SurfaceTexture.cpp revision 7f3289c95ec489651f1c04f1a71cfc7a8b535805
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "SurfaceTexture"
18//#define LOG_NDEBUG 0
19
20#define GL_GLEXT_PROTOTYPES
21#define EGL_EGLEXT_PROTOTYPES
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25#include <GLES2/gl2.h>
26#include <GLES2/gl2ext.h>
27
28#include <gui/SurfaceTexture.h>
29
30#include <hardware/hardware.h>
31
32#include <surfaceflinger/ISurfaceComposer.h>
33#include <surfaceflinger/SurfaceComposerClient.h>
34#include <surfaceflinger/IGraphicBufferAlloc.h>
35
36#include <utils/Log.h>
37#include <utils/String8.h>
38
39namespace android {
40
41// Transform matrices
42static float mtxIdentity[16] = {
43    1, 0, 0, 0,
44    0, 1, 0, 0,
45    0, 0, 1, 0,
46    0, 0, 0, 1,
47};
48static float mtxFlipH[16] = {
49    -1, 0, 0, 0,
50    0, 1, 0, 0,
51    0, 0, 1, 0,
52    1, 0, 0, 1,
53};
54static float mtxFlipV[16] = {
55    1, 0, 0, 0,
56    0, -1, 0, 0,
57    0, 0, 1, 0,
58    0, 1, 0, 1,
59};
60static float mtxRot90[16] = {
61    0, 1, 0, 0,
62    -1, 0, 0, 0,
63    0, 0, 1, 0,
64    1, 0, 0, 1,
65};
66static float mtxRot180[16] = {
67    -1, 0, 0, 0,
68    0, -1, 0, 0,
69    0, 0, 1, 0,
70    1, 1, 0, 1,
71};
72static float mtxRot270[16] = {
73    0, -1, 0, 0,
74    1, 0, 0, 0,
75    0, 0, 1, 0,
76    0, 1, 0, 1,
77};
78
79static void mtxMul(float out[16], const float a[16], const float b[16]);
80
81SurfaceTexture::SurfaceTexture(GLuint tex) :
82    mDefaultWidth(1),
83    mDefaultHeight(1),
84    mPixelFormat(PIXEL_FORMAT_RGBA_8888),
85    mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
86    mClientBufferCount(0),
87    mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
88    mCurrentTexture(INVALID_BUFFER_SLOT),
89    mCurrentTextureTarget(GL_TEXTURE_EXTERNAL_OES),
90    mCurrentTransform(0),
91    mCurrentTimestamp(0),
92    mNextTransform(0),
93    mTexName(tex),
94    mSynchronousMode(false) {
95    LOGV("SurfaceTexture::SurfaceTexture");
96    sp<ISurfaceComposer> composer(ComposerService::getComposerService());
97    mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
98    mNextCrop.makeInvalid();
99}
100
101SurfaceTexture::~SurfaceTexture() {
102    LOGV("SurfaceTexture::~SurfaceTexture");
103    freeAllBuffers();
104}
105
106status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) {
107    if (bufferCount > NUM_BUFFER_SLOTS)
108        return BAD_VALUE;
109
110    // special-case, nothing to do
111    if (bufferCount == mBufferCount)
112        return OK;
113
114    if (!mClientBufferCount &&
115        bufferCount >= mBufferCount) {
116        // easy, we just have more buffers
117        mBufferCount = bufferCount;
118        mServerBufferCount = bufferCount;
119        mDequeueCondition.signal();
120    } else {
121        // we're here because we're either
122        // - reducing the number of available buffers
123        // - or there is a client-buffer-count in effect
124
125        // less than 2 buffers is never allowed
126        if (bufferCount < 2)
127            return BAD_VALUE;
128
129        // when there is non client-buffer-count in effect, the client is not
130        // allowed to dequeue more than one buffer at a time,
131        // so the next time they dequeue a buffer, we know that they don't
132        // own one. the actual resizing will happen during the next
133        // dequeueBuffer.
134
135        mServerBufferCount = bufferCount;
136    }
137    return OK;
138}
139
140status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
141    Mutex::Autolock lock(mMutex);
142    return setBufferCountServerLocked(bufferCount);
143}
144
145status_t SurfaceTexture::setBufferCount(int bufferCount) {
146    LOGV("SurfaceTexture::setBufferCount");
147    Mutex::Autolock lock(mMutex);
148
149    // Error out if the user has dequeued buffers
150    for (int i=0 ; i<mBufferCount ; i++) {
151        if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
152            LOGE("setBufferCount: client owns some buffers");
153            return -EINVAL;
154        }
155    }
156
157    if (bufferCount == 0) {
158        const int minBufferSlots = mSynchronousMode ?
159                MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
160        mClientBufferCount = 0;
161        bufferCount = (mServerBufferCount >= minBufferSlots) ?
162                mServerBufferCount : minBufferSlots;
163        return setBufferCountServerLocked(bufferCount);
164    }
165
166    // We don't allow the client to set a buffer-count less than
167    // MIN_ASYNC_BUFFER_SLOTS (3), there is no reason for it.
168    if (bufferCount < MIN_ASYNC_BUFFER_SLOTS) {
169        return BAD_VALUE;
170    }
171
172    // here we're guaranteed that the client doesn't have dequeued buffers
173    // and will release all of its buffer references.
174    freeAllBuffers();
175    mBufferCount = bufferCount;
176    mClientBufferCount = bufferCount;
177    mCurrentTexture = INVALID_BUFFER_SLOT;
178    mQueue.clear();
179    mDequeueCondition.signal();
180    return OK;
181}
182
183status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
184{
185    Mutex::Autolock lock(mMutex);
186    if ((w != mDefaultWidth) || (h != mDefaultHeight)) {
187        mDefaultWidth = w;
188        mDefaultHeight = h;
189    }
190    return OK;
191}
192
193sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf) {
194    LOGV("SurfaceTexture::requestBuffer");
195    Mutex::Autolock lock(mMutex);
196    if (buf < 0 || mBufferCount <= buf) {
197        LOGE("requestBuffer: slot index out of range [0, %d]: %d",
198                mBufferCount, buf);
199        return 0;
200    }
201    mSlots[buf].mRequestBufferCalled = true;
202    return mSlots[buf].mGraphicBuffer;
203}
204
205status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
206        uint32_t format, uint32_t usage) {
207    LOGV("SurfaceTexture::dequeueBuffer");
208
209    if ((w && !h) || (!w & h)) {
210        LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
211        return BAD_VALUE;
212    }
213
214    Mutex::Autolock lock(mMutex);
215
216    status_t returnFlags(OK);
217
218    int found, foundSync;
219    int dequeuedCount = 0;
220    bool tryAgain = true;
221    while (tryAgain) {
222        // We need to wait for the FIFO to drain if the number of buffer
223        // needs to change.
224        //
225        // The condition "number of buffer needs to change" is true if
226        // - the client doesn't care about how many buffers there are
227        // - AND the actual number of buffer is different from what was
228        //   set in the last setBufferCountServer()
229        //                         - OR -
230        //   setBufferCountServer() was set to a value incompatible with
231        //   the synchronization mode (for instance because the sync mode
232        //   changed since)
233        //
234        // As long as this condition is true AND the FIFO is not empty, we
235        // wait on mDequeueCondition.
236
237        int minBufferCountNeeded = mSynchronousMode ?
238                MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
239
240        if (!mClientBufferCount &&
241                ((mServerBufferCount != mBufferCount) ||
242                        (mServerBufferCount < minBufferCountNeeded))) {
243            // wait for the FIFO to drain
244            while (!mQueue.isEmpty()) {
245                mDequeueCondition.wait(mMutex);
246            }
247            minBufferCountNeeded = mSynchronousMode ?
248                    MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
249        }
250
251
252        if (!mClientBufferCount &&
253                ((mServerBufferCount != mBufferCount) ||
254                        (mServerBufferCount < minBufferCountNeeded))) {
255            // here we're guaranteed that mQueue is empty
256            freeAllBuffers();
257            mBufferCount = mServerBufferCount;
258            if (mBufferCount < minBufferCountNeeded)
259                mBufferCount = minBufferCountNeeded;
260            mCurrentTexture = INVALID_BUFFER_SLOT;
261            returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
262        }
263
264        // look for a free buffer to give to the client
265        found = INVALID_BUFFER_SLOT;
266        foundSync = INVALID_BUFFER_SLOT;
267        dequeuedCount = 0;
268        for (int i = 0; i < mBufferCount; i++) {
269            const int state = mSlots[i].mBufferState;
270            if (state == BufferSlot::DEQUEUED) {
271                dequeuedCount++;
272            }
273            if (state == BufferSlot::FREE || i == mCurrentTexture) {
274                foundSync = i;
275                if (i != mCurrentTexture) {
276                    found = i;
277                    break;
278                }
279            }
280        }
281
282        // clients are not allowed to dequeue more than one buffer
283        // if they didn't set a buffer count.
284        if (!mClientBufferCount && dequeuedCount) {
285            return -EINVAL;
286        }
287
288        // make sure the client is not trying to dequeue more buffers
289        // than allowed.
290        const int avail = mBufferCount - (dequeuedCount+1);
291        if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
292            LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded (dequeued=%d)",
293                    MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
294                    dequeuedCount);
295            return -EBUSY;
296        }
297
298        // we're in synchronous mode and didn't find a buffer, we need to wait
299        // for for some buffers to be consumed
300        tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
301        if (tryAgain) {
302            mDequeueCondition.wait(mMutex);
303        }
304    }
305
306    if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
307        // foundSync guaranteed to be != INVALID_BUFFER_SLOT
308        found = foundSync;
309    }
310
311    if (found == INVALID_BUFFER_SLOT) {
312        return -EBUSY;
313    }
314
315    const int buf = found;
316    *outBuf = found;
317
318    const bool useDefaultSize = !w && !h;
319    if (useDefaultSize) {
320        // use the default size
321        w = mDefaultWidth;
322        h = mDefaultHeight;
323    }
324
325    const bool updateFormat = (format != 0);
326    if (!updateFormat) {
327        // keep the current (or default) format
328        format = mPixelFormat;
329    }
330
331    // buffer is now in DEQUEUED (but can also be current at the same time,
332    // if we're in synchronous mode)
333    mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
334
335    const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
336    if ((buffer == NULL) ||
337        (uint32_t(buffer->width)  != w) ||
338        (uint32_t(buffer->height) != h) ||
339        (uint32_t(buffer->format) != format) ||
340        ((uint32_t(buffer->usage) & usage) != usage))
341    {
342        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
343        sp<GraphicBuffer> graphicBuffer(
344                mGraphicBufferAlloc->createGraphicBuffer(w, h, format, usage));
345        if (graphicBuffer == 0) {
346            LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed");
347            return NO_MEMORY;
348        }
349        if (updateFormat) {
350            mPixelFormat = format;
351        }
352        mSlots[buf].mGraphicBuffer = graphicBuffer;
353        mSlots[buf].mRequestBufferCalled = false;
354        if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
355            eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage);
356            mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
357            mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
358        }
359        returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
360    }
361    return returnFlags;
362}
363
364status_t SurfaceTexture::setSynchronousMode(bool enabled) {
365    Mutex::Autolock lock(mMutex);
366
367    status_t err = OK;
368    if (!enabled) {
369        // going to asynchronous mode, drain the queue
370        while (mSynchronousMode != enabled && !mQueue.isEmpty()) {
371            mDequeueCondition.wait(mMutex);
372        }
373    }
374
375    if (mSynchronousMode != enabled) {
376        // - if we're going to asynchronous mode, the queue is guaranteed to be
377        // empty here
378        // - if the client set the number of buffers, we're guaranteed that
379        // we have at least 3 (because we don't allow less)
380        mSynchronousMode = enabled;
381        mDequeueCondition.signal();
382    }
383    return err;
384}
385
386status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp) {
387    LOGV("SurfaceTexture::queueBuffer");
388    Mutex::Autolock lock(mMutex);
389    if (buf < 0 || buf >= mBufferCount) {
390        LOGE("queueBuffer: slot index out of range [0, %d]: %d",
391                mBufferCount, buf);
392        return -EINVAL;
393    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
394        LOGE("queueBuffer: slot %d is not owned by the client (state=%d)",
395                buf, mSlots[buf].mBufferState);
396        return -EINVAL;
397    } else if (buf == mCurrentTexture) {
398        LOGE("queueBuffer: slot %d is current!", buf);
399        return -EINVAL;
400    } else if (!mSlots[buf].mRequestBufferCalled) {
401        LOGE("queueBuffer: slot %d was enqueued without requesting a buffer",
402                buf);
403        return -EINVAL;
404    }
405
406    if (mSynchronousMode) {
407        // in synchronous mode we queue all buffers in a FIFO
408        mQueue.push_back(buf);
409    } else {
410        // in asynchronous mode we only keep the most recent buffer
411        if (mQueue.empty()) {
412            mQueue.push_back(buf);
413        } else {
414            Fifo::iterator front(mQueue.begin());
415            // buffer currently queued is freed
416            mSlots[*front].mBufferState = BufferSlot::FREE;
417            // and we record the new buffer index in the queued list
418            *front = buf;
419        }
420    }
421
422    mSlots[buf].mBufferState = BufferSlot::QUEUED;
423    mSlots[buf].mLastQueuedCrop = mNextCrop;
424    mSlots[buf].mLastQueuedTransform = mNextTransform;
425    mSlots[buf].mLastQueuedTimestamp = timestamp;
426
427    if (mFrameAvailableListener != 0) {
428        mFrameAvailableListener->onFrameAvailable();
429    }
430    mDequeueCondition.signal();
431    return OK;
432}
433
434void SurfaceTexture::cancelBuffer(int buf) {
435    LOGV("SurfaceTexture::cancelBuffer");
436    Mutex::Autolock lock(mMutex);
437    if (buf < 0 || buf >= mBufferCount) {
438        LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
439                mBufferCount, buf);
440        return;
441    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
442        LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
443                buf, mSlots[buf].mBufferState);
444        return;
445    }
446    mSlots[buf].mBufferState = BufferSlot::FREE;
447    mDequeueCondition.signal();
448}
449
450status_t SurfaceTexture::setCrop(const Rect& crop) {
451    LOGV("SurfaceTexture::setCrop");
452    Mutex::Autolock lock(mMutex);
453    mNextCrop = crop;
454    return OK;
455}
456
457status_t SurfaceTexture::setTransform(uint32_t transform) {
458    LOGV("SurfaceTexture::setTransform");
459    Mutex::Autolock lock(mMutex);
460    mNextTransform = transform;
461    return OK;
462}
463
464status_t SurfaceTexture::updateTexImage() {
465    LOGV("SurfaceTexture::updateTexImage");
466    Mutex::Autolock lock(mMutex);
467
468    int buf = mCurrentTexture;
469    if (!mQueue.empty()) {
470        // in asynchronous mode the list is guaranteed to be one buffer deep,
471        // while in synchronous mode we use the oldest buffer
472        Fifo::iterator front(mQueue.begin());
473        buf = *front;
474        mQueue.erase(front);
475        if (mQueue.isEmpty()) {
476            mDequeueCondition.signal();
477        }
478    }
479
480    // Initially both mCurrentTexture and buf are INVALID_BUFFER_SLOT,
481    // so this check will fail until a buffer gets queued.
482    if (mCurrentTexture != buf) {
483        // Update the GL texture object.
484        EGLImageKHR image = mSlots[buf].mEglImage;
485        if (image == EGL_NO_IMAGE_KHR) {
486            EGLDisplay dpy = eglGetCurrentDisplay();
487            image = createImage(dpy, mSlots[buf].mGraphicBuffer);
488            mSlots[buf].mEglImage = image;
489            mSlots[buf].mEglDisplay = dpy;
490            if (image == EGL_NO_IMAGE_KHR) {
491                // NOTE: if dpy was invalid, createImage() is guaranteed to
492                // fail. so we'd end up here.
493                return -EINVAL;
494            }
495        }
496
497        GLint error;
498        while ((error = glGetError()) != GL_NO_ERROR) {
499            LOGE("GL error cleared before updating SurfaceTexture: %#04x", error);
500        }
501
502        GLenum target = getTextureTarget(mSlots[buf].mGraphicBuffer->format);
503        if (target != mCurrentTextureTarget) {
504            glDeleteTextures(1, &mTexName);
505        }
506        glBindTexture(target, mTexName);
507        glEGLImageTargetTexture2DOES(target, (GLeglImageOES)image);
508
509        bool failed = false;
510        while ((error = glGetError()) != GL_NO_ERROR) {
511            LOGE("error binding external texture image %p (slot %d): %#04x",
512                    image, buf, error);
513            failed = true;
514        }
515        if (failed) {
516            return -EINVAL;
517        }
518
519        if (mCurrentTexture != INVALID_BUFFER_SLOT) {
520            // the current buffer becomes FREE if it was still in the queued
521            // state. If it has already been given to the client
522            // (synchronous mode), then it stays in DEQUEUED state.
523            if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED)
524                mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE;
525        }
526
527        // Update the SurfaceTexture state.
528        mCurrentTexture = buf;
529        mCurrentTextureTarget = target;
530        mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
531        mCurrentCrop = mSlots[buf].mLastQueuedCrop;
532        mCurrentTransform = mSlots[buf].mLastQueuedTransform;
533        mCurrentTimestamp = mSlots[buf].mLastQueuedTimestamp;
534        mDequeueCondition.signal();
535    } else {
536        // We always bind the texture even if we don't update its contents.
537        glBindTexture(mCurrentTextureTarget, mTexName);
538    }
539    return OK;
540}
541
542bool SurfaceTexture::isExternalFormat(uint32_t format)
543{
544    switch (format) {
545    // supported YUV formats
546    case HAL_PIXEL_FORMAT_YV12:
547    // Legacy/deprecated YUV formats
548    case HAL_PIXEL_FORMAT_YCbCr_422_SP:
549    case HAL_PIXEL_FORMAT_YCrCb_420_SP:
550    case HAL_PIXEL_FORMAT_YCbCr_422_I:
551        return true;
552    }
553
554    // Any OEM format needs to be considered
555    if (format>=0x100 && format<=0x1FF)
556        return true;
557
558    return false;
559}
560
561GLenum SurfaceTexture::getTextureTarget(uint32_t format)
562{
563    GLenum target = GL_TEXTURE_2D;
564#if defined(GL_OES_EGL_image_external)
565    if (isExternalFormat(format)) {
566        target = GL_TEXTURE_EXTERNAL_OES;
567    }
568#endif
569    return target;
570}
571
572GLenum SurfaceTexture::getCurrentTextureTarget() const {
573    Mutex::Autolock lock(mMutex);
574    return mCurrentTextureTarget;
575}
576
577void SurfaceTexture::getTransformMatrix(float mtx[16]) {
578    LOGV("SurfaceTexture::getTransformMatrix");
579    Mutex::Autolock lock(mMutex);
580
581    float xform[16];
582    for (int i = 0; i < 16; i++) {
583        xform[i] = mtxIdentity[i];
584    }
585    if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
586        float result[16];
587        mtxMul(result, xform, mtxFlipH);
588        for (int i = 0; i < 16; i++) {
589            xform[i] = result[i];
590        }
591    }
592    if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
593        float result[16];
594        mtxMul(result, xform, mtxFlipV);
595        for (int i = 0; i < 16; i++) {
596            xform[i] = result[i];
597        }
598    }
599    if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
600        float result[16];
601        mtxMul(result, xform, mtxRot90);
602        for (int i = 0; i < 16; i++) {
603            xform[i] = result[i];
604        }
605    }
606
607    sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer);
608    float tx, ty, sx, sy;
609    if (!mCurrentCrop.isEmpty()) {
610        // In order to prevent bilinear sampling at the of the crop rectangle we
611        // may need to shrink it by 2 texels in each direction.  Normally this
612        // would just need to take 1/2 a texel off each end, but because the
613        // chroma channels will likely be subsampled we need to chop off a whole
614        // texel.  This will cause artifacts if someone does nearest sampling
615        // with 1:1 pixel:texel ratio, but it's impossible to simultaneously
616        // accomodate the bilinear and nearest sampling uses.
617        //
618        // If nearest sampling turns out to be a desirable usage of these
619        // textures then we could add the ability to switch a SurfaceTexture to
620        // nearest-mode.  Preferably, however, the image producers (video
621        // decoder, camera, etc.) would simply not use a crop rectangle (or at
622        // least not tell the framework about it) so that the GPU can do the
623        // correct edge behavior.
624        int xshrink = 0, yshrink = 0;
625        if (mCurrentCrop.left > 0) {
626            tx = float(mCurrentCrop.left + 1) / float(buf->getWidth());
627            xshrink++;
628        } else {
629            tx = 0.0f;
630        }
631        if (mCurrentCrop.right < int32_t(buf->getWidth())) {
632            xshrink++;
633        }
634        if (mCurrentCrop.bottom < int32_t(buf->getHeight())) {
635            ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) /
636                    float(buf->getHeight());
637            yshrink++;
638        } else {
639            ty = 0.0f;
640        }
641        if (mCurrentCrop.top > 0) {
642            yshrink++;
643        }
644        sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth());
645        sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight());
646    } else {
647        tx = 0.0f;
648        ty = 0.0f;
649        sx = 1.0f;
650        sy = 1.0f;
651    }
652    float crop[16] = {
653        sx, 0, 0, 0,
654        0, sy, 0, 0,
655        0, 0, 1, 0,
656        tx, ty, 0, 1,
657    };
658
659    float mtxBeforeFlipV[16];
660    mtxMul(mtxBeforeFlipV, crop, xform);
661
662    // SurfaceFlinger expects the top of its window textures to be at a Y
663    // coordinate of 0, so SurfaceTexture must behave the same way.  We don't
664    // want to expose this to applications, however, so we must add an
665    // additional vertical flip to the transform after all the other transforms.
666    mtxMul(mtx, mtxFlipV, mtxBeforeFlipV);
667}
668
669nsecs_t SurfaceTexture::getTimestamp() {
670    LOGV("SurfaceTexture::getTimestamp");
671    Mutex::Autolock lock(mMutex);
672    return mCurrentTimestamp;
673}
674
675void SurfaceTexture::setFrameAvailableListener(
676        const sp<FrameAvailableListener>& l) {
677    LOGV("SurfaceTexture::setFrameAvailableListener");
678    Mutex::Autolock lock(mMutex);
679    mFrameAvailableListener = l;
680}
681
682sp<IBinder> SurfaceTexture::getAllocator() {
683    LOGV("SurfaceTexture::getAllocator");
684    return mGraphicBufferAlloc->asBinder();
685}
686
687void SurfaceTexture::freeAllBuffers() {
688    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
689        mSlots[i].mGraphicBuffer = 0;
690        mSlots[i].mBufferState = BufferSlot::FREE;
691        if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
692            eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
693            mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
694            mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
695        }
696    }
697}
698
699EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
700        const sp<GraphicBuffer>& graphicBuffer) {
701    EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
702    EGLint attrs[] = {
703        EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE,
704        EGL_NONE,
705    };
706    EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
707            EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
708    if (image == EGL_NO_IMAGE_KHR) {
709        EGLint error = eglGetError();
710        LOGE("error creating EGLImage: %#x", error);
711    }
712    return image;
713}
714
715sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const {
716    Mutex::Autolock lock(mMutex);
717    return mCurrentTextureBuf;
718}
719
720Rect SurfaceTexture::getCurrentCrop() const {
721    Mutex::Autolock lock(mMutex);
722    return mCurrentCrop;
723}
724
725uint32_t SurfaceTexture::getCurrentTransform() const {
726    Mutex::Autolock lock(mMutex);
727    return mCurrentTransform;
728}
729
730int SurfaceTexture::query(int what, int* outValue)
731{
732    Mutex::Autolock lock(mMutex);
733    int value;
734    switch (what) {
735    case NATIVE_WINDOW_WIDTH:
736        value = mDefaultWidth;
737        if (!mDefaultWidth && !mDefaultHeight && mCurrentTextureBuf!=0)
738            value = mCurrentTextureBuf->width;
739        break;
740    case NATIVE_WINDOW_HEIGHT:
741        value = mDefaultHeight;
742        if (!mDefaultWidth && !mDefaultHeight && mCurrentTextureBuf!=0)
743            value = mCurrentTextureBuf->height;
744        break;
745    case NATIVE_WINDOW_FORMAT:
746        value = mPixelFormat;
747        break;
748    case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
749        value = mSynchronousMode ?
750                (MIN_UNDEQUEUED_BUFFERS-1) : MIN_UNDEQUEUED_BUFFERS;
751        break;
752    default:
753        return BAD_VALUE;
754    }
755    outValue[0] = value;
756    return NO_ERROR;
757}
758
759void SurfaceTexture::dump(String8& result) const
760{
761    char buffer[1024];
762    dump(result, "", buffer, 1024);
763}
764
765void SurfaceTexture::dump(String8& result, const char* prefix,
766        char* buffer, size_t SIZE) const
767{
768    Mutex::Autolock _l(mMutex);
769    snprintf(buffer, SIZE,
770            "%smBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
771            "mPixelFormat=%d, mTexName=%d\n",
772            prefix, mBufferCount, mSynchronousMode, mDefaultWidth, mDefaultHeight,
773            mPixelFormat, mTexName);
774    result.append(buffer);
775
776    String8 fifo;
777    int fifoSize = 0;
778    Fifo::const_iterator i(mQueue.begin());
779    while (i != mQueue.end()) {
780        snprintf(buffer, SIZE, "%02d ", *i++);
781        fifoSize++;
782        fifo.append(buffer);
783    }
784
785    snprintf(buffer, SIZE,
786            "%scurrent: {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d, target=0x%04x}\n"
787            "%snext   : {crop=[%d,%d,%d,%d], transform=0x%02x, FIFO(%d)={%s}}\n"
788            ,
789            prefix, mCurrentCrop.left,
790            mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
791            mCurrentTransform, mCurrentTexture, mCurrentTextureTarget,
792            prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right, mNextCrop.bottom,
793            mCurrentTransform, fifoSize, fifo.string()
794    );
795    result.append(buffer);
796
797    struct {
798        const char * operator()(int state) const {
799            switch (state) {
800                case BufferSlot::DEQUEUED: return "DEQUEUED";
801                case BufferSlot::QUEUED: return "QUEUED";
802                case BufferSlot::FREE: return "FREE";
803                default: return "Unknown";
804            }
805        }
806    } stateName;
807
808    for (int i=0 ; i<mBufferCount ; i++) {
809        const BufferSlot& slot(mSlots[i]);
810        snprintf(buffer, SIZE,
811                "%s%s[%02d] state=%-8s, crop=[%d,%d,%d,%d], transform=0x%02x, "
812                "timestamp=%lld\n"
813                ,
814                prefix, (i==mCurrentTexture)?">":" ", i, stateName(slot.mBufferState),
815                slot.mLastQueuedCrop.left, slot.mLastQueuedCrop.top,
816                slot.mLastQueuedCrop.right, slot.mLastQueuedCrop.bottom,
817                slot.mLastQueuedTransform, slot.mLastQueuedTimestamp
818        );
819        result.append(buffer);
820    }
821}
822
823static void mtxMul(float out[16], const float a[16], const float b[16]) {
824    out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
825    out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
826    out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
827    out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
828
829    out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
830    out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
831    out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
832    out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
833
834    out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
835    out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
836    out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
837    out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
838
839    out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
840    out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
841    out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
842    out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
843}
844
845}; // namespace android
846