Searched refs:angle (Results 1 - 25 of 39) sorted by relevance

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/frameworks/base/core/java/android/util/
H A DFloatMath.java53 * @param angle to compute the cosine of, in radians
54 * @return the sine of angle
56 public static native float sin(float angle); argument
61 * @param angle to compute the cosine of, in radians
62 * @return the cosine of angle
64 public static native float cos(float angle); argument
H A DMathUtils.java139 public static float tan(float angle) { argument
140 return (float) Math.tan(angle);
/frameworks/base/tools/layoutlib/bridge/src/android/util/
H A DFloatMath_Delegate.java64 * @param angle to compute the cosine of, in radians
65 * @return the sine of angle
68 /*package*/ static float sin(float angle) { argument
69 return (float)Math.sin(angle);
75 * @param angle to compute the cosine of, in radians
76 * @return the cosine of angle
79 /*package*/ static float cos(float angle) { argument
80 return (float)Math.cos(angle);
/frameworks/base/opengl/libagl/
H A Dfp.cpp62 // scale angle for easy argument reduction
79 void sincosf(GLfloat angle, GLfloat* s, GLfloat* c) { argument
80 *s = sinef(angle);
81 *c = cosinef(angle);
H A Dfp.h43 void sincosf(GLfloat angle, GLfloat* s, GLfloat* c);
/frameworks/base/core/java/android/gesture/
H A DOrientedBoundingBox.java36 OrientedBoundingBox(float angle, float cx, float cy, float w, float h) { argument
37 orientation = angle;
H A DGestureUtils.java451 final double angle = Math.atan(tan);
452 if (numOrientations > 2 && Math.abs(angle) >= Math.PI / numOrientations) {
455 final double cosine = Math.cos(angle);
505 float angle;
507 angle = (float) -Math.PI/2;
509 angle = (float) Math.atan2(targetVector[1], targetVector[0]);
510 rotate(points, -angle);
534 return new OrientedBoundingBox((float) (angle * 180 / Math.PI), centroid[0], centroid[1], maxx - minx, maxy - miny);
563 static float[] rotate(float[] points, float angle) { argument
564 float cos = (float) Math.cos(angle);
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H A DGestureOverlayView.java643 float angle = Math.abs(box.orientation);
644 if (angle > 90) {
645 angle = 180 - angle;
650 angle < mGestureStrokeAngleThreshold :
651 angle > mGestureStrokeAngleThreshold)) {
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DSweepGradient_Delegate.java170 // compute angle from each point to the center, and figure out the distance from
190 float angle;
192 angle = (float) (dy < 0 ? 3 * Math.PI / 2 : Math.PI / 2);
194 angle = (float) (dx < 0 ? Math.PI : 0);
196 angle = (float) Math.atan(dy / dx);
199 angle += Math.PI * 2;
202 angle += Math.PI;
207 data[index++] = getGradientColor((float) (angle / (2 * Math.PI)));
/frameworks/base/libs/hwui/
H A DMatrix.h78 void loadRotate(float angle, float x, float y, float z);
109 void rotate(float angle, float x, float y, float z) { argument
111 u.loadRotate(angle, x, y, z);
H A DMatrix.cpp221 void Matrix4::loadRotate(float angle, float x, float y, float z) { argument
230 angle *= float(M_PI / 180.0f);
231 float c = cosf(angle);
232 float s = sinf(angle);
/frameworks/base/libs/rs/scriptc/
H A Drs_quaternion.rsh84 * @param rot angle to rotate by
105 * @param rot angle to rotate by
196 float angle = rsQuaternionDot(q0, q1);
197 if (angle < 0) {
199 angle *= -1.0f;
203 if (angle + 1.0f > 0.05f) {
204 if (1.0f - angle >= 0.05f) {
205 float theta = acos(angle);
/frameworks/base/core/java/android/view/
H A DOrientationEventListener.java125 // Don't trust the angle if the magnitude is small compared to the y value
128 float angle = (float)Math.atan2(-Y, X) * OneEightyOverPi;
129 orientation = 90 - (int)Math.round(angle);
/frameworks/base/opengl/tests/gldual/src/com/android/gldual/
H A DTriangleRenderer.java84 float angle = 0.090f * ((int) time);
86 gl.glRotatef(angle, 0, 0, 1.0f);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DTransform3dActivity.java87 Matrix matrix, float angle) {
89 camera.rotateY(angle);
86 rotate(float centerX, float centerY, Camera camera, Matrix matrix, float angle) argument
/frameworks/ex/carousel/java/com/android/ex/carousel/
H A DCarouselController.java591 * Sets the startAngle for the Carousel. The start angle is the first position of the first
592 * slot draw. Cards will be drawn from this angle in a counter-clockwise manner around the
595 * @param angle the angle, in radians.
597 public void setStartAngle(float angle) argument
599 mStartAngle = angle;
601 mRenderScript.setStartAngle(angle);
606 * Set the current carousel rotation angle, in card units.
613 * @param angle
615 public void setCarouselRotationAngle(float angle) { argument
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H A DCarouselView.java487 * Sets the startAngle for the Carousel. The start angle is the first position of the first
488 * slot draw. Cards will be drawn from this angle in a counter-clockwise manner around the
491 * @param angle the angle, in radians.
493 public void setStartAngle(float angle) argument
495 mController.setStartAngle(angle);
H A Dcarousel.rs386 // Returns total angle for given number of slots
392 // Return angle of slot in position p.
398 // Return angle for card in position p.
423 // convert from carousel rotation angle (in card slot units) to radians.
429 // convert from radians to carousel rotation angle (in card slot units).
430 static float radiansToCarouselRotationAngle(float angle)
432 return -angle * slotCount / ( 2.0f * M_PI );
1069 // Computes a hit angle from the center of the carousel to a point on either a plane
1071 static bool hitAngle(float x, float y, float *angle)
1079 *angle
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/frameworks/base/libs/ui/tests/
H A DInputEvent_test.cpp524 // Each point 'i' is a point on a circle of radius ROTATION centered at (3,2) at an angle
527 // and check rotation. We set the orientation to the same angle.
538 float angle = float(i * ARC * PI_180); local
542 pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, sinf(angle) * RADIUS + 3);
543 pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, -cosf(angle) * RADIUS + 2);
544 pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, angle);
570 float angle = float((i * ARC + ROTATION) * PI_180); local
571 ASSERT_NEAR(sinf(angle) * RADIUS, event.getX(i), 0.001);
572 ASSERT_NEAR(-cosf(angle) * RADIUS, event.getY(i), 0.001);
573 ASSERT_NEAR(tanf(angle), tan
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/frameworks/base/media/jni/
H A Dandroid_media_MediaMetadataRetriever.cpp207 static void rotate(T *dst, const T *src, size_t width, size_t height, int angle) argument
209 switch (angle) {
/frameworks/base/graphics/java/android/graphics/drawable/
H A DGradientDrawable.java423 // arcTo treats the sweep angle mod 360, so check for that, since we
711 int angle = (int)a.getFloat(
713 angle %= 360;
714 if (angle % 45 != 0) {
716 + "<gradient> tag requires 'angle' attribute to "
720 switch (angle) {
/frameworks/base/opengl/tools/glgen/specs/gles11/
H A DGLES10.spec83 void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
84 void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
H A DGLES11Ext.spec45 void glRotatexOES ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
/frameworks/base/opengl/java/android/opengl/
H A DGLES10.java1067 // C function void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
1070 float angle,
1076 // C function void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z )
1079 int angle,
1069 glRotatef( float angle, float x, float y, float z ) argument
1078 glRotatex( int angle, int x, int y, int z ) argument
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL10.java803 float angle,
810 int angle,
802 glRotatef( float angle, float x, float y, float z ) argument
809 glRotatex( int angle, int x, int y, int z ) argument

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