Searched refs:cl_sfx_r_exp3 (Results 1 - 2 of 2) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dcl_tent.cpp34 sfx_t *cl_sfx_r_exp3; variable
53 cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav");
204 S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
213 S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
260 S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
279 S_StartSound (-1, 1, cl_sfx_r_exp3, endpos, 1, 1);
/external/quake/quake/src/QW/client/
H A Dcl_tent.c53 sfx_t *cl_sfx_r_exp3; variable
68 cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav");
250 S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
265 S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);

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