Searched refs:loop (Results 1 - 25 of 75) sorted by relevance

123

/frameworks/base/services/sensorservice/tests/
H A Dsensorservicetest.cpp83 sp<Looper> loop = new Looper(false); local
84 loop->addFd(q->getFd(), 0, ALOOPER_EVENT_INPUT, receiver, q.get());
88 int32_t ret = loop->pollOnce(-1);
/frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
H A DarmVCM4P2_Clip8_s.s46 loop label
70 BGT loop ;// Continue loop until Count reaches 64
/frameworks/base/core/java/android/os/
H A DHandlerThread.java60 Looper.loop();
/frameworks/base/core/tests/coretests/src/android/os/
H A DHandlerTester.java64 Looper.loop();
H A DTestHandlerThread.java85 Looper.loop();
/frameworks/base/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm/
H A Dh264bsdClearMbLayer.s55 loop label
61 BCS loop
/frameworks/base/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm_gcc/
H A Dh264bsdClearMbLayer.S55 loop: label
61 BCS loop
/frameworks/base/media/jni/soundpool/
H A DSoundPool.h95 float rightVolume, int priority, int loop, float rate);
101 int loop() { return mLoop; } function in class:android::SoundEvent
124 int priority, int loop, float rate);
136 void setLoop(int loop);
171 int loop, float rate);
179 void setLoop(int channelID, int loop);
H A DSoundPool.cpp242 int priority, int loop, float rate)
244 LOGV("play sampleID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f",
245 sampleID, leftVolume, rightVolume, priority, loop, rate);
276 channel->play(sample, channelID, leftVolume, rightVolume, priority, loop, rate);
393 void SoundPool::setLoop(int channelID, int loop) argument
395 LOGV("setLoop(%d, %d)", channelID, loop);
399 channel->setLoop(loop);
548 float rightVolume, int priority, int loop, float rate)
558 " priority=%d, loop=%d, rate=%f",
560 priority, loop, rat
241 play(int sampleID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
547 play(const sp<Sample>& sample, int nextChannelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
660 int loop; local
864 setLoop(int loop) argument
894 set(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
[all...]
H A Dandroid_media_SoundPool.cpp77 jfloat leftVolume, jfloat rightVolume, jint priority, jint loop,
83 return ap->play(sampleID, leftVolume, rightVolume, priority, loop, rate);
153 int loop)
158 ap->setLoop(channelID, loop);
76 android_media_SoundPool_play(JNIEnv *env, jobject thiz, jint sampleID, jfloat leftVolume, jfloat rightVolume, jint priority, jint loop, jfloat rate) argument
152 android_media_SoundPool_setLoop(JNIEnv *env, jobject thiz, jint channelID, int loop) argument
/frameworks/compile/libbcc/tests/
H A Ddisassem.cpp566 int loop; local
574 for (loop = 0; loop < 17; ++loop) {
576 if (loop == 16 || !(insn & (1 << loop))) {
581 if (start == loop - 1)
584 di->di_printf("r%d-r%d", start, loop - 1);
588 if (insn & (1 << loop))
589 start = loop;
[all...]
/frameworks/base/media/libstagefright/foundation/
H A DALooper.cpp47 return mLooper->loop();
106 } while (loop());
153 // the loop() function will return and never be called again.
186 bool ALooper::loop() { function in class:android::ALooper
216 // delivering the message). We have made sure, however, that loop()
/frameworks/base/include/media/stagefright/foundation/
H A DALooper.h79 bool loop();
/frameworks/base/tools/layoutlib/bridge/src/android/os/
H A DHandlerThread_Delegate.java77 Looper.loop();
/frameworks/base/media/libstagefright/chromium_http/
H A Dsupport.cpp418 MessageLoop *loop = gNetworkThread->message_loop(); local
419 loop->PostTask(
480 MessageLoop *loop = gNetworkThread->message_loop(); local
481 loop->PostTask(
502 MessageLoop *loop = gNetworkThread->message_loop(); local
503 loop->PostTask(
/frameworks/base/media/java/android/media/
H A DSoundPool.java53 * <p>Sounds can be looped by setting a non-zero loop value. A value of -1
54 * causes the sound to loop forever. In this case, the application must
268 * streams is exceeded. A loop value of -1 means loop forever,
269 * a value of 0 means don't loop, other values indicate the
280 * @param loop loop mode (0 = no loop, -1 = loop forever)
285 int priority, int loop, floa
284 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
381 setLoop(int streamID, int loop) argument
[all...]
/frameworks/base/media/libmediaplayerservice/
H A DStagefrightPlayer.cpp157 status_t StagefrightPlayer::setLooping(int loop) { argument
160 return mPlayer->setLooping(loop);
H A DMidiFile.h52 virtual status_t setLooping(int loop);
H A DStagefrightPlayer.h55 virtual status_t setLooping(int loop);
H A DMidiFile.cpp408 status_t MidiFile::setLooping(int loop) argument
415 loop = loop ? -1 : 0;
416 if (EAS_SetRepeat(mEasData, mEasHandle, loop) != EAS_SUCCESS) {
/frameworks/base/core/tests/coretests/src/android/content/
H A DContentQueryMapTest.java45 Looper.loop();
71 // The cache won't notice changes until the loop runs.
/frameworks/base/include/media/
H A DIMediaPlayer.h55 virtual status_t setLooping(int loop) = 0;
/frameworks/base/core/java/android/webkit/
H A DWebSyncManager.java90 Looper.loop();
142 * the queue to break the sync loop
/frameworks/base/media/libmediaplayerservice/nuplayer/
H A DNuPlayerDriver.h52 virtual status_t setLooping(int loop);
/frameworks/base/media/tests/players/
H A Dinvoke_mock_media_player.cpp83 virtual status_t setLooping(int loop) {return OK;} argument

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