Searched refs:pgm (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/graphics/java/android/renderscript/ |
H A D | ScriptC.java | 67 byte[] pgm; 72 pgm = new byte[1024]; 75 int bytesLeft = pgm.length - pgmLength; 77 byte[] buf2 = new byte[pgm.length * 2]; 78 System.arraycopy(pgm, 0, buf2, 0, pgm.length); 79 pgm = buf2; 80 bytesLeft = pgm.length - pgmLength; 82 int bytesRead = is.read(pgm, pgmLength, bytesLeft); 102 return rs.nScriptCCreate(resName, cacheDir, pgm, pgmLengt [all...] |
/frameworks/base/libs/rs/driver/ |
H A D | rsdShaderCache.cpp | 148 GLuint pgm = e->program; local 149 glAttachShader(pgm, vtx->getShaderID()); 151 glAttachShader(pgm, frag->getShaderID()); 153 glBindAttribLocation(pgm, 0, "ATTRIB_position"); 154 glBindAttribLocation(pgm, 1, "ATTRIB_color"); 155 glBindAttribLocation(pgm, 2, "ATTRIB_normal"); 156 glBindAttribLocation(pgm, 3, "ATTRIB_texture0"); 159 glLinkProgram(pgm); 162 glGetProgramiv(pgm, GL_LINK_STATUS, &linkStatus); 165 glGetProgramiv(pgm, GL_INFO_LOG_LENGT [all...] |
/frameworks/base/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 191 static void randUniform(int pgm, const char *var) { argument 192 int loc = glGetUniformLocation(pgm, var); 202 static void doLoop(bool warmup, int pgm, uint32_t passCount) { argument 214 int loc = glGetUniformLocation(pgm, "u_texOff"); 217 randUniform(pgm, "u_color"); 218 randUniform(pgm, "u_0"); 219 randUniform(pgm, "u_1"); 220 randUniform(pgm, "u_2"); 221 randUniform(pgm, "u_3"); 269 int pgm local [all...] |
/frameworks/base/opengl/tests/gl_perfapp/jni/ |
H A D | gl_code.cpp | 36 int pgm; variable
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/frameworks/base/libs/rs/ |
H A D | rs.spec | 77 param RsProgramStore pgm 81 param RsProgramFragment pgm 85 param RsProgramVertex pgm 89 param RsProgramRaster pgm 93 param RsFont pgm
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