SurfaceTexture.cpp revision a04cda9986366ab480ad8008c4d923271b05d78e
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "SurfaceTexture"
18//#define LOG_NDEBUG 0
19
20#define GL_GLEXT_PROTOTYPES
21#define EGL_EGLEXT_PROTOTYPES
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25#include <GLES2/gl2.h>
26#include <GLES2/gl2ext.h>
27
28#include <gui/SurfaceTexture.h>
29
30#include <hardware/hardware.h>
31
32#include <surfaceflinger/ISurfaceComposer.h>
33#include <surfaceflinger/SurfaceComposerClient.h>
34#include <surfaceflinger/IGraphicBufferAlloc.h>
35
36#include <utils/Log.h>
37#include <utils/String8.h>
38
39namespace android {
40
41// Transform matrices
42static float mtxIdentity[16] = {
43    1, 0, 0, 0,
44    0, 1, 0, 0,
45    0, 0, 1, 0,
46    0, 0, 0, 1,
47};
48static float mtxFlipH[16] = {
49    -1, 0, 0, 0,
50    0, 1, 0, 0,
51    0, 0, 1, 0,
52    1, 0, 0, 1,
53};
54static float mtxFlipV[16] = {
55    1, 0, 0, 0,
56    0, -1, 0, 0,
57    0, 0, 1, 0,
58    0, 1, 0, 1,
59};
60static float mtxRot90[16] = {
61    0, 1, 0, 0,
62    -1, 0, 0, 0,
63    0, 0, 1, 0,
64    1, 0, 0, 1,
65};
66static float mtxRot180[16] = {
67    -1, 0, 0, 0,
68    0, -1, 0, 0,
69    0, 0, 1, 0,
70    1, 1, 0, 1,
71};
72static float mtxRot270[16] = {
73    0, -1, 0, 0,
74    1, 0, 0, 0,
75    0, 0, 1, 0,
76    0, 1, 0, 1,
77};
78
79static void mtxMul(float out[16], const float a[16], const float b[16]);
80
81SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode) :
82    mDefaultWidth(1),
83    mDefaultHeight(1),
84    mPixelFormat(PIXEL_FORMAT_RGBA_8888),
85    mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
86    mClientBufferCount(0),
87    mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
88    mCurrentTexture(INVALID_BUFFER_SLOT),
89    mCurrentTransform(0),
90    mCurrentTimestamp(0),
91    mNextTransform(0),
92    mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
93    mTexName(tex),
94    mSynchronousMode(false),
95    mAllowSynchronousMode(allowSynchronousMode),
96    mConnectedApi(NO_CONNECTED_API),
97    mAbandoned(false) {
98    LOGV("SurfaceTexture::SurfaceTexture");
99    sp<ISurfaceComposer> composer(ComposerService::getComposerService());
100    mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
101    mNextCrop.makeInvalid();
102    memcpy(mCurrentTransformMatrix, mtxIdentity, sizeof(mCurrentTransformMatrix));
103}
104
105SurfaceTexture::~SurfaceTexture() {
106    LOGV("SurfaceTexture::~SurfaceTexture");
107    freeAllBuffersLocked();
108}
109
110status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) {
111    if (bufferCount > NUM_BUFFER_SLOTS)
112        return BAD_VALUE;
113
114    // special-case, nothing to do
115    if (bufferCount == mBufferCount)
116        return OK;
117
118    if (!mClientBufferCount &&
119        bufferCount >= mBufferCount) {
120        // easy, we just have more buffers
121        mBufferCount = bufferCount;
122        mServerBufferCount = bufferCount;
123        mDequeueCondition.signal();
124    } else {
125        // we're here because we're either
126        // - reducing the number of available buffers
127        // - or there is a client-buffer-count in effect
128
129        // less than 2 buffers is never allowed
130        if (bufferCount < 2)
131            return BAD_VALUE;
132
133        // when there is non client-buffer-count in effect, the client is not
134        // allowed to dequeue more than one buffer at a time,
135        // so the next time they dequeue a buffer, we know that they don't
136        // own one. the actual resizing will happen during the next
137        // dequeueBuffer.
138
139        mServerBufferCount = bufferCount;
140    }
141    return OK;
142}
143
144status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
145    Mutex::Autolock lock(mMutex);
146    return setBufferCountServerLocked(bufferCount);
147}
148
149status_t SurfaceTexture::setBufferCount(int bufferCount) {
150    LOGV("SurfaceTexture::setBufferCount");
151    Mutex::Autolock lock(mMutex);
152
153    if (mAbandoned) {
154        LOGE("setBufferCount: SurfaceTexture has been abandoned!");
155        return NO_INIT;
156    }
157    if (mConnectedApi == NO_CONNECTED_API) {
158        LOGE("setBufferCount: SurfaceTexture is not connected!");
159        return NO_INIT;
160    }
161
162    if (bufferCount > NUM_BUFFER_SLOTS) {
163        LOGE("setBufferCount: bufferCount larger than slots available");
164        return BAD_VALUE;
165    }
166
167    // Error out if the user has dequeued buffers
168    for (int i=0 ; i<mBufferCount ; i++) {
169        if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
170            LOGE("setBufferCount: client owns some buffers");
171            return -EINVAL;
172        }
173    }
174
175    const int minBufferSlots = mSynchronousMode ?
176            MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
177    if (bufferCount == 0) {
178        mClientBufferCount = 0;
179        bufferCount = (mServerBufferCount >= minBufferSlots) ?
180                mServerBufferCount : minBufferSlots;
181        return setBufferCountServerLocked(bufferCount);
182    }
183
184    if (bufferCount < minBufferSlots) {
185        LOGE("setBufferCount: requested buffer count (%d) is less than "
186                "minimum (%d)", bufferCount, minBufferSlots);
187        return BAD_VALUE;
188    }
189
190    // here we're guaranteed that the client doesn't have dequeued buffers
191    // and will release all of its buffer references.
192    freeAllBuffersLocked();
193    mBufferCount = bufferCount;
194    mClientBufferCount = bufferCount;
195    mCurrentTexture = INVALID_BUFFER_SLOT;
196    mQueue.clear();
197    mDequeueCondition.signal();
198    return OK;
199}
200
201status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
202{
203    if (!w || !h) {
204        LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)", w, h);
205        return BAD_VALUE;
206    }
207
208    Mutex::Autolock lock(mMutex);
209    mDefaultWidth = w;
210    mDefaultHeight = h;
211    return OK;
212}
213
214status_t SurfaceTexture::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
215    LOGV("SurfaceTexture::requestBuffer");
216    Mutex::Autolock lock(mMutex);
217    if (mAbandoned) {
218        LOGE("requestBuffer: SurfaceTexture has been abandoned!");
219        return NO_INIT;
220    }
221    if (mConnectedApi == NO_CONNECTED_API) {
222        LOGE("requestBuffer: SurfaceTexture is not connected!");
223        return NO_INIT;
224    }
225    if (slot < 0 || mBufferCount <= slot) {
226        LOGE("requestBuffer: slot index out of range [0, %d]: %d",
227                mBufferCount, slot);
228        return BAD_VALUE;
229    }
230    mSlots[slot].mRequestBufferCalled = true;
231    *buf = mSlots[slot].mGraphicBuffer;
232    return NO_ERROR;
233}
234
235status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
236        uint32_t format, uint32_t usage) {
237    LOGV("SurfaceTexture::dequeueBuffer");
238
239    if (mAbandoned) {
240        LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
241        return NO_INIT;
242    }
243    if (mConnectedApi == NO_CONNECTED_API) {
244        LOGE("dequeueBuffer: SurfaceTexture is not connected!");
245        return NO_INIT;
246    }
247
248    if ((w && !h) || (!w && h)) {
249        LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
250        return BAD_VALUE;
251    }
252
253    Mutex::Autolock lock(mMutex);
254
255    status_t returnFlags(OK);
256
257    int found, foundSync;
258    int dequeuedCount = 0;
259    bool tryAgain = true;
260    while (tryAgain) {
261        // We need to wait for the FIFO to drain if the number of buffer
262        // needs to change.
263        //
264        // The condition "number of buffer needs to change" is true if
265        // - the client doesn't care about how many buffers there are
266        // - AND the actual number of buffer is different from what was
267        //   set in the last setBufferCountServer()
268        //                         - OR -
269        //   setBufferCountServer() was set to a value incompatible with
270        //   the synchronization mode (for instance because the sync mode
271        //   changed since)
272        //
273        // As long as this condition is true AND the FIFO is not empty, we
274        // wait on mDequeueCondition.
275
276        int minBufferCountNeeded = mSynchronousMode ?
277                MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
278
279        if (!mClientBufferCount &&
280                ((mServerBufferCount != mBufferCount) ||
281                        (mServerBufferCount < minBufferCountNeeded))) {
282            // wait for the FIFO to drain
283            while (!mQueue.isEmpty()) {
284                mDequeueCondition.wait(mMutex);
285                if (mAbandoned) {
286                    LOGE("dequeueBuffer: SurfaceTexture was abandoned while "
287                            "blocked!");
288                    return NO_INIT;
289                }
290            }
291            minBufferCountNeeded = mSynchronousMode ?
292                    MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
293        }
294
295
296        if (!mClientBufferCount &&
297                ((mServerBufferCount != mBufferCount) ||
298                        (mServerBufferCount < minBufferCountNeeded))) {
299            // here we're guaranteed that mQueue is empty
300            freeAllBuffersLocked();
301            mBufferCount = mServerBufferCount;
302            if (mBufferCount < minBufferCountNeeded)
303                mBufferCount = minBufferCountNeeded;
304            mCurrentTexture = INVALID_BUFFER_SLOT;
305            returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
306        }
307
308        // look for a free buffer to give to the client
309        found = INVALID_BUFFER_SLOT;
310        foundSync = INVALID_BUFFER_SLOT;
311        dequeuedCount = 0;
312        for (int i = 0; i < mBufferCount; i++) {
313            const int state = mSlots[i].mBufferState;
314            if (state == BufferSlot::DEQUEUED) {
315                dequeuedCount++;
316            }
317            if (state == BufferSlot::FREE /*|| i == mCurrentTexture*/) {
318                foundSync = i;
319                if (i != mCurrentTexture) {
320                    found = i;
321                    break;
322                }
323            }
324        }
325
326        // clients are not allowed to dequeue more than one buffer
327        // if they didn't set a buffer count.
328        if (!mClientBufferCount && dequeuedCount) {
329            return -EINVAL;
330        }
331
332        // See whether a buffer has been queued since the last setBufferCount so
333        // we know whether to perform the MIN_UNDEQUEUED_BUFFERS check below.
334        bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
335        if (bufferHasBeenQueued) {
336            // make sure the client is not trying to dequeue more buffers
337            // than allowed.
338            const int avail = mBufferCount - (dequeuedCount+1);
339            if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
340                LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded (dequeued=%d)",
341                        MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
342                        dequeuedCount);
343                return -EBUSY;
344            }
345        }
346
347        // we're in synchronous mode and didn't find a buffer, we need to wait
348        // for for some buffers to be consumed
349        tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
350        if (tryAgain) {
351            mDequeueCondition.wait(mMutex);
352        }
353    }
354
355    if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
356        // foundSync guaranteed to be != INVALID_BUFFER_SLOT
357        found = foundSync;
358    }
359
360    if (found == INVALID_BUFFER_SLOT) {
361        return -EBUSY;
362    }
363
364    const int buf = found;
365    *outBuf = found;
366
367    const bool useDefaultSize = !w && !h;
368    if (useDefaultSize) {
369        // use the default size
370        w = mDefaultWidth;
371        h = mDefaultHeight;
372    }
373
374    const bool updateFormat = (format != 0);
375    if (!updateFormat) {
376        // keep the current (or default) format
377        format = mPixelFormat;
378    }
379
380    // buffer is now in DEQUEUED (but can also be current at the same time,
381    // if we're in synchronous mode)
382    mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
383
384    const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
385    if ((buffer == NULL) ||
386        (uint32_t(buffer->width)  != w) ||
387        (uint32_t(buffer->height) != h) ||
388        (uint32_t(buffer->format) != format) ||
389        ((uint32_t(buffer->usage) & usage) != usage))
390    {
391        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
392        status_t error;
393        sp<GraphicBuffer> graphicBuffer(
394                mGraphicBufferAlloc->createGraphicBuffer(
395                        w, h, format, usage, &error));
396        if (graphicBuffer == 0) {
397            LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed");
398            return error;
399        }
400        if (updateFormat) {
401            mPixelFormat = format;
402        }
403        mSlots[buf].mGraphicBuffer = graphicBuffer;
404        mSlots[buf].mRequestBufferCalled = false;
405        if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
406            eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage);
407            mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
408            mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
409        }
410        returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
411    }
412    return returnFlags;
413}
414
415status_t SurfaceTexture::setSynchronousMode(bool enabled) {
416    Mutex::Autolock lock(mMutex);
417
418    if (mAbandoned) {
419        LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
420        return NO_INIT;
421    }
422
423    status_t err = OK;
424    if (!mAllowSynchronousMode && enabled)
425        return err;
426
427    if (!enabled) {
428        // going to asynchronous mode, drain the queue
429        while (mSynchronousMode != enabled && !mQueue.isEmpty()) {
430            mDequeueCondition.wait(mMutex);
431        }
432    }
433
434    if (mSynchronousMode != enabled) {
435        // - if we're going to asynchronous mode, the queue is guaranteed to be
436        // empty here
437        // - if the client set the number of buffers, we're guaranteed that
438        // we have at least 3 (because we don't allow less)
439        mSynchronousMode = enabled;
440        mDequeueCondition.signal();
441    }
442    return err;
443}
444
445status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp,
446        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
447    LOGV("SurfaceTexture::queueBuffer");
448
449    sp<FrameAvailableListener> listener;
450
451    { // scope for the lock
452        Mutex::Autolock lock(mMutex);
453        if (mAbandoned) {
454            LOGE("queueBuffer: SurfaceTexture has been abandoned!");
455            return NO_INIT;
456        }
457        if (mConnectedApi == NO_CONNECTED_API) {
458            LOGE("queueBuffer: SurfaceTexture is not connected!");
459            return NO_INIT;
460        }
461        if (buf < 0 || buf >= mBufferCount) {
462            LOGE("queueBuffer: slot index out of range [0, %d]: %d",
463                    mBufferCount, buf);
464            return -EINVAL;
465        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
466            LOGE("queueBuffer: slot %d is not owned by the client (state=%d)",
467                    buf, mSlots[buf].mBufferState);
468            return -EINVAL;
469        } else if (buf == mCurrentTexture) {
470            LOGE("queueBuffer: slot %d is current!", buf);
471            return -EINVAL;
472        } else if (!mSlots[buf].mRequestBufferCalled) {
473            LOGE("queueBuffer: slot %d was enqueued without requesting a "
474                    "buffer", buf);
475            return -EINVAL;
476        }
477
478        if (mSynchronousMode) {
479            // In synchronous mode we queue all buffers in a FIFO.
480            mQueue.push_back(buf);
481
482            // Synchronous mode always signals that an additional frame should
483            // be consumed.
484            listener = mFrameAvailableListener;
485        } else {
486            // In asynchronous mode we only keep the most recent buffer.
487            if (mQueue.empty()) {
488                mQueue.push_back(buf);
489
490                // Asynchronous mode only signals that a frame should be
491                // consumed if no previous frame was pending. If a frame were
492                // pending then the consumer would have already been notified.
493                listener = mFrameAvailableListener;
494            } else {
495                Fifo::iterator front(mQueue.begin());
496                // buffer currently queued is freed
497                mSlots[*front].mBufferState = BufferSlot::FREE;
498                // and we record the new buffer index in the queued list
499                *front = buf;
500            }
501        }
502
503        mSlots[buf].mBufferState = BufferSlot::QUEUED;
504        mSlots[buf].mCrop = mNextCrop;
505        mSlots[buf].mTransform = mNextTransform;
506        mSlots[buf].mScalingMode = mNextScalingMode;
507        mSlots[buf].mTimestamp = timestamp;
508        mDequeueCondition.signal();
509    } // scope for the lock
510
511    // call back without lock held
512    if (listener != 0) {
513        listener->onFrameAvailable();
514    }
515
516    *outWidth = mDefaultWidth;
517    *outHeight = mDefaultHeight;
518    *outTransform = 0;
519
520    return OK;
521}
522
523void SurfaceTexture::cancelBuffer(int buf) {
524    LOGV("SurfaceTexture::cancelBuffer");
525    Mutex::Autolock lock(mMutex);
526
527    if (mAbandoned) {
528        LOGW("cancelBuffer: SurfaceTexture has been abandoned!");
529        return;
530    }
531    if (mConnectedApi == NO_CONNECTED_API) {
532        LOGE("cancelBuffer: SurfaceTexture is not connected!");
533        return;
534    }
535
536    if (buf < 0 || buf >= mBufferCount) {
537        LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
538                mBufferCount, buf);
539        return;
540    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
541        LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
542                buf, mSlots[buf].mBufferState);
543        return;
544    }
545    mSlots[buf].mBufferState = BufferSlot::FREE;
546    mDequeueCondition.signal();
547}
548
549status_t SurfaceTexture::setCrop(const Rect& crop) {
550    LOGV("SurfaceTexture::setCrop");
551    Mutex::Autolock lock(mMutex);
552    if (mAbandoned) {
553        LOGE("setCrop: SurfaceTexture has been abandoned!");
554        return NO_INIT;
555    }
556    if (mConnectedApi == NO_CONNECTED_API) {
557        LOGE("setCrop: SurfaceTexture is not connected!");
558        return NO_INIT;
559    }
560    mNextCrop = crop;
561    return OK;
562}
563
564status_t SurfaceTexture::setTransform(uint32_t transform) {
565    LOGV("SurfaceTexture::setTransform");
566    Mutex::Autolock lock(mMutex);
567    if (mAbandoned) {
568        LOGE("setTransform: SurfaceTexture has been abandoned!");
569        return NO_INIT;
570    }
571    if (mConnectedApi == NO_CONNECTED_API) {
572        LOGE("setTransform: SurfaceTexture is not connected!");
573        return NO_INIT;
574    }
575    mNextTransform = transform;
576    return OK;
577}
578
579status_t SurfaceTexture::connect(int api,
580        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
581    LOGV("SurfaceTexture::connect(this=%p, %d)", this, api);
582    Mutex::Autolock lock(mMutex);
583
584    if (mAbandoned) {
585        LOGE("connect: SurfaceTexture has been abandoned!");
586        return NO_INIT;
587    }
588
589    int err = NO_ERROR;
590    switch (api) {
591        case NATIVE_WINDOW_API_EGL:
592        case NATIVE_WINDOW_API_CPU:
593        case NATIVE_WINDOW_API_MEDIA:
594        case NATIVE_WINDOW_API_CAMERA:
595            if (mConnectedApi != NO_CONNECTED_API) {
596                LOGE("connect: already connected (cur=%d, req=%d)",
597                        mConnectedApi, api);
598                err = -EINVAL;
599            } else {
600                mConnectedApi = api;
601                *outWidth = mDefaultWidth;
602                *outHeight = mDefaultHeight;
603                *outTransform = 0;
604            }
605            break;
606        default:
607            err = -EINVAL;
608            break;
609    }
610    return err;
611}
612
613status_t SurfaceTexture::disconnect(int api) {
614    LOGV("SurfaceTexture::disconnect(this=%p, %d)", this, api);
615    Mutex::Autolock lock(mMutex);
616
617    if (mAbandoned) {
618        LOGE("connect: SurfaceTexture has been abandoned!");
619        return NO_INIT;
620    }
621
622    int err = NO_ERROR;
623    switch (api) {
624        case NATIVE_WINDOW_API_EGL:
625        case NATIVE_WINDOW_API_CPU:
626        case NATIVE_WINDOW_API_MEDIA:
627        case NATIVE_WINDOW_API_CAMERA:
628            if (mConnectedApi == api) {
629                mConnectedApi = NO_CONNECTED_API;
630                freeAllBuffersLocked();
631            } else {
632                LOGE("disconnect: connected to another api (cur=%d, req=%d)",
633                        mConnectedApi, api);
634                err = -EINVAL;
635            }
636            break;
637        default:
638            err = -EINVAL;
639            break;
640    }
641    return err;
642}
643
644status_t SurfaceTexture::setScalingMode(int mode) {
645    LOGV("SurfaceTexture::setScalingMode(%d)", mode);
646
647    switch (mode) {
648        case NATIVE_WINDOW_SCALING_MODE_FREEZE:
649        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
650            break;
651        default:
652            return BAD_VALUE;
653    }
654
655    Mutex::Autolock lock(mMutex);
656    mNextScalingMode = mode;
657    return OK;
658}
659
660status_t SurfaceTexture::updateTexImage() {
661    LOGV("SurfaceTexture::updateTexImage");
662    Mutex::Autolock lock(mMutex);
663
664    if (mAbandoned) {
665        LOGE("calling updateTexImage() on an abandoned SurfaceTexture");
666        //return NO_INIT;
667    }
668
669    // In asynchronous mode the list is guaranteed to be one buffer
670    // deep, while in synchronous mode we use the oldest buffer.
671    if (!mQueue.empty()) {
672        Fifo::iterator front(mQueue.begin());
673        int buf = *front;
674
675        if (uint32_t(buf) >= NUM_BUFFER_SLOTS) {
676            LOGE("buffer index out of range (index=%d)", buf);
677            //return BAD_VALUE;
678        }
679
680        // Update the GL texture object.
681        EGLImageKHR image = mSlots[buf].mEglImage;
682        if (image == EGL_NO_IMAGE_KHR) {
683            EGLDisplay dpy = eglGetCurrentDisplay();
684
685            if (mSlots[buf].mGraphicBuffer == 0) {
686                LOGE("buffer at slot %d is null", buf);
687                //return BAD_VALUE;
688            }
689
690            image = createImage(dpy, mSlots[buf].mGraphicBuffer);
691            mSlots[buf].mEglImage = image;
692            mSlots[buf].mEglDisplay = dpy;
693            if (image == EGL_NO_IMAGE_KHR) {
694                // NOTE: if dpy was invalid, createImage() is guaranteed to
695                // fail. so we'd end up here.
696                return -EINVAL;
697            }
698        }
699
700        GLint error;
701        while ((error = glGetError()) != GL_NO_ERROR) {
702            LOGW("updateTexImage: clearing GL error: %#04x", error);
703        }
704
705        glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName);
706        glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
707
708        bool failed = false;
709        while ((error = glGetError()) != GL_NO_ERROR) {
710            LOGE("error binding external texture image %p (slot %d): %#04x",
711                    image, buf, error);
712            failed = true;
713        }
714        if (failed) {
715            return -EINVAL;
716        }
717
718        if (mCurrentTexture != INVALID_BUFFER_SLOT) {
719            // The current buffer becomes FREE if it was still in the queued
720            // state. If it has already been given to the client
721            // (synchronous mode), then it stays in DEQUEUED state.
722            if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED)
723                mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE;
724        }
725
726        // Update the SurfaceTexture state.
727        mCurrentTexture = buf;
728        mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
729        mCurrentCrop = mSlots[buf].mCrop;
730        mCurrentTransform = mSlots[buf].mTransform;
731        mCurrentScalingMode = mSlots[buf].mScalingMode;
732        mCurrentTimestamp = mSlots[buf].mTimestamp;
733        computeCurrentTransformMatrix();
734
735        // Now that we've passed the point at which failures can happen,
736        // it's safe to remove the buffer from the front of the queue.
737        mQueue.erase(front);
738        mDequeueCondition.signal();
739    } else {
740        // We always bind the texture even if we don't update its contents.
741        glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName);
742    }
743
744    return OK;
745}
746
747bool SurfaceTexture::isExternalFormat(uint32_t format)
748{
749    switch (format) {
750    // supported YUV formats
751    case HAL_PIXEL_FORMAT_YV12:
752    // Legacy/deprecated YUV formats
753    case HAL_PIXEL_FORMAT_YCbCr_422_SP:
754    case HAL_PIXEL_FORMAT_YCrCb_420_SP:
755    case HAL_PIXEL_FORMAT_YCbCr_422_I:
756        return true;
757    }
758
759    // Any OEM format needs to be considered
760    if (format>=0x100 && format<=0x1FF)
761        return true;
762
763    return false;
764}
765
766GLenum SurfaceTexture::getCurrentTextureTarget() const {
767    return GL_TEXTURE_EXTERNAL_OES;
768}
769
770void SurfaceTexture::getTransformMatrix(float mtx[16]) {
771    Mutex::Autolock lock(mMutex);
772    memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
773}
774
775void SurfaceTexture::computeCurrentTransformMatrix() {
776    LOGV("SurfaceTexture::computeCurrentTransformMatrix");
777
778    float xform[16];
779    for (int i = 0; i < 16; i++) {
780        xform[i] = mtxIdentity[i];
781    }
782    if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
783        float result[16];
784        mtxMul(result, xform, mtxFlipH);
785        for (int i = 0; i < 16; i++) {
786            xform[i] = result[i];
787        }
788    }
789    if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
790        float result[16];
791        mtxMul(result, xform, mtxFlipV);
792        for (int i = 0; i < 16; i++) {
793            xform[i] = result[i];
794        }
795    }
796    if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
797        float result[16];
798        mtxMul(result, xform, mtxRot90);
799        for (int i = 0; i < 16; i++) {
800            xform[i] = result[i];
801        }
802    }
803
804    sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer);
805    float tx, ty, sx, sy;
806    if (!mCurrentCrop.isEmpty()) {
807        // In order to prevent bilinear sampling at the of the crop rectangle we
808        // may need to shrink it by 2 texels in each direction.  Normally this
809        // would just need to take 1/2 a texel off each end, but because the
810        // chroma channels will likely be subsampled we need to chop off a whole
811        // texel.  This will cause artifacts if someone does nearest sampling
812        // with 1:1 pixel:texel ratio, but it's impossible to simultaneously
813        // accomodate the bilinear and nearest sampling uses.
814        //
815        // If nearest sampling turns out to be a desirable usage of these
816        // textures then we could add the ability to switch a SurfaceTexture to
817        // nearest-mode.  Preferably, however, the image producers (video
818        // decoder, camera, etc.) would simply not use a crop rectangle (or at
819        // least not tell the framework about it) so that the GPU can do the
820        // correct edge behavior.
821        int xshrink = 0, yshrink = 0;
822        if (mCurrentCrop.left > 0) {
823            tx = float(mCurrentCrop.left + 1) / float(buf->getWidth());
824            xshrink++;
825        } else {
826            tx = 0.0f;
827        }
828        if (mCurrentCrop.right < int32_t(buf->getWidth())) {
829            xshrink++;
830        }
831        if (mCurrentCrop.bottom < int32_t(buf->getHeight())) {
832            ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) /
833                    float(buf->getHeight());
834            yshrink++;
835        } else {
836            ty = 0.0f;
837        }
838        if (mCurrentCrop.top > 0) {
839            yshrink++;
840        }
841        sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth());
842        sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight());
843    } else {
844        tx = 0.0f;
845        ty = 0.0f;
846        sx = 1.0f;
847        sy = 1.0f;
848    }
849    float crop[16] = {
850        sx, 0, 0, 0,
851        0, sy, 0, 0,
852        0, 0, 1, 0,
853        tx, ty, 0, 1,
854    };
855
856    float mtxBeforeFlipV[16];
857    mtxMul(mtxBeforeFlipV, crop, xform);
858
859    // SurfaceFlinger expects the top of its window textures to be at a Y
860    // coordinate of 0, so SurfaceTexture must behave the same way.  We don't
861    // want to expose this to applications, however, so we must add an
862    // additional vertical flip to the transform after all the other transforms.
863    mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
864}
865
866nsecs_t SurfaceTexture::getTimestamp() {
867    LOGV("SurfaceTexture::getTimestamp");
868    Mutex::Autolock lock(mMutex);
869    return mCurrentTimestamp;
870}
871
872void SurfaceTexture::setFrameAvailableListener(
873        const sp<FrameAvailableListener>& listener) {
874    LOGV("SurfaceTexture::setFrameAvailableListener");
875    Mutex::Autolock lock(mMutex);
876    mFrameAvailableListener = listener;
877}
878
879void SurfaceTexture::freeAllBuffersLocked() {
880    LOGW_IF(!mQueue.isEmpty(),
881            "freeAllBuffersLocked called but mQueue is not empty");
882    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
883        mSlots[i].mGraphicBuffer = 0;
884        mSlots[i].mBufferState = BufferSlot::FREE;
885        if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
886            eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
887            mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
888            mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
889        }
890    }
891}
892
893EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
894        const sp<GraphicBuffer>& graphicBuffer) {
895    EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
896    EGLint attrs[] = {
897        EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE,
898        EGL_NONE,
899    };
900    EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
901            EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
902    if (image == EGL_NO_IMAGE_KHR) {
903        EGLint error = eglGetError();
904        LOGE("error creating EGLImage: %#x", error);
905    }
906    return image;
907}
908
909sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const {
910    Mutex::Autolock lock(mMutex);
911    return mCurrentTextureBuf;
912}
913
914Rect SurfaceTexture::getCurrentCrop() const {
915    Mutex::Autolock lock(mMutex);
916    return mCurrentCrop;
917}
918
919uint32_t SurfaceTexture::getCurrentTransform() const {
920    Mutex::Autolock lock(mMutex);
921    return mCurrentTransform;
922}
923
924uint32_t SurfaceTexture::getCurrentScalingMode() const {
925    Mutex::Autolock lock(mMutex);
926    return mCurrentScalingMode;
927}
928
929int SurfaceTexture::query(int what, int* outValue)
930{
931    Mutex::Autolock lock(mMutex);
932
933    if (mAbandoned) {
934        LOGE("query: SurfaceTexture has been abandoned!");
935        return NO_INIT;
936    }
937
938    int value;
939    switch (what) {
940    case NATIVE_WINDOW_WIDTH:
941        value = mDefaultWidth;
942        break;
943    case NATIVE_WINDOW_HEIGHT:
944        value = mDefaultHeight;
945        break;
946    case NATIVE_WINDOW_FORMAT:
947        value = mPixelFormat;
948        break;
949    case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
950        value = mSynchronousMode ?
951                (MIN_UNDEQUEUED_BUFFERS-1) : MIN_UNDEQUEUED_BUFFERS;
952        break;
953    default:
954        return BAD_VALUE;
955    }
956    outValue[0] = value;
957    return NO_ERROR;
958}
959
960void SurfaceTexture::abandon() {
961    Mutex::Autolock lock(mMutex);
962    freeAllBuffersLocked();
963    mAbandoned = true;
964    mCurrentTextureBuf.clear();
965    mDequeueCondition.signal();
966}
967
968void SurfaceTexture::dump(String8& result) const
969{
970    char buffer[1024];
971    dump(result, "", buffer, 1024);
972}
973
974void SurfaceTexture::dump(String8& result, const char* prefix,
975        char* buffer, size_t SIZE) const
976{
977    Mutex::Autolock _l(mMutex);
978    snprintf(buffer, SIZE,
979            "%smBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
980            "mPixelFormat=%d, mTexName=%d\n",
981            prefix, mBufferCount, mSynchronousMode, mDefaultWidth, mDefaultHeight,
982            mPixelFormat, mTexName);
983    result.append(buffer);
984
985    String8 fifo;
986    int fifoSize = 0;
987    Fifo::const_iterator i(mQueue.begin());
988    while (i != mQueue.end()) {
989        snprintf(buffer, SIZE, "%02d ", *i++);
990        fifoSize++;
991        fifo.append(buffer);
992    }
993
994    snprintf(buffer, SIZE,
995            "%scurrent: {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d}\n"
996            "%snext   : {crop=[%d,%d,%d,%d], transform=0x%02x, FIFO(%d)={%s}}\n"
997            ,
998            prefix, mCurrentCrop.left,
999            mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
1000            mCurrentTransform, mCurrentTexture,
1001            prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right, mNextCrop.bottom,
1002            mCurrentTransform, fifoSize, fifo.string()
1003    );
1004    result.append(buffer);
1005
1006    struct {
1007        const char * operator()(int state) const {
1008            switch (state) {
1009                case BufferSlot::DEQUEUED: return "DEQUEUED";
1010                case BufferSlot::QUEUED: return "QUEUED";
1011                case BufferSlot::FREE: return "FREE";
1012                default: return "Unknown";
1013            }
1014        }
1015    } stateName;
1016
1017    for (int i=0 ; i<mBufferCount ; i++) {
1018        const BufferSlot& slot(mSlots[i]);
1019        snprintf(buffer, SIZE,
1020                "%s%s[%02d] "
1021                "state=%-8s, crop=[%d,%d,%d,%d], "
1022                "transform=0x%02x, timestamp=%lld",
1023                prefix, (i==mCurrentTexture)?">":" ", i,
1024                stateName(slot.mBufferState),
1025                slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, slot.mCrop.bottom,
1026                slot.mTransform, slot.mTimestamp
1027        );
1028        result.append(buffer);
1029
1030        const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
1031        if (buf != NULL) {
1032            snprintf(buffer, SIZE,
1033                    ", %p [%4ux%4u:%4u,%3X]",
1034                    buf->handle, buf->width, buf->height, buf->stride, buf->format);
1035            result.append(buffer);
1036        }
1037        result.append("\n");
1038    }
1039}
1040
1041static void mtxMul(float out[16], const float a[16], const float b[16]) {
1042    out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
1043    out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
1044    out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
1045    out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
1046
1047    out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
1048    out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
1049    out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
1050    out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
1051
1052    out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
1053    out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
1054    out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
1055    out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
1056
1057    out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
1058    out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
1059    out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
1060    out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
1061}
1062
1063}; // namespace android
1064