Searched refs:fragmentShader (Results 1 - 9 of 9) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 34 fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 35 if (fragmentShader) { 39 glAttachShader(id, fragmentShader); 54 glDeleteShader(fragmentShader); 73 glDeleteShader(fragmentShader);
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H A D | Program.h | 129 GLuint fragmentShader; member in class:android::uirenderer::Program
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H A D | ProgramCache.cpp | 389 String8 fragmentShader = generateFragmentShader(description); local 391 Program* program = new Program(vertexShader.string(), fragmentShader.string());
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 282 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 283 if (fragmentShader == 0) return 0; 289 glAttachShader(program, fragmentShader); 301 glDeleteShader(fragmentShader);
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/frameworks/media/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.h | 70 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm);
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H A D | NativeWindowRenderer.cpp | 250 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) { 258 glAttachShader(program, fragmentShader); 249 createProgram( GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) argument
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
H A D | ImageWallpaper.java | 488 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 489 if (fragmentShader == 0) return 0; 495 glAttachShader(program, fragmentShader); 507 glDeleteShader(fragmentShader);
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/frameworks/base/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 238 GLuint vertexShader, fragmentShader; local 248 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); 259 glAttachShader(program, fragmentShader); 281 glDeleteShader(fragmentShader);
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/frameworks/base/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 226 GLuint vertexShader, fragmentShader; local 236 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); 247 glAttachShader(program, fragmentShader); 269 glDeleteShader(fragmentShader);
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