/frameworks/base/libs/rs/scriptc/ |
H A D | rs_graphics.rsh | 226 * @param z1 238 rsgDrawQuad(float x1, float y1, float z1, 250 * @param z1 270 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, 381 float x1, y1, z1, x2, y2, z2; 382 rsgMeshComputeBoundingBox(mesh, &x1, &y1, &z1, &x2, &y2, &z2); 385 bBoxMin->z = z1;
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/frameworks/base/core/java/android/util/ |
H A D | MathUtils.java | 96 public static float dist(float x1, float y1, float z1, float x2, float y2, float z2) { argument 99 final float z = (z2 - z1);
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/frameworks/base/libs/rs/ |
H A D | rsScriptC_LibGL.cpp | 132 float x1, float y1, float z1, float u1, float v1, 146 //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1); 151 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; 165 float x1, float y1, float z1, 169 rsrDrawQuadTexCoords(rsc, sc, x1, y1, z1, 0, 1, 131 rsrDrawQuadTexCoords(Context *rsc, Script *sc, float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument 164 rsrDrawQuad(Context *rsc, Script *sc, float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
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H A D | rsRuntime.h | 59 float x1, float y1, float z1, float u1, float v1, 64 float x1, float y1, float z1,
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H A D | rsFont.h | 244 void appendMeshQuad(float x1, float y1, float z1,
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H A D | rsFont.cpp | 645 void FontState::appendMeshQuad(float x1, float y1, float z1, argument 665 /*LOGE("V0 x: %f y: %f z: %f", x1, y1, z1); 672 (*currentPos++) = z1;
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/frameworks/base/libs/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 177 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument 183 x1, y1, z1, u1, v1, 189 static void SC_DrawQuad(float x1, float y1, float z1, argument 194 rsrDrawQuad(rsc, sc, x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4);
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/frameworks/base/core/jni/android/opengl/ |
H A D | util.cpp | 262 float z1 = z0; local 288 else if (z > z1) { 289 z1 = z; 299 float dz = z1 - z0; 315 static inline float dot3(float x0, float y0, float z0, float x1, float y1, float z1) { argument 316 return x0 * x1 + y0 * y1 + z0 * z1;
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/frameworks/base/libs/hwui/ |
H A D | FontRenderer.h | 282 void appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2,
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H A D | FontRenderer.cpp | 614 void FontRenderer::appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, argument 628 (*currentPos++) = z1;
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