Searched refs:play (Results 1 - 7 of 7) sorted by relevance
/system/extras/sound/ |
H A D | playwav.c | 332 int play = 1; local 340 play = 0; 341 } else if (!strcmp(argv[0],"-play")) { 342 play = 1; 363 fn = play ? "/data/out.wav" : "/data/rec.wav"; 366 if (play) {
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/system/media/wilhelm/src/android/ |
H A D | android_AudioSfDecoder.h | 62 virtual void play();
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H A D | android_GenericPlayer.h | 54 kEventPlay = 'play', // SL_PLAYEVENT_* 69 virtual void play(); 102 kWhatPlay = 'play', 187 // Call any time any of the IPlay copies, current position, or play state changes, and 214 // if the play position has never been observed.
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H A D | android_AudioSfDecoder.cpp | 41 // play event logic depends on the initial time being zero not ANDROID_UNKNOWN_TIME 73 void AudioSfDecoder::play() { function in class:android::AudioSfDecoder 74 SL_LOGD("AudioSfDecoder::play"); 76 GenericPlayer::play(); 449 // application set play state to paused which failed, then set play state to playing
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H A D | MediaPlayer_to_android.cpp | 620 gp->play();
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H A D | android_GenericPlayer.cpp | 142 void GenericPlayer::play() { function in class:android::GenericPlayer 143 SL_LOGD("GenericPlayer::play()");
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H A D | AudioPlayer_to_android.cpp | 77 ap->play(); 411 * post-condition: play state of AudioPlayer is SL_PLAYSTATE_PAUSED if setPlayStateToPaused is true 413 * note: a conditional flag, setPlayStateToPaused, is used here to specify whether the play state 414 * needs to be changed when the player reaches the end of the content to play. This is 555 * play to an OutputMix object, false otherwise 677 * from a URI or FD, for prepare, prefetch, and play events 1869 // play state has changed 1907 // FIXME report and use the return code to the lock mechanism, which is where play state
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