1/** 2 ** 3 ** Copyright 2010, The Android Open Source Project 4 ** 5 ** Licensed under the Apache License, Version 2.0 (the "License"); 6 ** you may not use this file except in compliance with the License. 7 ** You may obtain a copy of the License at 8 ** 9 ** http://www.apache.org/licenses/LICENSE-2.0 10 ** 11 ** Unless required by applicable law or agreed to in writing, software 12 ** distributed under the License is distributed on an "AS IS" BASIS, 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 ** See the License for the specific language governing permissions and 15 ** limitations under the License. 16 */ 17 18#ifndef _TEXTURE_H_ 19#define _TEXTURE_H_ 20 21#if !USE_LLVM_TEXTURE_SAMPLER 22 23namespace llvm 24{ 25 class Module; 26 class ExecutionEngine; 27}; 28 29extern const struct GGLContext * textureGGLContext; // for getting wrap mode, dimensions, data 30 31void DeclareTextureFunctions(llvm::Module * mod); 32void AddTextureFunctionMappings(llvm::Module * mod, llvm::ExecutionEngine * ee); 33 34#include "pixelflinger2/pixelflinger2_format.h" 35 36template<GGLPixelFormat format> 37void tex2d_int32(unsigned sample[4], const float tex_coord[4], const unsigned sampler); 38 39#endif // #if !USE_LLVM_TEXTURE_SAMPLER 40 41void InitializeTextureFunctions(struct GGLInterface * iface); 42 43#endif // #ifndef _TEXTURE_H_