1a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/*
2a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Copyright (C) 2010 The Android Open Source Project
3a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
4a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Licensed under the Apache License, Version 2.0 (the "License");
5a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * you may not use this file except in compliance with the License.
6a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * You may obtain a copy of the License at
7a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
8a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *      http://www.apache.org/licenses/LICENSE-2.0
9a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
10a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Unless required by applicable law or agreed to in writing, software
11a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * distributed under the License is distributed on an "AS IS" BASIS,
12a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * See the License for the specific language governing permissions and
14a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * limitations under the License.
15a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
16a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
17a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haasepackage android.animation;
18a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
19a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Handler;
20a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Looper;
21a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Message;
222970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haaseimport android.util.AndroidRuntimeException;
23a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AccelerateDecelerateInterpolator;
24a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AnimationUtils;
2527c1d4debb3848f5accd5673fffeeacad3e61648Chet Haaseimport android.view.animation.LinearInterpolator;
26a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
27a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.ArrayList;
28a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.HashMap;
29a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
30a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/**
31a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * This class provides a simple timing engine for running animations
32a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * which calculate animated values and set them on target objects.
33a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
34a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>There is a single timing pulse that all animations use. It runs in a
35a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * custom handler to ensure that property changes happen on the UI thread.</p>
36a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
37a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>By default, ValueAnimator uses non-linear time interpolation, via the
38a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * {@link AccelerateDecelerateInterpolator} class, which accelerates into and decelerates
39a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * out of an animation. This behavior can be changed by calling
40e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase * {@link ValueAnimator#setInterpolator(TimeInterpolator)}.</p>
413aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez *
423aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <div class="special reference">
433aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <h3>Developer Guides</h3>
443aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <p>For more information about animating with {@code ValueAnimator}, read the
453aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#value-animator">Property
463aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * Animation</a> developer guide.</p>
473aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * </div>
48a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haasepublic class ValueAnimator extends Animator {
50a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
51a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
52a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal constants
53a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
54a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
55a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /*
56a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The default amount of time in ms between animation frames
57a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
58608fc3cbed6062f29cd512c08aacb8c1632a8851Chet Haase    private static final long DEFAULT_FRAME_DELAY = 10;
59a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
60a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
61a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Messages sent to timing handler: START is sent when an animation first begins, FRAME is sent
62a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by the handler to itself to process the next animation frame
63a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
647f9f99ea11051614a7727dfb9f9578b518e76e3cXavier Ducrohet    static final int ANIMATION_START = 0;
657f9f99ea11051614a7727dfb9f9578b518e76e3cXavier Ducrohet    static final int ANIMATION_FRAME = 1;
66a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
67a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
68a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Values used with internal variable mPlayingState to indicate the current state of an
69a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
70a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
71051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int STOPPED    = 0; // Not yet playing
72051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int RUNNING    = 1; // Playing normally
73051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int SEEKED     = 2; // Seeked to some time value
74a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
75a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
76a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal variables
77a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * NOTE: This object implements the clone() method, making a deep copy of any referenced
78a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * objects. As other non-trivial fields are added to this class, make sure to add logic
79a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to clone() to make deep copies of them.
80a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
81a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
82a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The first time that the animation's animateFrame() method is called. This time is used to
83a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // determine elapsed time (and therefore the elapsed fraction) in subsequent calls
84a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // to animateFrame()
85051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mStartTime;
86a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
87a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
88a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Set when setCurrentPlayTime() is called. If negative, animation is not currently seeked
89a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to a value.
90a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
91051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mSeekTime = -1;
92a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
93e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // TODO: We access the following ThreadLocal variables often, some of them on every update.
94e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // If ThreadLocal access is significantly expensive, we may want to put all of these
95e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // fields into a structure sot hat we just access ThreadLocal once to get the reference
96e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // to that structure, then access the structure directly for each field.
97e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
98a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The static sAnimationHandler processes the internal timing loop on which all animations
99a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // are based
100e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static ThreadLocal<AnimationHandler> sAnimationHandler =
101e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<AnimationHandler>();
102e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
103e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // The per-thread list of all active animations
104e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sAnimations =
105e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
106e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
107e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
108e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
109e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
110e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
111e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
112e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // The per-thread set of animations to be started on the next animation frame
113e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sPendingAnimations =
114e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
115e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
116e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
117e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
118e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
119e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
120e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
121e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    /**
122e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase     * Internal per-thread collections used to avoid set collisions as animations start and end
123e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase     * while being processed.
124e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase     */
125e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sDelayedAnims =
126e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
127e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
128e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
129e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
130e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
131e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
132a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
133e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sEndingAnims =
134e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
135e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
136e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
137e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
138e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
139e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
140a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
141e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sReadyAnims =
142e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
143e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
144e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
145e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
146e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
147e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
148a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
149a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The time interpolator to be used if none is set on the animation
150e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private static final TimeInterpolator sDefaultInterpolator =
151e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase            new AccelerateDecelerateInterpolator();
152a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
153b2ab04ffb6894f399d5c9ceb15f64eb17b654426Chet Haase    // type evaluators for the primitive types handled by this implementation
154a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final TypeEvaluator sIntEvaluator = new IntEvaluator();
155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final TypeEvaluator sFloatEvaluator = new FloatEvaluator();
156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Used to indicate whether the animation is currently playing in reverse. This causes the
159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed fraction to be inverted to calculate the appropriate values.
160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mPlayingBackwards = false;
162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This variable tracks the current iteration that is playing. When mCurrentIteration exceeds the
165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * repeatCount (if repeatCount!=INFINITE), the animation ends
166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mCurrentIteration = 0;
168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
170a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Tracks current elapsed/eased fraction, for querying in getAnimatedFraction().
171a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
172a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    private float mCurrentFraction = 0f;
173a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
174a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks whether a startDelay'd animation has begun playing through the startDelay.
176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mStartedDelay = false;
178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks the time at which the animation began playing through its startDelay. This is
181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * different from the mStartTime variable, which is used to track when the animation became
182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * active (which is when the startDelay expired and the animation was added to the active
183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations list).
184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mDelayStartTime;
186a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that represents the current state of the animation. Used to figure out when to start
189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation (if state == STOPPED). Also used to end an animation that
190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has been cancel()'d or end()'d since the last animation frame. Possible values are
191e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase     * STOPPED, RUNNING, SEEKED.
192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
193051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    int mPlayingState = STOPPED;
194a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
195a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
196b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Additional playing state to indicate whether an animator has been start()'d. There is
197b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * some lag between a call to start() and the first animation frame. We should still note
198b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * that the animation has been started, even if it's first animation frame has not yet
199b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * happened, and reflect that state in isRunning().
200b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Note that delayed animations are different: they are not started until their first
201b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * animation frame, which occurs after their delay elapses.
202b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     */
2038b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    private boolean mRunning = false;
2048b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
2058b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    /**
2068b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * Additional playing state to indicate whether an animator has been start()'d, whether or
2078b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * not there is a nonzero startDelay.
2088b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     */
209b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    private boolean mStarted = false;
210b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase
211b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    /**
212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that denotes whether the animation is set up and ready to go. Used to
213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set up animation that has not yet been started.
214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    boolean mInitialized = false;
216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // Backing variables
219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // How long the animation should last in ms
2222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    private long mDuration = 300;
223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
224a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The amount of time in ms to delay starting the animation after start() is called
225a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mStartDelay = 0;
226a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
227a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of milliseconds between animation frames
228a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static long sFrameDelay = DEFAULT_FRAME_DELAY;
229a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
230a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of times the animation will repeat. The default is 0, which means the animation
231a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // will play only once
232a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatCount = 0;
233a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
234a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
235a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type of repetition that will occur when repeatMode is nonzero. RESTART means the
236a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation will start from the beginning on every new cycle. REVERSE means the animation
237a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will reverse directions on each iteration.
238a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
239a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatMode = RESTART;
240a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
241a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
242a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator to be used. The elapsed fraction of the animation will be passed
243a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * through this interpolator to calculate the interpolated fraction, which is then used to
244a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * calculate the animated values.
245a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
246e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private TimeInterpolator mInterpolator = sDefaultInterpolator;
247a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
248a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
249a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The set of listeners to be sent events through the life of an animation.
250a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
251a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private ArrayList<AnimatorUpdateListener> mUpdateListeners = null;
252a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
253a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
254a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The property/value sets being animated.
255a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
256a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    PropertyValuesHolder[] mValues;
257a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
258a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
259a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * A hashmap of the PropertyValuesHolder objects. This map is used to lookup animated values
260a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by property name during calls to getAnimatedValue(String).
261a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
262a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    HashMap<String, PropertyValuesHolder> mValuesMap;
263a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
264a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
265a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Public constants
266a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
267a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
268a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
269a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
270a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation restarts from the beginning.
271a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
272a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int RESTART = 1;
273a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
274a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
275a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation reverses direction on every iteration.
276a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
277a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int REVERSE = 2;
278a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
279a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This value used used with the {@link #setRepeatCount(int)} property to repeat
280a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation indefinitely.
281a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
282a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int INFINITE = -1;
283a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
284a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
285a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Creates a new ValueAnimator object. This default constructor is primarily for
2862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * use internally; the factory methods which take parameters are more generally
287a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * useful.
288a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
289a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator() {
290a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
291a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
292a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
2932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between int values. A single
2942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
299a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
3002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
30241f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase     */
3032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofInt(int... values) {
3042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setIntValues(values);
3062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between float values. A single
3112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofFloat(float... values) {
3212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setFloatValues(values);
3232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between the values
3282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * specified in the PropertyValuesHolder objects.
3292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of PropertyValuesHolder objects whose values will be animated
3312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between over time.
3322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofPropertyValuesHolder(PropertyValuesHolder... values) {
3352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setValues(values);
3372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between Object values. A single
3412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>Since ValueAnimator does not know how to animate between arbitrary Objects, this
3482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * factory method also takes a TypeEvaluator object that the ValueAnimator will use
3492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * to perform that interpolation.
3502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param evaluator A TypeEvaluator that will be called on each animation frame to
3522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * provide the ncessry interpolation between the Object values to derive the animated
3532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value.
3542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofObject(TypeEvaluator evaluator, Object... values) {
3582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setObjectValues(values);
3602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setEvaluator(evaluator);
3612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets int values that will be animated between. A single
3662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setIntValues(int... values) {
3792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
3812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
3832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofInt("", values)});
3842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setIntValues(values);
3872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets float values that will be animated between. A single
3942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
4012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
4022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
4032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
4052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setFloatValues(float... values) {
4072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
40941f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase        }
4102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
4112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofFloat("", values)});
4122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setFloatValues(values);
4152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
4182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
4192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
4202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
4212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the values to animate between for this animation. A single
4222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
4232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
4242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
4252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
4262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
4272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
4292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
4302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
4312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate
4332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between these value objects. ValueAnimator only knows how to interpolate between the
4342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * primitive types specified in the other setValues() methods.</p>
4352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values The set of values to animate between.
4372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setObjectValues(Object... values) {
4392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
4412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
4432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofObject("",
4442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase                    (TypeEvaluator)null, values)});
4452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setObjectValues(values);
4482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
451a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
452a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
453a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
454a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the values, per property, being animated between. This function is called internally
455a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by the constructors of ValueAnimator that take a list of values. But an ValueAnimator can
456a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be constructed without values and this method can be called to set the values manually
457a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * instead.
458a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
459a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param values The set of values, per property, being animated between.
460a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
461a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setValues(PropertyValuesHolder... values) {
462a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = values.length;
463a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValues = values;
464a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
465a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
466a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            PropertyValuesHolder valuesHolder = (PropertyValuesHolder) values[i];
467a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
468a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
4690e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        // New property/values/target should cause re-initialization prior to starting
4700e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        mInitialized = false;
471a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
472a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
473a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
474a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the values that this ValueAnimator animates between. These values are stored in
475a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * PropertyValuesHolder objects, even if the ValueAnimator was created with a simple list
476a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of value objects instead.
477a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
478a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return PropertyValuesHolder[] An array of PropertyValuesHolder objects which hold the
479a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values, per property, that define the animation.
480a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
481a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public PropertyValuesHolder[] getValues() {
482a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mValues;
483a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
484a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
485a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
486a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This function is called immediately before processing the first animation
487a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
488a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called after that delay ends.
489a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * It takes care of the final initialization steps for the
490a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
491a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
492a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  <p>Overrides of this method should call the superclass method to ensure
493a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  that internal mechanisms for the animation are set up correctly.</p>
494a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
495a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void initAnimation() {
496a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized) {
497a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = mValues.length;
498a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
499a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mValues[i].init();
500a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
501a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInitialized = true;
502a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
503a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
504a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
505a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
506a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
5072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the length of the animation. The default duration is 300 milliseconds.
508a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
50927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param duration The length of the animation, in milliseconds. This value cannot
51027c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * be negative.
5112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return ValueAnimator The object called with setDuration(). This return
5122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value makes it easier to compose statements together that construct and then set the
5132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * duration, as in <code>ValueAnimator.ofInt(0, 10).setDuration(500).start()</code>.
514a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
5152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public ValueAnimator setDuration(long duration) {
51627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        if (duration < 0) {
51727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            throw new IllegalArgumentException("Animators cannot have negative duration: " +
51827c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase                    duration);
51927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        }
520a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mDuration = duration;
5212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return this;
522a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
523a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
524a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
5252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Gets the length of the animation. The default duration is 300 milliseconds.
526a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
527a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The length of the animation, in milliseconds.
528a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
529a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getDuration() {
530a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mDuration;
531a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
532a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
533a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
534a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the position of the animation to the specified point in time. This time should
535a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be between 0 and the total duration of the animation, including any repetition. If
536a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation has not yet been started, then it will not advance forward after it is
537a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set to this time; it will simply set the time to this value and perform any appropriate
538a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * actions based on that time. If the animation is already running, then setCurrentPlayTime()
539a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will set the current playing time to this value and continue playing from that point.
540a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
541a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
542a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
543a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setCurrentPlayTime(long playTime) {
544a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
545a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        long currentTime = AnimationUtils.currentAnimationTimeMillis();
546a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState != RUNNING) {
547a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mSeekTime = playTime;
548a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = SEEKED;
549a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
550a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mStartTime = currentTime - playTime;
551a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        animationFrame(currentTime);
552a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
553a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
554a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
555a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Gets the current position of the animation in time, which is equal to the current
556a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * time minus the time that the animation started. An animation that is not yet started will
557a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * return a value of zero.
558a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
559a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The current position in time of the animation.
560a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
561a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getCurrentPlayTime() {
562a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized || mPlayingState == STOPPED) {
563a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return 0;
564a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
565a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return AnimationUtils.currentAnimationTimeMillis() - mStartTime;
566a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
567a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
568a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
569a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This custom, static handler handles the timing pulse that is shared by
570a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * all active animations. This approach ensures that the setting of animation
571a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values will happen on the UI thread and that all animations will share
572a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the same times for calculating their values, which makes synchronizing
573a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations possible.
574a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
575a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
576a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static class AnimationHandler extends Handler {
577a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
578a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * There are only two messages that we care about: ANIMATION_START and
579a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * ANIMATION_FRAME. The START message is sent when an animation's start()
580a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * method is called. It cannot start synchronously when start() is called
581a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * because the call may be on the wrong thread, and it would also not be
582a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * synchronized with other animations because it would not start on a common
583a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * timing pulse. So each animation sends a START message to the handler, which
584a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * causes the handler to place the animation on the active animations queue and
585a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * start processing frames for that animation.
586a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * The FRAME message is the one that is sent over and over while there are any
587a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * active animations to process.
588a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
589a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        @Override
590a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        public void handleMessage(Message msg) {
591a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            boolean callAgain = true;
592e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            ArrayList<ValueAnimator> animations = sAnimations.get();
593e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            ArrayList<ValueAnimator> delayedAnims = sDelayedAnims.get();
594a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            switch (msg.what) {
595a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // TODO: should we avoid sending frame message when starting if we
596a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // were already running?
597a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                case ANIMATION_START:
598e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    ArrayList<ValueAnimator> pendingAnimations = sPendingAnimations.get();
599e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    if (animations.size() > 0 || delayedAnims.size() > 0) {
600a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        callAgain = false;
601a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
602a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // pendingAnims holds any animations that have requested to be started
603a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // We're going to clear sPendingAnimations, but starting animation may
604a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // cause more to be added to the pending list (for example, if one animation
605a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // starting triggers another starting). So we loop until sPendingAnimations
606a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // is empty.
607e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    while (pendingAnimations.size() > 0) {
608a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        ArrayList<ValueAnimator> pendingCopy =
609e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                                (ArrayList<ValueAnimator>) pendingAnimations.clone();
610e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        pendingAnimations.clear();
611a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        int count = pendingCopy.size();
612a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        for (int i = 0; i < count; ++i) {
613a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            ValueAnimator anim = pendingCopy.get(i);
614a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            // If the animation has a startDelay, place it on the delayed list
615e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            if (anim.mStartDelay == 0) {
616a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                                anim.startAnimation();
617a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            } else {
618e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                                delayedAnims.add(anim);
619a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            }
620a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
621a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
622a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // fall through to process first frame of new animations
623a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                case ANIMATION_FRAME:
624a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // currentTime holds the common time for all animations processed
625a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // during this frame
626a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    long currentTime = AnimationUtils.currentAnimationTimeMillis();
627e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    ArrayList<ValueAnimator> readyAnims = sReadyAnims.get();
628e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    ArrayList<ValueAnimator> endingAnims = sEndingAnims.get();
629a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
630a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // First, process animations currently sitting on the delayed queue, adding
631a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // them to the active animations if they are ready
632e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    int numDelayedAnims = delayedAnims.size();
633a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    for (int i = 0; i < numDelayedAnims; ++i) {
634e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        ValueAnimator anim = delayedAnims.get(i);
635a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        if (anim.delayedAnimationFrame(currentTime)) {
636e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            readyAnims.add(anim);
637a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
638a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
639e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    int numReadyAnims = readyAnims.size();
640a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (numReadyAnims > 0) {
641a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        for (int i = 0; i < numReadyAnims; ++i) {
642e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            ValueAnimator anim = readyAnims.get(i);
643a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            anim.startAnimation();
6448b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase                            anim.mRunning = true;
645e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            delayedAnims.remove(anim);
646a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
647e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        readyAnims.clear();
648a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
649a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
650a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Now process all active animations. The return value from animationFrame()
651a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // tells the handler whether it should now be ended
652e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    int numAnims = animations.size();
653e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                    int i = 0;
654e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                    while (i < numAnims) {
655e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        ValueAnimator anim = animations.get(i);
656a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        if (anim.animationFrame(currentTime)) {
657e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            endingAnims.add(anim);
658a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
659e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                        if (animations.size() == numAnims) {
660e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            ++i;
661e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                        } else {
662e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // An animation might be canceled or ended by client code
663e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // during the animation frame. Check to see if this happened by
664e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // seeing whether the current index is the same as it was before
665e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // calling animationFrame(). Another approach would be to copy
666e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // animations to a temporary list and process that list instead,
667e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // but that entails garbage and processing overhead that would
668e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // be nice to avoid.
669e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            --numAnims;
670e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            endingAnims.remove(anim);
671e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                        }
672a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
673e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    if (endingAnims.size() > 0) {
674e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                        for (i = 0; i < endingAnims.size(); ++i) {
675e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            endingAnims.get(i).endAnimation();
676a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
677e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        endingAnims.clear();
678a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
679a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
680a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // If there are still active or delayed animations, call the handler again
681a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // after the frameDelay
682e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    if (callAgain && (!animations.isEmpty() || !delayedAnims.isEmpty())) {
68351b3227c2e08143c2e3dde9d51ae5b6fff36693cChet Haase                        sendEmptyMessageDelayed(ANIMATION_FRAME, Math.max(0, sFrameDelay -
68451b3227c2e08143c2e3dde9d51ae5b6fff36693cChet Haase                            (AnimationUtils.currentAnimationTimeMillis() - currentTime)));
685a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
686a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    break;
687a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
688a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
689a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
690a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
691a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
692a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
693a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
694a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
695a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of milliseconds to delay running the animation
696a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
697a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getStartDelay() {
698a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mStartDelay;
699a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
700a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
701a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
702a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
703a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
704a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
705a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param startDelay The amount of the delay, in milliseconds
706a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
707a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setStartDelay(long startDelay) {
708a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        this.mStartDelay = startDelay;
709a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
710a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
711a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
712a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
713a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
714a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
715a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
716a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
717a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
718a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the requested time between frames, in milliseconds
719a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
720a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static long getFrameDelay() {
721a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return sFrameDelay;
722a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
723a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
724a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
725a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
726a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
727a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
728a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
729a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
730a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
731a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param frameDelay the requested time between frames, in milliseconds
732a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
733a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static void setFrameDelay(long frameDelay) {
734a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        sFrameDelay = frameDelay;
735a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
736a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
737a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
738a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
739a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * property being animated. This value is only sensible while the animation is running. The main
740a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
741a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * during a call to {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
742a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
743a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
744a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
745a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the single property being animated. If there are several properties being animated
746a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * (specified by several PropertyValuesHolder objects in the constructor), this function
747a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * returns the animated value for the first of those objects.
748a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
749a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue() {
750a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mValues != null && mValues.length > 0) {
751a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return mValues[0].getAnimatedValue();
752a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
753a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Shouldn't get here; should always have values unless ValueAnimator was set up wrong
754a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return null;
755a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
756a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
757a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
758a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
759a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The main purpose for this read-only property is to retrieve the value from the
760a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code> during a call to
761a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
762a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
763a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
764a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated for the named property
765a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by this <code>ValueAnimator</code>.
766a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
767a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue(String propertyName) {
768a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder valuesHolder = mValuesMap.get(propertyName);
769a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (valuesHolder != null) {
770a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return valuesHolder.getAnimatedValue();
771a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
772a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // At least avoid crashing if called with bogus propertyName
773a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return null;
774a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
775a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
776a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
777a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
778a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets how many times the animation should be repeated. If the repeat
779a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * count is 0, the animation is never repeated. If the repeat count is
780a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
781a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * into account. The repeat count is 0 by default.
782a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
783a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the number of times the animation should be repeated
784a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
785a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatCount(int value) {
786a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatCount = value;
787a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
788a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
789a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines how many times the animation should repeat. The default value
790a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is 0.
791a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
792a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of times the animation should repeat, or {@link #INFINITE}
793a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
794a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatCount() {
795a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatCount;
796a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
797a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
798a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
799a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end. This
800a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * setting is applied only when the repeat count is either greater than
801a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
802a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
803a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value {@link #RESTART} or {@link #REVERSE}
804a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
805a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatMode(int value) {
806a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatMode = value;
807a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
808a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
809a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
810a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end.
811a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
812a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return either one of {@link #REVERSE} or {@link #RESTART}
813a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
814a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatMode() {
815a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatMode;
816a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
817a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
818a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
819a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Adds a listener to the set of listeners that are sent update events through the life of
820a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation. This method is called on all listeners for every frame of the animation,
821a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * after the values for the animation have been calculated.
822a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
823a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be added to the current set of listeners for this animation.
824a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
825a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void addUpdateListener(AnimatorUpdateListener listener) {
826a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
827a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
828a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
829a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.add(listener);
830a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
831a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
832a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
8333060421045d4d9e411797f91bb509824b03e33fbJim Miller     * Removes all listeners from the set listening to frame updates for this animation.
8343060421045d4d9e411797f91bb509824b03e33fbJim Miller     */
8353060421045d4d9e411797f91bb509824b03e33fbJim Miller    public void removeAllUpdateListeners() {
8363060421045d4d9e411797f91bb509824b03e33fbJim Miller        if (mUpdateListeners == null) {
8373060421045d4d9e411797f91bb509824b03e33fbJim Miller            return;
8383060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
8393060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners.clear();
8403060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners = null;
8413060421045d4d9e411797f91bb509824b03e33fbJim Miller    }
8423060421045d4d9e411797f91bb509824b03e33fbJim Miller
8433060421045d4d9e411797f91bb509824b03e33fbJim Miller    /**
844a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Removes a listener from the set listening to frame updates for this animation.
845a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
846a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be removed from the current set of update listeners
847a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * for this animation.
848a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
849a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void removeUpdateListener(AnimatorUpdateListener listener) {
850a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
851a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return;
852a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
853a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.remove(listener);
854a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners.size() == 0) {
855a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = null;
856a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
857a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
858a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
859a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
860a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
861a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator used in calculating the elapsed fraction of this animation. The
862a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * interpolator determines whether the animation runs with linear or non-linear motion,
863a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * such as acceleration and deceleration. The default value is
864a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link android.view.animation.AccelerateDecelerateInterpolator}
865a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
86627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param value the interpolator to be used by this animation. A value of <code>null</code>
86727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * will result in linear interpolation.
868a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
869a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
870e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public void setInterpolator(TimeInterpolator value) {
871a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null) {
872a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInterpolator = value;
87327c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        } else {
87427c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            mInterpolator = new LinearInterpolator();
875a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
876a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
877a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
878a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
879a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the timing interpolator that this ValueAnimator uses.
880a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
881a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The timing interpolator for this ValueAnimator.
882a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
883e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public TimeInterpolator getInterpolator() {
884a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mInterpolator;
885a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
886a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
887a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
888a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type evaluator to be used when calculating the animated values of this animation.
889b2ab04ffb6894f399d5c9ceb15f64eb17b654426Chet Haase     * The system will automatically assign a float or int evaluator based on the type
890a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of <code>startValue</code> and <code>endValue</code> in the constructor. But if these values
891a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * are not one of these primitive types, or if different evaluation is desired (such as is
892a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * necessary with int values that represent colors), a custom evaluator needs to be assigned.
89353ee3316bcb3590ff156b3fd7108903c0817c35dChet Haase     * For example, when running an animation on color values, the {@link ArgbEvaluator}
894a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be used to get correct RGB color interpolation.
895a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
896a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>If this ValueAnimator has only one set of values being animated between, this evaluator
897a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will be used for that set. If there are several sets of values being animated, which is
898a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the case if PropertyValuesHOlder objects were set on the ValueAnimator, then the evaluator
899a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is assigned just to the first PropertyValuesHolder object.</p>
900a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
901a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the evaluator to be used this animation
902a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
903a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setEvaluator(TypeEvaluator value) {
904a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null && mValues != null && mValues.length > 0) {
905a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[0].setEvaluator(value);
906a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
907a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
908a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
909a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
910a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Start the animation playing. This version of start() takes a boolean flag that indicates
911a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * whether the animation should play in reverse. The flag is usually false, but may be set
9122970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * to true if called from the reverse() method.
9132970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     *
9142970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * <p>The animation started by calling this method will be run on the thread that called
9152970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this method. This thread should have a Looper on it (a runtime exception will be thrown if
9162970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this is not the case). Also, if the animation will animate
9172970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * properties of objects in the view hierarchy, then the calling thread should be the UI
9182970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * thread for that view hierarchy.</p>
919a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
920a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playBackwards Whether the ValueAnimator should start playing in reverse.
921a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
922a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void start(boolean playBackwards) {
9232970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (Looper.myLooper() == null) {
9242970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
9253060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
9262970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        mPlayingBackwards = playBackwards;
927add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mCurrentIteration = 0;
928add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mPlayingState = STOPPED;
9298b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mStarted = true;
930add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mStartedDelay = false;
931add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        sPendingAnimations.get().add(this);
9322970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (mStartDelay == 0) {
933add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            // This sets the initial value of the animation, prior to actually starting it running
934add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            setCurrentPlayTime(getCurrentPlayTime());
935154f14508a11627d5a995b6fe2a14a83d794a6feChet Haase            mPlayingState = STOPPED;
9368b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase            mRunning = true;
937add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase
938b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            if (mListeners != null) {
939b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                ArrayList<AnimatorListener> tmpListeners =
940b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                        (ArrayList<AnimatorListener>) mListeners.clone();
9417c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                int numListeners = tmpListeners.size();
9427c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                for (int i = 0; i < numListeners; ++i) {
9437c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                    tmpListeners.get(i).onAnimationStart(this);
944b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                }
945b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            }
946a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
947e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        AnimationHandler animationHandler = sAnimationHandler.get();
948e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        if (animationHandler == null) {
949e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            animationHandler = new AnimationHandler();
950e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            sAnimationHandler.set(animationHandler);
951a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
952e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        animationHandler.sendEmptyMessage(ANIMATION_START);
953a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
954a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
955a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
956a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void start() {
957a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        start(false);
958a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
959a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
960a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
961a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void cancel() {
9622970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // Only cancel if the animation is actually running or has been started and is about
9632970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // to run
9642970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (mPlayingState != STOPPED || sPendingAnimations.get().contains(this) ||
9652970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase                sDelayedAnims.get().contains(this)) {
966b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase            // Only notify listeners if the animator has actually started
9678b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase            if (mRunning && mListeners != null) {
9687dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                ArrayList<AnimatorListener> tmpListeners =
9697dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                        (ArrayList<AnimatorListener>) mListeners.clone();
9707dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                for (AnimatorListener listener : tmpListeners) {
9717dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                    listener.onAnimationCancel(this);
9727dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                }
9737dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase            }
974e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            endAnimation();
9752970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        }
976a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
977a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
978a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
979a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void end() {
980e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        if (!sAnimations.get().contains(this) && !sPendingAnimations.get().contains(this)) {
981a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // Special case if the animation has not yet started; get it ready for ending
982a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = false;
983e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            startAnimation();
984add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        } else if (!mInitialized) {
985add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            initAnimation();
986e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        }
987e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        // The final value set on the target varies, depending on whether the animation
988e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        // was supposed to repeat an odd number of times
989e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        if (mRepeatCount > 0 && (mRepeatCount & 0x01) == 1) {
990e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            animateValue(0f);
991e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        } else {
992e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            animateValue(1f);
993a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
994e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        endAnimation();
995a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
996a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
997a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
998a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public boolean isRunning() {
9998b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return (mPlayingState == RUNNING || mRunning);
10008b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    }
10018b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
10028b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    @Override
10038b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    public boolean isStarted() {
10048b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return mStarted;
1005a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1006a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1007a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1008a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Plays the ValueAnimator in reverse. If the animation is already running,
1009a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * it will stop itself and play backwards from the point reached when reverse was called.
1010a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * If the animation is not currently running, then it will start from the end and
1011a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * play backwards. This behavior is only set for the current animation; future playing
1012a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animation will use the default behavior of playing forward.
1013a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1014a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void reverse() {
1015a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingBackwards = !mPlayingBackwards;
1016a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == RUNNING) {
1017a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentTime = AnimationUtils.currentAnimationTimeMillis();
1018a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentPlayTime = currentTime - mStartTime;
1019a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long timeLeft = mDuration - currentPlayTime;
1020a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartTime = currentTime - timeLeft;
1021a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
1022a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            start(true);
1023a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1024a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1025a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1026a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1027a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to end an animation by removing it from the animations list. Must be
1028a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1029a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1030a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void endAnimation() {
1031e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        sAnimations.get().remove(this);
1032e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        sPendingAnimations.get().remove(this);
1033e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        sDelayedAnims.get().remove(this);
1034a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = STOPPED;
10358b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        if (mRunning && mListeners != null) {
1036a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
1037a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
10387c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
10397c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
10407c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationEnd(this);
1041a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1042a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
10438b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mRunning = false;
1044b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase        mStarted = false;
1045a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1046a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1047a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1048a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to start an animation by adding it to the active animations list. Must be
1049a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1050a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1051a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void startAnimation() {
1052a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
1053e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        sAnimations.get().add(this);
1054b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase        if (mStartDelay > 0 && mListeners != null) {
1055b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // Listeners were already notified in start() if startDelay is 0; this is
1056b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // just for delayed animations
1057a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
1058a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
10597c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
10607c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
10617c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationStart(this);
1062a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1063a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1064a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1065a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1066a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1067a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal function called to process an animation frame on an animation that is currently
1068a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * sleeping through its <code>startDelay</code> phase. The return value indicates whether it
1069a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be woken up and put on the active animations queue.
1070a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1071a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current animation time, used to calculate whether the animation
1072a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has exceeded its <code>startDelay</code> and should be started.
1073a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return True if the animation's <code>startDelay</code> has been exceeded and the animation
1074a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be added to the set of active animations.
1075a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1076a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean delayedAnimationFrame(long currentTime) {
1077a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mStartedDelay) {
1078a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = true;
1079a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mDelayStartTime = currentTime;
1080a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
1081a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long deltaTime = currentTime - mDelayStartTime;
1082a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (deltaTime > mStartDelay) {
1083a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // startDelay ended - start the anim and record the
1084a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // mStartTime appropriately
1085a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - (deltaTime - mStartDelay);
1086a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mPlayingState = RUNNING;
1087a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                return true;
1088a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1089a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1090a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return false;
1091a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1092a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1093a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1094a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This internal function processes a single animation frame for a given animation. The
1095a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * currentTime parameter is the timing pulse sent by the handler, used to calculate the
1096a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed duration, and therefore
1097a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the elapsed fraction, of the animation. The return value indicates whether the animation
1098a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be ended (which happens when the elapsed time of the animation exceeds the
1099a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation's duration, including the repeatCount).
1100a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1101a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current time, as tracked by the static timing handler
1102a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return true if the animation's duration, including any repetitions due to
1103a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>repeatCount</code> has been exceeded and the animation should be ended.
1104a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1105051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    boolean animationFrame(long currentTime) {
1106a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        boolean done = false;
1107a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1108a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == STOPPED) {
1109a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = RUNNING;
1110a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mSeekTime < 0) {
1111a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime;
1112a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            } else {
1113a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - mSeekTime;
1114a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // Now that we're playing, reset the seek time
1115a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mSeekTime = -1;
1116a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1117a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1118a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        switch (mPlayingState) {
1119a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case RUNNING:
1120a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case SEEKED:
112170d4ba15b1f0c1133c5aabc86de828b41e482fffChet Haase            float fraction = mDuration > 0 ? (float)(currentTime - mStartTime) / mDuration : 1f;
1122a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (fraction >= 1f) {
1123a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                if (mCurrentIteration < mRepeatCount || mRepeatCount == INFINITE) {
1124a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Time to repeat
1125a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mListeners != null) {
11267c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        int numListeners = mListeners.size();
11277c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        for (int i = 0; i < numListeners; ++i) {
11287c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                            mListeners.get(i).onAnimationRepeat(this);
1129a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
1130a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1131a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mRepeatMode == REVERSE) {
1132a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        mPlayingBackwards = mPlayingBackwards ? false : true;
1133a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1134730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    mCurrentIteration += (int)fraction;
1135730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    fraction = fraction % 1f;
1136a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    mStartTime += mDuration;
1137a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                } else {
1138a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    done = true;
1139a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    fraction = Math.min(fraction, 1.0f);
1140a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                }
1141a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1142a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mPlayingBackwards) {
1143a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                fraction = 1f - fraction;
1144a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1145a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            animateValue(fraction);
1146a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            break;
1147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1148a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1149a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return done;
1150a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1151a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1152a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1153a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Returns the current animation fraction, which is the elapsed/interpolated fraction used in
1154a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * the most recent frame update on the animation.
1155a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     *
1156a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * @return Elapsed/interpolated fraction of the animation.
1157a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
1158a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    public float getAnimatedFraction() {
1159a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        return mCurrentFraction;
1160a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    }
1161a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
1162a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
1163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This method is called with the elapsed fraction of the animation during every
1164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation frame. This function turns the elapsed fraction into an interpolated fraction
1165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * and then into an animated value (from the evaluator. The function is called mostly during
1166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation updates, but it is also called when the <code>end()</code>
1167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called, to set the final value on the property.
1168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>Overrides of this method must call the superclass to perform the calculation
1170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animated value.</p>
1171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param fraction The elapsed fraction of the animation.
1173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void animateValue(float fraction) {
1175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        fraction = mInterpolator.getInterpolation(fraction);
1176a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        mCurrentFraction = fraction;
1177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = mValues.length;
1178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
1179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[i].calculateValue(fraction);
1180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = mUpdateListeners.size();
1183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mUpdateListeners.get(i).onAnimationUpdate(this);
1185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1186a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator clone() {
1191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        final ValueAnimator anim = (ValueAnimator) super.clone();
1192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorUpdateListener> oldListeners = mUpdateListeners;
1194a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
1195a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = oldListeners.size();
1196a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1197a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mUpdateListeners.add(oldListeners.get(i));
1198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mSeekTime = -1;
1201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingBackwards = false;
1202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mCurrentIteration = 0;
1203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mInitialized = false;
1204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingState = STOPPED;
1205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mStartedDelay = false;
1206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder[] oldValues = mValues;
1207a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (oldValues != null) {
1208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = oldValues.length;
1209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValues = new PropertyValuesHolder[numValues];
1210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
1211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
1212d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                PropertyValuesHolder newValuesHolder = oldValues[i].clone();
1213d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValues[i] = newValuesHolder;
1214d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValuesMap.put(newValuesHolder.getPropertyName(), newValuesHolder);
1215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return anim;
1218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Implementors of this interface can add themselves as update listeners
1222a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to an <code>ValueAnimator</code> instance to receive callbacks on every animation
1223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame, after the current frame's values have been calculated for that
1224a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code>.
1225a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1226a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static interface AnimatorUpdateListener {
1227a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
1228a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * <p>Notifies the occurrence of another frame of the animation.</p>
1229a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         *
1230a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * @param animation The animation which was repeated.
1231a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
1232a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        void onAnimationUpdate(ValueAnimator animation);
1233a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1234a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1235599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick
1236599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    /**
1237599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Return the number of animations currently running.
1238599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1239599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Used by StrictMode internally to annotate violations.  Only
1240599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * called on the main thread.
1241599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1242599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * @hide
1243599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     */
1244599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    public static int getCurrentAnimationsCount() {
1245e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        return sAnimations.get().size();
1246599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    }
12478901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy
12488901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    /**
12498901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * Clear all animations on this thread, without canceling or ending them.
12508901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * This should be used with caution.
12518901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     *
12528901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * @hide
12538901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     */
12548901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    public static void clearAllAnimations() {
12558901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy        sAnimations.get().clear();
12568901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy        sPendingAnimations.get().clear();
12578901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy        sDelayedAnims.get().clear();
12588901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    }
1259e9140a72b1059574046a624b471b2c3a35806496Chet Haase
1260e9140a72b1059574046a624b471b2c3a35806496Chet Haase    @Override
1261e9140a72b1059574046a624b471b2c3a35806496Chet Haase    public String toString() {
1262e9140a72b1059574046a624b471b2c3a35806496Chet Haase        String returnVal = "ValueAnimator@" + Integer.toHexString(hashCode());
1263e9140a72b1059574046a624b471b2c3a35806496Chet Haase        if (mValues != null) {
1264e9140a72b1059574046a624b471b2c3a35806496Chet Haase            for (int i = 0; i < mValues.length; ++i) {
1265e9140a72b1059574046a624b471b2c3a35806496Chet Haase                returnVal += "\n    " + mValues[i].toString();
1266e9140a72b1059574046a624b471b2c3a35806496Chet Haase            }
1267e9140a72b1059574046a624b471b2c3a35806496Chet Haase        }
1268e9140a72b1059574046a624b471b2c3a35806496Chet Haase        return returnVal;
1269e9140a72b1059574046a624b471b2c3a35806496Chet Haase    }
1270599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick}
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