SurfaceTexture.cpp revision 44e9e0d825aef362a3413dfd63812962f5de1b1a
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "SurfaceTexture"
18//#define LOG_NDEBUG 0
19
20#define GL_GLEXT_PROTOTYPES
21#define EGL_EGLEXT_PROTOTYPES
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25#include <GLES2/gl2.h>
26#include <GLES2/gl2ext.h>
27
28#include <gui/SurfaceTexture.h>
29
30#include <hardware/hardware.h>
31
32#include <surfaceflinger/ISurfaceComposer.h>
33#include <surfaceflinger/SurfaceComposerClient.h>
34#include <surfaceflinger/IGraphicBufferAlloc.h>
35
36#include <utils/Log.h>
37#include <utils/String8.h>
38
39namespace android {
40
41// Transform matrices
42static float mtxIdentity[16] = {
43    1, 0, 0, 0,
44    0, 1, 0, 0,
45    0, 0, 1, 0,
46    0, 0, 0, 1,
47};
48static float mtxFlipH[16] = {
49    -1, 0, 0, 0,
50    0, 1, 0, 0,
51    0, 0, 1, 0,
52    1, 0, 0, 1,
53};
54static float mtxFlipV[16] = {
55    1, 0, 0, 0,
56    0, -1, 0, 0,
57    0, 0, 1, 0,
58    0, 1, 0, 1,
59};
60static float mtxRot90[16] = {
61    0, 1, 0, 0,
62    -1, 0, 0, 0,
63    0, 0, 1, 0,
64    1, 0, 0, 1,
65};
66static float mtxRot180[16] = {
67    -1, 0, 0, 0,
68    0, -1, 0, 0,
69    0, 0, 1, 0,
70    1, 1, 0, 1,
71};
72static float mtxRot270[16] = {
73    0, -1, 0, 0,
74    1, 0, 0, 0,
75    0, 0, 1, 0,
76    0, 1, 0, 1,
77};
78
79static void mtxMul(float out[16], const float a[16], const float b[16]);
80
81SurfaceTexture::SurfaceTexture(GLuint tex) :
82    mDefaultWidth(1),
83    mDefaultHeight(1),
84    mPixelFormat(PIXEL_FORMAT_RGBA_8888),
85    mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
86    mClientBufferCount(0),
87    mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
88    mCurrentTexture(INVALID_BUFFER_SLOT),
89    mCurrentTextureTarget(GL_TEXTURE_EXTERNAL_OES),
90    mCurrentTransform(0),
91    mCurrentTimestamp(0),
92    mNextTransform(0),
93    mTexName(tex),
94    mSynchronousMode(false) {
95    LOGV("SurfaceTexture::SurfaceTexture");
96    sp<ISurfaceComposer> composer(ComposerService::getComposerService());
97    mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
98    mNextCrop.makeInvalid();
99}
100
101SurfaceTexture::~SurfaceTexture() {
102    LOGV("SurfaceTexture::~SurfaceTexture");
103    freeAllBuffers();
104}
105
106status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) {
107    if (bufferCount > NUM_BUFFER_SLOTS)
108        return BAD_VALUE;
109
110    // special-case, nothing to do
111    if (bufferCount == mBufferCount)
112        return OK;
113
114    if (!mClientBufferCount &&
115        bufferCount >= mBufferCount) {
116        // easy, we just have more buffers
117        mBufferCount = bufferCount;
118        mServerBufferCount = bufferCount;
119        mDequeueCondition.signal();
120    } else {
121        // we're here because we're either
122        // - reducing the number of available buffers
123        // - or there is a client-buffer-count in effect
124
125        // less than 2 buffers is never allowed
126        if (bufferCount < 2)
127            return BAD_VALUE;
128
129        // when there is non client-buffer-count in effect, the client is not
130        // allowed to dequeue more than one buffer at a time,
131        // so the next time they dequeue a buffer, we know that they don't
132        // own one. the actual resizing will happen during the next
133        // dequeueBuffer.
134
135        mServerBufferCount = bufferCount;
136    }
137    return OK;
138}
139
140status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
141    Mutex::Autolock lock(mMutex);
142    return setBufferCountServerLocked(bufferCount);
143}
144
145status_t SurfaceTexture::setBufferCount(int bufferCount) {
146    LOGV("SurfaceTexture::setBufferCount");
147    Mutex::Autolock lock(mMutex);
148
149    // Error out if the user has dequeued buffers
150    for (int i=0 ; i<mBufferCount ; i++) {
151        if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
152            LOGE("setBufferCount: client owns some buffers");
153            return -EINVAL;
154        }
155    }
156
157    if (bufferCount == 0) {
158        const int minBufferSlots = mSynchronousMode ?
159                MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
160        mClientBufferCount = 0;
161        bufferCount = (mServerBufferCount >= minBufferSlots) ?
162                mServerBufferCount : minBufferSlots;
163        return setBufferCountServerLocked(bufferCount);
164    }
165
166    // We don't allow the client to set a buffer-count less than
167    // MIN_ASYNC_BUFFER_SLOTS (3), there is no reason for it.
168    if (bufferCount < MIN_ASYNC_BUFFER_SLOTS) {
169        return BAD_VALUE;
170    }
171
172    // here we're guaranteed that the client doesn't have dequeued buffers
173    // and will release all of its buffer references.
174    freeAllBuffers();
175    mBufferCount = bufferCount;
176    mClientBufferCount = bufferCount;
177    mCurrentTexture = INVALID_BUFFER_SLOT;
178    mQueue.clear();
179    mDequeueCondition.signal();
180    return OK;
181}
182
183status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
184{
185    Mutex::Autolock lock(mMutex);
186    if ((w != mDefaultWidth) || (h != mDefaultHeight)) {
187        mDefaultWidth = w;
188        mDefaultHeight = h;
189    }
190    return OK;
191}
192
193sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf) {
194    LOGV("SurfaceTexture::requestBuffer");
195    Mutex::Autolock lock(mMutex);
196    if (buf < 0 || mBufferCount <= buf) {
197        LOGE("requestBuffer: slot index out of range [0, %d]: %d",
198                mBufferCount, buf);
199        return 0;
200    }
201    mSlots[buf].mRequestBufferCalled = true;
202    return mSlots[buf].mGraphicBuffer;
203}
204
205status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
206        uint32_t format, uint32_t usage) {
207    LOGV("SurfaceTexture::dequeueBuffer");
208
209    if ((w && !h) || (!w & h)) {
210        LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
211        return BAD_VALUE;
212    }
213
214    Mutex::Autolock lock(mMutex);
215
216    status_t returnFlags(OK);
217
218    int found, foundSync;
219    int dequeuedCount = 0;
220    bool tryAgain = true;
221    while (tryAgain) {
222        // We need to wait for the FIFO to drain if the number of buffer
223        // needs to change.
224        //
225        // The condition "number of buffer needs to change" is true if
226        // - the client doesn't care about how many buffers there are
227        // - AND the actual number of buffer is different from what was
228        //   set in the last setBufferCountServer()
229        //                         - OR -
230        //   setBufferCountServer() was set to a value incompatible with
231        //   the synchronization mode (for instance because the sync mode
232        //   changed since)
233        //
234        // As long as this condition is true AND the FIFO is not empty, we
235        // wait on mDequeueCondition.
236
237        int minBufferCountNeeded = mSynchronousMode ?
238                MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
239
240        if (!mClientBufferCount &&
241                ((mServerBufferCount != mBufferCount) ||
242                        (mServerBufferCount < minBufferCountNeeded))) {
243            // wait for the FIFO to drain
244            while (!mQueue.isEmpty()) {
245                mDequeueCondition.wait(mMutex);
246            }
247            minBufferCountNeeded = mSynchronousMode ?
248                    MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
249        }
250
251
252        if (!mClientBufferCount &&
253                ((mServerBufferCount != mBufferCount) ||
254                        (mServerBufferCount < minBufferCountNeeded))) {
255            // here we're guaranteed that mQueue is empty
256            freeAllBuffers();
257            mBufferCount = mServerBufferCount;
258            if (mBufferCount < minBufferCountNeeded)
259                mBufferCount = minBufferCountNeeded;
260            mCurrentTexture = INVALID_BUFFER_SLOT;
261            returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
262        }
263
264        // look for a free buffer to give to the client
265        found = INVALID_BUFFER_SLOT;
266        foundSync = INVALID_BUFFER_SLOT;
267        dequeuedCount = 0;
268        for (int i = 0; i < mBufferCount; i++) {
269            const int state = mSlots[i].mBufferState;
270            if (state == BufferSlot::DEQUEUED) {
271                dequeuedCount++;
272            }
273            if (state == BufferSlot::FREE || i == mCurrentTexture) {
274                foundSync = i;
275                if (i != mCurrentTexture) {
276                    found = i;
277                    break;
278                }
279            }
280        }
281
282        // clients are not allowed to dequeue more than one buffer
283        // if they didn't set a buffer count.
284        if (!mClientBufferCount && dequeuedCount) {
285            return -EINVAL;
286        }
287
288        // See whether a buffer has been queued since the last setBufferCount so
289        // we know whether to perform the MIN_UNDEQUEUED_BUFFERS check below.
290        bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
291        if (bufferHasBeenQueued) {
292            // make sure the client is not trying to dequeue more buffers
293            // than allowed.
294            const int avail = mBufferCount - (dequeuedCount+1);
295            if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
296                LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded (dequeued=%d)",
297                        MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
298                        dequeuedCount);
299                return -EBUSY;
300            }
301        }
302
303        // we're in synchronous mode and didn't find a buffer, we need to wait
304        // for for some buffers to be consumed
305        tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
306        if (tryAgain) {
307            mDequeueCondition.wait(mMutex);
308        }
309    }
310
311    if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
312        // foundSync guaranteed to be != INVALID_BUFFER_SLOT
313        found = foundSync;
314    }
315
316    if (found == INVALID_BUFFER_SLOT) {
317        return -EBUSY;
318    }
319
320    const int buf = found;
321    *outBuf = found;
322
323    const bool useDefaultSize = !w && !h;
324    if (useDefaultSize) {
325        // use the default size
326        w = mDefaultWidth;
327        h = mDefaultHeight;
328    }
329
330    const bool updateFormat = (format != 0);
331    if (!updateFormat) {
332        // keep the current (or default) format
333        format = mPixelFormat;
334    }
335
336    // buffer is now in DEQUEUED (but can also be current at the same time,
337    // if we're in synchronous mode)
338    mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
339
340    const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
341    if ((buffer == NULL) ||
342        (uint32_t(buffer->width)  != w) ||
343        (uint32_t(buffer->height) != h) ||
344        (uint32_t(buffer->format) != format) ||
345        ((uint32_t(buffer->usage) & usage) != usage))
346    {
347        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
348        sp<GraphicBuffer> graphicBuffer(
349                mGraphicBufferAlloc->createGraphicBuffer(w, h, format, usage));
350        if (graphicBuffer == 0) {
351            LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed");
352            return NO_MEMORY;
353        }
354        if (updateFormat) {
355            mPixelFormat = format;
356        }
357        mSlots[buf].mGraphicBuffer = graphicBuffer;
358        mSlots[buf].mRequestBufferCalled = false;
359        if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
360            eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage);
361            mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
362            mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
363        }
364        returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
365    }
366    return returnFlags;
367}
368
369status_t SurfaceTexture::setSynchronousMode(bool enabled) {
370    Mutex::Autolock lock(mMutex);
371
372    status_t err = OK;
373    if (!enabled) {
374        // going to asynchronous mode, drain the queue
375        while (mSynchronousMode != enabled && !mQueue.isEmpty()) {
376            mDequeueCondition.wait(mMutex);
377        }
378    }
379
380    if (mSynchronousMode != enabled) {
381        // - if we're going to asynchronous mode, the queue is guaranteed to be
382        // empty here
383        // - if the client set the number of buffers, we're guaranteed that
384        // we have at least 3 (because we don't allow less)
385        mSynchronousMode = enabled;
386        mDequeueCondition.signal();
387    }
388    return err;
389}
390
391status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp) {
392    LOGV("SurfaceTexture::queueBuffer");
393
394    sp<FrameAvailableListener> listener;
395
396    { // scope for the lock
397        Mutex::Autolock lock(mMutex);
398        if (buf < 0 || buf >= mBufferCount) {
399            LOGE("queueBuffer: slot index out of range [0, %d]: %d",
400                    mBufferCount, buf);
401            return -EINVAL;
402        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
403            LOGE("queueBuffer: slot %d is not owned by the client (state=%d)",
404                    buf, mSlots[buf].mBufferState);
405            return -EINVAL;
406        } else if (buf == mCurrentTexture) {
407            LOGE("queueBuffer: slot %d is current!", buf);
408            return -EINVAL;
409        } else if (!mSlots[buf].mRequestBufferCalled) {
410            LOGE("queueBuffer: slot %d was enqueued without requesting a "
411                    "buffer", buf);
412            return -EINVAL;
413        }
414
415        if (mQueue.empty()) {
416            listener = mFrameAvailableListener;
417        }
418
419        if (mSynchronousMode) {
420            // in synchronous mode we queue all buffers in a FIFO
421            mQueue.push_back(buf);
422        } else {
423            // in asynchronous mode we only keep the most recent buffer
424            if (mQueue.empty()) {
425                mQueue.push_back(buf);
426            } else {
427                Fifo::iterator front(mQueue.begin());
428                // buffer currently queued is freed
429                mSlots[*front].mBufferState = BufferSlot::FREE;
430                // and we record the new buffer index in the queued list
431                *front = buf;
432            }
433        }
434
435        mSlots[buf].mBufferState = BufferSlot::QUEUED;
436        mSlots[buf].mCrop = mNextCrop;
437        mSlots[buf].mTransform = mNextTransform;
438        mSlots[buf].mTimestamp = timestamp;
439        mDequeueCondition.signal();
440    } // scope for the lock
441
442    // call back without lock held
443    if (listener != 0) {
444        listener->onFrameAvailable();
445    }
446    return OK;
447}
448
449void SurfaceTexture::cancelBuffer(int buf) {
450    LOGV("SurfaceTexture::cancelBuffer");
451    Mutex::Autolock lock(mMutex);
452    if (buf < 0 || buf >= mBufferCount) {
453        LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
454                mBufferCount, buf);
455        return;
456    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
457        LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
458                buf, mSlots[buf].mBufferState);
459        return;
460    }
461    mSlots[buf].mBufferState = BufferSlot::FREE;
462    mDequeueCondition.signal();
463}
464
465status_t SurfaceTexture::setCrop(const Rect& crop) {
466    LOGV("SurfaceTexture::setCrop");
467    Mutex::Autolock lock(mMutex);
468    mNextCrop = crop;
469    return OK;
470}
471
472status_t SurfaceTexture::setTransform(uint32_t transform) {
473    LOGV("SurfaceTexture::setTransform");
474    Mutex::Autolock lock(mMutex);
475    mNextTransform = transform;
476    return OK;
477}
478
479status_t SurfaceTexture::updateTexImage() {
480    LOGV("SurfaceTexture::updateTexImage");
481
482    Mutex::Autolock lock(mMutex);
483
484    int buf = mCurrentTexture;
485    if (!mQueue.empty()) {
486        // in asynchronous mode the list is guaranteed to be one buffer deep,
487        // while in synchronous mode we use the oldest buffer
488        Fifo::iterator front(mQueue.begin());
489        buf = *front;
490        mQueue.erase(front);
491        if (mQueue.isEmpty()) {
492            mDequeueCondition.signal();
493        }
494    }
495
496    // Initially both mCurrentTexture and buf are INVALID_BUFFER_SLOT,
497    // so this check will fail until a buffer gets queued.
498    if (mCurrentTexture != buf) {
499        // Update the GL texture object.
500        EGLImageKHR image = mSlots[buf].mEglImage;
501        if (image == EGL_NO_IMAGE_KHR) {
502            EGLDisplay dpy = eglGetCurrentDisplay();
503            image = createImage(dpy, mSlots[buf].mGraphicBuffer);
504            mSlots[buf].mEglImage = image;
505            mSlots[buf].mEglDisplay = dpy;
506            if (image == EGL_NO_IMAGE_KHR) {
507                // NOTE: if dpy was invalid, createImage() is guaranteed to
508                // fail. so we'd end up here.
509                return -EINVAL;
510            }
511        }
512
513        GLint error;
514        while ((error = glGetError()) != GL_NO_ERROR) {
515            LOGW("updateTexImage: clearing GL error: %#04x", error);
516        }
517
518        GLenum target = getTextureTarget(mSlots[buf].mGraphicBuffer->format);
519        if (target != mCurrentTextureTarget) {
520            glDeleteTextures(1, &mTexName);
521        }
522        glBindTexture(target, mTexName);
523        glEGLImageTargetTexture2DOES(target, (GLeglImageOES)image);
524
525        bool failed = false;
526        while ((error = glGetError()) != GL_NO_ERROR) {
527            LOGE("error binding external texture image %p (slot %d): %#04x",
528                    image, buf, error);
529            failed = true;
530        }
531        if (failed) {
532            return -EINVAL;
533        }
534
535        if (mCurrentTexture != INVALID_BUFFER_SLOT) {
536            // the current buffer becomes FREE if it was still in the queued
537            // state. If it has already been given to the client
538            // (synchronous mode), then it stays in DEQUEUED state.
539            if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED)
540                mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE;
541        }
542
543        // Update the SurfaceTexture state.
544        mCurrentTexture = buf;
545        mCurrentTextureTarget = target;
546        mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
547        mCurrentCrop = mSlots[buf].mCrop;
548        mCurrentTransform = mSlots[buf].mTransform;
549        mCurrentTimestamp = mSlots[buf].mTimestamp;
550        mDequeueCondition.signal();
551    } else {
552        // We always bind the texture even if we don't update its contents.
553        glBindTexture(mCurrentTextureTarget, mTexName);
554    }
555    return OK;
556}
557
558size_t SurfaceTexture::getQueuedCount() const {
559    Mutex::Autolock lock(mMutex);
560    return mQueue.size();
561}
562
563bool SurfaceTexture::isExternalFormat(uint32_t format)
564{
565    switch (format) {
566    // supported YUV formats
567    case HAL_PIXEL_FORMAT_YV12:
568    // Legacy/deprecated YUV formats
569    case HAL_PIXEL_FORMAT_YCbCr_422_SP:
570    case HAL_PIXEL_FORMAT_YCrCb_420_SP:
571    case HAL_PIXEL_FORMAT_YCbCr_422_I:
572        return true;
573    }
574
575    // Any OEM format needs to be considered
576    if (format>=0x100 && format<=0x1FF)
577        return true;
578
579    return false;
580}
581
582GLenum SurfaceTexture::getTextureTarget(uint32_t format)
583{
584    GLenum target = GL_TEXTURE_2D;
585#if defined(GL_OES_EGL_image_external)
586    if (isExternalFormat(format)) {
587        target = GL_TEXTURE_EXTERNAL_OES;
588    }
589#endif
590    return target;
591}
592
593GLenum SurfaceTexture::getCurrentTextureTarget() const {
594    Mutex::Autolock lock(mMutex);
595    return mCurrentTextureTarget;
596}
597
598void SurfaceTexture::getTransformMatrix(float mtx[16]) {
599    LOGV("SurfaceTexture::getTransformMatrix");
600    Mutex::Autolock lock(mMutex);
601
602    float xform[16];
603    for (int i = 0; i < 16; i++) {
604        xform[i] = mtxIdentity[i];
605    }
606    if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
607        float result[16];
608        mtxMul(result, xform, mtxFlipH);
609        for (int i = 0; i < 16; i++) {
610            xform[i] = result[i];
611        }
612    }
613    if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
614        float result[16];
615        mtxMul(result, xform, mtxFlipV);
616        for (int i = 0; i < 16; i++) {
617            xform[i] = result[i];
618        }
619    }
620    if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
621        float result[16];
622        mtxMul(result, xform, mtxRot90);
623        for (int i = 0; i < 16; i++) {
624            xform[i] = result[i];
625        }
626    }
627
628    sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer);
629    float tx, ty, sx, sy;
630    if (!mCurrentCrop.isEmpty()) {
631        // In order to prevent bilinear sampling at the of the crop rectangle we
632        // may need to shrink it by 2 texels in each direction.  Normally this
633        // would just need to take 1/2 a texel off each end, but because the
634        // chroma channels will likely be subsampled we need to chop off a whole
635        // texel.  This will cause artifacts if someone does nearest sampling
636        // with 1:1 pixel:texel ratio, but it's impossible to simultaneously
637        // accomodate the bilinear and nearest sampling uses.
638        //
639        // If nearest sampling turns out to be a desirable usage of these
640        // textures then we could add the ability to switch a SurfaceTexture to
641        // nearest-mode.  Preferably, however, the image producers (video
642        // decoder, camera, etc.) would simply not use a crop rectangle (or at
643        // least not tell the framework about it) so that the GPU can do the
644        // correct edge behavior.
645        int xshrink = 0, yshrink = 0;
646        if (mCurrentCrop.left > 0) {
647            tx = float(mCurrentCrop.left + 1) / float(buf->getWidth());
648            xshrink++;
649        } else {
650            tx = 0.0f;
651        }
652        if (mCurrentCrop.right < int32_t(buf->getWidth())) {
653            xshrink++;
654        }
655        if (mCurrentCrop.bottom < int32_t(buf->getHeight())) {
656            ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) /
657                    float(buf->getHeight());
658            yshrink++;
659        } else {
660            ty = 0.0f;
661        }
662        if (mCurrentCrop.top > 0) {
663            yshrink++;
664        }
665        sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth());
666        sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight());
667    } else {
668        tx = 0.0f;
669        ty = 0.0f;
670        sx = 1.0f;
671        sy = 1.0f;
672    }
673    float crop[16] = {
674        sx, 0, 0, 0,
675        0, sy, 0, 0,
676        0, 0, 1, 0,
677        tx, ty, 0, 1,
678    };
679
680    float mtxBeforeFlipV[16];
681    mtxMul(mtxBeforeFlipV, crop, xform);
682
683    // SurfaceFlinger expects the top of its window textures to be at a Y
684    // coordinate of 0, so SurfaceTexture must behave the same way.  We don't
685    // want to expose this to applications, however, so we must add an
686    // additional vertical flip to the transform after all the other transforms.
687    mtxMul(mtx, mtxFlipV, mtxBeforeFlipV);
688}
689
690nsecs_t SurfaceTexture::getTimestamp() {
691    LOGV("SurfaceTexture::getTimestamp");
692    Mutex::Autolock lock(mMutex);
693    return mCurrentTimestamp;
694}
695
696void SurfaceTexture::setFrameAvailableListener(
697        const sp<FrameAvailableListener>& l) {
698    LOGV("SurfaceTexture::setFrameAvailableListener");
699    Mutex::Autolock lock(mMutex);
700    mFrameAvailableListener = l;
701}
702
703sp<IBinder> SurfaceTexture::getAllocator() {
704    LOGV("SurfaceTexture::getAllocator");
705    return mGraphicBufferAlloc->asBinder();
706}
707
708void SurfaceTexture::freeAllBuffers() {
709    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
710        mSlots[i].mGraphicBuffer = 0;
711        mSlots[i].mBufferState = BufferSlot::FREE;
712        if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
713            eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
714            mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
715            mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
716        }
717    }
718}
719
720EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
721        const sp<GraphicBuffer>& graphicBuffer) {
722    EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
723    EGLint attrs[] = {
724        EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE,
725        EGL_NONE,
726    };
727    EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
728            EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
729    if (image == EGL_NO_IMAGE_KHR) {
730        EGLint error = eglGetError();
731        LOGE("error creating EGLImage: %#x", error);
732    }
733    return image;
734}
735
736sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const {
737    Mutex::Autolock lock(mMutex);
738    return mCurrentTextureBuf;
739}
740
741Rect SurfaceTexture::getCurrentCrop() const {
742    Mutex::Autolock lock(mMutex);
743    return mCurrentCrop;
744}
745
746uint32_t SurfaceTexture::getCurrentTransform() const {
747    Mutex::Autolock lock(mMutex);
748    return mCurrentTransform;
749}
750
751int SurfaceTexture::query(int what, int* outValue)
752{
753    Mutex::Autolock lock(mMutex);
754    int value;
755    switch (what) {
756    case NATIVE_WINDOW_WIDTH:
757        value = mDefaultWidth;
758        if (!mDefaultWidth && !mDefaultHeight && mCurrentTextureBuf!=0)
759            value = mCurrentTextureBuf->width;
760        break;
761    case NATIVE_WINDOW_HEIGHT:
762        value = mDefaultHeight;
763        if (!mDefaultWidth && !mDefaultHeight && mCurrentTextureBuf!=0)
764            value = mCurrentTextureBuf->height;
765        break;
766    case NATIVE_WINDOW_FORMAT:
767        value = mPixelFormat;
768        break;
769    case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
770        value = mSynchronousMode ?
771                (MIN_UNDEQUEUED_BUFFERS-1) : MIN_UNDEQUEUED_BUFFERS;
772        break;
773    default:
774        return BAD_VALUE;
775    }
776    outValue[0] = value;
777    return NO_ERROR;
778}
779
780void SurfaceTexture::dump(String8& result) const
781{
782    char buffer[1024];
783    dump(result, "", buffer, 1024);
784}
785
786void SurfaceTexture::dump(String8& result, const char* prefix,
787        char* buffer, size_t SIZE) const
788{
789    Mutex::Autolock _l(mMutex);
790    snprintf(buffer, SIZE,
791            "%smBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
792            "mPixelFormat=%d, mTexName=%d\n",
793            prefix, mBufferCount, mSynchronousMode, mDefaultWidth, mDefaultHeight,
794            mPixelFormat, mTexName);
795    result.append(buffer);
796
797    String8 fifo;
798    int fifoSize = 0;
799    Fifo::const_iterator i(mQueue.begin());
800    while (i != mQueue.end()) {
801        snprintf(buffer, SIZE, "%02d ", *i++);
802        fifoSize++;
803        fifo.append(buffer);
804    }
805
806    snprintf(buffer, SIZE,
807            "%scurrent: {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d, target=0x%04x}\n"
808            "%snext   : {crop=[%d,%d,%d,%d], transform=0x%02x, FIFO(%d)={%s}}\n"
809            ,
810            prefix, mCurrentCrop.left,
811            mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
812            mCurrentTransform, mCurrentTexture, mCurrentTextureTarget,
813            prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right, mNextCrop.bottom,
814            mCurrentTransform, fifoSize, fifo.string()
815    );
816    result.append(buffer);
817
818    struct {
819        const char * operator()(int state) const {
820            switch (state) {
821                case BufferSlot::DEQUEUED: return "DEQUEUED";
822                case BufferSlot::QUEUED: return "QUEUED";
823                case BufferSlot::FREE: return "FREE";
824                default: return "Unknown";
825            }
826        }
827    } stateName;
828
829    for (int i=0 ; i<mBufferCount ; i++) {
830        const BufferSlot& slot(mSlots[i]);
831        snprintf(buffer, SIZE,
832                "%s%s[%02d] state=%-8s, crop=[%d,%d,%d,%d], transform=0x%02x, "
833                "timestamp=%lld\n",
834                prefix, (i==mCurrentTexture)?">":" ", i, stateName(slot.mBufferState),
835                slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, slot.mCrop.bottom,
836                slot.mTransform, slot.mTimestamp
837        );
838        result.append(buffer);
839    }
840}
841
842static void mtxMul(float out[16], const float a[16], const float b[16]) {
843    out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
844    out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
845    out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
846    out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
847
848    out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
849    out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
850    out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
851    out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
852
853    out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
854    out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
855    out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
856    out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
857
858    out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
859    out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
860    out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
861    out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
862}
863
864}; // namespace android
865