Searched refs:z1 (Results 1 - 10 of 10) sorted by relevance

/frameworks/base/libs/rs/scriptc/
H A Drs_graphics.rsh226 * @param z1
238 rsgDrawQuad(float x1, float y1, float z1,
250 * @param z1
270 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1,
381 float x1, y1, z1, x2, y2, z2;
382 rsgMeshComputeBoundingBox(mesh, &x1, &y1, &z1, &x2, &y2, &z2);
385 bBoxMin->z = z1;
/frameworks/base/core/java/android/util/
H A DMathUtils.java96 public static float dist(float x1, float y1, float z1, float x2, float y2, float z2) { argument
99 final float z = (z2 - z1);
/frameworks/base/libs/rs/
H A DrsScriptC_LibGL.cpp132 float x1, float y1, float z1, float u1, float v1,
146 //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1);
151 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
165 float x1, float y1, float z1,
169 rsrDrawQuadTexCoords(rsc, sc, x1, y1, z1, 0, 1,
131 rsrDrawQuadTexCoords(Context *rsc, Script *sc, float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
164 rsrDrawQuad(Context *rsc, Script *sc, float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
H A DrsRuntime.h59 float x1, float y1, float z1, float u1, float v1,
64 float x1, float y1, float z1,
H A DrsFont.h244 void appendMeshQuad(float x1, float y1, float z1,
H A DrsFont.cpp645 void FontState::appendMeshQuad(float x1, float y1, float z1, argument
665 /*LOGE("V0 x: %f y: %f z: %f", x1, y1, z1);
672 (*currentPos++) = z1;
/frameworks/base/libs/rs/driver/
H A DrsdRuntimeStubs.cpp177 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument
183 x1, y1, z1, u1, v1,
189 static void SC_DrawQuad(float x1, float y1, float z1, argument
194 rsrDrawQuad(rsc, sc, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4);
/frameworks/base/core/jni/android/opengl/
H A Dutil.cpp262 float z1 = z0; local
288 else if (z > z1) {
289 z1 = z;
299 float dz = z1 - z0;
315 static inline float dot3(float x0, float y0, float z0, float x1, float y1, float z1) { argument
316 return x0 * x1 + y0 * y1 + z0 * z1;
/frameworks/base/libs/hwui/
H A DFontRenderer.h282 void appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2,
H A DFontRenderer.cpp614 void FontRenderer::appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, argument
628 (*currentPos++) = z1;

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