SurfaceTexture.cpp revision 2370d0a14f09d4fb5133ff48e28459ce8343bf80
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "SurfaceTexture"
18//#define LOG_NDEBUG 0
19
20#define GL_GLEXT_PROTOTYPES
21#define EGL_EGLEXT_PROTOTYPES
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25#include <GLES2/gl2.h>
26#include <GLES2/gl2ext.h>
27
28#include <gui/SurfaceTexture.h>
29
30#include <hardware/hardware.h>
31
32#include <surfaceflinger/ISurfaceComposer.h>
33#include <surfaceflinger/SurfaceComposerClient.h>
34#include <surfaceflinger/IGraphicBufferAlloc.h>
35
36#include <utils/Log.h>
37#include <utils/String8.h>
38
39
40#define ALLOW_DEQUEUE_CURRENT_BUFFER    false
41
42
43namespace android {
44
45// Transform matrices
46static float mtxIdentity[16] = {
47    1, 0, 0, 0,
48    0, 1, 0, 0,
49    0, 0, 1, 0,
50    0, 0, 0, 1,
51};
52static float mtxFlipH[16] = {
53    -1, 0, 0, 0,
54    0, 1, 0, 0,
55    0, 0, 1, 0,
56    1, 0, 0, 1,
57};
58static float mtxFlipV[16] = {
59    1, 0, 0, 0,
60    0, -1, 0, 0,
61    0, 0, 1, 0,
62    0, 1, 0, 1,
63};
64static float mtxRot90[16] = {
65    0, 1, 0, 0,
66    -1, 0, 0, 0,
67    0, 0, 1, 0,
68    1, 0, 0, 1,
69};
70static float mtxRot180[16] = {
71    -1, 0, 0, 0,
72    0, -1, 0, 0,
73    0, 0, 1, 0,
74    1, 1, 0, 1,
75};
76static float mtxRot270[16] = {
77    0, -1, 0, 0,
78    1, 0, 0, 0,
79    0, 0, 1, 0,
80    0, 1, 0, 1,
81};
82
83static void mtxMul(float out[16], const float a[16], const float b[16]);
84
85SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode) :
86    mDefaultWidth(1),
87    mDefaultHeight(1),
88    mPixelFormat(PIXEL_FORMAT_RGBA_8888),
89    mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
90    mClientBufferCount(0),
91    mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
92    mCurrentTexture(INVALID_BUFFER_SLOT),
93    mCurrentTransform(0),
94    mCurrentTimestamp(0),
95    mNextTransform(0),
96    mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
97    mTexName(tex),
98    mSynchronousMode(false),
99    mAllowSynchronousMode(allowSynchronousMode),
100    mConnectedApi(NO_CONNECTED_API),
101    mAbandoned(false) {
102    LOGV("SurfaceTexture::SurfaceTexture");
103    sp<ISurfaceComposer> composer(ComposerService::getComposerService());
104    mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
105    mNextCrop.makeInvalid();
106    memcpy(mCurrentTransformMatrix, mtxIdentity, sizeof(mCurrentTransformMatrix));
107}
108
109SurfaceTexture::~SurfaceTexture() {
110    LOGV("SurfaceTexture::~SurfaceTexture");
111    freeAllBuffersLocked();
112}
113
114status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) {
115    if (bufferCount > NUM_BUFFER_SLOTS)
116        return BAD_VALUE;
117
118    // special-case, nothing to do
119    if (bufferCount == mBufferCount)
120        return OK;
121
122    if (!mClientBufferCount &&
123        bufferCount >= mBufferCount) {
124        // easy, we just have more buffers
125        mBufferCount = bufferCount;
126        mServerBufferCount = bufferCount;
127        mDequeueCondition.signal();
128    } else {
129        // we're here because we're either
130        // - reducing the number of available buffers
131        // - or there is a client-buffer-count in effect
132
133        // less than 2 buffers is never allowed
134        if (bufferCount < 2)
135            return BAD_VALUE;
136
137        // when there is non client-buffer-count in effect, the client is not
138        // allowed to dequeue more than one buffer at a time,
139        // so the next time they dequeue a buffer, we know that they don't
140        // own one. the actual resizing will happen during the next
141        // dequeueBuffer.
142
143        mServerBufferCount = bufferCount;
144    }
145    return OK;
146}
147
148status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
149    Mutex::Autolock lock(mMutex);
150    return setBufferCountServerLocked(bufferCount);
151}
152
153status_t SurfaceTexture::setBufferCount(int bufferCount) {
154    LOGV("SurfaceTexture::setBufferCount");
155    Mutex::Autolock lock(mMutex);
156
157    if (mAbandoned) {
158        LOGE("setBufferCount: SurfaceTexture has been abandoned!");
159        return NO_INIT;
160    }
161    if (bufferCount > NUM_BUFFER_SLOTS) {
162        LOGE("setBufferCount: bufferCount larger than slots available");
163        return BAD_VALUE;
164    }
165
166    // Error out if the user has dequeued buffers
167    for (int i=0 ; i<mBufferCount ; i++) {
168        if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
169            LOGE("setBufferCount: client owns some buffers");
170            return -EINVAL;
171        }
172    }
173
174    const int minBufferSlots = mSynchronousMode ?
175            MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
176    if (bufferCount == 0) {
177        mClientBufferCount = 0;
178        bufferCount = (mServerBufferCount >= minBufferSlots) ?
179                mServerBufferCount : minBufferSlots;
180        return setBufferCountServerLocked(bufferCount);
181    }
182
183    if (bufferCount < minBufferSlots) {
184        LOGE("setBufferCount: requested buffer count (%d) is less than "
185                "minimum (%d)", bufferCount, minBufferSlots);
186        return BAD_VALUE;
187    }
188
189    // here we're guaranteed that the client doesn't have dequeued buffers
190    // and will release all of its buffer references.
191    freeAllBuffersLocked();
192    mBufferCount = bufferCount;
193    mClientBufferCount = bufferCount;
194    mCurrentTexture = INVALID_BUFFER_SLOT;
195    mQueue.clear();
196    mDequeueCondition.signal();
197    return OK;
198}
199
200status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
201{
202    if (!w || !h) {
203        LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)", w, h);
204        return BAD_VALUE;
205    }
206
207    Mutex::Autolock lock(mMutex);
208    mDefaultWidth = w;
209    mDefaultHeight = h;
210    return OK;
211}
212
213status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
214    LOGV("SurfaceTexture::requestBuffer");
215    Mutex::Autolock lock(mMutex);
216    if (mAbandoned) {
217        LOGE("requestBuffer: SurfaceTexture has been abandoned!");
218        return NO_INIT;
219    }
220    if (slot < 0 || mBufferCount <= slot) {
221        LOGE("requestBuffer: slot index out of range [0, %d]: %d",
222                mBufferCount, slot);
223        return BAD_VALUE;
224    }
225    mSlots[slot].mRequestBufferCalled = true;
226    *buf = mSlots[slot].mGraphicBuffer;
227    return NO_ERROR;
228}
229
230status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
231        uint32_t format, uint32_t usage) {
232    LOGV("SurfaceTexture::dequeueBuffer");
233
234    if ((w && !h) || (!w && h)) {
235        LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
236        return BAD_VALUE;
237    }
238
239    Mutex::Autolock lock(mMutex);
240
241    status_t returnFlags(OK);
242
243    int found, foundSync;
244    int dequeuedCount = 0;
245    bool tryAgain = true;
246    while (tryAgain) {
247        if (mAbandoned) {
248            LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
249            return NO_INIT;
250        }
251
252        // We need to wait for the FIFO to drain if the number of buffer
253        // needs to change.
254        //
255        // The condition "number of buffers needs to change" is true if
256        // - the client doesn't care about how many buffers there are
257        // - AND the actual number of buffer is different from what was
258        //   set in the last setBufferCountServer()
259        //                         - OR -
260        //   setBufferCountServer() was set to a value incompatible with
261        //   the synchronization mode (for instance because the sync mode
262        //   changed since)
263        //
264        // As long as this condition is true AND the FIFO is not empty, we
265        // wait on mDequeueCondition.
266
267        const int minBufferCountNeeded = mSynchronousMode ?
268                MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
269
270        const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
271                ((mServerBufferCount != mBufferCount) ||
272                        (mServerBufferCount < minBufferCountNeeded));
273
274        if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
275            // wait for the FIFO to drain
276            mDequeueCondition.wait(mMutex);
277            // NOTE: we continue here because we need to reevaluate our
278            // whole state (eg: we could be abandoned or disconnected)
279            continue;
280        }
281
282        if (numberOfBuffersNeedsToChange) {
283            // here we're guaranteed that mQueue is empty
284            freeAllBuffersLocked();
285            mBufferCount = mServerBufferCount;
286            if (mBufferCount < minBufferCountNeeded)
287                mBufferCount = minBufferCountNeeded;
288            mCurrentTexture = INVALID_BUFFER_SLOT;
289            returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
290        }
291
292        // look for a free buffer to give to the client
293        found = INVALID_BUFFER_SLOT;
294        foundSync = INVALID_BUFFER_SLOT;
295        dequeuedCount = 0;
296        for (int i = 0; i < mBufferCount; i++) {
297            const int state = mSlots[i].mBufferState;
298            if (state == BufferSlot::DEQUEUED) {
299                dequeuedCount++;
300            }
301
302            // if buffer is FREE it CANNOT be current
303            LOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
304                    "dequeueBuffer: buffer %d is both FREE and current!", i);
305
306            if (ALLOW_DEQUEUE_CURRENT_BUFFER) {
307                if (state == BufferSlot::FREE || i == mCurrentTexture) {
308                    foundSync = i;
309                    if (i != mCurrentTexture) {
310                        found = i;
311                        break;
312                    }
313                }
314            } else {
315                if (state == BufferSlot::FREE) {
316                    foundSync = i;
317                    found = i;
318                    break;
319                }
320            }
321        }
322
323        // clients are not allowed to dequeue more than one buffer
324        // if they didn't set a buffer count.
325        if (!mClientBufferCount && dequeuedCount) {
326            return -EINVAL;
327        }
328
329        // See whether a buffer has been queued since the last setBufferCount so
330        // we know whether to perform the MIN_UNDEQUEUED_BUFFERS check below.
331        bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
332        if (bufferHasBeenQueued) {
333            // make sure the client is not trying to dequeue more buffers
334            // than allowed.
335            const int avail = mBufferCount - (dequeuedCount+1);
336            if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
337                LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded (dequeued=%d)",
338                        MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
339                        dequeuedCount);
340                return -EBUSY;
341            }
342        }
343
344        // we're in synchronous mode and didn't find a buffer, we need to wait
345        // for some buffers to be consumed
346        tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
347        if (tryAgain) {
348            mDequeueCondition.wait(mMutex);
349        }
350    }
351
352    if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
353        // foundSync guaranteed to be != INVALID_BUFFER_SLOT
354        found = foundSync;
355    }
356
357    if (found == INVALID_BUFFER_SLOT) {
358        return -EBUSY;
359    }
360
361    const int buf = found;
362    *outBuf = found;
363
364    const bool useDefaultSize = !w && !h;
365    if (useDefaultSize) {
366        // use the default size
367        w = mDefaultWidth;
368        h = mDefaultHeight;
369    }
370
371    const bool updateFormat = (format != 0);
372    if (!updateFormat) {
373        // keep the current (or default) format
374        format = mPixelFormat;
375    }
376
377    // buffer is now in DEQUEUED (but can also be current at the same time,
378    // if we're in synchronous mode)
379    mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
380
381    const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
382    if ((buffer == NULL) ||
383        (uint32_t(buffer->width)  != w) ||
384        (uint32_t(buffer->height) != h) ||
385        (uint32_t(buffer->format) != format) ||
386        ((uint32_t(buffer->usage) & usage) != usage))
387    {
388        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
389        status_t error;
390        sp<GraphicBuffer> graphicBuffer(
391                mGraphicBufferAlloc->createGraphicBuffer(
392                        w, h, format, usage, &error));
393        if (graphicBuffer == 0) {
394            LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed");
395            return error;
396        }
397        if (updateFormat) {
398            mPixelFormat = format;
399        }
400        mSlots[buf].mGraphicBuffer = graphicBuffer;
401        mSlots[buf].mRequestBufferCalled = false;
402        if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
403            eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage);
404            mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
405            mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
406        }
407        returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
408    }
409    return returnFlags;
410}
411
412status_t SurfaceTexture::setSynchronousMode(bool enabled) {
413    Mutex::Autolock lock(mMutex);
414
415    if (mAbandoned) {
416        LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
417        return NO_INIT;
418    }
419
420    status_t err = OK;
421    if (!mAllowSynchronousMode && enabled)
422        return err;
423
424    if (!enabled) {
425        // going to asynchronous mode, drain the queue
426        err = drainQueueLocked();
427        if (err != NO_ERROR)
428            return err;
429    }
430
431    if (mSynchronousMode != enabled) {
432        // - if we're going to asynchronous mode, the queue is guaranteed to be
433        // empty here
434        // - if the client set the number of buffers, we're guaranteed that
435        // we have at least 3 (because we don't allow less)
436        mSynchronousMode = enabled;
437        mDequeueCondition.signal();
438    }
439    return err;
440}
441
442status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
443        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
444    LOGV("SurfaceTexture::queueBuffer");
445
446    sp<FrameAvailableListener> listener;
447
448    { // scope for the lock
449        Mutex::Autolock lock(mMutex);
450        if (mAbandoned) {
451            LOGE("queueBuffer: SurfaceTexture has been abandoned!");
452            return NO_INIT;
453        }
454        if (buf < 0 || buf >= mBufferCount) {
455            LOGE("queueBuffer: slot index out of range [0, %d]: %d",
456                    mBufferCount, buf);
457            return -EINVAL;
458        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
459            LOGE("queueBuffer: slot %d is not owned by the client (state=%d)",
460                    buf, mSlots[buf].mBufferState);
461            return -EINVAL;
462        } else if (buf == mCurrentTexture) {
463            LOGE("queueBuffer: slot %d is current!", buf);
464            return -EINVAL;
465        } else if (!mSlots[buf].mRequestBufferCalled) {
466            LOGE("queueBuffer: slot %d was enqueued without requesting a "
467                    "buffer", buf);
468            return -EINVAL;
469        }
470
471        if (mSynchronousMode) {
472            // In synchronous mode we queue all buffers in a FIFO.
473            mQueue.push_back(buf);
474
475            // Synchronous mode always signals that an additional frame should
476            // be consumed.
477            listener = mFrameAvailableListener;
478        } else {
479            // In asynchronous mode we only keep the most recent buffer.
480            if (mQueue.empty()) {
481                mQueue.push_back(buf);
482
483                // Asynchronous mode only signals that a frame should be
484                // consumed if no previous frame was pending. If a frame were
485                // pending then the consumer would have already been notified.
486                listener = mFrameAvailableListener;
487            } else {
488                Fifo::iterator front(mQueue.begin());
489                // buffer currently queued is freed
490                mSlots[*front].mBufferState = BufferSlot::FREE;
491                // and we record the new buffer index in the queued list
492                *front = buf;
493            }
494        }
495
496        mSlots[buf].mBufferState = BufferSlot::QUEUED;
497        mSlots[buf].mCrop = mNextCrop;
498        mSlots[buf].mTransform = mNextTransform;
499        mSlots[buf].mScalingMode = mNextScalingMode;
500        mSlots[buf].mTimestamp = timestamp;
501        mDequeueCondition.signal();
502
503        *outWidth = mDefaultWidth;
504        *outHeight = mDefaultHeight;
505        *outTransform = 0;
506    } // scope for the lock
507
508    // call back without lock held
509    if (listener != 0) {
510        listener->onFrameAvailable();
511    }
512    return OK;
513}
514
515void SurfaceTexture::cancelBuffer(int buf) {
516    LOGV("SurfaceTexture::cancelBuffer");
517    Mutex::Autolock lock(mMutex);
518
519    if (mAbandoned) {
520        LOGW("cancelBuffer: SurfaceTexture has been abandoned!");
521        return;
522    }
523
524    if (buf < 0 || buf >= mBufferCount) {
525        LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
526                mBufferCount, buf);
527        return;
528    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
529        LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
530                buf, mSlots[buf].mBufferState);
531        return;
532    }
533    mSlots[buf].mBufferState = BufferSlot::FREE;
534    mDequeueCondition.signal();
535}
536
537status_t SurfaceTexture::setCrop(const Rect& crop) {
538    LOGV("SurfaceTexture::setCrop");
539    Mutex::Autolock lock(mMutex);
540    if (mAbandoned) {
541        LOGE("setCrop: SurfaceTexture has been abandoned!");
542        return NO_INIT;
543    }
544    mNextCrop = crop;
545    return OK;
546}
547
548status_t SurfaceTexture::setTransform(uint32_t transform) {
549    LOGV("SurfaceTexture::setTransform");
550    Mutex::Autolock lock(mMutex);
551    if (mAbandoned) {
552        LOGE("setTransform: SurfaceTexture has been abandoned!");
553        return NO_INIT;
554    }
555    mNextTransform = transform;
556    return OK;
557}
558
559status_t SurfaceTexture::connect(int api,
560        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
561    LOGV("SurfaceTexture::connect(this=%p, %d)", this, api);
562    Mutex::Autolock lock(mMutex);
563
564    if (mAbandoned) {
565        LOGE("connect: SurfaceTexture has been abandoned!");
566        return NO_INIT;
567    }
568
569    int err = NO_ERROR;
570    switch (api) {
571        case NATIVE_WINDOW_API_EGL:
572        case NATIVE_WINDOW_API_CPU:
573        case NATIVE_WINDOW_API_MEDIA:
574        case NATIVE_WINDOW_API_CAMERA:
575            if (mConnectedApi != NO_CONNECTED_API) {
576                LOGE("connect: already connected (cur=%d, req=%d)",
577                        mConnectedApi, api);
578                err = -EINVAL;
579            } else {
580                mConnectedApi = api;
581                *outWidth = mDefaultWidth;
582                *outHeight = mDefaultHeight;
583                *outTransform = 0;
584            }
585            break;
586        default:
587            err = -EINVAL;
588            break;
589    }
590    return err;
591}
592
593status_t SurfaceTexture::disconnect(int api) {
594    LOGV("SurfaceTexture::disconnect(this=%p, %d)", this, api);
595    Mutex::Autolock lock(mMutex);
596
597    if (mAbandoned) {
598        LOGE("connect: SurfaceTexture has been abandoned!");
599        return NO_INIT;
600    }
601
602    int err = NO_ERROR;
603    switch (api) {
604        case NATIVE_WINDOW_API_EGL:
605        case NATIVE_WINDOW_API_CPU:
606        case NATIVE_WINDOW_API_MEDIA:
607        case NATIVE_WINDOW_API_CAMERA:
608            if (mConnectedApi == api) {
609                drainQueueAndFreeBuffersLocked();
610                mConnectedApi = NO_CONNECTED_API;
611                mNextCrop.makeInvalid();
612                mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
613                mNextTransform = 0;
614                mDequeueCondition.signal();
615            } else {
616                LOGE("disconnect: connected to another api (cur=%d, req=%d)",
617                        mConnectedApi, api);
618                err = -EINVAL;
619            }
620            break;
621        default:
622            err = -EINVAL;
623            break;
624    }
625    return err;
626}
627
628status_t SurfaceTexture::setScalingMode(int mode) {
629    LOGV("SurfaceTexture::setScalingMode(%d)", mode);
630
631    switch (mode) {
632        case NATIVE_WINDOW_SCALING_MODE_FREEZE:
633        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
634            break;
635        default:
636            return BAD_VALUE;
637    }
638
639    Mutex::Autolock lock(mMutex);
640    mNextScalingMode = mode;
641    return OK;
642}
643
644status_t SurfaceTexture::updateTexImage() {
645    LOGV("SurfaceTexture::updateTexImage");
646    Mutex::Autolock lock(mMutex);
647
648    if (mAbandoned) {
649        LOGE("calling updateTexImage() on an abandoned SurfaceTexture");
650        return NO_INIT;
651    }
652
653    // In asynchronous mode the list is guaranteed to be one buffer
654    // deep, while in synchronous mode we use the oldest buffer.
655    if (!mQueue.empty()) {
656        Fifo::iterator front(mQueue.begin());
657        int buf = *front;
658
659        // Update the GL texture object.
660        EGLImageKHR image = mSlots[buf].mEglImage;
661        if (image == EGL_NO_IMAGE_KHR) {
662            EGLDisplay dpy = eglGetCurrentDisplay();
663            if (mSlots[buf].mGraphicBuffer == 0) {
664                LOGE("buffer at slot %d is null", buf);
665                return BAD_VALUE;
666            }
667            image = createImage(dpy, mSlots[buf].mGraphicBuffer);
668            mSlots[buf].mEglImage = image;
669            mSlots[buf].mEglDisplay = dpy;
670            if (image == EGL_NO_IMAGE_KHR) {
671                // NOTE: if dpy was invalid, createImage() is guaranteed to
672                // fail. so we'd end up here.
673                return -EINVAL;
674            }
675        }
676
677        GLint error;
678        while ((error = glGetError()) != GL_NO_ERROR) {
679            LOGW("updateTexImage: clearing GL error: %#04x", error);
680        }
681
682        glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName);
683        glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
684
685        bool failed = false;
686        while ((error = glGetError()) != GL_NO_ERROR) {
687            LOGE("error binding external texture image %p (slot %d): %#04x",
688                    image, buf, error);
689            failed = true;
690        }
691        if (failed) {
692            return -EINVAL;
693        }
694
695        if (mCurrentTexture != INVALID_BUFFER_SLOT) {
696            // The current buffer becomes FREE if it was still in the queued
697            // state. If it has already been given to the client
698            // (synchronous mode), then it stays in DEQUEUED state.
699            if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED)
700                mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE;
701        }
702
703        // Update the SurfaceTexture state.
704        mCurrentTexture = buf;
705        mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
706        mCurrentCrop = mSlots[buf].mCrop;
707        mCurrentTransform = mSlots[buf].mTransform;
708        mCurrentScalingMode = mSlots[buf].mScalingMode;
709        mCurrentTimestamp = mSlots[buf].mTimestamp;
710        computeCurrentTransformMatrix();
711
712        // Now that we've passed the point at which failures can happen,
713        // it's safe to remove the buffer from the front of the queue.
714        mQueue.erase(front);
715        mDequeueCondition.signal();
716    } else {
717        // We always bind the texture even if we don't update its contents.
718        glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName);
719    }
720
721    return OK;
722}
723
724bool SurfaceTexture::isExternalFormat(uint32_t format)
725{
726    switch (format) {
727    // supported YUV formats
728    case HAL_PIXEL_FORMAT_YV12:
729    // Legacy/deprecated YUV formats
730    case HAL_PIXEL_FORMAT_YCbCr_422_SP:
731    case HAL_PIXEL_FORMAT_YCrCb_420_SP:
732    case HAL_PIXEL_FORMAT_YCbCr_422_I:
733        return true;
734    }
735
736    // Any OEM format needs to be considered
737    if (format>=0x100 && format<=0x1FF)
738        return true;
739
740    return false;
741}
742
743GLenum SurfaceTexture::getCurrentTextureTarget() const {
744    return GL_TEXTURE_EXTERNAL_OES;
745}
746
747void SurfaceTexture::getTransformMatrix(float mtx[16]) {
748    Mutex::Autolock lock(mMutex);
749    memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
750}
751
752void SurfaceTexture::computeCurrentTransformMatrix() {
753    LOGV("SurfaceTexture::computeCurrentTransformMatrix");
754
755    float xform[16];
756    for (int i = 0; i < 16; i++) {
757        xform[i] = mtxIdentity[i];
758    }
759    if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
760        float result[16];
761        mtxMul(result, xform, mtxFlipH);
762        for (int i = 0; i < 16; i++) {
763            xform[i] = result[i];
764        }
765    }
766    if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
767        float result[16];
768        mtxMul(result, xform, mtxFlipV);
769        for (int i = 0; i < 16; i++) {
770            xform[i] = result[i];
771        }
772    }
773    if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
774        float result[16];
775        mtxMul(result, xform, mtxRot90);
776        for (int i = 0; i < 16; i++) {
777            xform[i] = result[i];
778        }
779    }
780
781    sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer);
782    float tx, ty, sx, sy;
783    if (!mCurrentCrop.isEmpty()) {
784        // In order to prevent bilinear sampling at the of the crop rectangle we
785        // may need to shrink it by 2 texels in each direction.  Normally this
786        // would just need to take 1/2 a texel off each end, but because the
787        // chroma channels will likely be subsampled we need to chop off a whole
788        // texel.  This will cause artifacts if someone does nearest sampling
789        // with 1:1 pixel:texel ratio, but it's impossible to simultaneously
790        // accomodate the bilinear and nearest sampling uses.
791        //
792        // If nearest sampling turns out to be a desirable usage of these
793        // textures then we could add the ability to switch a SurfaceTexture to
794        // nearest-mode.  Preferably, however, the image producers (video
795        // decoder, camera, etc.) would simply not use a crop rectangle (or at
796        // least not tell the framework about it) so that the GPU can do the
797        // correct edge behavior.
798        int xshrink = 0, yshrink = 0;
799        if (mCurrentCrop.left > 0) {
800            tx = float(mCurrentCrop.left + 1) / float(buf->getWidth());
801            xshrink++;
802        } else {
803            tx = 0.0f;
804        }
805        if (mCurrentCrop.right < int32_t(buf->getWidth())) {
806            xshrink++;
807        }
808        if (mCurrentCrop.bottom < int32_t(buf->getHeight())) {
809            ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) /
810                    float(buf->getHeight());
811            yshrink++;
812        } else {
813            ty = 0.0f;
814        }
815        if (mCurrentCrop.top > 0) {
816            yshrink++;
817        }
818        sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth());
819        sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight());
820    } else {
821        tx = 0.0f;
822        ty = 0.0f;
823        sx = 1.0f;
824        sy = 1.0f;
825    }
826    float crop[16] = {
827        sx, 0, 0, 0,
828        0, sy, 0, 0,
829        0, 0, 1, 0,
830        tx, ty, 0, 1,
831    };
832
833    float mtxBeforeFlipV[16];
834    mtxMul(mtxBeforeFlipV, crop, xform);
835
836    // SurfaceFlinger expects the top of its window textures to be at a Y
837    // coordinate of 0, so SurfaceTexture must behave the same way.  We don't
838    // want to expose this to applications, however, so we must add an
839    // additional vertical flip to the transform after all the other transforms.
840    mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
841}
842
843nsecs_t SurfaceTexture::getTimestamp() {
844    LOGV("SurfaceTexture::getTimestamp");
845    Mutex::Autolock lock(mMutex);
846    return mCurrentTimestamp;
847}
848
849void SurfaceTexture::setFrameAvailableListener(
850        const sp<FrameAvailableListener>& listener) {
851    LOGV("SurfaceTexture::setFrameAvailableListener");
852    Mutex::Autolock lock(mMutex);
853    mFrameAvailableListener = listener;
854}
855
856void SurfaceTexture::freeBufferLocked(int i) {
857    mSlots[i].mGraphicBuffer = 0;
858    mSlots[i].mBufferState = BufferSlot::FREE;
859    if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
860        eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
861        mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
862        mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
863    }
864}
865
866void SurfaceTexture::freeAllBuffersLocked() {
867    LOGW_IF(!mQueue.isEmpty(),
868            "freeAllBuffersLocked called but mQueue is not empty");
869    mCurrentTexture = INVALID_BUFFER_SLOT;
870    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
871        freeBufferLocked(i);
872    }
873}
874
875void SurfaceTexture::freeAllBuffersExceptHeadLocked() {
876    LOGW_IF(!mQueue.isEmpty(),
877            "freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
878    int head = -1;
879    if (!mQueue.empty()) {
880        Fifo::iterator front(mQueue.begin());
881        head = *front;
882    }
883    mCurrentTexture = INVALID_BUFFER_SLOT;
884    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
885        if (i != head) {
886            freeBufferLocked(i);
887        }
888    }
889}
890
891status_t SurfaceTexture::drainQueueLocked() {
892    while (mSynchronousMode && !mQueue.isEmpty()) {
893        mDequeueCondition.wait(mMutex);
894        if (mAbandoned) {
895            LOGE("drainQueueLocked: SurfaceTexture has been abandoned!");
896            return NO_INIT;
897        }
898        if (mConnectedApi == NO_CONNECTED_API) {
899            LOGE("drainQueueLocked: SurfaceTexture is not connected!");
900            return NO_INIT;
901        }
902    }
903    return NO_ERROR;
904}
905
906status_t SurfaceTexture::drainQueueAndFreeBuffersLocked() {
907    status_t err = drainQueueLocked();
908    if (err == NO_ERROR) {
909        if (mSynchronousMode) {
910            freeAllBuffersLocked();
911        } else {
912            freeAllBuffersExceptHeadLocked();
913        }
914    }
915    return err;
916}
917
918EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
919        const sp<GraphicBuffer>& graphicBuffer) {
920    EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
921    EGLint attrs[] = {
922        EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE,
923        EGL_NONE,
924    };
925    EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
926            EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
927    if (image == EGL_NO_IMAGE_KHR) {
928        EGLint error = eglGetError();
929        LOGE("error creating EGLImage: %#x", error);
930    }
931    return image;
932}
933
934sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const {
935    Mutex::Autolock lock(mMutex);
936    return mCurrentTextureBuf;
937}
938
939Rect SurfaceTexture::getCurrentCrop() const {
940    Mutex::Autolock lock(mMutex);
941    return mCurrentCrop;
942}
943
944uint32_t SurfaceTexture::getCurrentTransform() const {
945    Mutex::Autolock lock(mMutex);
946    return mCurrentTransform;
947}
948
949uint32_t SurfaceTexture::getCurrentScalingMode() const {
950    Mutex::Autolock lock(mMutex);
951    return mCurrentScalingMode;
952}
953
954int SurfaceTexture::query(int what, int* outValue)
955{
956    Mutex::Autolock lock(mMutex);
957
958    if (mAbandoned) {
959        LOGE("query: SurfaceTexture has been abandoned!");
960        return NO_INIT;
961    }
962
963    int value;
964    switch (what) {
965    case NATIVE_WINDOW_WIDTH:
966        value = mDefaultWidth;
967        break;
968    case NATIVE_WINDOW_HEIGHT:
969        value = mDefaultHeight;
970        break;
971    case NATIVE_WINDOW_FORMAT:
972        value = mPixelFormat;
973        break;
974    case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
975        value = mSynchronousMode ?
976                (MIN_UNDEQUEUED_BUFFERS-1) : MIN_UNDEQUEUED_BUFFERS;
977        break;
978    default:
979        return BAD_VALUE;
980    }
981    outValue[0] = value;
982    return NO_ERROR;
983}
984
985void SurfaceTexture::abandon() {
986    Mutex::Autolock lock(mMutex);
987    mQueue.clear();
988    mAbandoned = true;
989    mCurrentTextureBuf.clear();
990    freeAllBuffersLocked();
991    mDequeueCondition.signal();
992}
993
994void SurfaceTexture::dump(String8& result) const
995{
996    char buffer[1024];
997    dump(result, "", buffer, 1024);
998}
999
1000void SurfaceTexture::dump(String8& result, const char* prefix,
1001        char* buffer, size_t SIZE) const
1002{
1003    Mutex::Autolock _l(mMutex);
1004    snprintf(buffer, SIZE,
1005            "%smBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
1006            "mPixelFormat=%d, mTexName=%d\n",
1007            prefix, mBufferCount, mSynchronousMode, mDefaultWidth, mDefaultHeight,
1008            mPixelFormat, mTexName);
1009    result.append(buffer);
1010
1011    String8 fifo;
1012    int fifoSize = 0;
1013    Fifo::const_iterator i(mQueue.begin());
1014    while (i != mQueue.end()) {
1015        snprintf(buffer, SIZE, "%02d ", *i++);
1016        fifoSize++;
1017        fifo.append(buffer);
1018    }
1019
1020    snprintf(buffer, SIZE,
1021            "%scurrent: {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n"
1022            "%snext   : {crop=[%d,%d,%d,%d], transform=0x%02x, FIFO(%d)={%s}}\n"
1023            ,
1024            prefix, mCurrentCrop.left,
1025            mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
1026            mCurrentTransform, mCurrentTexture,
1027            prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right, mNextCrop.bottom,
1028            mNextTransform, fifoSize, fifo.string()
1029    );
1030    result.append(buffer);
1031
1032    struct {
1033        const char * operator()(int state) const {
1034            switch (state) {
1035                case BufferSlot::DEQUEUED: return "DEQUEUED";
1036                case BufferSlot::QUEUED: return "QUEUED";
1037                case BufferSlot::FREE: return "FREE";
1038                default: return "Unknown";
1039            }
1040        }
1041    } stateName;
1042
1043    for (int i=0 ; i<mBufferCount ; i++) {
1044        const BufferSlot& slot(mSlots[i]);
1045        snprintf(buffer, SIZE,
1046                "%s%s[%02d] "
1047                "state=%-8s, crop=[%d,%d,%d,%d], "
1048                "transform=0x%02x, timestamp=%lld",
1049                prefix, (i==mCurrentTexture)?">":" ", i,
1050                stateName(slot.mBufferState),
1051                slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, slot.mCrop.bottom,
1052                slot.mTransform, slot.mTimestamp
1053        );
1054        result.append(buffer);
1055
1056        const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
1057        if (buf != NULL) {
1058            snprintf(buffer, SIZE,
1059                    ", %p [%4ux%4u:%4u,%3X]",
1060                    buf->handle, buf->width, buf->height, buf->stride, buf->format);
1061            result.append(buffer);
1062        }
1063        result.append("\n");
1064    }
1065}
1066
1067static void mtxMul(float out[16], const float a[16], const float b[16]) {
1068    out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
1069    out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
1070    out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
1071    out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
1072
1073    out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
1074    out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
1075    out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
1076    out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
1077
1078    out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
1079    out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
1080    out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
1081    out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
1082
1083    out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
1084    out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
1085    out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
1086    out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
1087}
1088
1089}; // namespace android
1090