Searched refs:dz (Results 1 - 25 of 43) sorted by relevance

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/external/qemu/android/protocol/
H A Duser-events-protocol.h42 int dz; member in struct:UserEventMouse
H A Duser-events-proxy.c155 user_event_mouse(int dx, int dy, int dz, unsigned buttons_state) argument
160 message.dz = dz;
H A Duser-events-impl.c138 ueimpl->mouse_event.dz,
/external/qemu/
H A Duser-events.h24 void user_event_mouse(int dx, int dy, int dz, unsigned buttons_state);
H A Duser-events-qemu.c45 user_event_mouse(int dx, int dy, int dz, unsigned buttons_state) argument
47 kbd_mouse_event(dx, dy, dz, buttons_state);
H A Dinput.c168 void kbd_mouse_event(int dx, int dy, int dz, int buttons_state) argument
194 mouse_event(mouse_event_opaque, width - dy, dx, dz, buttons_state);
196 mouse_event(mouse_event_opaque, dx, dy, dz, buttons_state);
199 mouse_event(mouse_event_opaque, dx, dy, dz, buttons_state);
H A Dconsole.h33 typedef void QEMUPutMouseEvent(void *opaque, int dx, int dy, int dz, int buttons_state);
74 void kbd_mouse_event(int dx, int dy, int dz, int buttons_state);
H A Dvnc-android.c1259 int dz = 0; local
1268 dz = -1;
1270 dz = 1;
1275 dz, buttons);
1280 kbd_mouse_event(x, y, dz, buttons);
1285 dz, buttons);
H A Dvnc.c1253 int dz = 0; local
1262 dz = -1;
1264 dz = 1;
1269 dz, buttons);
1274 kbd_mouse_event(x, y, dz, buttons);
1279 dz, buttons);
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
H A Daccess-nbody.js96 var dx, dy, dz, distance, mag;
105 dz = bodyi.z - bodyj.z;
107 distance = Math.sqrt(dx*dx + dy*dy + dz*dz);
112 bodyi.vz -= dz * bodyj.mass * mag;
116 bodyj.vz += dz * bodyi.mass * mag;
129 var dx, dy, dz, distance;
145 dz = bodyi.z - bodyj.z;
147 distance = Math.sqrt(dx*dx + dy*dy + dz*dz);
[all...]
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
H A Daccess-nbody.js96 var dx, dy, dz, distance, mag;
105 dz = bodyi.z - bodyj.z;
107 distance = Math.sqrt(dx*dx + dy*dy + dz*dz);
112 bodyi.vz -= dz * bodyj.mass * mag;
116 bodyj.vz += dz * bodyi.mass * mag;
129 var dx, dy, dz, distance;
145 dz = bodyi.z - bodyj.z;
147 distance = Math.sqrt(dx*dx + dy*dy + dz*dz);
[all...]
/external/qemu/hw/
H A Dusb-hid.c47 int dx, dy, dz, buttons_state; member in struct:USBMouseState
423 s->dz += dz1;
430 int x, int y, int dz, int buttons_state)
437 s->dz += dz;
509 int dx, dy, dz, b, l; local
520 dz = int_clamp(s->dz, -127, 127);
524 s->dz -= dz;
429 usb_tablet_event(void *opaque, int x, int y, int dz, int buttons_state) argument
551 int dz, b, l; local
[all...]
H A Dmsmouse.c34 int dx, int dy, int dz, int buttons_state)
33 msmouse_event(void *opaque, int dx, int dy, int dz, int buttons_state) argument
H A Dgoldfish_events_device.c253 static void events_put_mouse(void *opaque, int dx, int dy, int dz, int buttons_state) argument
256 /* in the Android emulator, we use dz == 0 for touchscreen events,
257 * and dz == 1 for trackball events. See the kbd_mouse_event calls
260 if (dz == 0) {
263 enqueue_event(s, EV_ABS, ABS_Z, dz);
H A Dps2.c331 int dx, int dy, int dz, int buttons_state)
341 s->mouse_dz += dz;
330 ps2_mouse_event(void *opaque, int dx, int dy, int dz, int buttons_state) argument
/external/qemu/distrib/sdl-1.2.12/src/video/dc/
H A DSDL_dcevents.c77 if (cond.dz<0) buttons|=MOUSE_WHEELUP;
78 if (cond.dz>0) buttons|=MOUSE_WHEELDOWN;
/external/skia/include/utils/
H A DSkCamera.h109 SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const;
167 SkScalar dotWithNormal(SkScalar dx, SkScalar dy, SkScalar dz) const;
/external/webkit/Source/WebCore/platform/graphics/
H A DFloatPoint3D.h74 void move(float dx, float dy, float dz) argument
78 m_z += dz;
/external/quake/quake/src/QW/server/
H A Dsv_move.c112 float dz; local
132 dz = ent->v.origin[2] - PROG_TO_EDICT(ent->v.enemy)->v.origin[2];
133 if (dz > 40)
135 if (dz < 30)
/external/quake/quake/src/WinQuake/
H A Dsv_move.cpp112 float dz; local
132 dz = ent->u.v.origin[2] - PROG_TO_EDICT(ent->u.v.enemy)->u.v.origin[2];
133 if (dz > 40)
135 if (dz < 30)
/external/opencv/cv/src/
H A Dcvlinefit.cpp574 float x, y, z, ax, ay, az, dx, dy, dz, d;
584 dz = (float) fabs( x * ay - y * ax );
586 d = dx > dy ? (dx > dz ? dx : dz) : (dy > dz ? dy : dz);
/external/bzip2/
H A Dblocksort.c596 #define mpush(lz,hz,dz) { stackLo[sp] = lz; \
598 stackD [sp] = dz; \
601 #define mpop(lz,hz,dz) { sp--; \
604 dz = stackD [sp]; }
/external/quake/quake/src/QW/dxsdk/sdk/inc/
H A Dd3drm.h84 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
H A DD3DRM.H84 D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
/external/skia/src/utils/
H A DSkCamera.cpp145 SkScalar SkPatch3D::dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const {
150 return SkScalarMul(cx, dx) + SkScalarMul(cy, dy) + SkScalarMul(cz, dz);

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