GLES20RecordingCanvas.java revision 9e90a9953b65ae575ec8db3989857e0c145724b1
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.view; 18 19import android.graphics.Bitmap; 20import android.graphics.BitmapShader; 21import android.graphics.Matrix; 22import android.graphics.Paint; 23import android.graphics.Path; 24import android.graphics.Rect; 25import android.graphics.RectF; 26import android.graphics.Shader; 27 28import java.util.HashSet; 29 30/** 31 * An implementation of a GL canvas that records drawing operations. 32 * This is intended for use with a DisplayList. This class keeps a list of all the Paint and 33 * Bitmap objects that it draws, preventing the backing memory of Bitmaps from being freed while 34 * the DisplayList is still holding a native reference to the memory. 35 */ 36class GLES20RecordingCanvas extends GLES20Canvas { 37 // These lists ensure that any Bitmaps recorded by a DisplayList are kept alive as long 38 // as the DisplayList is alive. 39 private HashSet<Bitmap> mBitmaps = new HashSet<Bitmap>(); 40 41 GLES20RecordingCanvas(boolean translucent) { 42 super(true, translucent); 43 } 44 45 private void recordShaderBitmap(Paint paint) { 46 if (paint != null) { 47 final Shader shader = paint.getShader(); 48 if (shader instanceof BitmapShader) { 49 mBitmaps.add(((BitmapShader) shader).mBitmap); 50 } 51 } 52 } 53 54 void reset() { 55 mBitmaps.clear(); 56 setupRenderer(true); 57 } 58 59 @Override 60 public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter, 61 Paint paint) { 62 super.drawArc(oval, startAngle, sweepAngle, useCenter, paint); 63 } 64 65 @Override 66 public void drawPatch(Bitmap bitmap, byte[] chunks, RectF dst, Paint paint) { 67 super.drawPatch(bitmap, chunks, dst, paint); 68 mBitmaps.add(bitmap); 69 // Shaders in the Paint are ignored when drawing a Bitmap 70 } 71 72 @Override 73 public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) { 74 super.drawBitmap(bitmap, left, top, paint); 75 mBitmaps.add(bitmap); 76 // Shaders in the Paint are ignored when drawing a Bitmap 77 } 78 79 @Override 80 public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) { 81 super.drawBitmap(bitmap, matrix, paint); 82 mBitmaps.add(bitmap); 83 // Shaders in the Paint are ignored when drawing a Bitmap 84 } 85 86 @Override 87 public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) { 88 super.drawBitmap(bitmap, src, dst, paint); 89 mBitmaps.add(bitmap); 90 // Shaders in the Paint are ignored when drawing a Bitmap 91 } 92 93 @Override 94 public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) { 95 super.drawBitmap(bitmap, src, dst, paint); 96 mBitmaps.add(bitmap); 97 // Shaders in the Paint are ignored when drawing a Bitmap 98 } 99 100 @Override 101 public void drawBitmap(int[] colors, int offset, int stride, float x, float y, int width, 102 int height, boolean hasAlpha, Paint paint) { 103 super.drawBitmap(colors, offset, stride, x, y, width, height, hasAlpha, paint); 104 // Shaders in the Paint are ignored when drawing a Bitmap 105 } 106 107 @Override 108 public void drawBitmap(int[] colors, int offset, int stride, int x, int y, int width, 109 int height, boolean hasAlpha, Paint paint) { 110 super.drawBitmap(colors, offset, stride, x, y, width, height, hasAlpha, paint); 111 // Shaders in the Paint are ignored when drawing a Bitmap 112 } 113 114 @Override 115 public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, float[] verts, 116 int vertOffset, int[] colors, int colorOffset, Paint paint) { 117 super.drawBitmapMesh(bitmap, meshWidth, meshHeight, verts, vertOffset, colors, colorOffset, 118 paint); 119 mBitmaps.add(bitmap); 120 // Shaders in the Paint are ignored when drawing a Bitmap 121 } 122 123 @Override 124 public void drawCircle(float cx, float cy, float radius, Paint paint) { 125 super.drawCircle(cx, cy, radius, paint); 126 recordShaderBitmap(paint); 127 } 128 129 @Override 130 public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) { 131 super.drawLine(startX, startY, stopX, stopY, paint); 132 recordShaderBitmap(paint); 133 } 134 135 @Override 136 public void drawLines(float[] pts, int offset, int count, Paint paint) { 137 super.drawLines(pts, offset, count, paint); 138 recordShaderBitmap(paint); 139 } 140 141 @Override 142 public void drawLines(float[] pts, Paint paint) { 143 super.drawLines(pts, paint); 144 recordShaderBitmap(paint); 145 } 146 147 @Override 148 public void drawOval(RectF oval, Paint paint) { 149 super.drawOval(oval, paint); 150 recordShaderBitmap(paint); 151 } 152 153 @Override 154 public void drawPaint(Paint paint) { 155 super.drawPaint(paint); 156 recordShaderBitmap(paint); 157 } 158 159 @Override 160 public void drawPath(Path path, Paint paint) { 161 super.drawPath(path, paint); 162 recordShaderBitmap(paint); 163 } 164 165 @Override 166 public void drawPoint(float x, float y, Paint paint) { 167 super.drawPoint(x, y, paint); 168 recordShaderBitmap(paint); 169 } 170 171 @Override 172 public void drawPoints(float[] pts, int offset, int count, Paint paint) { 173 super.drawPoints(pts, offset, count, paint); 174 recordShaderBitmap(paint); 175 } 176 177 @Override 178 public void drawPoints(float[] pts, Paint paint) { 179 super.drawPoints(pts, paint); 180 recordShaderBitmap(paint); 181 } 182 183 @Override 184 public void drawPosText(char[] text, int index, int count, float[] pos, Paint paint) { 185 super.drawPosText(text, index, count, pos, paint); 186 recordShaderBitmap(paint); 187 } 188 189 @Override 190 public void drawPosText(String text, float[] pos, Paint paint) { 191 super.drawPosText(text, pos, paint); 192 recordShaderBitmap(paint); 193 } 194 195 @Override 196 public void drawRect(float left, float top, float right, float bottom, Paint paint) { 197 super.drawRect(left, top, right, bottom, paint); 198 recordShaderBitmap(paint); 199 } 200 201 @Override 202 public void drawRect(Rect r, Paint paint) { 203 super.drawRect(r, paint); 204 recordShaderBitmap(paint); 205 } 206 207 @Override 208 public void drawRect(RectF r, Paint paint) { 209 super.drawRect(r, paint); 210 recordShaderBitmap(paint); 211 } 212 213 @Override 214 public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) { 215 super.drawRoundRect(rect, rx, ry, paint); 216 recordShaderBitmap(paint); 217 } 218 219 @Override 220 public void drawText(char[] text, int index, int count, float x, float y, Paint paint) { 221 super.drawText(text, index, count, x, y, paint); 222 recordShaderBitmap(paint); 223 } 224 225 @Override 226 public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint) { 227 super.drawText(text, start, end, x, y, paint); 228 recordShaderBitmap(paint); 229 } 230 231 @Override 232 public void drawText(String text, int start, int end, float x, float y, Paint paint) { 233 super.drawText(text, start, end, x, y, paint); 234 recordShaderBitmap(paint); 235 } 236 237 @Override 238 public void drawText(String text, float x, float y, Paint paint) { 239 super.drawText(text, x, y, paint); 240 recordShaderBitmap(paint); 241 } 242 243 @Override 244 public void drawTextOnPath(char[] text, int index, int count, Path path, float hOffset, 245 float vOffset, Paint paint) { 246 super.drawTextOnPath(text, index, count, path, hOffset, vOffset, paint); 247 recordShaderBitmap(paint); 248 } 249 250 @Override 251 public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) { 252 super.drawTextOnPath(text, path, hOffset, vOffset, paint); 253 recordShaderBitmap(paint); 254 } 255 256 @Override 257 public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount, 258 float x, float y, int dir, Paint paint) { 259 super.drawTextRun(text, index, count, contextIndex, contextCount, x, y, dir, paint); 260 recordShaderBitmap(paint); 261 } 262 263 @Override 264 public void drawTextRun(CharSequence text, int start, int end, int contextStart, 265 int contextEnd, float x, float y, int dir, Paint paint) { 266 super.drawTextRun(text, start, end, contextStart, contextEnd, x, y, dir, paint); 267 recordShaderBitmap(paint); 268 } 269 270 @Override 271 public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset, 272 float[] texs, int texOffset, int[] colors, int colorOffset, short[] indices, 273 int indexOffset, int indexCount, Paint paint) { 274 super.drawVertices(mode, vertexCount, verts, vertOffset, texs, texOffset, colors, 275 colorOffset, indices, indexOffset, indexCount, paint); 276 recordShaderBitmap(paint); 277 } 278} 279