Searched refs:SHADER_KEY_STRING_LEN (Results 1 - 1 of 1) sorted by relevance

/external/mesa3d/src/pixelflinger2/
H A Dshader.cpp315 static const unsigned SHADER_KEY_STRING_LEN = GGL_MAXCOMBINEDTEXTUREIMAGEUNITS * 4 + 2; variable
322 assert(SHADER_KEY_STRING_LEN <= bufferSize);
339 static const unsigned SCANLINE_KEY_STRING_LEN = 2 * sizeof(ShaderKey::ScanLineKey) + 3 + SHADER_KEY_STRING_LEN;
444 char shaderName [SHADER_KEY_STRING_LEN] = {0};
447 char mainName [SHADER_KEY_STRING_LEN + 6] = {"main"};

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