Searched refs:MGL_DEACTIVATE (Results 1 - 4 of 4) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dvid_win.c315 if (flags & MGL_DEACTIVATE)
350 if (flags & MGL_DEACTIVATE)
/external/quake/quake/src/QW/scitech/include/
H A Dmgraph.h506 * MGL_DEACTIVATE flag in order to test whether the switch should
509 * NOTE: When your callback is called with the MGL_DEACTIVATE flag, you
514 #define MGL_DEACTIVATE 0x0001 /* Application losing active focus */ macro
/external/quake/quake/src/WinQuake/scitech/INCLUDE/
H A DMGRAPH.H506 * MGL_DEACTIVATE flag in order to test whether the switch should
509 * NOTE: When your callback is called with the MGL_DEACTIVATE flag, you
514 #define MGL_DEACTIVATE 0x0001 /* Application losing active focus */ macro
/external/quake/quake/src/WinQuake/
H A Dvid_win.cpp310 if (flags & MGL_DEACTIVATE)

Completed in 63 milliseconds