/frameworks/base/opengl/tools/glgen/stubs/gles11/ |
H A D | glGetShaderInfoLog.java | 17 // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length, 21 int shader
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H A D | glShaderSource.java | 17 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length ) 20 int shader, 19 glShaderSource( int shader, String string ) argument
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H A D | glGetProgramInfoLog.cpp | 3 /* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */ 4 static jstring android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) { argument 6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 15 glGetProgramInfoLog(shader, infoLen, NULL, buf);
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H A D | glGetShaderInfoLog.cpp | 3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */ 4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) { argument 6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 15 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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H A D | glShaderSource.cpp | 2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */ 6 (JNIEnv *_env, jobject _this, jint shader, jstring string) { 15 glShaderSource(shader, 1, strings, 0); 5 android_glShaderSource(JNIEnv *_env, jobject _this, jint shader, jstring string) argument
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/frameworks/base/libs/hwui/ |
H A D | ProgramCache.cpp | 397 String8 shader(gVS_Header_Attributes); 399 shader.append(gVS_Header_Attributes_TexCoords); 402 shader.append(gVS_Header_Attributes_AAParameters); 405 shader.append(gVS_Header_Uniforms); 407 shader.append(gVS_Header_Uniforms_TextureTransform); 410 shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]); 413 shader.append(gVS_Header_Uniforms_HasBitmap); 416 shader.append(gVS_Header_Uniforms_IsPoint); 420 shader.append(gVS_Header_Varyings_HasTexture); 423 shader 468 String8 shader; local 669 generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) argument 678 generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) argument [all...] |
H A D | Program.cpp | 107 GLuint shader = glCreateShader(type); local 108 glShaderSource(shader, 1, &source, 0); 109 glCompileShader(shader); 112 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); 117 glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]); 118 LOGE("Error while compiling shader: %s", log); 119 glDeleteShader(shader); 123 return shader;
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H A D | SkiaShader.cpp | 47 // Base shader 50 void SkiaShader::copyFrom(const SkiaShader& shader) { argument 51 mType = shader.mType; 52 mKey = shader.mKey; 53 mTileX = shader.mTileX; 54 mTileY = shader.mTileY; 55 mBlend = shader.mBlend; 56 mUnitMatrix = shader.mUnitMatrix; 57 mShaderMatrix = shader.mShaderMatrix; 58 mGenerationId = shader [all...] |
H A D | DisplayListRenderer.h | 296 virtual void setupShader(SkiaShader* shader); 457 inline void addShader(SkiaShader* shader) { argument 458 if (!shader) { 463 SkiaShader* shaderCopy = mShaderMap.valueFor(shader); 465 if (shaderCopy == NULL || shaderCopy->getGenerationId() != shader->getGenerationId()) { 466 shaderCopy = shader->copy(); 467 mShaderMap.add(shader, shaderCopy);
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/frameworks/base/core/jni/android/graphics/ |
H A D | Shader.cpp | 18 jfieldID shader; member in struct:__anon15 54 static void Shader_destructor(JNIEnv* env, jobject o, SkShader* shader, SkiaShader* skiaShader) argument 56 SkSafeUnref(shader); 67 static void Shader_setLocalMatrix(JNIEnv* env, jobject o, SkShader* shader, SkiaShader* skiaShader, argument 70 if (shader) { 72 shader->resetLocalMatrix(); 75 shader->setLocalMatrix(*matrix); 96 static SkiaShader* BitmapShader_postConstructor(JNIEnv* env, jobject o, SkShader* shader, argument 99 SkiaShader* skiaShader = new SkiaBitmapShader(bitmap, shader, 101 NULL, (shader 133 SkShader* shader = SkGradientShader::CreateLinear(pts, local 143 LinearGradient_postCreate1(JNIEnv* env, jobject o, SkShader* shader, float x0, float y0, float x1, float y1, jintArray colorArray, jfloatArray posArray, int tileMode) argument 185 LinearGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument 249 SkShader* shader = SkGradientShader::CreateRadial(center, local 276 RadialGradient_postCreate1(JNIEnv* env, jobject o, SkShader* shader, float x, float y, float radius, jintArray colorArray, jfloatArray posArray, int tileMode) argument 314 RadialGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader, float x, float y, float radius, int color0, int color1, int tileMode) argument 354 SkShader* shader = SkGradientShader::CreateSweep(SkFloatToScalar(x), local 375 SweepGradient_postCreate1(JNIEnv* env, jobject o, SkShader* shader, float x, float y, jintArray colorArray, jfloatArray posArray) argument 412 SweepGradient_postCreate2(JNIEnv* env, jobject o, SkShader* shader, float x, float y, int color0, int color1) argument 448 ComposeShader_postCreate2(JNIEnv* env, jobject o, SkShader* shader, SkiaShader* shaderA, SkiaShader* shaderB, SkPorterDuff::Mode porterDuffMode) argument 458 ComposeShader_postCreate1(JNIEnv* env, jobject o, SkShader* shader, SkiaShader* shaderA, SkiaShader* shaderB, SkXfermode* mode) argument [all...] |
/frameworks/base/libs/rs/driver/ |
H A D | rsdProgramFragment.h | 25 const char* shader, uint32_t shaderLen);
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H A D | rsdProgramVertex.h | 24 const char* shader, uint32_t shaderLen);
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H A D | rsdProgram.cpp | 37 const char* shader, uint32_t shaderLen) { 38 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen); 71 LOGV("Destroying vertex shader with ID %u", drv->getShaderID()); 81 const char* shader, uint32_t shaderLen) { 82 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen); 102 LOGV("Destroying fragment shader with ID %u", drv->getShaderID()); 36 rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv, const char* shader, uint32_t shaderLen) argument 80 rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf, const char* shader, uint32_t shaderLen) argument
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/frameworks/base/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 38 GLuint shader = glCreateShader(shaderType); local 39 if (shader) { 40 glShaderSource(shader, 1, &pSource, NULL); 41 glCompileShader(shader); 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); 51 LOGE("Could not compile shader %d:\n%s\n", 55 glDeleteShader(shader); 56 shader [all...] |
/frameworks/base/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 38 GLuint shader = glCreateShader(shaderType); local 39 if (shader) { 40 glShaderSource(shader, 1, &pSource, NULL); 41 glCompileShader(shader); 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); 51 LOGE("Could not compile shader %d:\n%s\n", 55 glDeleteShader(shader); 56 shader [all...] |
/frameworks/base/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 96 int shader = GLES20.glCreateShader(shaderType); 97 if (shader != 0) { 98 GLES20.glShaderSource(shader, source); 99 GLES20.glCompileShader(shader); 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 103 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 104 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 105 GLES20.glDeleteShader(shader); 106 shader = 0; 109 return shader; [all...] |
/frameworks/base/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 34 GLuint shader = glCreateShader(shaderType); local 35 if (shader) { 36 glShaderSource(shader, 1, &pSource, NULL); 37 glCompileShader(shader); 39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 46 glGetShaderInfoLog(shader, infoLen, NULL, buf); 47 LOGE("Could not compile shader %d:\n%s\n", shaderType, buf); 50 glDeleteShader(shader); 51 shader [all...] |
/frameworks/base/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 170 int shader = GLES20.glCreateShader(shaderType); 171 if (shader != 0) { 172 GLES20.glShaderSource(shader, source); 173 GLES20.glCompileShader(shader); 175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 177 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 178 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 179 GLES20.glDeleteShader(shader); 180 shader = 0; 183 return shader; [all...] |
/frameworks/base/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 77 GLuint shader = glCreateShader(shaderType); local 78 if (shader) { 79 glShaderSource(shader, 1, &pSource, NULL); 80 glCompileShader(shader); 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); 90 fprintf(stderr, "Could not compile shader %d:\n%s\n", 94 glDeleteShader(shader); 95 shader [all...] |
/frameworks/base/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 84 GLuint shader = glCreateShader(shaderType); local 85 if (shader) { 86 glShaderSource(shader, 1, &pSource, NULL); 87 glCompileShader(shader); 89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 96 glGetShaderInfoLog(shader, infoLen, NULL, buf); 97 fprintf(stderr, "Could not compile shader %d:\n%s\n", 105 glGetShaderInfoLog(shader, 0x1000, NULL, buf); 106 fprintf(stderr, "Could not compile shader [all...] |
/frameworks/base/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 77 GLuint shader = glCreateShader(shaderType); local 78 if (shader) { 79 glShaderSource(shader, 1, &pSource, NULL); 80 glCompileShader(shader); 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); 90 fprintf(stderr, "Could not compile shader %d:\n%s\n", 94 glDeleteShader(shader); 95 shader [all...] |
/frameworks/base/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 383 int shader = GLES20.glCreateShader(shaderType); 384 if (shader != 0) { 385 GLES20.glShaderSource(shader, source); 386 GLES20.glCompileShader(shader); 388 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 390 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 391 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 392 GLES20.glDeleteShader(shader); 393 shader = 0; 396 return shader; [all...] |
/frameworks/media/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.cpp | 286 GLuint shader = glCreateShader(shaderType); local 289 glShaderSource(shader, 1, &pSource, NULL); 292 glCompileShader(shader); 296 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 299 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 302 glGetShaderInfoLog(shader, infoLen, NULL, buf); 306 glDeleteShader(shader); 307 shader = 0; 309 *outShader = shader;
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/frameworks/base/opengl/tools/glgen/specs/gles11/ |
H A D | GLES20.spec | 2 void glAttachShader ( GLuint program, GLuint shader )
21 void glCompileShader ( GLuint shader )
33 void glDeleteShader ( GLuint shader )
38 void glDetachShader ( GLuint program, GLuint shader )
69 void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
70 void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog )
72 void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
88 GLboolean glIsShader ( GLuint shader )
100 void glShaderSource ( GLuint shader )
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 310 int shader = glCreateShader(type); 312 glShaderSource(shader, source); 315 glCompileShader(shader); 319 glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0); 321 String error = glGetShaderInfoLog(shader); 322 Log.d(LOG_TAG, "Error while compiling shader:\n" + error); 323 glDeleteShader(shader); 327 return shader;
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