/frameworks/base/native/include/android/ |
H A D | asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Seek to the specified offset within the asset data. 'whence' uses the 105 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence); 108 * Close the asset, freeing all associated resources. 110 void AAsset_close(AAsset* asset); [all...] |
/frameworks/base/native/android/ |
H A D | asset_manager.cpp | 51 AAsset(Asset* asset) : mAsset(asset) { } argument 108 Asset* asset = mgr->open(filename, amMode); local 109 if (asset == NULL) { 113 return new AAsset(asset); 171 int AAsset_read(AAsset* asset, void* buf, size_t count) argument 173 return asset->mAsset->read(buf, (size_t)count); 176 off_t AAsset_seek(AAsset* asset, off_t offset, int whence) argument 178 return asset->mAsset->seek(offset, whence); 181 off64_t AAsset_seek64(AAsset* asset, off64_ argument 186 AAsset_close(AAsset* asset) argument 192 AAsset_getBuffer(AAsset* asset) argument 197 AAsset_getLength(AAsset* asset) argument 202 AAsset_getLength64(AAsset* asset) argument 207 AAsset_getRemainingLength(AAsset* asset) argument 212 AAsset_getRemainingLength64(AAsset* asset) argument 217 AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength) argument 228 AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength) argument 233 AAsset_isAllocated(AAsset* asset) argument [all...] |
/frameworks/base/core/java/android/content/res/ |
H A D | AssetManager.java | 29 * Provides access to an application's raw asset files; see {@link Resources} 36 /* modes used when opening an asset */ 83 * appropriate asset manager with {@link Resources#getAssets}. Not for 94 if (localLOGV) Log.v(TAG, "New asset manager: " + this); 117 if (localLOGV) Log.v(TAG, "New asset manager: " + this); 121 * Return a global shared asset manager that provides access to only 131 * Close this asset manager. 278 * Open an asset using ACCESS_STREAMING mode. This provides access to 282 * @param fileName The name of the asset to open. This name can be 293 * Open an asset usin 542 AssetInputStream(int asset) argument 677 destroyAsset(int asset) argument 678 readAssetChar(int asset) argument 679 readAsset(int asset, byte[] b, int off, int len) argument 680 seekAsset(int asset, long offset, int whence) argument 681 getAssetLength(int asset) argument 682 getAssetRemainingLength(int asset) argument [all...] |
/frameworks/base/core/jni/android/graphics/ |
H A D | Typeface.cpp | 58 AssetStream(Asset* asset, bool hasMemoryBase) : fAsset(asset) argument 88 // asset->seek returns new total offset 128 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local 129 if (NULL == asset) { 133 SkStream* stream = new AssetStream(asset, true);
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H A D | BitmapFactory.cpp | 328 /* make a deep copy of the asset, and return it as a stream, or NULL if there 331 static SkStream* copyAssetToStream(Asset* asset) { argument 332 // if we could "ref/reopen" the asset, we may not need to copy it here 333 off64_t size = asset->seek(0, SEEK_SET); 335 SkDebugf("---- copyAsset: asset rewind failed\n"); 339 size = asset->getLength(); 341 SkDebugf("---- copyAsset: asset->getLength() returned %d\n", size); 347 off64_t len = asset->read(data, size); 349 SkDebugf("---- copyAsset: asset->read(%d) returned %d\n", size, len); 361 Asset* asset local [all...] |
H A D | BitmapRegionDecoder.cpp | 169 Asset* asset = reinterpret_cast<Asset*>(native_asset); local 170 assStream = new AssetStreamAdaptor(asset);
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/frameworks/base/libs/rs/ |
H A D | rsFileA3D.h | 63 bool load(Asset *asset);
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H A D | rsFileA3D.cpp | 85 bool FileA3D::load(Asset *asset) { argument 86 mAsset = asset; 87 return load(asset->getBuffer(false), asset->getLength()); 425 Asset *asset = static_cast<Asset *>(_asset); local 429 fa3d->load(asset);
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H A D | RenderScript.h | 34 RsFile rsaFileA3DCreateFromAsset(RsContext, void *asset);
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/frameworks/base/tools/aapt/ |
H A D | Command.cpp | 431 Asset* asset = NULL; local 490 asset = assets.openNonAsset(resname, Asset::ACCESS_BUFFER); 491 if (asset == NULL) { 496 if (tree.setTo(asset->getBuffer(true), 497 asset->getLength()) != NO_ERROR) { 504 delete asset; 505 asset = NULL; 517 asset = assets.openNonAsset(resname, Asset::ACCESS_BUFFER); 518 if (asset == NULL) { 523 if (tree.setTo(asset [all...] |
/frameworks/base/graphics/java/android/renderscript/ |
H A D | FileA3D.java | 212 * Creates a FileA3D object from an asset stored on disk 215 * @param mgr asset manager used to load asset 225 throw new RSRuntimeException("Unable to create a3d file from asset " + path); 284 int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); 285 fileId = rs.nFileA3DCreateFromAssetStream(asset); 287 throw new RSRuntimeException("Unsupported asset stream");
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H A D | Font.java | 168 throw new RSRuntimeException("Unable to create font from asset " + path); 189 int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); 190 fontId = rs.nFontCreateFromAssetStream(name, pointSize, dpi, asset); 192 throw new RSRuntimeException("Unsupported asset stream created");
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/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.h | 81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
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H A D | BootAnimation.cpp | 96 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); local 97 if (!asset) 100 SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), 102 asset->close(); 103 delete asset;
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/frameworks/base/graphics/java/android/graphics/ |
H A D | BitmapRegionDecoder.java | 262 int asset, boolean isShareable); 261 nativeNewInstance( int asset, boolean isShareable) argument
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H A D | BitmapFactory.java | 625 private static native Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts); argument
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/frameworks/base/include/utils/ |
H A D | AssetManager.h | 66 * The asset hierarchy may be examined like a filesystem, using 75 //CACHE_SCAN, // scan full(!) asset hierarchy at init() time 87 * added asset path will be examined first when searching for assets, 92 * newly-added asset source. 103 * Iterate over the asset paths in this manager. (Previously 112 * Return an asset path in the manager. 'which' must be between 0 and 137 * Open an asset. 148 * Open a non-asset file as an asset. 150 * This is for opening files that are included in an asset packag [all...] |
H A D | ResourceTypes.h | 1817 status_t add(Asset* asset, void* cookie, 2096 Asset* asset, bool copyData, const Asset* idmap);
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/frameworks/base/graphics/jni/ |
H A D | android_renderscript_RenderScript.cpp | 714 Asset* asset = reinterpret_cast<Asset*>(native_asset); local 716 jint id = (jint)rsaFileA3DCreateFromMemory(con, asset->getBuffer(false), asset->getLength()); 729 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local 730 if (asset == NULL) { 734 jint id = (jint)rsaFileA3DCreateFromAsset(con, asset); 797 Asset* asset = reinterpret_cast<Asset*>(native_asset); local 803 asset->getBuffer(false), asset->getLength()); 817 Asset* asset local [all...] |
/frameworks/base/core/jni/ |
H A D | android_util_AssetManager.cpp | 18 #define LOG_TAG "asset" 329 jint asset) 331 Asset* a = (Asset*)asset; 336 jniThrowNullPointerException(env, "asset"); 344 jint asset) 346 Asset* a = (Asset*)asset; 349 jniThrowNullPointerException(env, "asset"); 359 jint asset, jbyteArray bArray, 362 Asset* a = (Asset*)asset; 365 jniThrowNullPointerException(env, "asset"); 328 android_content_AssetManager_destroyAsset(JNIEnv* env, jobject clazz, jint asset) argument 343 android_content_AssetManager_readAssetChar(JNIEnv* env, jobject clazz, jint asset) argument 358 android_content_AssetManager_readAsset(JNIEnv* env, jobject clazz, jint asset, jbyteArray bArray, jint off, jint len) argument 391 android_content_AssetManager_seekAsset(JNIEnv* env, jobject clazz, jint asset, jlong offset, jint whence) argument 406 android_content_AssetManager_getAssetLength(JNIEnv* env, jobject clazz, jint asset) argument 419 android_content_AssetManager_getAssetRemainingLength(JNIEnv* env, jobject clazz, jint asset) argument [all...] |
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | BitmapFactory_Delegate.java | 144 /*package*/ static Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts) { argument
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/frameworks/base/libs/utils/ |
H A D | AssetManager.cpp | 21 #define LOG_TAG "asset" 458 * Open an asset. 495 * For each top-level asset path, search for the asset. 501 LOGV("Looking for asset '%s' in '%s'\n", 513 * Open a non-asset file as if it were an asset. 529 * For each top-level asset path, search for the asset. 535 LOGV("Looking for non-asset ' 1818 setResourceTableAsset(Asset* asset) argument 1931 setZipResourceTableAsset(const String8& path, Asset* asset) argument [all...] |
H A D | ResourceTypes.cpp | 1812 status_t ResTable::add(Asset* asset, void* cookie, bool copyData, const void* idmap) argument 1814 const void* data = asset->getBuffer(true); 1816 LOGW("Unable to get buffer of resource asset file"); 1819 size_t size = (size_t)asset->getLength(); 1820 return add(data, size, cookie, asset, copyData, reinterpret_cast<const Asset*>(idmap)); 1848 Asset* asset, bool copyData, const Asset* idmap) 1870 LOGV("Adding resources to ResTable: data=%p, size=0x%x, cookie=%p, asset=%p, copy=%d " 1871 "idmap=%p\n", data, size, cookie, asset, copyData, idmap)); 1847 add(const void* data, size_t size, void* cookie, Asset* asset, bool copyData, const Asset* idmap) argument
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