Searched refs:shouldRun (Results 1 - 2 of 2) sorted by relevance
/external/stlport/test/unit/cppunit/ |
H A D | cppunit_mini.h | 152 bool shouldRun = shouldRunThis(in_name, className, #X, invert, Y, do_progress); \ 153 if (shouldRun || do_progress) { \ 155 progress(className, #X, ignoring || !shouldRun, !ignoring && Y); \ 156 if (shouldRun && !ignoring) { \ 171 bool shouldRun = shouldRunThis(in_name, className, #X, invert, Y, do_progress); \ 172 if (shouldRun || do_progress) { \ 174 progress(className, #X, ignoring || !shouldRun, !ignoring && Y); \ 175 if (shouldRun && !ignoring) \
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | NPCAnimationComponent.java | 145 protected boolean shouldRun(GameObject parentObject) { method in class:NPCAnimationComponent 200 if (shouldRun(parentObject)) { 226 if (shouldRun(parentObject)) { 263 if (!shouldRun(parentObject)) { 325 if (shouldRun(parentObject)) {
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