execution.h revision 6ded16be15dd865a9b21ea304d5273c8be299c87
1// Copyright 2006-2008 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6//     * Redistributions of source code must retain the above copyright
7//       notice, this list of conditions and the following disclaimer.
8//     * Redistributions in binary form must reproduce the above
9//       copyright notice, this list of conditions and the following
10//       disclaimer in the documentation and/or other materials provided
11//       with the distribution.
12//     * Neither the name of Google Inc. nor the names of its
13//       contributors may be used to endorse or promote products derived
14//       from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28#ifndef V8_EXECUTION_H_
29#define V8_EXECUTION_H_
30
31namespace v8 {
32namespace internal {
33
34
35// Flag used to set the interrupt causes.
36enum InterruptFlag {
37  INTERRUPT = 1 << 0,
38  DEBUGBREAK = 1 << 1,
39  DEBUGCOMMAND = 1 << 2,
40  PREEMPT = 1 << 3,
41  TERMINATE = 1 << 4
42};
43
44class Execution : public AllStatic {
45 public:
46  // Call a function, the caller supplies a receiver and an array
47  // of arguments. Arguments are Object* type. After function returns,
48  // pointers in 'args' might be invalid.
49  //
50  // *pending_exception tells whether the invoke resulted in
51  // a pending exception.
52  //
53  static Handle<Object> Call(Handle<JSFunction> func,
54                             Handle<Object> receiver,
55                             int argc,
56                             Object*** args,
57                             bool* pending_exception);
58
59  // Construct object from function, the caller supplies an array of
60  // arguments. Arguments are Object* type. After function returns,
61  // pointers in 'args' might be invalid.
62  //
63  // *pending_exception tells whether the invoke resulted in
64  // a pending exception.
65  //
66  static Handle<Object> New(Handle<JSFunction> func,
67                            int argc,
68                            Object*** args,
69                            bool* pending_exception);
70
71  // Call a function, just like Call(), but make sure to silently catch
72  // any thrown exceptions. The return value is either the result of
73  // calling the function (if caught exception is false) or the exception
74  // that occurred (if caught exception is true).
75  static Handle<Object> TryCall(Handle<JSFunction> func,
76                                Handle<Object> receiver,
77                                int argc,
78                                Object*** args,
79                                bool* caught_exception);
80
81  // ECMA-262 9.2
82  static Handle<Object> ToBoolean(Handle<Object> obj);
83
84  // ECMA-262 9.3
85  static Handle<Object> ToNumber(Handle<Object> obj, bool* exc);
86
87  // ECMA-262 9.4
88  static Handle<Object> ToInteger(Handle<Object> obj, bool* exc);
89
90  // ECMA-262 9.5
91  static Handle<Object> ToInt32(Handle<Object> obj, bool* exc);
92
93  // ECMA-262 9.6
94  static Handle<Object> ToUint32(Handle<Object> obj, bool* exc);
95
96  // ECMA-262 9.8
97  static Handle<Object> ToString(Handle<Object> obj, bool* exc);
98
99  // ECMA-262 9.8
100  static Handle<Object> ToDetailString(Handle<Object> obj, bool* exc);
101
102  // ECMA-262 9.9
103  static Handle<Object> ToObject(Handle<Object> obj, bool* exc);
104
105  // Create a new date object from 'time'.
106  static Handle<Object> NewDate(double time, bool* exc);
107
108  // Used to implement [] notation on strings (calls JS code)
109  static Handle<Object> CharAt(Handle<String> str, uint32_t index);
110
111  static Handle<Object> GetFunctionFor();
112  static Handle<JSFunction> InstantiateFunction(
113      Handle<FunctionTemplateInfo> data, bool* exc);
114  static Handle<JSObject> InstantiateObject(Handle<ObjectTemplateInfo> data,
115                                            bool* exc);
116  static void ConfigureInstance(Handle<Object> instance,
117                                Handle<Object> data,
118                                bool* exc);
119  static Handle<String> GetStackTraceLine(Handle<Object> recv,
120                                          Handle<JSFunction> fun,
121                                          Handle<Object> pos,
122                                          Handle<Object> is_global);
123#ifdef ENABLE_DEBUGGER_SUPPORT
124  static Object* DebugBreakHelper();
125  static void ProcessDebugMesssages(bool debug_command_only);
126#endif
127
128  // If the stack guard is triggered, but it is not an actual
129  // stack overflow, then handle the interruption accordingly.
130  static Object* HandleStackGuardInterrupt();
131
132  // Get a function delegate (or undefined) for the given non-function
133  // object. Used for support calling objects as functions.
134  static Handle<Object> GetFunctionDelegate(Handle<Object> object);
135
136  // Get a function delegate (or undefined) for the given non-function
137  // object. Used for support calling objects as constructors.
138  static Handle<Object> GetConstructorDelegate(Handle<Object> object);
139};
140
141
142class ExecutionAccess;
143
144
145// StackGuard contains the handling of the limits that are used to limit the
146// number of nested invocations of JavaScript and the stack size used in each
147// invocation.
148class StackGuard : public AllStatic {
149 public:
150  // Pass the address beyond which the stack should not grow.  The stack
151  // is assumed to grow downwards.
152  static void SetStackLimit(uintptr_t limit);
153
154  // Threading support.
155  static char* ArchiveStackGuard(char* to);
156  static char* RestoreStackGuard(char* from);
157  static int ArchiveSpacePerThread();
158  static void FreeThreadResources();
159  // Sets up the default stack guard for this thread if it has not
160  // already been set up.
161  static void InitThread(const ExecutionAccess& lock);
162  // Clears the stack guard for this thread so it does not look as if
163  // it has been set up.
164  static void ClearThread(const ExecutionAccess& lock);
165
166  static bool IsStackOverflow();
167  static bool IsPreempted();
168  static void Preempt();
169  static bool IsInterrupted();
170  static void Interrupt();
171  static bool IsTerminateExecution();
172  static void TerminateExecution();
173#ifdef ENABLE_DEBUGGER_SUPPORT
174  static bool IsDebugBreak();
175  static void DebugBreak();
176  static bool IsDebugCommand();
177  static void DebugCommand();
178#endif
179  static void Continue(InterruptFlag after_what);
180
181  // This provides an asynchronous read of the stack limits for the current
182  // thread.  There are no locks protecting this, but it is assumed that you
183  // have the global V8 lock if you are using multiple V8 threads.
184  static uintptr_t climit() {
185    return thread_local_.climit_;
186  }
187  static uintptr_t jslimit() {
188    return thread_local_.jslimit_;
189  }
190  static uintptr_t real_jslimit() {
191    return thread_local_.real_jslimit_;
192  }
193  static Address address_of_jslimit() {
194    return reinterpret_cast<Address>(&thread_local_.jslimit_);
195  }
196  static Address address_of_real_jslimit() {
197    return reinterpret_cast<Address>(&thread_local_.real_jslimit_);
198  }
199
200 private:
201  // You should hold the ExecutionAccess lock when calling this method.
202  static bool has_pending_interrupts(const ExecutionAccess& lock) {
203    // Sanity check: We shouldn't be asking about pending interrupts
204    // unless we're not postponing them anymore.
205    ASSERT(!should_postpone_interrupts(lock));
206    return thread_local_.interrupt_flags_ != 0;
207  }
208
209  // You should hold the ExecutionAccess lock when calling this method.
210  static bool should_postpone_interrupts(const ExecutionAccess& lock) {
211    return thread_local_.postpone_interrupts_nesting_ > 0;
212  }
213
214  // You should hold the ExecutionAccess lock when calling this method.
215  static void set_interrupt_limits(const ExecutionAccess& lock) {
216    // Ignore attempts to interrupt when interrupts are postponed.
217    if (should_postpone_interrupts(lock)) return;
218    thread_local_.jslimit_ = kInterruptLimit;
219    thread_local_.climit_ = kInterruptLimit;
220    Heap::SetStackLimits();
221  }
222
223  // Reset limits to actual values. For example after handling interrupt.
224  // You should hold the ExecutionAccess lock when calling this method.
225  static void reset_limits(const ExecutionAccess& lock) {
226    thread_local_.jslimit_ = thread_local_.real_jslimit_;
227    thread_local_.climit_ = thread_local_.real_climit_;
228    Heap::SetStackLimits();
229  }
230
231  // Enable or disable interrupts.
232  static void EnableInterrupts();
233  static void DisableInterrupts();
234
235  static const uintptr_t kLimitSize = kPointerSize * 128 * KB;
236
237#ifdef V8_TARGET_ARCH_X64
238  static const uintptr_t kInterruptLimit = V8_UINT64_C(0xfffffffffffffffe);
239  static const uintptr_t kIllegalLimit = V8_UINT64_C(0xfffffffffffffff8);
240#else
241  static const uintptr_t kInterruptLimit = 0xfffffffe;
242  static const uintptr_t kIllegalLimit = 0xfffffff8;
243#endif
244
245  class ThreadLocal {
246   public:
247    ThreadLocal() { Clear(); }
248    // You should hold the ExecutionAccess lock when you call Initialize or
249    // Clear.
250    void Initialize();
251    void Clear();
252
253    // The stack limit is split into a JavaScript and a C++ stack limit. These
254    // two are the same except when running on a simulator where the C++ and
255    // JavaScript stacks are separate. Each of the two stack limits have two
256    // values. The one eith the real_ prefix is the actual stack limit
257    // set for the VM. The one without the real_ prefix has the same value as
258    // the actual stack limit except when there is an interruption (e.g. debug
259    // break or preemption) in which case it is lowered to make stack checks
260    // fail. Both the generated code and the runtime system check against the
261    // one without the real_ prefix.
262    uintptr_t real_jslimit_;  // Actual JavaScript stack limit set for the VM.
263    uintptr_t jslimit_;
264    uintptr_t real_climit_;  // Actual C++ stack limit set for the VM.
265    uintptr_t climit_;
266
267    int nesting_;
268    int postpone_interrupts_nesting_;
269    int interrupt_flags_;
270  };
271
272  static ThreadLocal thread_local_;
273
274  friend class StackLimitCheck;
275  friend class PostponeInterruptsScope;
276};
277
278
279// Support for checking for stack-overflows in C++ code.
280class StackLimitCheck BASE_EMBEDDED {
281 public:
282  bool HasOverflowed() const {
283    // Stack has overflowed in C++ code only if stack pointer exceeds the C++
284    // stack guard and the limits are not set to interrupt values.
285    // TODO(214): Stack overflows are ignored if a interrupt is pending. This
286    // code should probably always use the initial C++ limit.
287    return (reinterpret_cast<uintptr_t>(this) < StackGuard::climit()) &&
288           StackGuard::IsStackOverflow();
289  }
290};
291
292
293// Support for temporarily postponing interrupts. When the outermost
294// postpone scope is left the interrupts will be re-enabled and any
295// interrupts that occurred while in the scope will be taken into
296// account.
297class PostponeInterruptsScope BASE_EMBEDDED {
298 public:
299  PostponeInterruptsScope() {
300    StackGuard::thread_local_.postpone_interrupts_nesting_++;
301    StackGuard::DisableInterrupts();
302  }
303
304  ~PostponeInterruptsScope() {
305    if (--StackGuard::thread_local_.postpone_interrupts_nesting_ == 0) {
306      StackGuard::EnableInterrupts();
307    }
308  }
309};
310
311
312class GCExtension : public v8::Extension {
313 public:
314  GCExtension() : v8::Extension("v8/gc", kSource) {}
315  virtual v8::Handle<v8::FunctionTemplate> GetNativeFunction(
316      v8::Handle<v8::String> name);
317  static v8::Handle<v8::Value> GC(const v8::Arguments& args);
318 private:
319  static const char* kSource;
320};
321
322
323} }  // namespace v8::internal
324
325#endif  // V8_EXECUTION_H_
326