Searched refs:skinwidth (Results 1 - 20 of 20) sorted by relevance

/external/quake/quake/src/QW/client/
H A Dd_polyse.c106 int skinwidth; variable
110 void D_PolysetCalcGradients (int skinwidth);
402 if (r_affinetridesc.skinwidth != skinwidth ||
405 skinwidth = r_affinetridesc.skinwidth;
408 for (i=0 ; i<MAX_LBM_HEIGHT ; i++, s+=skinwidth)
454 d_ptex += r_affinetridesc.skinwidth;
473 d_ptex += r_affinetridesc.skinwidth;
531 void D_PolysetCalcGradients (int skinwidth) argument
[all...]
H A Dmodelgen.h67 int skinwidth; member in struct:__anon8961
H A Dd_iface.h77 int skinwidth; member in struct:__anon8901
H A Dgl_mesh.c262 s += pheader->skinwidth / 2; // on back side
263 s = (s + 0.5) / pheader->skinwidth;
H A Dgl_model.c1385 void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight ) argument
1419 byte *pos = &skin[x + skinwidth * y];
1424 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
1425 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
1426 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
1427 skin[x + skinwidth * y] = fdc;
1451 s = pheader->skinwidth * pheader->skinheight;
1456 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
1471 GL_LoadTexture (name, pheader->skinwidth,
1485 Mod_FloodFillSkin( skin, pheader->skinwidth, pheade
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H A Dr_alias.c578 a_skinwidth = pmdl->skinwidth;
607 r_affinetridesc.skinwidth = a_skinwidth;
621 r_affinetridesc.skinwidth = 320;
H A Dgl_model.h303 int skinwidth; member in struct:__anon8924
H A Dgl_rmisc.c328 GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight,
H A Dmodel.c1512 pmodel->skinwidth = LittleLong (pinmodel->skinwidth);
1547 if (pmodel->skinwidth & 0x03)
1548 Sys_Error ("Mod_LoadAliasModel: skinwidth not multiple of 4");
1555 skinsize = pmodel->skinheight * pmodel->skinwidth;
H A Dd_polysa.s66 #define skinwidth 4+0 define
451 // a_ststepxwhole = r_affinetridesc.skinwidth * (r_tstepx >> 16) +
465 imull skinwidth(%esp)
1380 // d_ptex += r_affinetridesc.skinwidth;
1438 // d_ptex += r_affinetridesc.skinwidth;
/external/quake/quake/src/WinQuake/
H A Dd_polyse.cpp106 int skinwidth; variable
110 void D_PolysetCalcGradients (int skinwidth);
402 if (r_affinetridesc.skinwidth != skinwidth ||
405 skinwidth = r_affinetridesc.skinwidth;
408 for (i=0 ; i<MAX_LBM_HEIGHT ; i++, s+=skinwidth)
454 d_ptex += r_affinetridesc.skinwidth;
473 d_ptex += r_affinetridesc.skinwidth;
531 void D_PolysetCalcGradients (int skinwidth) argument
[all...]
H A Dmodelgen.h67 int skinwidth; member in struct:__anon9321
H A Dd_iface.h78 int skinwidth; member in struct:__anon9184
H A Dgl_mesh.cpp272 s += pheader->skinwidth / 2; // on back side
273 s = (s + 0.5) / pheader->skinwidth;
H A Dgl_model.cpp1360 void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight ) argument
1394 byte *pos = &skin[x + skinwidth * y];
1399 if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
1400 if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
1401 if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
1402 skin[x + skinwidth * y] = fdc;
1428 s = pheader->skinwidth * pheader->skinheight;
1433 Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
1446 GL_LoadTexture (name, pheader->skinwidth,
1460 Mod_FloodFillSkin( skin, pheader->skinwidth, pheade
[all...]
H A Dgl_rmisc.cpp289 s = paliashdr->skinwidth * paliashdr->skinheight;
298 inwidth = paliashdr->skinwidth;
318 GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight, false, false, true);
H A Dgl_model.h299 int skinwidth; member in struct:__anon9287
H A Dr_alias.cpp578 a_skinwidth = pmdl->skinwidth;
607 r_affinetridesc.skinwidth = a_skinwidth;
H A Dmodel.cpp1490 pmodel->skinwidth = LittleLong (pinmodel->skinwidth);
1525 if (pmodel->skinwidth & 0x03)
1526 Sys_Error ("Mod_LoadAliasModel: skinwidth not multiple of 4");
1533 skinsize = pmodel->skinheight * pmodel->skinwidth;
H A Dd_polysa.s66 #define skinwidth 4+0 define
451 // a_ststepxwhole = r_affinetridesc.skinwidth * (r_tstepx >> 16) +
465 imull skinwidth(%esp)
1380 // d_ptex += r_affinetridesc.skinwidth;
1438 // d_ptex += r_affinetridesc.skinwidth;

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