Searched refs:primIndex (Results 1 - 10 of 10) sorted by relevance

/frameworks/base/libs/rs/driver/
H A DrsdMesh.h27 uint32_t primIndex, uint32_t start, uint32_t len);
H A DrsdMeshObj.h40 void renderPrimitiveRange(const android::renderscript::Context *, uint32_t primIndex, uint32_t start, uint32_t len) const;
H A DrsdMesh.cpp41 void rsdMeshDraw(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len) { argument
49 drv->renderPrimitiveRange(rsc, primIndex, start, len);
H A DrsdMeshObj.cpp133 void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, argument
135 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) {
166 const Allocation *idxAlloc = mRSMesh->mHal.state.indexBuffers[primIndex];
175 RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT,
179 RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT,
183 RSD_CALL_GL(glDrawArrays, mGLPrimitives[primIndex], start, len);
H A DrsdRuntimeStubs.cpp212 static void SC_DrawMeshPrimitive(Mesh *m, uint32_t primIndex) { argument
214 rsrDrawMeshPrimitive(rsc, sc, m, primIndex);
217 static void SC_DrawMeshPrimitiveRange(Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len) { argument
219 rsrDrawMeshPrimitiveRange(rsc, sc, m, primIndex, start, len);
/frameworks/base/libs/rs/
H A DrsMesh.h72 void renderPrimitive(Context *, uint32_t primIndex) const;
73 void renderPrimitiveRange(Context *, uint32_t primIndex, uint32_t start, uint32_t len) const;
H A DrsMesh.cpp179 void Mesh::renderPrimitive(Context *rsc, uint32_t primIndex) const {
180 if (primIndex >= mHal.state.primitivesCount) {
185 if (mHal.state.indexBuffers[primIndex]) {
186 renderPrimitiveRange(rsc, primIndex, 0, mHal.state.indexBuffers[primIndex]->getType()->getDimX());
190 renderPrimitiveRange(rsc, primIndex, 0, mHal.state.vertexBuffers[0]->getType()->getDimX());
193 void Mesh::renderPrimitiveRange(Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const { argument
194 if (len < 1 || primIndex >= mHal.state.primitivesCount) {
199 mRSC->mHal.funcs.mesh.draw(mRSC, this, primIndex, start, len);
H A DrsScriptC_LibGL.cpp206 void rsrDrawMeshPrimitive(Context *rsc, Script *sc, Mesh *sm, uint32_t primIndex) { argument
211 sm->renderPrimitive(rsc, primIndex);
214 void rsrDrawMeshPrimitiveRange(Context *rsc, Script *sc, Mesh *sm, uint32_t primIndex, argument
220 sm->renderPrimitiveRange(rsc, primIndex, start, len);
H A DrsRuntime.h72 void rsrDrawMeshPrimitive(Context *, Script *, Mesh *, uint32_t primIndex);
74 uint32_t primIndex, uint32_t start, uint32_t len);
H A Drs_hal.h187 void (*draw)(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len);

Completed in 561 milliseconds