Searched refs:stored_shader (Results 1 - 1 of 1) sorted by relevance

/system/media/mca/filterfw/native/core/
H A Dgl_frame.cpp219 ShaderProgram* stored_shader = gl_env_->ShaderWithKey(kIdentityShaderKey); local
220 if (!stored_shader) {
221 stored_shader = ShaderProgram::CreateIdentity(gl_env_);
222 gl_env_->AttachShader(kIdentityShaderKey, stored_shader);
224 return stored_shader;

Completed in 95 milliseconds