/frameworks/base/core/java/android/hardware/ |
H A D | CameraSound.java | 27 * <p>Use this class to play an appropriate sound when implementing a custom 30 * <p>There is no need to play sounds when using {@link #android.hardware.Camera#takePicture} 32 * respectively, as these play their own sounds when needed.</p> 72 * <p>Use this method to play a platform-specific sound for various camera 81 * @param soundId The type of sound to play, selected from SHUTTER_CLICK, 97 mCameraSoundPlayers[soundId].play(); 183 public void play() { method in class:CameraSound.CameraSoundPlayer
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/frameworks/base/media/tests/SoundPoolTest/src/com/android/ |
H A D | SoundPoolTest.java | 134 int id = mSoundPool.play(mSounds[index], DEFAULT_VOLUME, DEFAULT_VOLUME, 156 int id = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME, 177 int id = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME, 200 // play a normal priority looping sound 201 int normalId = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME, 210 // play a low priority sound 211 int id = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME, 222 // play a high priority sound 223 id = mSoundPool.play(mSounds[0], DEFAULT_VOLUME, DEFAULT_VOLUME, 245 // play [all...] |
/frameworks/base/core/tests/coretests/src/android/net/http/ |
H A D | AbstractProxyTest.java | 66 server.play(); 117 server.play(); 158 server.play(); 192 server.play(); 208 server.play(); 226 server.play();
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H A D | CookiesTest.java | 54 server.play(); 89 server.play();
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H A D | DefaultHttpClientTest.java | 73 server.play();
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/frameworks/base/include/media/ |
H A D | JetPlayer.h | 53 int play(); 93 AudioTrack* mAudioTrack; // and we play it in this audio track
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/frameworks/base/core/java/android/animation/ |
H A D | AnimatorSet.java | 26 * can be set up to play together, in sequence, or after a specified delay. 31 * a set of animations all at once, or the {@link AnimatorSet#play(Animator)} can be 125 * Sets up this AnimatorSet to play all of the supplied animations at the same time. 132 Builder builder = play(items[0]); 140 * Sets up this AnimatorSet to play all of the supplied animations at the same time. 150 builder = play(anim); 159 * Sets up this AnimatorSet to play each of the supplied animations when the 168 play(items[0]); 171 play(items[i]).before(items[i+1]); 178 * Sets up this AnimatorSet to play eac 272 public Builder play(Animator anim) { method in class:AnimatorSet [all...] |
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/audio/ |
H A D | MediaAudioTrackTest.java | 321 //Test case 2: getPlaybackHeadPosition() increases after play() 341 track.play(); 369 track.play(); 399 track.play(); 410 //Test case 4: getPlaybackHeadPosition() is > 0 after play(); pause(); 430 track.play(); 464 track.play(); 490 track.play(); 516 track.play(); 543 track.play(); [all...] |
/frameworks/base/core/tests/utillib/src/coretestutils/http/ |
H A D | MockWebServer.java | 72 throw new IllegalStateException("Cannot retrieve port before calling play()"); 120 public void play() throws IOException { method in class:MockWebServer 121 play(0); 131 public void play(int portNumber) throws IOException { method in class:MockWebServer
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/frameworks/base/core/java/android/webkit/ |
H A D | HTML5Audio.java | 168 play(); 267 private void play() { method in class:HTML5Audio
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H A D | HTML5VideoViewProxy.java | 168 // When native tell Java to play, we need to check whether or not it is 170 public static void play(String url, int time, HTML5VideoViewProxy proxy, method in class:HTML5VideoViewProxy.VideoPlayer 322 VideoPlayer.play(url, mSeekPosition, this, client, videoLayerID); 603 public void play(String url, int position, int videoLayerID) { method in class:HTML5VideoViewProxy
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/frameworks/base/core/java/com/android/internal/widget/ |
H A D | AbsActionBarView.java | 138 set.play(anim).with(splitAnim); 153 set.play(anim).with(splitAnim);
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/frameworks/base/media/jni/soundpool/ |
H A D | SoundPool.h | 123 void play(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume, 170 int play(int sampleID, float leftVolume, float rightVolume, int priority,
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H A D | SoundPool.cpp | 241 int SoundPool::play(int sampleID, float leftVolume, float rightVolume, function in class:android::SoundPool 244 LOGV("play sampleID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f", 275 LOGV("play channel %p state = %d", channel, channel->state()); 276 channel->play(sample, channelID, leftVolume, rightVolume, priority, loop, rate); 417 // if "stolen", play next event 547 void SoundChannel::play(const sp<Sample>& sample, int nextChannelID, float leftVolume, function in class:android::SoundChannel 557 LOGV("SoundChannel::play %p: sampleID=%d, channelID=%d, leftVolume=%f, rightVolume=%f," 681 play(sample, nextChannelID, leftVolume, rightVolume, priority, loop, rate);
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H A D | android_media_SoundPool.cpp | 83 return ap->play(sampleID, leftVolume, rightVolume, priority, loop, rate); 232 { "play",
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/frameworks/base/core/tests/coretests/src/android/app/ |
H A D | DownloadManagerStressTest.java | 49 mServer.play();
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/frameworks/base/media/java/android/media/ |
H A D | AsyncPlayer.java | 159 * @param uri The URI to play. (see {@link MediaPlayer#setDataSource(Context, Uri)}) 165 public void play(Context context, Uri uri, boolean looping, int stream) { method in class:AsyncPlayer 207 * We want to hold a wake lock while we do the prepare and play. The stop probably is 210 * sound to play, but if the CPU turns off before mThread gets to work, it won't. The 215 * This must be called before the first time play is called.
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H A D | SoundPool.java | 57 * a value of 3 causes the sound to play a total of 4 times.</p> 60 * the sound to play at its original frequency (resampled, if necessary, 62 * sound to play at twice its original frequency, and a playback rate of 63 * 0.5 causes it to play at half its original frequency. The playback 67 * Priority is used when a call to play() would cause the number of active 73 * streams, the new sound will not play and the play() function will return 77 * play. For each level, there is a set of unique sounds that are used only 86 * <p>Once the sounds are loaded and play has started, the application can 87 * trigger sounds by calling SoundPool.play() 284 public native final int play(int soundID, float leftVolume, float rightVolume, method in class:SoundPool [all...] |
H A D | JetPlayer.java | 45 * the notion of "clips", which can be triggered at any time, but that will play only at the 52 * <li>the number of segments left to play in the queue,</li> 246 public boolean play() { method in class:JetPlayer 267 * only play once. -1 means the segment will repeat indefinitely. 295 * only play once. -1 means the segment will repeat indefinitely.
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H A D | Ringtone.java | 213 public void play() { method in class:Ringtone 218 Log.e(TAG, "play() caught ", ex);
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/frameworks/base/media/libmediaplayerservice/ |
H A D | StagefrightPlayer.cpp | 90 return mPlayer->play();
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/frameworks/base/packages/SystemUI/src/com/android/systemui/recent/ |
H A D | Choreographer.java | 99 final Builder builder = mContentAnim.play(glowAnim).with(posAnim);
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/frameworks/media/libvideoeditor/lvpp/ |
H A D | PreviewPlayer.h | 48 status_t play();
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/tablet/ |
H A D | NotificationPanel.java | 239 set.play(ObjectAnimator.ofFloat( 402 .play(fadeAnim)
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/frameworks/base/core/java/com/android/internal/app/ |
H A D | RingtonePickerActivity.java | 82 /** The Uri to play when the 'Default' item is clicked. */ 117 * Get whether to show the 'Default' item, and the URI to play when the 323 ringtone.play();
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