Color.cpp revision 81bc750723a18f21cd17d1b173cd2a4dda9cea6e
1/* 2 * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#include "config.h" 27#include "Color.h" 28 29#include "HashTools.h" 30#include "PlatformString.h" 31#include <math.h> 32#include <wtf/Assertions.h> 33#include <wtf/MathExtras.h> 34 35using namespace std; 36using namespace WTF; 37 38namespace WebCore { 39 40#if !COMPILER(MSVC) 41const RGBA32 Color::black; 42const RGBA32 Color::white; 43const RGBA32 Color::darkGray; 44const RGBA32 Color::gray; 45const RGBA32 Color::lightGray; 46const RGBA32 Color::transparent; 47#endif 48 49static const RGBA32 lightenedBlack = 0xFF545454; 50static const RGBA32 darkenedWhite = 0xFFABABAB; 51 52RGBA32 makeRGB(int r, int g, int b) 53{ 54 return 0xFF000000 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255)); 55} 56 57RGBA32 makeRGBA(int r, int g, int b, int a) 58{ 59 return max(0, min(a, 255)) << 24 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255)); 60} 61 62static int colorFloatToRGBAByte(float f) 63{ 64 // We use lroundf and 255 instead of nextafterf(256, 0) to match CG's rounding 65 return max(0, min(static_cast<int>(lroundf(255.0f * f)), 255)); 66} 67 68RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a) 69{ 70 return colorFloatToRGBAByte(a) << 24 | colorFloatToRGBAByte(r) << 16 | colorFloatToRGBAByte(g) << 8 | colorFloatToRGBAByte(b); 71} 72 73RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha) 74{ 75 RGBA32 rgbOnly = color & 0x00FFFFFF; 76 RGBA32 rgba = rgbOnly | colorFloatToRGBAByte(overrideAlpha) << 24; 77 return rgba; 78} 79 80static double calcHue(double temp1, double temp2, double hueVal) 81{ 82 if (hueVal < 0.0) 83 hueVal++; 84 else if (hueVal > 1.0) 85 hueVal--; 86 if (hueVal * 6.0 < 1.0) 87 return temp1 + (temp2 - temp1) * hueVal * 6.0; 88 if (hueVal * 2.0 < 1.0) 89 return temp2; 90 if (hueVal * 3.0 < 2.0) 91 return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6.0; 92 return temp1; 93} 94 95// Explanation of this algorithm can be found in the CSS3 Color Module 96// specification at http://www.w3.org/TR/css3-color/#hsl-color with further 97// explanation available at http://en.wikipedia.org/wiki/HSL_color_space 98 99// all values are in the range of 0 to 1.0 100RGBA32 makeRGBAFromHSLA(double hue, double saturation, double lightness, double alpha) 101{ 102 const double scaleFactor = nextafter(256.0, 0.0); 103 104 if (!saturation) { 105 int greyValue = static_cast<int>(lightness * scaleFactor); 106 return makeRGBA(greyValue, greyValue, greyValue, static_cast<int>(alpha * scaleFactor)); 107 } 108 109 double temp2 = lightness < 0.5 ? lightness * (1.0 + saturation) : lightness + saturation - lightness * saturation; 110 double temp1 = 2.0 * lightness - temp2; 111 112 return makeRGBA(static_cast<int>(calcHue(temp1, temp2, hue + 1.0 / 3.0) * scaleFactor), 113 static_cast<int>(calcHue(temp1, temp2, hue) * scaleFactor), 114 static_cast<int>(calcHue(temp1, temp2, hue - 1.0 / 3.0) * scaleFactor), 115 static_cast<int>(alpha * scaleFactor)); 116} 117 118RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a) 119{ 120 double colors = 1 - k; 121 int r = static_cast<int>(nextafter(256, 0) * (colors * (1 - c))); 122 int g = static_cast<int>(nextafter(256, 0) * (colors * (1 - m))); 123 int b = static_cast<int>(nextafter(256, 0) * (colors * (1 - y))); 124 return makeRGBA(r, g, b, static_cast<float>(nextafter(256, 0) * a)); 125} 126 127// originally moved here from the CSS parser 128bool Color::parseHexColor(const UChar* name, unsigned length, RGBA32& rgb) 129{ 130 if (length != 3 && length != 6) 131 return false; 132 unsigned value = 0; 133 for (unsigned i = 0; i < length; ++i) { 134 if (!isASCIIHexDigit(name[i])) 135 return false; 136 value <<= 4; 137 value |= toASCIIHexValue(name[i]); 138 } 139 if (length == 6) { 140 rgb = 0xFF000000 | value; 141 return true; 142 } 143 // #abc converts to #aabbcc 144 rgb = 0xFF000000 145 | (value & 0xF00) << 12 | (value & 0xF00) << 8 146 | (value & 0xF0) << 8 | (value & 0xF0) << 4 147 | (value & 0xF) << 4 | (value & 0xF); 148 return true; 149} 150 151bool Color::parseHexColor(const String& name, RGBA32& rgb) 152{ 153 return parseHexColor(name.characters(), name.length(), rgb); 154} 155 156int differenceSquared(const Color& c1, const Color& c2) 157{ 158 int dR = c1.red() - c2.red(); 159 int dG = c1.green() - c2.green(); 160 int dB = c1.blue() - c2.blue(); 161 return dR * dR + dG * dG + dB * dB; 162} 163 164Color::Color(const String& name) 165{ 166 if (name[0] == '#') 167 m_valid = parseHexColor(name.characters() + 1, name.length() - 1, m_color); 168 else 169 setNamedColor(name); 170} 171 172Color::Color(const char* name) 173{ 174 if (name[0] == '#') 175 m_valid = parseHexColor(&name[1], m_color); 176 else { 177 const NamedColor* foundColor = findColor(name, strlen(name)); 178 m_color = foundColor ? foundColor->ARGBValue : 0; 179 m_valid = foundColor; 180 } 181} 182 183static inline void appendHexNumber(UChar* destination, uint8_t number) 184{ 185 static const char hexDigits[17] = "0123456789abcdef"; 186 187 destination[0] = hexDigits[number >> 4]; 188 destination[1] = hexDigits[number & 0xF]; 189} 190 191String Color::serialized() const 192{ 193 DEFINE_STATIC_LOCAL(const String, commaSpace, (", ")); 194 DEFINE_STATIC_LOCAL(const String, rgbaParen, ("rgba(")); 195 DEFINE_STATIC_LOCAL(const String, zeroPointZero, ("0.0")); 196 197 if (!hasAlpha()) { 198 UChar* characters; 199 String result = String::createUninitialized(7, characters); 200 characters[0] = '#'; 201 appendHexNumber(characters + 1, red()); 202 appendHexNumber(characters + 3, green()); 203 appendHexNumber(characters + 5, blue()); 204 return result; 205 } 206 207 Vector<UChar> result; 208 result.reserveInitialCapacity(28); 209 210 append(result, rgbaParen); 211 appendNumber(result, red()); 212 append(result, commaSpace); 213 appendNumber(result, green()); 214 append(result, commaSpace); 215 appendNumber(result, blue()); 216 append(result, commaSpace); 217 218 // Match Gecko ("0.0" for zero, 5 decimals for anything else) 219 if (!alpha()) 220 append(result, zeroPointZero); 221 else 222 append(result, String::format("%.5f", alpha() / 255.0f)); 223 224 result.append(')'); 225 return String::adopt(result); 226} 227 228String Color::nameForRenderTreeAsText() const 229{ 230 if (alpha() < 0xFF) 231 return String::format("#%02X%02X%02X%02X", red(), green(), blue(), alpha()); 232 return String::format("#%02X%02X%02X", red(), green(), blue()); 233} 234 235static inline const NamedColor* findNamedColor(const String& name) 236{ 237 char buffer[64]; // easily big enough for the longest color name 238 unsigned length = name.length(); 239 if (length > sizeof(buffer) - 1) 240 return 0; 241 for (unsigned i = 0; i < length; ++i) { 242 UChar c = name[i]; 243 if (!c || c > 0x7F) 244 return 0; 245 buffer[i] = toASCIILower(static_cast<char>(c)); 246 } 247 buffer[length] = '\0'; 248 return findColor(buffer, length); 249} 250 251void Color::setNamedColor(const String& name) 252{ 253 const NamedColor* foundColor = findNamedColor(name); 254 m_color = foundColor ? foundColor->ARGBValue : 0; 255 m_valid = foundColor; 256} 257 258Color Color::light() const 259{ 260 // Hardcode this common case for speed. 261 if (m_color == black) 262 return lightenedBlack; 263 264 const float scaleFactor = nextafterf(256.0f, 0.0f); 265 266 float r, g, b, a; 267 getRGBA(r, g, b, a); 268 269 float v = max(r, max(g, b)); 270 271 if (v == 0.0f) 272 // Lightened black with alpha. 273 return Color(0x54, 0x54, 0x54, alpha()); 274 275 float multiplier = min(1.0f, v + 0.33f) / v; 276 277 return Color(static_cast<int>(multiplier * r * scaleFactor), 278 static_cast<int>(multiplier * g * scaleFactor), 279 static_cast<int>(multiplier * b * scaleFactor), 280 alpha()); 281} 282 283Color Color::dark() const 284{ 285 // Hardcode this common case for speed. 286 if (m_color == white) 287 return darkenedWhite; 288 289 const float scaleFactor = nextafterf(256.0f, 0.0f); 290 291 float r, g, b, a; 292 getRGBA(r, g, b, a); 293 294 float v = max(r, max(g, b)); 295 float multiplier = max(0.0f, (v - 0.33f) / v); 296 297 return Color(static_cast<int>(multiplier * r * scaleFactor), 298 static_cast<int>(multiplier * g * scaleFactor), 299 static_cast<int>(multiplier * b * scaleFactor), 300 alpha()); 301} 302 303static int blendComponent(int c, int a) 304{ 305 // We use white. 306 float alpha = a / 255.0f; 307 int whiteBlend = 255 - a; 308 c -= whiteBlend; 309 return static_cast<int>(c / alpha); 310} 311 312const int cStartAlpha = 153; // 60% 313const int cEndAlpha = 204; // 80%; 314const int cAlphaIncrement = 17; // Increments in between. 315 316Color Color::blend(const Color& source) const 317{ 318 if (!alpha() || !source.hasAlpha()) 319 return source; 320 321 if (!source.alpha()) 322 return *this; 323 324 int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha(); 325 int a = d / 255; 326 int r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d; 327 int g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d; 328 int b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d; 329 return Color(r, g, b, a); 330} 331 332Color Color::blendWithWhite() const 333{ 334 // If the color contains alpha already, we leave it alone. 335 if (hasAlpha()) 336 return *this; 337 338 Color newColor; 339 for (int alpha = cStartAlpha; alpha <= cEndAlpha; alpha += cAlphaIncrement) { 340 // We have a solid color. Convert to an equivalent color that looks the same when blended with white 341 // at the current alpha. Try using less transparency if the numbers end up being negative. 342 int r = blendComponent(red(), alpha); 343 int g = blendComponent(green(), alpha); 344 int b = blendComponent(blue(), alpha); 345 346 newColor = Color(r, g, b, alpha); 347 348 if (r >= 0 && g >= 0 && b >= 0) 349 break; 350 } 351 return newColor; 352} 353 354void Color::getRGBA(float& r, float& g, float& b, float& a) const 355{ 356 r = red() / 255.0f; 357 g = green() / 255.0f; 358 b = blue() / 255.0f; 359 a = alpha() / 255.0f; 360} 361 362void Color::getRGBA(double& r, double& g, double& b, double& a) const 363{ 364 r = red() / 255.0; 365 g = green() / 255.0; 366 b = blue() / 255.0; 367 a = alpha() / 255.0; 368} 369 370void Color::getHSL(double& hue, double& saturation, double& lightness) const 371{ 372 // http://en.wikipedia.org/wiki/HSL_color_space. This is a direct copy of 373 // the algorithm therein, although it's 360^o based and we end up wanting 374 // [0...1) based. It's clearer if we stick to 360^o until the end. 375 double r = static_cast<double>(red()) / 255.0; 376 double g = static_cast<double>(green()) / 255.0; 377 double b = static_cast<double>(blue()) / 255.0; 378 double max = std::max(std::max(r, g), b); 379 double min = std::min(std::min(r, g), b); 380 381 if (max == min) 382 hue = 0.0; 383 else if (max == r) 384 hue = (60.0 * ((g - b) / (max - min))) + 360.0; 385 else if (max == g) 386 hue = (60.0 * ((b - r) / (max - min))) + 120.0; 387 else 388 hue = (60.0 * ((r - g) / (max - min))) + 240.0; 389 390 if (hue >= 360.0) 391 hue -= 360.0; 392 393 // makeRGBAFromHSLA assumes that hue is in [0...1). 394 hue /= 360.0; 395 396 lightness = 0.5 * (max + min); 397 if (max == min) 398 saturation = 0.0; 399 else if (lightness <= 0.5) 400 saturation = ((max - min) / (max + min)); 401 else 402 saturation = ((max - min) / (2.0 - (max + min))); 403} 404 405Color colorFromPremultipliedARGB(unsigned pixelColor) 406{ 407 RGBA32 rgba; 408 409 if (unsigned alpha = (pixelColor & 0xFF000000) >> 24) { 410 rgba = makeRGBA(((pixelColor & 0x00FF0000) >> 16) * 255 / alpha, 411 ((pixelColor & 0x0000FF00) >> 8) * 255 / alpha, 412 (pixelColor & 0x000000FF) * 255 / alpha, 413 alpha); 414 } else 415 rgba = pixelColor; 416 417 return Color(rgba); 418} 419 420unsigned premultipliedARGBFromColor(const Color& color) 421{ 422 unsigned pixelColor; 423 424 if (unsigned alpha = color.alpha()) { 425 pixelColor = alpha << 24 | 426 ((color.red() * alpha + 254) / 255) << 16 | 427 ((color.green() * alpha + 254) / 255) << 8 | 428 ((color.blue() * alpha + 254) / 255); 429 } else 430 pixelColor = color.rgb(); 431 432 return pixelColor; 433} 434 435} // namespace WebCore 436