Searched refs:vtx (Results 1 - 11 of 11) sorted by relevance

/frameworks/base/libs/rs/driver/
H A DrsdShaderCache.cpp70 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) { argument
72 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
109 RsdShader *vtx = mVertex; local
111 if (!vtx->getShaderID()) {
112 vtx->loadShader(rsc);
119 if (!vtx->getShaderID() || !frag->getShaderID()) {
122 //LOGV("rsdShaderCache lookup vtx %i, frag %i", vtx->getShaderID(), frag->getShaderID());
125 if ((mEntries[ct]->vtx == vtx
[all...]
H A DrsdShaderCache.h100 uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0),
127 uint32_t vtx; member in struct:RsdShaderCache::ProgramEntry
138 bool hasArrayUniforms(RsdShader *vtx, RsdShader *frag);
/frameworks/base/services/surfaceflinger/
H A DSurfaceFlinger.cpp1843 GLfloat vtx[8];
1851 glVertexPointer(2, GL_FLOAT, 0, vtx);
1888 void operator()(GLfloat* vtx, float v) {
1893 vtx[0] = x; vtx[1] = y;
1894 vtx[2] = x; vtx[3] = y + h;
1895 vtx[4] = x + w; vtx[5] = y + h;
1896 vtx[
[all...]
/frameworks/base/graphics/java/android/renderscript/
H A DMesh.java329 int[] vtx = new int[mVertexTypeCount];
346 vtx[ct] = alloc.getID();
365 int id = mRS.nMeshCreate(vtx, idx, prim);
475 int[] vtx = new int[mVertexTypeCount];
486 vtx[ct] = entry.a.getID();
499 int id = mRS.nMeshCreate(vtx, idx, prim);
H A DRenderScript.java561 native int rsnMeshCreate(int con, int[] vtx, int[] idx, int[] prim); argument
562 synchronized int nMeshCreate(int[] vtx, int[] idx, int[] prim) { argument
564 return rsnMeshCreate(mContext, vtx, idx, prim);
/frameworks/base/opengl/tests/gl_perf/
H A Dfill_common.cpp159 static const float vtx[] = { local
185 glVertexAttribPointer(A_POS, 2, GL_FLOAT, false, 8, vtx);
/frameworks/base/libs/rs/
H A DrsMesh.cpp263 RsAllocation * vtx, size_t vtxCount,
271 sm->setVertexBuffer((Allocation*)vtx[i], i);
262 rsi_MeshCreate(Context *rsc, RsAllocation * vtx, size_t vtxCount, RsAllocation * idx, size_t idxCount, uint32_t * primType, size_t primTypeCount) argument
H A DrsScriptC_LibGL.cpp151 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; local
155 attribs[0].set(GL_FLOAT, 3, 12, false, (uint32_t)vtx, "ATTRIB_position");
H A Drs.spec386 param RsAllocation *vtx
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp602 float* vtx = mTextMeshPtr; local
603 float* tex = vtx + 3;
605 glVertexAttribPointer(mPositionAttrSlot, 3, GL_FLOAT, false, 20, vtx);
/frameworks/base/opengl/libagl/
H A Dprimitives.cpp393 vertex_t* const vtx[3] = { v0, v1, v2 }; local
401 vertex_t* const v = vtx[j];

Completed in 114 milliseconds