LocalStackSlotAllocation.cpp revision 976ef86689ed065361a748f81c44ca3510af2202
1//===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This pass assigns local frame indices to stack slots relative to one another
11// and allocates additional base registers to access them when the target
12// estimates the are likely to be out of range of stack pointer and frame
13// pointer relative addressing.
14//
15//===----------------------------------------------------------------------===//
16
17#define DEBUG_TYPE "localstackalloc"
18#include "llvm/Constants.h"
19#include "llvm/DerivedTypes.h"
20#include "llvm/Instructions.h"
21#include "llvm/Intrinsics.h"
22#include "llvm/LLVMContext.h"
23#include "llvm/Module.h"
24#include "llvm/Pass.h"
25#include "llvm/ADT/SmallSet.h"
26#include "llvm/ADT/Statistic.h"
27#include "llvm/ADT/STLExtras.h"
28#include "llvm/CodeGen/MachineFrameInfo.h"
29#include "llvm/CodeGen/MachineFunction.h"
30#include "llvm/CodeGen/MachineFunctionPass.h"
31#include "llvm/CodeGen/MachineRegisterInfo.h"
32#include "llvm/CodeGen/Passes.h"
33#include "llvm/Support/Debug.h"
34#include "llvm/Support/ErrorHandling.h"
35#include "llvm/Support/raw_ostream.h"
36#include "llvm/Target/TargetRegisterInfo.h"
37#include "llvm/Target/TargetFrameInfo.h"
38
39using namespace llvm;
40
41STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
42STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
43STATISTIC(NumReplacements, "Number of frame indices references replaced");
44
45namespace {
46  class FrameRef {
47    MachineBasicBlock::iterator MI; // Instr referencing the frame
48    int64_t LocalOffset;            // Local offset of the frame idx referenced
49  public:
50    FrameRef(MachineBasicBlock::iterator I, int64_t Offset) :
51      MI(I), LocalOffset(Offset) {}
52    bool operator<(const FrameRef &RHS) const {
53      return LocalOffset < RHS.LocalOffset;
54    }
55    MachineBasicBlock::iterator getMachineInstr() { return MI; }
56  };
57
58  class LocalStackSlotPass: public MachineFunctionPass {
59    SmallVector<int64_t,16> LocalOffsets;
60
61    void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
62                           bool StackGrowsDown, unsigned &MaxAlign);
63    void calculateFrameObjectOffsets(MachineFunction &Fn);
64    bool insertFrameReferenceRegisters(MachineFunction &Fn);
65  public:
66    static char ID; // Pass identification, replacement for typeid
67    explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
68    bool runOnMachineFunction(MachineFunction &MF);
69
70    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
71      AU.setPreservesCFG();
72      MachineFunctionPass::getAnalysisUsage(AU);
73    }
74    const char *getPassName() const {
75      return "Local Stack Slot Allocation";
76    }
77
78  private:
79  };
80} // end anonymous namespace
81
82char LocalStackSlotPass::ID = 0;
83
84FunctionPass *llvm::createLocalStackSlotAllocationPass() {
85  return new LocalStackSlotPass();
86}
87
88bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
89  MachineFrameInfo *MFI = MF.getFrameInfo();
90  const TargetRegisterInfo *TRI = MF.getTarget().getRegisterInfo();
91  unsigned LocalObjectCount = MFI->getObjectIndexEnd();
92
93  // If the target doesn't want/need this pass, or if there are no locals
94  // to consider, early exit.
95  if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
96    return true;
97
98  // Make sure we have enough space to store the local offsets.
99  LocalOffsets.resize(MFI->getObjectIndexEnd());
100
101  // Lay out the local blob.
102  calculateFrameObjectOffsets(MF);
103
104  // Insert virtual base registers to resolve frame index references.
105  bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
106
107  // Tell MFI whether any base registers were allocated. PEI will only
108  // want to use the local block allocations from this pass if there were any.
109  // Otherwise, PEI can do a bit better job of getting the alignment right
110  // without a hole at the start since it knows the alignment of the stack
111  // at the start of local allocation, and this pass doesn't.
112  MFI->setUseLocalStackAllocationBlock(UsedBaseRegs);
113
114  return true;
115}
116
117/// AdjustStackOffset - Helper function used to adjust the stack frame offset.
118void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
119                                           int FrameIdx, int64_t &Offset,
120                                           bool StackGrowsDown,
121                                           unsigned &MaxAlign) {
122  // If the stack grows down, add the object size to find the lowest address.
123  if (StackGrowsDown)
124    Offset += MFI->getObjectSize(FrameIdx);
125
126  unsigned Align = MFI->getObjectAlignment(FrameIdx);
127
128  // If the alignment of this object is greater than that of the stack, then
129  // increase the stack alignment to match.
130  MaxAlign = std::max(MaxAlign, Align);
131
132  // Adjust to alignment boundary.
133  Offset = (Offset + Align - 1) / Align * Align;
134
135  int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
136  DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
137        << LocalOffset << "\n");
138  // Keep the offset available for base register allocation
139  LocalOffsets[FrameIdx] = LocalOffset;
140  // And tell MFI about it for PEI to use later
141  MFI->mapLocalFrameObject(FrameIdx, LocalOffset);
142
143  if (!StackGrowsDown)
144    Offset += MFI->getObjectSize(FrameIdx);
145
146  ++NumAllocations;
147}
148
149/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
150/// abstract stack objects.
151///
152void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
153  // Loop over all of the stack objects, assigning sequential addresses...
154  MachineFrameInfo *MFI = Fn.getFrameInfo();
155  const TargetFrameInfo &TFI = *Fn.getTarget().getFrameInfo();
156  bool StackGrowsDown =
157    TFI.getStackGrowthDirection() == TargetFrameInfo::StackGrowsDown;
158  int64_t Offset = 0;
159  unsigned MaxAlign = 0;
160
161  // Make sure that the stack protector comes before the local variables on the
162  // stack.
163  SmallSet<int, 16> LargeStackObjs;
164  if (MFI->getStackProtectorIndex() >= 0) {
165    AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
166                      StackGrowsDown, MaxAlign);
167
168    // Assign large stack objects first.
169    for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
170      if (MFI->isDeadObjectIndex(i))
171        continue;
172      if (MFI->getStackProtectorIndex() == (int)i)
173        continue;
174      if (!MFI->MayNeedStackProtector(i))
175        continue;
176
177      AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
178      LargeStackObjs.insert(i);
179    }
180  }
181
182  // Then assign frame offsets to stack objects that are not used to spill
183  // callee saved registers.
184  for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
185    if (MFI->isDeadObjectIndex(i))
186      continue;
187    if (MFI->getStackProtectorIndex() == (int)i)
188      continue;
189    if (LargeStackObjs.count(i))
190      continue;
191
192    AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
193  }
194
195  // Remember how big this blob of stack space is
196  MFI->setLocalFrameSize(Offset);
197  MFI->setLocalFrameMaxAlign(MaxAlign);
198}
199
200static inline bool
201lookupCandidateBaseReg(const SmallVector<std::pair<unsigned, int64_t>, 8> &Regs,
202                       std::pair<unsigned, int64_t> &RegOffset,
203                       int64_t FrameSizeAdjust,
204                       int64_t LocalFrameOffset,
205                       const MachineInstr *MI,
206                       const TargetRegisterInfo *TRI) {
207  unsigned e = Regs.size();
208  for (unsigned i = 0; i < e; ++i) {
209    RegOffset = Regs[i];
210    // Check if the relative offset from the where the base register references
211    // to the target address is in range for the instruction.
212    int64_t Offset = FrameSizeAdjust + LocalFrameOffset - RegOffset.second;
213    if (TRI->isFrameOffsetLegal(MI, Offset))
214      return true;
215  }
216  return false;
217}
218
219bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
220  // Scan the function's instructions looking for frame index references.
221  // For each, ask the target if it wants a virtual base register for it
222  // based on what we can tell it about where the local will end up in the
223  // stack frame. If it wants one, re-use a suitable one we've previously
224  // allocated, or if there isn't one that fits the bill, allocate a new one
225  // and ask the target to create a defining instruction for it.
226  bool UsedBaseReg = false;
227
228  MachineFrameInfo *MFI = Fn.getFrameInfo();
229  const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
230  const TargetFrameInfo &TFI = *Fn.getTarget().getFrameInfo();
231  bool StackGrowsDown =
232    TFI.getStackGrowthDirection() == TargetFrameInfo::StackGrowsDown;
233
234  // Collect all of the instructions in the block that reference
235  // a frame index. Also store the frame index referenced to ease later
236  // lookup. (For any insn that has more than one FI reference, we arbitrarily
237  // choose the first one).
238  SmallVector<FrameRef, 64> FrameReferenceInsns;
239
240  // A base register definition is a register + offset pair.
241  SmallVector<std::pair<unsigned, int64_t>, 8> BaseRegisters;
242
243  for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
244    for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
245      MachineInstr *MI = I;
246
247      // Debug value instructions can't be out of range, so they don't need
248      // any updates.
249      if (MI->isDebugValue())
250        continue;
251
252      // For now, allocate the base register(s) within the basic block
253      // where they're used, and don't try to keep them around outside
254      // of that. It may be beneficial to try sharing them more broadly
255      // than that, but the increased register pressure makes that a
256      // tricky thing to balance. Investigate if re-materializing these
257      // becomes an issue.
258      for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
259        // Consider replacing all frame index operands that reference
260        // an object allocated in the local block.
261        if (MI->getOperand(i).isFI()) {
262          // Don't try this with values not in the local block.
263          if (!MFI->isObjectPreAllocated(MI->getOperand(i).getIndex()))
264            break;
265          FrameReferenceInsns.
266            push_back(FrameRef(MI, LocalOffsets[MI->getOperand(i).getIndex()]));
267          break;
268        }
269      }
270    }
271  }
272
273  // Sort the frame references by local offset
274  array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());
275
276  MachineBasicBlock *Entry = Fn.begin();
277
278  // Loop through the frame references and allocate for them as necessary.
279  for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
280    MachineBasicBlock::iterator I =
281      FrameReferenceInsns[ref].getMachineInstr();
282    MachineInstr *MI = I;
283    for (unsigned idx = 0, e = MI->getNumOperands(); idx != e; ++idx) {
284      // Consider replacing all frame index operands that reference
285      // an object allocated in the local block.
286      if (MI->getOperand(idx).isFI()) {
287        int FrameIdx = MI->getOperand(idx).getIndex();
288
289        assert(MFI->isObjectPreAllocated(FrameIdx) &&
290               "Only pre-allocated locals expected!");
291
292        DEBUG(dbgs() << "Considering: " << *MI);
293        if (TRI->needsFrameBaseReg(MI, LocalOffsets[FrameIdx])) {
294          unsigned BaseReg = 0;
295          int64_t Offset = 0;
296          int64_t FrameSizeAdjust =
297            StackGrowsDown ? MFI->getLocalFrameSize() : 0;
298
299          DEBUG(dbgs() << "  Replacing FI in: " << *MI);
300
301          // If we have a suitable base register available, use it; otherwise
302          // create a new one. Note that any offset encoded in the
303          // instruction itself will be taken into account by the target,
304          // so we don't have to adjust for it here when reusing a base
305          // register.
306          std::pair<unsigned, int64_t> RegOffset;
307          if (lookupCandidateBaseReg(BaseRegisters, RegOffset,
308                                     FrameSizeAdjust,
309                                     LocalOffsets[FrameIdx],
310                                     MI, TRI)) {
311            DEBUG(dbgs() << "  Reusing base register " <<
312                  RegOffset.first << "\n");
313            // We found a register to reuse.
314            BaseReg = RegOffset.first;
315            Offset = FrameSizeAdjust + LocalOffsets[FrameIdx] -
316              RegOffset.second;
317          } else {
318            // No previously defined register was in range, so create a
319            // new one.
320            int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, idx);
321            const TargetRegisterClass *RC = TRI->getPointerRegClass();
322            BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
323
324            DEBUG(dbgs() << "  Materializing base register " << BaseReg <<
325                  " at frame local offset " <<
326                  LocalOffsets[FrameIdx] + InstrOffset << "\n");
327
328            // Tell the target to insert the instruction to initialize
329            // the base register.
330            //            MachineBasicBlock::iterator InsertionPt = Entry->begin();
331            TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
332                                              InstrOffset);
333
334            // The base register already includes any offset specified
335            // by the instruction, so account for that so it doesn't get
336            // applied twice.
337            Offset = -InstrOffset;
338
339            int64_t BaseOffset = FrameSizeAdjust + LocalOffsets[FrameIdx] +
340              InstrOffset;
341            BaseRegisters.push_back(
342              std::pair<unsigned, int64_t>(BaseReg, BaseOffset));
343            ++NumBaseRegisters;
344            UsedBaseReg = true;
345          }
346          assert(BaseReg != 0 && "Unable to allocate virtual base register!");
347
348          // Modify the instruction to use the new base register rather
349          // than the frame index operand.
350          TRI->resolveFrameIndex(I, BaseReg, Offset);
351          DEBUG(dbgs() << "Resolved: " << *MI);
352
353          ++NumReplacements;
354        }
355      }
356    }
357  }
358  return UsedBaseReg;
359}
360