1/* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2006 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken@libsdl.org 21 22 Micah Dowty 23 micahjd@users.sourceforge.net 24*/ 25#include "SDL_config.h" 26 27#include "SDL.h" 28#include "../../events/SDL_sysevents.h" 29#include "../../events/SDL_events_c.h" 30#include "SDL_pgvideo.h" 31#include "SDL_pgevents_c.h" 32 33int PG_HandleClose(struct pgEvent *evt) 34{ 35 SDL_PrivateQuit(); 36 return 1; /* Intercept the event's normal quit handling */ 37} 38 39int PG_HandleResize(struct pgEvent *evt) 40{ 41 SDL_PrivateResize(evt->e.size.w, evt->e.size.h); 42 return 0; 43} 44 45int PG_HandleKey(struct pgEvent *evt) 46{ 47 SDL_keysym sym; 48 SDL_memset(&sym,0,sizeof(sym)); 49 sym.sym = evt->e.kbd.key; 50 sym.mod = evt->e.kbd.mods; 51 SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym); 52 return 0; 53} 54 55int PG_HandleChar(struct pgEvent *evt) 56{ 57 SDL_keysym sym; 58 SDL_memset(&sym,0,sizeof(sym)); 59 sym.unicode = evt->e.kbd.key; 60 sym.mod = evt->e.kbd.mods; 61 SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym); 62 return 0; 63} 64 65int PG_HandleMouseButton(struct pgEvent *evt) 66{ 67 /* We need to focus the canvas when it's clicked */ 68 if (evt->extra) { 69 SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra; 70 pgFocus(this->hidden->wCanvas); 71 } 72 SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn, 73 evt->e.pntr.x, evt->e.pntr.y); 74 return 0; 75} 76 77int PG_HandleMouseMotion(struct pgEvent *evt) 78{ 79 SDL_PrivateMouseMotion(evt->e.pntr.btn,0,evt->e.pntr.x, evt->e.pntr.y); 80 return 0; 81} 82 83void PG_PumpEvents(_THIS) 84{ 85 /* Process all pending events */ 86 pgEventPoll(); 87} 88 89void PG_InitOSKeymap(_THIS) 90{ 91 /* We need no keymap */ 92} 93 94void PG_InitEvents(_THIS) 95{ 96 /* Turn on all the mouse and keyboard triggers for our canvas, normally less important 97 * events like mouse movement are ignored to save bandwidth. */ 98 pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK, 99 pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) | 100 PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE | 101 PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR,0); 102 103 /* Start our canvas out focused, so we get keyboard input */ 104 pgFocus(this->hidden->wCanvas); 105 106 /* Set up bindings for all the above event handlers */ 107 pgBind(this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL); 108 pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL); 109 pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL); 110 pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL); 111 pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL); 112 pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL); 113 pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL); 114 pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this); 115} 116 117/* end of SDL_pgevents.c ... */ 118