1/* 2 * Copyright (C) 2010, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 */ 24 25#ifndef AudioPannerNode_h 26#define AudioPannerNode_h 27 28#include "AudioBus.h" 29#include "AudioGain.h" 30#include "AudioListener.h" 31#include "AudioNode.h" 32#include "Cone.h" 33#include "Distance.h" 34#include "FloatPoint3D.h" 35#include "Panner.h" 36#include <wtf/OwnPtr.h> 37 38namespace WebCore { 39 40// AudioPannerNode is an AudioNode with one input and one output. 41// It positions a sound in 3D space, with the exact effect dependent on the panning model. 42// It has a position and an orientation in 3D space which is relative to the position and orientation of the context's AudioListener. 43// A distance effect will attenuate the gain as the position moves away from the listener. 44// A cone effect will attenuate the gain as the orientation moves away from the listener. 45// All of these effects follow the OpenAL specification very closely. 46 47class AudioPannerNode : public AudioNode { 48public: 49 // These must be defined as in the .idl file and must match those in the Panner class. 50 enum { 51 EQUALPOWER = 0, 52 HRTF = 1, 53 SOUNDFIELD = 2, 54 }; 55 56 static PassRefPtr<AudioPannerNode> create(AudioContext* context, double sampleRate) 57 { 58 return adoptRef(new AudioPannerNode(context, sampleRate)); 59 } 60 61 virtual ~AudioPannerNode(); 62 63 // AudioNode 64 virtual void process(size_t framesToProcess); 65 virtual void pullInputs(size_t framesToProcess); 66 virtual void reset(); 67 virtual void initialize(); 68 virtual void uninitialize(); 69 70 // Listener 71 AudioListener* listener(); 72 73 // Panning model 74 unsigned short panningModel() const { return m_panningModel; } 75 void setPanningModel(unsigned short); 76 77 // Position 78 FloatPoint3D position() const { return m_position; } 79 void setPosition(float x, float y, float z) { m_position = FloatPoint3D(x, y, z); } 80 81 // Orientation 82 FloatPoint3D orientation() const { return m_position; } 83 void setOrientation(float x, float y, float z) { m_orientation = FloatPoint3D(x, y, z); } 84 85 // Velocity 86 FloatPoint3D velocity() const { return m_velocity; } 87 void setVelocity(float x, float y, float z) { m_velocity = FloatPoint3D(x, y, z); } 88 89 // Distance parameters 90 unsigned short distanceModel() { return m_distanceEffect.model(); } 91 void setDistanceModel(unsigned short model) { m_distanceEffect.setModel(static_cast<DistanceEffect::ModelType>(model), true); } 92 93 float refDistance() { return static_cast<float>(m_distanceEffect.refDistance()); } 94 void setRefDistance(float refDistance) { m_distanceEffect.setRefDistance(refDistance); } 95 96 float maxDistance() { return static_cast<float>(m_distanceEffect.maxDistance()); } 97 void setMaxDistance(float maxDistance) { m_distanceEffect.setMaxDistance(maxDistance); } 98 99 float rolloffFactor() { return static_cast<float>(m_distanceEffect.rolloffFactor()); } 100 void setRolloffFactor(float rolloffFactor) { m_distanceEffect.setRolloffFactor(rolloffFactor); } 101 102 // Sound cones - angles in degrees 103 float coneInnerAngle() const { return static_cast<float>(m_coneEffect.innerAngle()); } 104 void setConeInnerAngle(float angle) { m_coneEffect.setInnerAngle(angle); } 105 106 float coneOuterAngle() const { return static_cast<float>(m_coneEffect.outerAngle()); } 107 void setConeOuterAngle(float angle) { m_coneEffect.setOuterAngle(angle); } 108 109 float coneOuterGain() const { return static_cast<float>(m_coneEffect.outerGain()); } 110 void setConeOuterGain(float angle) { m_coneEffect.setOuterGain(angle); } 111 112 void getAzimuthElevation(double* outAzimuth, double* outElevation); 113 float dopplerRate(); 114 115 // Accessors for dynamically calculated gain values. 116 AudioGain* distanceGain() { return m_distanceGain.get(); } 117 AudioGain* coneGain() { return m_coneGain.get(); } 118 119private: 120 AudioPannerNode(AudioContext*, double sampleRate); 121 122 // Returns the combined distance and cone gain attenuation. 123 float distanceConeGain(); 124 125 // Notifies any AudioBufferSourceNodes connected to us either directly or indirectly about our existence. 126 // This is in order to handle the pitch change necessary for the doppler shift. 127 void notifyAudioSourcesConnectedToNode(AudioNode*); 128 129 OwnPtr<Panner> m_panner; 130 unsigned m_panningModel; 131 132 FloatPoint3D m_position; 133 FloatPoint3D m_orientation; 134 FloatPoint3D m_velocity; 135 136 // Gain 137 RefPtr<AudioGain> m_distanceGain; 138 RefPtr<AudioGain> m_coneGain; 139 DistanceEffect m_distanceEffect; 140 ConeEffect m_coneEffect; 141 double m_lastGain; 142 143 unsigned m_connectionCount; 144}; 145 146} // namespace WebCore 147 148#endif // AudioPannerNode_h 149