Searched refs:targetPoint (Results 1 - 10 of 10) sorted by relevance

/external/webkit/Source/WebCore/svg/
H A DSVGPathByteStreamSource.cpp51 bool SVGPathByteStreamSource::parseMoveToSegment(FloatPoint& targetPoint) argument
53 targetPoint = readFloatPoint();
57 bool SVGPathByteStreamSource::parseLineToSegment(FloatPoint& targetPoint) argument
59 targetPoint = readFloatPoint();
75 bool SVGPathByteStreamSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint) argument
79 targetPoint = readFloatPoint();
83 bool SVGPathByteStreamSource::parseCurveToCubicSmoothSegment(FloatPoint& point2, FloatPoint& targetPoint) argument
86 targetPoint = readFloatPoint();
90 bool SVGPathByteStreamSource::parseCurveToQuadraticSegment(FloatPoint& point1, FloatPoint& targetPoint) argument
93 targetPoint
97 parseCurveToQuadraticSmoothSegment(FloatPoint& targetPoint) argument
103 parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint) argument
[all...]
H A DSVGPathStringBuilder.cpp38 void SVGPathStringBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode) argument
41 m_stringBuilder.append(String::format("M %.6lg %.6lg ", targetPoint.x(), targetPoint.y()));
43 m_stringBuilder.append(String::format("m %.6lg %.6lg ", targetPoint.x(), targetPoint.y()));
46 void SVGPathStringBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode) argument
49 m_stringBuilder.append(String::format("L %.6lg %.6lg ", targetPoint.x(), targetPoint.y()));
51 m_stringBuilder.append(String::format("l %.6lg %.6lg ", targetPoint.x(), targetPoint
70 curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) argument
78 curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) argument
86 curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode) argument
94 curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode) argument
102 arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode) argument
[all...]
H A DSVGPathBuilder.cpp36 void SVGPathBuilder::moveTo(const FloatPoint& targetPoint, bool closed, PathCoordinateMode mode) argument
39 m_current = mode == AbsoluteCoordinates ? targetPoint : m_current + targetPoint;
45 void SVGPathBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode) argument
48 m_current = mode == AbsoluteCoordinates ? targetPoint : m_current + targetPoint;
52 void SVGPathBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) argument
56 m_path->addBezierCurveTo(m_current + point1, m_current + point2, m_current + targetPoint);
57 m_current += targetPoint;
59 m_current = targetPoint;
[all...]
H A DSVGPathSegListBuilder.cpp52 void SVGPathSegListBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode) argument
57 m_pathSegList->append(m_pathElement->createSVGPathSegMovetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole));
59 m_pathSegList->append(m_pathElement->createSVGPathSegMovetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole));
62 void SVGPathSegListBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode) argument
67 m_pathSegList->append(m_pathElement->createSVGPathSegLinetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole));
69 m_pathSegList->append(m_pathElement->createSVGPathSegLinetoRel(targetPoint.x(), targetPoint
92 curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) argument
102 curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) argument
112 curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode) argument
122 curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode) argument
132 arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode) argument
[all...]
H A DSVGPathByteStreamBuilder.cpp37 void SVGPathByteStreamBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode) argument
41 writeFloatPoint(targetPoint);
44 void SVGPathByteStreamBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode) argument
48 writeFloatPoint(targetPoint);
65 void SVGPathByteStreamBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) argument
71 writeFloatPoint(targetPoint);
74 void SVGPathByteStreamBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) argument
79 writeFloatPoint(targetPoint);
82 void SVGPathByteStreamBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode) argument
87 writeFloatPoint(targetPoint);
90 curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode) argument
97 arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode) argument
[all...]
H A DSVGPathParser.cpp52 FloatPoint targetPoint; local
53 if (!m_source->parseMoveToSegment(targetPoint))
58 m_currentPoint += targetPoint;
60 m_currentPoint = targetPoint;
64 m_consumer->moveTo(targetPoint, m_closePath, m_mode);
71 FloatPoint targetPoint; local
72 if (!m_source->parseLineToSegment(targetPoint))
77 m_currentPoint += targetPoint;
79 m_currentPoint = targetPoint;
82 m_consumer->lineTo(targetPoint, m_mod
124 FloatPoint targetPoint; local
146 FloatPoint targetPoint; local
177 FloatPoint targetPoint; local
206 FloatPoint targetPoint; local
245 FloatPoint targetPoint; local
475 FloatPoint targetPoint = FloatPoint(cosEndTheta, sinEndTheta); local
[all...]
H A DSVGPathTraversalStateBuilder.cpp36 void SVGPathTraversalStateBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode) argument
39 m_traversalState->m_totalLength += m_traversalState->moveTo(targetPoint);
42 void SVGPathTraversalStateBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode) argument
45 m_traversalState->m_totalLength += m_traversalState->lineTo(targetPoint);
48 void SVGPathTraversalStateBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode) argument
51 m_traversalState->m_totalLength += m_traversalState->cubicBezierTo(point1, point2, targetPoint);
H A DSVGPathSegListSource.cpp62 bool SVGPathSegListSource::parseMoveToSegment(FloatPoint& targetPoint) argument
67 targetPoint = FloatPoint(moveTo->x(), moveTo->y());
71 bool SVGPathSegListSource::parseLineToSegment(FloatPoint& targetPoint) argument
76 targetPoint = FloatPoint(lineTo->x(), lineTo->y());
98 bool SVGPathSegListSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint) argument
105 targetPoint = FloatPoint(cubic->x(), cubic->y());
109 bool SVGPathSegListSource::parseCurveToCubicSmoothSegment(FloatPoint& point2, FloatPoint& targetPoint) argument
115 targetPoint = FloatPoint(cubicSmooth->x(), cubicSmooth->y());
119 bool SVGPathSegListSource::parseCurveToQuadraticSegment(FloatPoint& point1, FloatPoint& targetPoint) argument
125 targetPoint
129 parseCurveToQuadraticSmoothSegment(FloatPoint& targetPoint) argument
138 parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint) argument
[all...]
H A DSVGPathStringSource.cpp130 bool SVGPathStringSource::parseMoveToSegment(FloatPoint& targetPoint) argument
136 targetPoint = FloatPoint(toX, toY);
140 bool SVGPathStringSource::parseLineToSegment(FloatPoint& targetPoint) argument
146 targetPoint = FloatPoint(toX, toY);
160 bool SVGPathStringSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint) argument
177 targetPoint = FloatPoint(toX, toY);
181 bool SVGPathStringSource::parseCurveToCubicSmoothSegment(FloatPoint& point1, FloatPoint& targetPoint) argument
193 targetPoint = FloatPoint(toX, toY);
197 bool SVGPathStringSource::parseCurveToQuadraticSegment(FloatPoint& point2, FloatPoint& targetPoint) argument
209 targetPoint
213 parseCurveToQuadraticSmoothSegment(FloatPoint& targetPoint) argument
224 parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint) argument
[all...]
/external/webkit/Source/WebCore/rendering/
H A DRenderLayer.cpp2933 FloatPoint targetPoint = transformState.mappedPoint();
2936 FloatPoint3D backmappedPoint = transformState.m_accumulatedTransform.mapPoint(FloatPoint3D(targetPoint));

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