Searched refs:wakeUp (Results 1 - 7 of 7) sorted by relevance

/external/webkit/Source/WebKit2/Platform/qt/
H A DRunLoopQt.cpp50 inline void wakeUp() { m_method.invoke(this, Qt::QueuedConnection); } function in class:RunLoop::TimerObject
83 void RunLoop::wakeUp() function in class:RunLoop
85 m_timerObject->wakeUp();
/external/webkit/Source/WebKit2/Platform/
H A DRunLoop.cpp72 wakeUp();
H A DRunLoop.h137 void wakeUp();
/external/webkit/Source/WebKit2/Platform/gtk/
H A DRunLoopGtk.cpp74 void RunLoop::wakeUp() function in class:RunLoop
/external/webkit/Source/WebKit2/Platform/mac/
H A DRunLoopMac.mm90 void RunLoop::wakeUp()
/external/webkit/Source/WebKit2/Platform/win/
H A DRunLoopWin.cpp156 void RunLoop::wakeUp() function in class:RunLoop
/external/replicaisland/src/com/replica/replicaisland/
H A DGameObjectFactory.java2289 final SpriteAnimation wakeUp = sprite.findAnimation(GenericAnimationComponent.Animation.MOVE);
2290 if (wakeUp != null) {
2291 sleeper.setWakeUpDuration(wakeUp.getLength() + 1.0f);

Completed in 74 milliseconds