Searched refs:S_ClearBuffer (Results 1 - 11 of 11) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dsnd_null.cpp49 void S_ClearBuffer (void) function
H A Dsound.h105 void S_ClearBuffer (void);
H A Dsnd_dma.cpp558 S_ClearBuffer ();
566 void S_ClearBuffer (void) function
596 Con_Printf ("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
603 Con_Printf ("S_ClearBuffer: DS: couldn't restore buffer\n");
H A Dgl_screen.cpp753 S_ClearBuffer (); // so dma doesn't loop current sound
H A Dscreen.cpp759 S_ClearBuffer (); // so dma doesn't loop current sound
H A Dvid_win.cpp319 S_ClearBuffer ();
1602 S_ClearBuffer ();
2706 S_ClearBuffer ();
2712 S_ClearBuffer ();
2865 S_ClearBuffer ();
/external/quake/quake/src/QW/client/
H A Dsound.h96 void S_ClearBuffer (void);
H A Dsnd_dma.c554 S_ClearBuffer ();
562 void S_ClearBuffer (void) function
592 Con_Printf ("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
599 Con_Printf ("S_ClearBuffer: DS: couldn't restore buffer\n");
H A Dvid_win.c359 S_ClearBuffer ();
1643 S_ClearBuffer ();
2746 S_ClearBuffer ();
2752 S_ClearBuffer ();
2913 S_ClearBuffer ();
H A Dscreen.c958 S_ClearBuffer (); // so dma doesn't loop current sound
H A Dgl_screen.c1013 S_ClearBuffer (); // so dma doesn't loop current sound

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