Searched refs:MAX_SKINS (Results 1 - 4 of 4) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dgl_model.h290 #define MAX_SKINS 32 macro
312 int gl_texturenum[MAX_SKINS][4];
313 int texels[MAX_SKINS]; // only for player skins
H A Dgl_model.cpp1425 if (numskins < 1 || numskins > MAX_SKINS)
/external/quake/quake/src/QW/client/
H A Dgl_model.h294 #define MAX_SKINS 32 macro
316 int gl_texturenum[MAX_SKINS][4];
H A Dgl_model.c1448 if (numskins < 1 || numskins > MAX_SKINS)

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