ValueAnimator.java revision 7f9f99ea11051614a7727dfb9f9578b518e76e3c
1a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/*
2a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Copyright (C) 2010 The Android Open Source Project
3a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
4a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Licensed under the Apache License, Version 2.0 (the "License");
5a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * you may not use this file except in compliance with the License.
6a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * You may obtain a copy of the License at
7a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
8a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *      http://www.apache.org/licenses/LICENSE-2.0
9a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
10a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Unless required by applicable law or agreed to in writing, software
11a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * distributed under the License is distributed on an "AS IS" BASIS,
12a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * See the License for the specific language governing permissions and
14a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * limitations under the License.
15a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
16a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
17a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haasepackage android.animation;
18a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
19a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Handler;
20a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Looper;
21a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Message;
222970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haaseimport android.util.AndroidRuntimeException;
23a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AccelerateDecelerateInterpolator;
24a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AnimationUtils;
2527c1d4debb3848f5accd5673fffeeacad3e61648Chet Haaseimport android.view.animation.LinearInterpolator;
26a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
27a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.ArrayList;
28a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.HashMap;
29a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
30a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/**
31a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * This class provides a simple timing engine for running animations
32a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * which calculate animated values and set them on target objects.
33a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
34a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>There is a single timing pulse that all animations use. It runs in a
35a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * custom handler to ensure that property changes happen on the UI thread.</p>
36a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
37a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>By default, ValueAnimator uses non-linear time interpolation, via the
38a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * {@link AccelerateDecelerateInterpolator} class, which accelerates into and decelerates
39a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * out of an animation. This behavior can be changed by calling
40e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase * {@link ValueAnimator#setInterpolator(TimeInterpolator)}.</p>
41a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haasepublic class ValueAnimator extends Animator {
43a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
44a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
45a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal constants
46a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
47a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
48a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /*
49a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The default amount of time in ms between animation frames
50a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
51608fc3cbed6062f29cd512c08aacb8c1632a8851Chet Haase    private static final long DEFAULT_FRAME_DELAY = 10;
52a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
53a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
54a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Messages sent to timing handler: START is sent when an animation first begins, FRAME is sent
55a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by the handler to itself to process the next animation frame
56a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
577f9f99ea11051614a7727dfb9f9578b518e76e3cXavier Ducrohet    static final int ANIMATION_START = 0;
587f9f99ea11051614a7727dfb9f9578b518e76e3cXavier Ducrohet    static final int ANIMATION_FRAME = 1;
59a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
60a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
61a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Values used with internal variable mPlayingState to indicate the current state of an
62a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
63a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
64051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int STOPPED    = 0; // Not yet playing
65051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int RUNNING    = 1; // Playing normally
66051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int SEEKED     = 2; // Seeked to some time value
67a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
68a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
69a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal variables
70a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * NOTE: This object implements the clone() method, making a deep copy of any referenced
71a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * objects. As other non-trivial fields are added to this class, make sure to add logic
72a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to clone() to make deep copies of them.
73a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
74a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
75a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The first time that the animation's animateFrame() method is called. This time is used to
76a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // determine elapsed time (and therefore the elapsed fraction) in subsequent calls
77a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // to animateFrame()
78051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mStartTime;
79a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
80a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
81a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Set when setCurrentPlayTime() is called. If negative, animation is not currently seeked
82a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to a value.
83a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
84051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mSeekTime = -1;
85a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
86e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // TODO: We access the following ThreadLocal variables often, some of them on every update.
87e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // If ThreadLocal access is significantly expensive, we may want to put all of these
88e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // fields into a structure sot hat we just access ThreadLocal once to get the reference
89e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // to that structure, then access the structure directly for each field.
90e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
91a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The static sAnimationHandler processes the internal timing loop on which all animations
92a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // are based
93e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static ThreadLocal<AnimationHandler> sAnimationHandler =
94e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<AnimationHandler>();
95e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
96e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // The per-thread list of all active animations
97e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sAnimations =
98e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
99e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
100e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
101e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
102e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
103e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
104e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
105e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // The per-thread set of animations to be started on the next animation frame
106e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sPendingAnimations =
107e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
108e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
109e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
110e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
111e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
112e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
113e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
114e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    /**
115e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase     * Internal per-thread collections used to avoid set collisions as animations start and end
116e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase     * while being processed.
117e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase     */
118e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sDelayedAnims =
119e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
120e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
121e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
122e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
123e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
124e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
125a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
126e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sEndingAnims =
127e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
128e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
129e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
130e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
131e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
132e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
133a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
134e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sReadyAnims =
135e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
136e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
137e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
138e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
139e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
140e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
141a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
142a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The time interpolator to be used if none is set on the animation
143e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private static final TimeInterpolator sDefaultInterpolator =
144e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase            new AccelerateDecelerateInterpolator();
145a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
146b2ab04ffb6894f399d5c9ceb15f64eb17b654426Chet Haase    // type evaluators for the primitive types handled by this implementation
147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final TypeEvaluator sIntEvaluator = new IntEvaluator();
148a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final TypeEvaluator sFloatEvaluator = new FloatEvaluator();
149a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
150a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
151a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Used to indicate whether the animation is currently playing in reverse. This causes the
152a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed fraction to be inverted to calculate the appropriate values.
153a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
154a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mPlayingBackwards = false;
155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This variable tracks the current iteration that is playing. When mCurrentIteration exceeds the
158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * repeatCount (if repeatCount!=INFINITE), the animation ends
159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mCurrentIteration = 0;
161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
163a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Tracks current elapsed/eased fraction, for querying in getAnimatedFraction().
164a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
165a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    private float mCurrentFraction = 0f;
166a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
167a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks whether a startDelay'd animation has begun playing through the startDelay.
169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mStartedDelay = false;
171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks the time at which the animation began playing through its startDelay. This is
174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * different from the mStartTime variable, which is used to track when the animation became
175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * active (which is when the startDelay expired and the animation was added to the active
176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations list).
177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mDelayStartTime;
179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that represents the current state of the animation. Used to figure out when to start
182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation (if state == STOPPED). Also used to end an animation that
183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has been cancel()'d or end()'d since the last animation frame. Possible values are
184e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase     * STOPPED, RUNNING, SEEKED.
185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
186051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    int mPlayingState = STOPPED;
187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
189b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Additional playing state to indicate whether an animator has been start()'d. There is
190b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * some lag between a call to start() and the first animation frame. We should still note
191b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * that the animation has been started, even if it's first animation frame has not yet
192b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * happened, and reflect that state in isRunning().
193b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Note that delayed animations are different: they are not started until their first
194b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * animation frame, which occurs after their delay elapses.
195b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     */
1968b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    private boolean mRunning = false;
1978b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
1988b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    /**
1998b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * Additional playing state to indicate whether an animator has been start()'d, whether or
2008b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * not there is a nonzero startDelay.
2018b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     */
202b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    private boolean mStarted = false;
203b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase
204b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    /**
205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that denotes whether the animation is set up and ready to go. Used to
206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set up animation that has not yet been started.
207a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    boolean mInitialized = false;
209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // Backing variables
212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // How long the animation should last in ms
2152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    private long mDuration = 300;
216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The amount of time in ms to delay starting the animation after start() is called
218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mStartDelay = 0;
219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of milliseconds between animation frames
221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static long sFrameDelay = DEFAULT_FRAME_DELAY;
222a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of times the animation will repeat. The default is 0, which means the animation
224a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // will play only once
225a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatCount = 0;
226a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
227a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
228a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type of repetition that will occur when repeatMode is nonzero. RESTART means the
229a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation will start from the beginning on every new cycle. REVERSE means the animation
230a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will reverse directions on each iteration.
231a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
232a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatMode = RESTART;
233a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
234a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
235a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator to be used. The elapsed fraction of the animation will be passed
236a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * through this interpolator to calculate the interpolated fraction, which is then used to
237a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * calculate the animated values.
238a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
239e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private TimeInterpolator mInterpolator = sDefaultInterpolator;
240a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
241a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
242a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The set of listeners to be sent events through the life of an animation.
243a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
244a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private ArrayList<AnimatorUpdateListener> mUpdateListeners = null;
245a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
246a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
247a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The property/value sets being animated.
248a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
249a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    PropertyValuesHolder[] mValues;
250a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
251a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
252a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * A hashmap of the PropertyValuesHolder objects. This map is used to lookup animated values
253a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by property name during calls to getAnimatedValue(String).
254a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
255a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    HashMap<String, PropertyValuesHolder> mValuesMap;
256a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
257a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
258a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Public constants
259a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
260a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
261a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
262a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
263a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation restarts from the beginning.
264a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
265a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int RESTART = 1;
266a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
267a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
268a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation reverses direction on every iteration.
269a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
270a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int REVERSE = 2;
271a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
272a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This value used used with the {@link #setRepeatCount(int)} property to repeat
273a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation indefinitely.
274a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
275a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int INFINITE = -1;
276a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
277a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
278a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Creates a new ValueAnimator object. This default constructor is primarily for
2792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * use internally; the factory methods which take parameters are more generally
280a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * useful.
281a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
282a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator() {
283a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
284a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
285a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
2862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between int values. A single
2872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
292a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
2932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
29541f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase     */
2962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofInt(int... values) {
2972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setIntValues(values);
2992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between float values. A single
3042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofFloat(float... values) {
3142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setFloatValues(values);
3162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between the values
3212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * specified in the PropertyValuesHolder objects.
3222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of PropertyValuesHolder objects whose values will be animated
3242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between over time.
3252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofPropertyValuesHolder(PropertyValuesHolder... values) {
3282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setValues(values);
3302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between Object values. A single
3342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>Since ValueAnimator does not know how to animate between arbitrary Objects, this
3412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * factory method also takes a TypeEvaluator object that the ValueAnimator will use
3422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * to perform that interpolation.
3432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param evaluator A TypeEvaluator that will be called on each animation frame to
3452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * provide the ncessry interpolation between the Object values to derive the animated
3462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value.
3472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofObject(TypeEvaluator evaluator, Object... values) {
3512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setObjectValues(values);
3532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setEvaluator(evaluator);
3542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets int values that will be animated between. A single
3592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setIntValues(int... values) {
3722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
3742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
3762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofInt("", values)});
3772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setIntValues(values);
3802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets float values that will be animated between. A single
3872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setFloatValues(float... values) {
4002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
40241f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase        }
4032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
4042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofFloat("", values)});
4052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setFloatValues(values);
4082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
4112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
4122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
4132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
4142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the values to animate between for this animation. A single
4152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
4162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
4172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
4182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
4192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
4202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
4222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
4232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
4242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate
4262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between these value objects. ValueAnimator only knows how to interpolate between the
4272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * primitive types specified in the other setValues() methods.</p>
4282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values The set of values to animate between.
4302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setObjectValues(Object... values) {
4322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
4342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
4362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofObject("",
4372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase                    (TypeEvaluator)null, values)});
4382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setObjectValues(values);
4412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
444a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
445a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
446a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
447a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the values, per property, being animated between. This function is called internally
448a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by the constructors of ValueAnimator that take a list of values. But an ValueAnimator can
449a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be constructed without values and this method can be called to set the values manually
450a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * instead.
451a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
452a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param values The set of values, per property, being animated between.
453a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
454a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setValues(PropertyValuesHolder... values) {
455a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = values.length;
456a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValues = values;
457a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
458a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
459a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            PropertyValuesHolder valuesHolder = (PropertyValuesHolder) values[i];
460a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
461a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
4620e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        // New property/values/target should cause re-initialization prior to starting
4630e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        mInitialized = false;
464a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
465a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
466a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
467a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the values that this ValueAnimator animates between. These values are stored in
468a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * PropertyValuesHolder objects, even if the ValueAnimator was created with a simple list
469a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of value objects instead.
470a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
471a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return PropertyValuesHolder[] An array of PropertyValuesHolder objects which hold the
472a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values, per property, that define the animation.
473a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
474a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public PropertyValuesHolder[] getValues() {
475a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mValues;
476a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
477a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
478a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
479a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This function is called immediately before processing the first animation
480a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
481a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called after that delay ends.
482a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * It takes care of the final initialization steps for the
483a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
484a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
485a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  <p>Overrides of this method should call the superclass method to ensure
486a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  that internal mechanisms for the animation are set up correctly.</p>
487a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
488a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void initAnimation() {
489a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized) {
490a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = mValues.length;
491a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
492a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mValues[i].init();
493a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
494a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInitialized = true;
495a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
496a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
497a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
498a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
499a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
5002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the length of the animation. The default duration is 300 milliseconds.
501a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
50227c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param duration The length of the animation, in milliseconds. This value cannot
50327c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * be negative.
5042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return ValueAnimator The object called with setDuration(). This return
5052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value makes it easier to compose statements together that construct and then set the
5062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * duration, as in <code>ValueAnimator.ofInt(0, 10).setDuration(500).start()</code>.
507a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
5082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public ValueAnimator setDuration(long duration) {
50927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        if (duration < 0) {
51027c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            throw new IllegalArgumentException("Animators cannot have negative duration: " +
51127c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase                    duration);
51227c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        }
513a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mDuration = duration;
5142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return this;
515a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
516a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
517a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
5182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Gets the length of the animation. The default duration is 300 milliseconds.
519a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
520a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The length of the animation, in milliseconds.
521a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
522a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getDuration() {
523a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mDuration;
524a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
525a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
526a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
527a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the position of the animation to the specified point in time. This time should
528a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be between 0 and the total duration of the animation, including any repetition. If
529a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation has not yet been started, then it will not advance forward after it is
530a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set to this time; it will simply set the time to this value and perform any appropriate
531a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * actions based on that time. If the animation is already running, then setCurrentPlayTime()
532a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will set the current playing time to this value and continue playing from that point.
533a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
534a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
535a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
536a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setCurrentPlayTime(long playTime) {
537a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
538a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        long currentTime = AnimationUtils.currentAnimationTimeMillis();
539a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState != RUNNING) {
540a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mSeekTime = playTime;
541a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = SEEKED;
542a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
543a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mStartTime = currentTime - playTime;
544a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        animationFrame(currentTime);
545a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
546a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
547a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
548a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Gets the current position of the animation in time, which is equal to the current
549a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * time minus the time that the animation started. An animation that is not yet started will
550a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * return a value of zero.
551a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
552a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The current position in time of the animation.
553a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
554a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getCurrentPlayTime() {
555a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized || mPlayingState == STOPPED) {
556a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return 0;
557a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
558a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return AnimationUtils.currentAnimationTimeMillis() - mStartTime;
559a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
560a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
561a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
562a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This custom, static handler handles the timing pulse that is shared by
563a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * all active animations. This approach ensures that the setting of animation
564a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values will happen on the UI thread and that all animations will share
565a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the same times for calculating their values, which makes synchronizing
566a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations possible.
567a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
568a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
569a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static class AnimationHandler extends Handler {
570a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
571a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * There are only two messages that we care about: ANIMATION_START and
572a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * ANIMATION_FRAME. The START message is sent when an animation's start()
573a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * method is called. It cannot start synchronously when start() is called
574a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * because the call may be on the wrong thread, and it would also not be
575a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * synchronized with other animations because it would not start on a common
576a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * timing pulse. So each animation sends a START message to the handler, which
577a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * causes the handler to place the animation on the active animations queue and
578a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * start processing frames for that animation.
579a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * The FRAME message is the one that is sent over and over while there are any
580a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * active animations to process.
581a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
582a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        @Override
583a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        public void handleMessage(Message msg) {
584a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            boolean callAgain = true;
585e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            ArrayList<ValueAnimator> animations = sAnimations.get();
586e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            ArrayList<ValueAnimator> delayedAnims = sDelayedAnims.get();
587a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            switch (msg.what) {
588a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // TODO: should we avoid sending frame message when starting if we
589a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // were already running?
590a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                case ANIMATION_START:
591e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    ArrayList<ValueAnimator> pendingAnimations = sPendingAnimations.get();
592e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    if (animations.size() > 0 || delayedAnims.size() > 0) {
593a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        callAgain = false;
594a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
595a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // pendingAnims holds any animations that have requested to be started
596a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // We're going to clear sPendingAnimations, but starting animation may
597a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // cause more to be added to the pending list (for example, if one animation
598a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // starting triggers another starting). So we loop until sPendingAnimations
599a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // is empty.
600e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    while (pendingAnimations.size() > 0) {
601a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        ArrayList<ValueAnimator> pendingCopy =
602e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                                (ArrayList<ValueAnimator>) pendingAnimations.clone();
603e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        pendingAnimations.clear();
604a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        int count = pendingCopy.size();
605a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        for (int i = 0; i < count; ++i) {
606a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            ValueAnimator anim = pendingCopy.get(i);
607a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            // If the animation has a startDelay, place it on the delayed list
608e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            if (anim.mStartDelay == 0) {
609a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                                anim.startAnimation();
610a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            } else {
611e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                                delayedAnims.add(anim);
612a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            }
613a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
614a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
615a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // fall through to process first frame of new animations
616a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                case ANIMATION_FRAME:
617a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // currentTime holds the common time for all animations processed
618a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // during this frame
619a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    long currentTime = AnimationUtils.currentAnimationTimeMillis();
620e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    ArrayList<ValueAnimator> readyAnims = sReadyAnims.get();
621e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    ArrayList<ValueAnimator> endingAnims = sEndingAnims.get();
622a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
623a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // First, process animations currently sitting on the delayed queue, adding
624a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // them to the active animations if they are ready
625e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    int numDelayedAnims = delayedAnims.size();
626a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    for (int i = 0; i < numDelayedAnims; ++i) {
627e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        ValueAnimator anim = delayedAnims.get(i);
628a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        if (anim.delayedAnimationFrame(currentTime)) {
629e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            readyAnims.add(anim);
630a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
631a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
632e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    int numReadyAnims = readyAnims.size();
633a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (numReadyAnims > 0) {
634a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        for (int i = 0; i < numReadyAnims; ++i) {
635e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            ValueAnimator anim = readyAnims.get(i);
636a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            anim.startAnimation();
6378b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase                            anim.mRunning = true;
638e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            delayedAnims.remove(anim);
639a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
640e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        readyAnims.clear();
641a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
642a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
643a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Now process all active animations. The return value from animationFrame()
644a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // tells the handler whether it should now be ended
645e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    int numAnims = animations.size();
646e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                    int i = 0;
647e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                    while (i < numAnims) {
648e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        ValueAnimator anim = animations.get(i);
649a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        if (anim.animationFrame(currentTime)) {
650e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            endingAnims.add(anim);
651a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
652e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                        if (animations.size() == numAnims) {
653e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            ++i;
654e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                        } else {
655e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // An animation might be canceled or ended by client code
656e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // during the animation frame. Check to see if this happened by
657e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // seeing whether the current index is the same as it was before
658e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // calling animationFrame(). Another approach would be to copy
659e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // animations to a temporary list and process that list instead,
660e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // but that entails garbage and processing overhead that would
661e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // be nice to avoid.
662e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            --numAnims;
663e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            endingAnims.remove(anim);
664e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                        }
665a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
666e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    if (endingAnims.size() > 0) {
667e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                        for (i = 0; i < endingAnims.size(); ++i) {
668e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            endingAnims.get(i).endAnimation();
669a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
670e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        endingAnims.clear();
671a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
672a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
673a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // If there are still active or delayed animations, call the handler again
674a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // after the frameDelay
675e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    if (callAgain && (!animations.isEmpty() || !delayedAnims.isEmpty())) {
67651b3227c2e08143c2e3dde9d51ae5b6fff36693cChet Haase                        sendEmptyMessageDelayed(ANIMATION_FRAME, Math.max(0, sFrameDelay -
67751b3227c2e08143c2e3dde9d51ae5b6fff36693cChet Haase                            (AnimationUtils.currentAnimationTimeMillis() - currentTime)));
678a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
679a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    break;
680a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
681a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
682a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
683a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
684a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
685a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
686a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
687a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
688a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of milliseconds to delay running the animation
689a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
690a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getStartDelay() {
691a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mStartDelay;
692a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
693a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
694a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
695a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
696a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
697a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
698a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param startDelay The amount of the delay, in milliseconds
699a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
700a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setStartDelay(long startDelay) {
701a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        this.mStartDelay = startDelay;
702a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
703a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
704a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
705a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
706a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
707a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
708a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
709a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
710a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
711a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the requested time between frames, in milliseconds
712a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
713a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static long getFrameDelay() {
714a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return sFrameDelay;
715a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
716a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
717a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
718a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
719a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
720a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
721a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
722a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
723a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
724a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param frameDelay the requested time between frames, in milliseconds
725a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
726a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static void setFrameDelay(long frameDelay) {
727a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        sFrameDelay = frameDelay;
728a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
729a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
730a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
731a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
732a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * property being animated. This value is only sensible while the animation is running. The main
733a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
734a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * during a call to {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
735a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
736a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
737a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
738a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the single property being animated. If there are several properties being animated
739a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * (specified by several PropertyValuesHolder objects in the constructor), this function
740a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * returns the animated value for the first of those objects.
741a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
742a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue() {
743a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mValues != null && mValues.length > 0) {
744a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return mValues[0].getAnimatedValue();
745a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
746a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Shouldn't get here; should always have values unless ValueAnimator was set up wrong
747a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return null;
748a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
749a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
750a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
751a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
752a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The main purpose for this read-only property is to retrieve the value from the
753a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code> during a call to
754a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
755a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
756a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
757a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated for the named property
758a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by this <code>ValueAnimator</code>.
759a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
760a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue(String propertyName) {
761a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder valuesHolder = mValuesMap.get(propertyName);
762a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (valuesHolder != null) {
763a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return valuesHolder.getAnimatedValue();
764a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
765a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // At least avoid crashing if called with bogus propertyName
766a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return null;
767a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
768a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
769a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
770a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
771a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets how many times the animation should be repeated. If the repeat
772a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * count is 0, the animation is never repeated. If the repeat count is
773a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
774a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * into account. The repeat count is 0 by default.
775a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
776a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the number of times the animation should be repeated
777a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
778a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatCount(int value) {
779a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatCount = value;
780a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
781a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
782a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines how many times the animation should repeat. The default value
783a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is 0.
784a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
785a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of times the animation should repeat, or {@link #INFINITE}
786a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
787a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatCount() {
788a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatCount;
789a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
790a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
791a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
792a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end. This
793a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * setting is applied only when the repeat count is either greater than
794a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
795a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
796a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value {@link #RESTART} or {@link #REVERSE}
797a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
798a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatMode(int value) {
799a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatMode = value;
800a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
801a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
802a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
803a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end.
804a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
805a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return either one of {@link #REVERSE} or {@link #RESTART}
806a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
807a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatMode() {
808a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatMode;
809a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
810a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
811a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
812a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Adds a listener to the set of listeners that are sent update events through the life of
813a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation. This method is called on all listeners for every frame of the animation,
814a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * after the values for the animation have been calculated.
815a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
816a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be added to the current set of listeners for this animation.
817a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
818a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void addUpdateListener(AnimatorUpdateListener listener) {
819a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
820a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
821a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
822a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.add(listener);
823a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
824a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
825a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
8263060421045d4d9e411797f91bb509824b03e33fbJim Miller     * Removes all listeners from the set listening to frame updates for this animation.
8273060421045d4d9e411797f91bb509824b03e33fbJim Miller     */
8283060421045d4d9e411797f91bb509824b03e33fbJim Miller    public void removeAllUpdateListeners() {
8293060421045d4d9e411797f91bb509824b03e33fbJim Miller        if (mUpdateListeners == null) {
8303060421045d4d9e411797f91bb509824b03e33fbJim Miller            return;
8313060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
8323060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners.clear();
8333060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners = null;
8343060421045d4d9e411797f91bb509824b03e33fbJim Miller    }
8353060421045d4d9e411797f91bb509824b03e33fbJim Miller
8363060421045d4d9e411797f91bb509824b03e33fbJim Miller    /**
837a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Removes a listener from the set listening to frame updates for this animation.
838a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
839a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be removed from the current set of update listeners
840a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * for this animation.
841a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
842a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void removeUpdateListener(AnimatorUpdateListener listener) {
843a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
844a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return;
845a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
846a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.remove(listener);
847a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners.size() == 0) {
848a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = null;
849a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
850a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
851a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
852a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
853a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
854a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator used in calculating the elapsed fraction of this animation. The
855a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * interpolator determines whether the animation runs with linear or non-linear motion,
856a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * such as acceleration and deceleration. The default value is
857a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link android.view.animation.AccelerateDecelerateInterpolator}
858a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
85927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param value the interpolator to be used by this animation. A value of <code>null</code>
86027c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * will result in linear interpolation.
861a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
862a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
863e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public void setInterpolator(TimeInterpolator value) {
864a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null) {
865a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInterpolator = value;
86627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        } else {
86727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            mInterpolator = new LinearInterpolator();
868a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
869a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
870a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
871a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
872a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the timing interpolator that this ValueAnimator uses.
873a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
874a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The timing interpolator for this ValueAnimator.
875a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
876e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public TimeInterpolator getInterpolator() {
877a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mInterpolator;
878a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
879a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
880a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
881a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type evaluator to be used when calculating the animated values of this animation.
882b2ab04ffb6894f399d5c9ceb15f64eb17b654426Chet Haase     * The system will automatically assign a float or int evaluator based on the type
883a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of <code>startValue</code> and <code>endValue</code> in the constructor. But if these values
884a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * are not one of these primitive types, or if different evaluation is desired (such as is
885a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * necessary with int values that represent colors), a custom evaluator needs to be assigned.
88653ee3316bcb3590ff156b3fd7108903c0817c35dChet Haase     * For example, when running an animation on color values, the {@link ArgbEvaluator}
887a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be used to get correct RGB color interpolation.
888a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
889a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>If this ValueAnimator has only one set of values being animated between, this evaluator
890a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will be used for that set. If there are several sets of values being animated, which is
891a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the case if PropertyValuesHOlder objects were set on the ValueAnimator, then the evaluator
892a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is assigned just to the first PropertyValuesHolder object.</p>
893a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
894a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the evaluator to be used this animation
895a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
896a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setEvaluator(TypeEvaluator value) {
897a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null && mValues != null && mValues.length > 0) {
898a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[0].setEvaluator(value);
899a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
900a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
901a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
902a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
903a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Start the animation playing. This version of start() takes a boolean flag that indicates
904a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * whether the animation should play in reverse. The flag is usually false, but may be set
9052970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * to true if called from the reverse() method.
9062970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     *
9072970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * <p>The animation started by calling this method will be run on the thread that called
9082970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this method. This thread should have a Looper on it (a runtime exception will be thrown if
9092970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this is not the case). Also, if the animation will animate
9102970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * properties of objects in the view hierarchy, then the calling thread should be the UI
9112970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * thread for that view hierarchy.</p>
912a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
913a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playBackwards Whether the ValueAnimator should start playing in reverse.
914a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
915a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void start(boolean playBackwards) {
9162970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (Looper.myLooper() == null) {
9172970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
9183060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
9192970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        mPlayingBackwards = playBackwards;
920add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mCurrentIteration = 0;
921add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mPlayingState = STOPPED;
9228b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mStarted = true;
923add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mStartedDelay = false;
924add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        sPendingAnimations.get().add(this);
9252970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (mStartDelay == 0) {
926add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            // This sets the initial value of the animation, prior to actually starting it running
927add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            setCurrentPlayTime(getCurrentPlayTime());
928154f14508a11627d5a995b6fe2a14a83d794a6feChet Haase            mPlayingState = STOPPED;
9298b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase            mRunning = true;
930add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase
931b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            if (mListeners != null) {
932b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                ArrayList<AnimatorListener> tmpListeners =
933b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                        (ArrayList<AnimatorListener>) mListeners.clone();
9347c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                int numListeners = tmpListeners.size();
9357c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                for (int i = 0; i < numListeners; ++i) {
9367c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                    tmpListeners.get(i).onAnimationStart(this);
937b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                }
938b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            }
939a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
940e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        AnimationHandler animationHandler = sAnimationHandler.get();
941e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        if (animationHandler == null) {
942e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            animationHandler = new AnimationHandler();
943e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            sAnimationHandler.set(animationHandler);
944a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
945e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        animationHandler.sendEmptyMessage(ANIMATION_START);
946a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
947a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
948a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
949a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void start() {
950a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        start(false);
951a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
952a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
953a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
954a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void cancel() {
9552970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // Only cancel if the animation is actually running or has been started and is about
9562970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // to run
9572970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (mPlayingState != STOPPED || sPendingAnimations.get().contains(this) ||
9582970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase                sDelayedAnims.get().contains(this)) {
959b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase            // Only notify listeners if the animator has actually started
9608b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase            if (mRunning && mListeners != null) {
9617dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                ArrayList<AnimatorListener> tmpListeners =
9627dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                        (ArrayList<AnimatorListener>) mListeners.clone();
9637dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                for (AnimatorListener listener : tmpListeners) {
9647dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                    listener.onAnimationCancel(this);
9657dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                }
9667dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase            }
967e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            endAnimation();
9682970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        }
969a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
970a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
971a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
972a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void end() {
973e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        if (!sAnimations.get().contains(this) && !sPendingAnimations.get().contains(this)) {
974a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // Special case if the animation has not yet started; get it ready for ending
975a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = false;
976e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            startAnimation();
977add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        } else if (!mInitialized) {
978add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            initAnimation();
979e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        }
980e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        // The final value set on the target varies, depending on whether the animation
981e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        // was supposed to repeat an odd number of times
982e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        if (mRepeatCount > 0 && (mRepeatCount & 0x01) == 1) {
983e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            animateValue(0f);
984e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        } else {
985e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            animateValue(1f);
986a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
987e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        endAnimation();
988a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
989a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
990a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
991a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public boolean isRunning() {
9928b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return (mPlayingState == RUNNING || mRunning);
9938b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    }
9948b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
9958b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    @Override
9968b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    public boolean isStarted() {
9978b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return mStarted;
998a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
999a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1000a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1001a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Plays the ValueAnimator in reverse. If the animation is already running,
1002a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * it will stop itself and play backwards from the point reached when reverse was called.
1003a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * If the animation is not currently running, then it will start from the end and
1004a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * play backwards. This behavior is only set for the current animation; future playing
1005a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animation will use the default behavior of playing forward.
1006a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1007a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void reverse() {
1008a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingBackwards = !mPlayingBackwards;
1009a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == RUNNING) {
1010a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentTime = AnimationUtils.currentAnimationTimeMillis();
1011a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentPlayTime = currentTime - mStartTime;
1012a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long timeLeft = mDuration - currentPlayTime;
1013a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartTime = currentTime - timeLeft;
1014a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
1015a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            start(true);
1016a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1017a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1018a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1019a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1020a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to end an animation by removing it from the animations list. Must be
1021a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1022a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1023a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void endAnimation() {
1024e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        sAnimations.get().remove(this);
1025e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        sPendingAnimations.get().remove(this);
1026e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        sDelayedAnims.get().remove(this);
1027a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = STOPPED;
10288b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        if (mRunning && mListeners != null) {
1029a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
1030a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
10317c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
10327c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
10337c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationEnd(this);
1034a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1035a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
10368b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mRunning = false;
1037b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase        mStarted = false;
1038a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1039a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1040a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1041a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to start an animation by adding it to the active animations list. Must be
1042a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1043a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1044a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void startAnimation() {
1045a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
1046e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        sAnimations.get().add(this);
1047b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase        if (mStartDelay > 0 && mListeners != null) {
1048b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // Listeners were already notified in start() if startDelay is 0; this is
1049b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // just for delayed animations
1050a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
1051a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
10527c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
10537c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
10547c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationStart(this);
1055a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1056a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1057a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1058a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1059a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1060a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal function called to process an animation frame on an animation that is currently
1061a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * sleeping through its <code>startDelay</code> phase. The return value indicates whether it
1062a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be woken up and put on the active animations queue.
1063a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1064a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current animation time, used to calculate whether the animation
1065a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has exceeded its <code>startDelay</code> and should be started.
1066a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return True if the animation's <code>startDelay</code> has been exceeded and the animation
1067a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be added to the set of active animations.
1068a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1069a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean delayedAnimationFrame(long currentTime) {
1070a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mStartedDelay) {
1071a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = true;
1072a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mDelayStartTime = currentTime;
1073a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
1074a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long deltaTime = currentTime - mDelayStartTime;
1075a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (deltaTime > mStartDelay) {
1076a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // startDelay ended - start the anim and record the
1077a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // mStartTime appropriately
1078a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - (deltaTime - mStartDelay);
1079a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mPlayingState = RUNNING;
1080a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                return true;
1081a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1082a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1083a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return false;
1084a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1085a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1086a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1087a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This internal function processes a single animation frame for a given animation. The
1088a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * currentTime parameter is the timing pulse sent by the handler, used to calculate the
1089a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed duration, and therefore
1090a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the elapsed fraction, of the animation. The return value indicates whether the animation
1091a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be ended (which happens when the elapsed time of the animation exceeds the
1092a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation's duration, including the repeatCount).
1093a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1094a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current time, as tracked by the static timing handler
1095a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return true if the animation's duration, including any repetitions due to
1096a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>repeatCount</code> has been exceeded and the animation should be ended.
1097a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1098051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    boolean animationFrame(long currentTime) {
1099a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        boolean done = false;
1100a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1101a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == STOPPED) {
1102a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = RUNNING;
1103a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mSeekTime < 0) {
1104a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime;
1105a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            } else {
1106a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - mSeekTime;
1107a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // Now that we're playing, reset the seek time
1108a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mSeekTime = -1;
1109a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1110a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1111a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        switch (mPlayingState) {
1112a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case RUNNING:
1113a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case SEEKED:
111470d4ba15b1f0c1133c5aabc86de828b41e482fffChet Haase            float fraction = mDuration > 0 ? (float)(currentTime - mStartTime) / mDuration : 1f;
1115a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (fraction >= 1f) {
1116a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                if (mCurrentIteration < mRepeatCount || mRepeatCount == INFINITE) {
1117a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Time to repeat
1118a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mListeners != null) {
11197c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        int numListeners = mListeners.size();
11207c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        for (int i = 0; i < numListeners; ++i) {
11217c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                            mListeners.get(i).onAnimationRepeat(this);
1122a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
1123a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1124a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mRepeatMode == REVERSE) {
1125a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        mPlayingBackwards = mPlayingBackwards ? false : true;
1126a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1127730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    mCurrentIteration += (int)fraction;
1128730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    fraction = fraction % 1f;
1129a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    mStartTime += mDuration;
1130a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                } else {
1131a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    done = true;
1132a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    fraction = Math.min(fraction, 1.0f);
1133a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                }
1134a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1135a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mPlayingBackwards) {
1136a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                fraction = 1f - fraction;
1137a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1138a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            animateValue(fraction);
1139a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            break;
1140a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1141a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1142a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return done;
1143a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1144a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1145a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1146a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Returns the current animation fraction, which is the elapsed/interpolated fraction used in
1147a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * the most recent frame update on the animation.
1148a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     *
1149a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * @return Elapsed/interpolated fraction of the animation.
1150a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
1151a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    public float getAnimatedFraction() {
1152a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        return mCurrentFraction;
1153a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    }
1154a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
1155a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
1156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This method is called with the elapsed fraction of the animation during every
1157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation frame. This function turns the elapsed fraction into an interpolated fraction
1158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * and then into an animated value (from the evaluator. The function is called mostly during
1159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation updates, but it is also called when the <code>end()</code>
1160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called, to set the final value on the property.
1161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>Overrides of this method must call the superclass to perform the calculation
1163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animated value.</p>
1164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param fraction The elapsed fraction of the animation.
1166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void animateValue(float fraction) {
1168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        fraction = mInterpolator.getInterpolation(fraction);
1169a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        mCurrentFraction = fraction;
1170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = mValues.length;
1171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
1172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[i].calculateValue(fraction);
1173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = mUpdateListeners.size();
1176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mUpdateListeners.get(i).onAnimationUpdate(this);
1178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator clone() {
1184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        final ValueAnimator anim = (ValueAnimator) super.clone();
1185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1186a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorUpdateListener> oldListeners = mUpdateListeners;
1187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
1188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = oldListeners.size();
1189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mUpdateListeners.add(oldListeners.get(i));
1191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mSeekTime = -1;
1194a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingBackwards = false;
1195a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mCurrentIteration = 0;
1196a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mInitialized = false;
1197a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingState = STOPPED;
1198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mStartedDelay = false;
1199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder[] oldValues = mValues;
1200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (oldValues != null) {
1201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = oldValues.length;
1202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValues = new PropertyValuesHolder[numValues];
1203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
1204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
1205d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                PropertyValuesHolder newValuesHolder = oldValues[i].clone();
1206d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValues[i] = newValuesHolder;
1207d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValuesMap.put(newValuesHolder.getPropertyName(), newValuesHolder);
1208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return anim;
1211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Implementors of this interface can add themselves as update listeners
1215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to an <code>ValueAnimator</code> instance to receive callbacks on every animation
1216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame, after the current frame's values have been calculated for that
1217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code>.
1218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static interface AnimatorUpdateListener {
1220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
1221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * <p>Notifies the occurrence of another frame of the animation.</p>
1222a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         *
1223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * @param animation The animation which was repeated.
1224a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
1225a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        void onAnimationUpdate(ValueAnimator animation);
1226a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1227a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1228599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick
1229599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    /**
1230599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Return the number of animations currently running.
1231599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1232599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Used by StrictMode internally to annotate violations.  Only
1233599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * called on the main thread.
1234599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1235599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * @hide
1236599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     */
1237599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    public static int getCurrentAnimationsCount() {
1238e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        return sAnimations.get().size();
1239599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    }
12408901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy
12418901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    /**
12428901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * Clear all animations on this thread, without canceling or ending them.
12438901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * This should be used with caution.
12448901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     *
12458901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * @hide
12468901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     */
12478901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    public static void clearAllAnimations() {
12488901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy        sAnimations.get().clear();
12498901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy        sPendingAnimations.get().clear();
12508901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy        sDelayedAnims.get().clear();
12518901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    }
1252e9140a72b1059574046a624b471b2c3a35806496Chet Haase
1253e9140a72b1059574046a624b471b2c3a35806496Chet Haase    @Override
1254e9140a72b1059574046a624b471b2c3a35806496Chet Haase    public String toString() {
1255e9140a72b1059574046a624b471b2c3a35806496Chet Haase        String returnVal = "ValueAnimator@" + Integer.toHexString(hashCode());
1256e9140a72b1059574046a624b471b2c3a35806496Chet Haase        if (mValues != null) {
1257e9140a72b1059574046a624b471b2c3a35806496Chet Haase            for (int i = 0; i < mValues.length; ++i) {
1258e9140a72b1059574046a624b471b2c3a35806496Chet Haase                returnVal += "\n    " + mValues[i].toString();
1259e9140a72b1059574046a624b471b2c3a35806496Chet Haase            }
1260e9140a72b1059574046a624b471b2c3a35806496Chet Haase        }
1261e9140a72b1059574046a624b471b2c3a35806496Chet Haase        return returnVal;
1262e9140a72b1059574046a624b471b2c3a35806496Chet Haase    }
1263599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick}
1264