Searched refs:cl_sfx_r_exp3 (Results 1 - 2 of 2) sorted by relevance
/external/quake/quake/src/WinQuake/ |
H A D | cl_tent.cpp | 34 sfx_t *cl_sfx_r_exp3;
variable 53 cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav");
204 S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
213 S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
260 S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
279 S_StartSound (-1, 1, cl_sfx_r_exp3, endpos, 1, 1);
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/external/quake/quake/src/QW/client/ |
H A D | cl_tent.c | 53 sfx_t *cl_sfx_r_exp3; variable 68 cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav"); 250 S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); 265 S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
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