/frameworks/base/libs/rs/driver/ |
H A D | rsdShaderCache.cpp | 70 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) { argument 72 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) { 109 RsdShader *vtx = mVertex; local 111 if (!vtx->getShaderID()) { 112 vtx->loadShader(rsc); 119 if (!vtx->getShaderID() || !frag->getShaderID()) { 122 //LOGV("rsdShaderCache lookup vtx %i, frag %i", vtx->getShaderID(), frag->getShaderID()); 125 if ((mEntries[ct]->vtx == vtx [all...] |
H A D | rsdShaderCache.h | 100 uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0), 127 uint32_t vtx; member in struct:RsdShaderCache::ProgramEntry 138 bool hasArrayUniforms(RsdShader *vtx, RsdShader *frag);
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/frameworks/base/services/surfaceflinger/ |
H A D | SurfaceFlinger.cpp | 1843 GLfloat vtx[8]; 1851 glVertexPointer(2, GL_FLOAT, 0, vtx); 1888 void operator()(GLfloat* vtx, float v) { 1893 vtx[0] = x; vtx[1] = y; 1894 vtx[2] = x; vtx[3] = y + h; 1895 vtx[4] = x + w; vtx[5] = y + h; 1896 vtx[ [all...] |
/frameworks/base/graphics/java/android/renderscript/ |
H A D | Mesh.java | 329 int[] vtx = new int[mVertexTypeCount]; 346 vtx[ct] = alloc.getID(); 365 int id = mRS.nMeshCreate(vtx, idx, prim); 475 int[] vtx = new int[mVertexTypeCount]; 486 vtx[ct] = entry.a.getID(); 499 int id = mRS.nMeshCreate(vtx, idx, prim);
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H A D | RenderScript.java | 561 native int rsnMeshCreate(int con, int[] vtx, int[] idx, int[] prim); argument 562 synchronized int nMeshCreate(int[] vtx, int[] idx, int[] prim) { argument 564 return rsnMeshCreate(mContext, vtx, idx, prim);
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/frameworks/base/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 159 static const float vtx[] = { local 185 glVertexAttribPointer(A_POS, 2, GL_FLOAT, false, 8, vtx);
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/frameworks/base/libs/rs/ |
H A D | rsMesh.cpp | 263 RsAllocation * vtx, size_t vtxCount, 271 sm->setVertexBuffer((Allocation*)vtx[i], i); 262 rsi_MeshCreate(Context *rsc, RsAllocation * vtx, size_t vtxCount, RsAllocation * idx, size_t idxCount, uint32_t * primType, size_t primTypeCount) argument
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H A D | rsScriptC_LibGL.cpp | 151 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; local 155 attribs[0].set(GL_FLOAT, 3, 12, false, (uint32_t)vtx, "ATTRIB_position");
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H A D | rs.spec | 386 param RsAllocation *vtx
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/frameworks/base/libs/hwui/ |
H A D | FontRenderer.cpp | 602 float* vtx = mTextMeshPtr; local 603 float* tex = vtx + 3; 605 glVertexAttribPointer(mPositionAttrSlot, 3, GL_FLOAT, false, 20, vtx);
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/frameworks/base/opengl/libagl/ |
H A D | primitives.cpp | 393 vertex_t* const vtx[3] = { v0, v1, v2 }; local 401 vertex_t* const v = vtx[j];
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