Searched refs:speedscale (Results 1 - 4 of 4) sorted by relevance

/external/quake/quake/src/WinQuake/
H A Dgl_warp.cpp30 float speedscale; // for top sky and bottom sky variable
281 s = (speedscale + dir[0]) * (1.0/128);
282 t = (speedscale + dir[1]) * (1.0/128);
306 s = (speedscale + dir[0]) * (1.0/128);
307 t = (speedscale + dir[1]) * (1.0/128);
335 speedscale = realtime*8;
336 speedscale -= (int)speedscale & ~127 ;
342 speedscale = realtime*16;
343 speedscale
[all...]
H A Dgl_rsurf.cpp274 extern float speedscale; // for top sky and bottom sky
372 speedscale = realtime*8;
373 speedscale -= (int)speedscale;
380 speedscale = realtime*16;
381 speedscale -= (int)speedscale;
541 speedscale = realtime*8;
542 speedscale -= (int)speedscale
[all...]
/external/quake/quake/src/QW/client/
H A Dgl_warp.c30 float speedscale; // for top sky and bottom sky variable
261 s = (speedscale + dir[0]) * (1.0/128);
262 t = (speedscale + dir[1]) * (1.0/128);
286 speedscale = realtime*8;
287 speedscale -= (int)speedscale & ~127 ;
293 speedscale = realtime*16;
294 speedscale -= (int)speedscale & ~127 ;
315 speedscale
[all...]
H A Dgl_rsurf.c273 extern float speedscale; // for top sky and bottom sky
376 speedscale = realtime*8;
377 speedscale -= (int)speedscale;
384 speedscale = realtime*16;
385 speedscale -= (int)speedscale;
519 speedscale = realtime*8;
520 speedscale -= (int)speedscale
[all...]

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