Searched refs:g_pTextureCache (Results 1 - 1 of 1) sorted by relevance
/external/quake/quake/src/WinQuake/ | ||
H A D | gl_draw.cpp | 180 if (g_pTextureCache == 0) { 181 g_pTextureCache = new textureStore(); 183 return g_pTextureCache; 380 static textureStore* g_pTextureCache; member in class:textureStore 385 textureStore* textureStore::g_pTextureCache; member in class:textureStore |
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