Searched refs:nonZeroCount (Results 1 - 1 of 1) sorted by relevance

/external/skia/src/core/
H A DSkBlitter_RGB16.cpp916 int nonZeroCount = count + count_nonzero_span(runs + count, antialias + count); variable
918 SkASSERT(nonZeroCount <= fDevice.width()); // don't overrun fBuffer
919 shader->shadeSpan(x, y, span, nonZeroCount);
930 nonZeroCount -= count;
931 if (nonZeroCount == 0) {
935 SkASSERT(nonZeroCount > 0);
995 int nonZeroCount = count + count_nonzero_span(runs + count, variable
998 SkASSERT(nonZeroCount <= fDevice.width()); // don't overrun fBuffer
999 shader->shadeSpan(x, y, span, nonZeroCount);
1001 x += nonZeroCount;
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