Searched refs:depthStencil (Results 1 - 5 of 5) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DRenderbuffer.cpp306 DepthStencilbuffer::DepthStencilbuffer(IDirect3DSurface9 *depthStencil) : mDepthStencil(depthStencil) argument
308 if (depthStencil)
310 depthStencil->AddRef();
313 depthStencil->GetDesc(&description);
407 Depthbuffer::Depthbuffer(IDirect3DSurface9 *depthStencil) : DepthStencilbuffer(depthStencil) argument
409 if (depthStencil)
441 Stencilbuffer::Stencilbuffer(IDirect3DSurface9 *depthStencil) : DepthStencilbuffer(depthStencil) argument
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H A DRenderbuffer.h129 explicit DepthStencilbuffer(IDirect3DSurface9 *depthStencil);
150 explicit Depthbuffer(IDirect3DSurface9 *depthStencil);
165 explicit Stencilbuffer(IDirect3DSurface9 *depthStencil);
H A DFramebuffer.cpp438 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil) argument
441 mDepthbufferType = (depthStencil->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
442 mStencilbufferType = (depthStencil->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
446 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
H A DFramebuffer.h86 DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil);
H A DContext.cpp298 IDirect3DSurface9 *depthStencil = surface->getDepthStencil(); local
301 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil);
311 if (depthStencil)
313 depthStencil->Release();
1587 IDirect3DSurface9 *depthStencil = NULL; local
1601 depthStencil = framebufferObject->getDepthbuffer()->getDepthStencil();
1602 if (!depthStencil)
1612 depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
1613 if (!depthStencil)
1626 device->SetDepthStencilSurface(depthStencil);
2368 IDirect3DSurface9 *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); local
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