Searched refs:play (Results 1 - 7 of 7) sorted by relevance

/system/extras/sound/
H A Dplaywav.c332 int play = 1; local
340 play = 0;
341 } else if (!strcmp(argv[0],"-play")) {
342 play = 1;
363 fn = play ? "/data/out.wav" : "/data/rec.wav";
366 if (play) {
/system/media/wilhelm/src/android/
H A Dandroid_AudioSfDecoder.h62 virtual void play();
H A Dandroid_GenericPlayer.h54 kEventPlay = 'play', // SL_PLAYEVENT_*
69 virtual void play();
102 kWhatPlay = 'play',
187 // Call any time any of the IPlay copies, current position, or play state changes, and
214 // if the play position has never been observed.
H A Dandroid_AudioSfDecoder.cpp41 // play event logic depends on the initial time being zero not ANDROID_UNKNOWN_TIME
73 void AudioSfDecoder::play() { function in class:android::AudioSfDecoder
74 SL_LOGD("AudioSfDecoder::play");
76 GenericPlayer::play();
449 // application set play state to paused which failed, then set play state to playing
H A DMediaPlayer_to_android.cpp620 gp->play();
H A Dandroid_GenericPlayer.cpp142 void GenericPlayer::play() { function in class:android::GenericPlayer
143 SL_LOGD("GenericPlayer::play()");
H A DAudioPlayer_to_android.cpp77 ap->play();
411 * post-condition: play state of AudioPlayer is SL_PLAYSTATE_PAUSED if setPlayStateToPaused is true
413 * note: a conditional flag, setPlayStateToPaused, is used here to specify whether the play state
414 * needs to be changed when the player reaches the end of the content to play. This is
555 * play to an OutputMix object, false otherwise
677 * from a URI or FD, for prepare, prefetch, and play events
1869 // play state has changed
1907 // FIXME report and use the return code to the lock mechanism, which is where play state

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