Searched refs:tryAgain (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/media/libstagefright/
H A DSurfaceMediaSource.cpp193 bool tryAgain = true; local
194 while (tryAgain) {
294 tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
295 if (tryAgain) {
/frameworks/base/libs/gui/
H A DSurfaceTexture.cpp295 bool tryAgain = true; local
296 while (tryAgain) {
409 tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
410 if (tryAgain) {

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