SurfaceTexture.cpp revision bd5404d0312752e7c8946e8540129f0d2d97bcd7
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "SurfaceTexture"
18//#define LOG_NDEBUG 0
19
20#define GL_GLEXT_PROTOTYPES
21#define EGL_EGLEXT_PROTOTYPES
22
23#include <EGL/egl.h>
24#include <EGL/eglext.h>
25#include <GLES2/gl2.h>
26#include <GLES2/gl2ext.h>
27
28#include <gui/SurfaceTexture.h>
29
30#include <hardware/hardware.h>
31
32#include <surfaceflinger/ISurfaceComposer.h>
33#include <surfaceflinger/SurfaceComposerClient.h>
34#include <surfaceflinger/IGraphicBufferAlloc.h>
35
36#include <utils/Log.h>
37#include <utils/String8.h>
38
39namespace android {
40
41// Transform matrices
42static float mtxIdentity[16] = {
43    1, 0, 0, 0,
44    0, 1, 0, 0,
45    0, 0, 1, 0,
46    0, 0, 0, 1,
47};
48static float mtxFlipH[16] = {
49    -1, 0, 0, 0,
50    0, 1, 0, 0,
51    0, 0, 1, 0,
52    1, 0, 0, 1,
53};
54static float mtxFlipV[16] = {
55    1, 0, 0, 0,
56    0, -1, 0, 0,
57    0, 0, 1, 0,
58    0, 1, 0, 1,
59};
60static float mtxRot90[16] = {
61    0, 1, 0, 0,
62    -1, 0, 0, 0,
63    0, 0, 1, 0,
64    1, 0, 0, 1,
65};
66static float mtxRot180[16] = {
67    -1, 0, 0, 0,
68    0, -1, 0, 0,
69    0, 0, 1, 0,
70    1, 1, 0, 1,
71};
72static float mtxRot270[16] = {
73    0, -1, 0, 0,
74    1, 0, 0, 0,
75    0, 0, 1, 0,
76    0, 1, 0, 1,
77};
78
79static void mtxMul(float out[16], const float a[16], const float b[16]);
80
81SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode) :
82    mDefaultWidth(1),
83    mDefaultHeight(1),
84    mPixelFormat(PIXEL_FORMAT_RGBA_8888),
85    mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
86    mClientBufferCount(0),
87    mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
88    mCurrentTexture(INVALID_BUFFER_SLOT),
89    mCurrentTextureTarget(GL_TEXTURE_EXTERNAL_OES),
90    mCurrentTransform(0),
91    mCurrentTimestamp(0),
92    mNextTransform(0),
93    mTexName(tex),
94    mSynchronousMode(false),
95    mAllowSynchronousMode(allowSynchronousMode) {
96    LOGV("SurfaceTexture::SurfaceTexture");
97    sp<ISurfaceComposer> composer(ComposerService::getComposerService());
98    mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
99    mNextCrop.makeInvalid();
100    memcpy(mCurrentTransformMatrix, mtxIdentity, sizeof(mCurrentTransformMatrix));
101}
102
103SurfaceTexture::~SurfaceTexture() {
104    LOGV("SurfaceTexture::~SurfaceTexture");
105    freeAllBuffers();
106}
107
108status_t SurfaceTexture::setBufferCountServerLocked(int bufferCount) {
109    if (bufferCount > NUM_BUFFER_SLOTS)
110        return BAD_VALUE;
111
112    // special-case, nothing to do
113    if (bufferCount == mBufferCount)
114        return OK;
115
116    if (!mClientBufferCount &&
117        bufferCount >= mBufferCount) {
118        // easy, we just have more buffers
119        mBufferCount = bufferCount;
120        mServerBufferCount = bufferCount;
121        mDequeueCondition.signal();
122    } else {
123        // we're here because we're either
124        // - reducing the number of available buffers
125        // - or there is a client-buffer-count in effect
126
127        // less than 2 buffers is never allowed
128        if (bufferCount < 2)
129            return BAD_VALUE;
130
131        // when there is non client-buffer-count in effect, the client is not
132        // allowed to dequeue more than one buffer at a time,
133        // so the next time they dequeue a buffer, we know that they don't
134        // own one. the actual resizing will happen during the next
135        // dequeueBuffer.
136
137        mServerBufferCount = bufferCount;
138    }
139    return OK;
140}
141
142status_t SurfaceTexture::setBufferCountServer(int bufferCount) {
143    Mutex::Autolock lock(mMutex);
144    return setBufferCountServerLocked(bufferCount);
145}
146
147status_t SurfaceTexture::setBufferCount(int bufferCount) {
148    LOGV("SurfaceTexture::setBufferCount");
149    Mutex::Autolock lock(mMutex);
150
151    // Error out if the user has dequeued buffers
152    for (int i=0 ; i<mBufferCount ; i++) {
153        if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
154            LOGE("setBufferCount: client owns some buffers");
155            return -EINVAL;
156        }
157    }
158
159    if (bufferCount == 0) {
160        const int minBufferSlots = mSynchronousMode ?
161                MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
162        mClientBufferCount = 0;
163        bufferCount = (mServerBufferCount >= minBufferSlots) ?
164                mServerBufferCount : minBufferSlots;
165        return setBufferCountServerLocked(bufferCount);
166    }
167
168    // We don't allow the client to set a buffer-count less than
169    // MIN_ASYNC_BUFFER_SLOTS (3), there is no reason for it.
170    if (bufferCount < MIN_ASYNC_BUFFER_SLOTS) {
171        return BAD_VALUE;
172    }
173
174    // here we're guaranteed that the client doesn't have dequeued buffers
175    // and will release all of its buffer references.
176    freeAllBuffers();
177    mBufferCount = bufferCount;
178    mClientBufferCount = bufferCount;
179    mCurrentTexture = INVALID_BUFFER_SLOT;
180    mQueue.clear();
181    mDequeueCondition.signal();
182    return OK;
183}
184
185status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
186{
187    Mutex::Autolock lock(mMutex);
188    if ((w != mDefaultWidth) || (h != mDefaultHeight)) {
189        mDefaultWidth = w;
190        mDefaultHeight = h;
191    }
192    return OK;
193}
194
195sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf) {
196    LOGV("SurfaceTexture::requestBuffer");
197    Mutex::Autolock lock(mMutex);
198    if (buf < 0 || mBufferCount <= buf) {
199        LOGE("requestBuffer: slot index out of range [0, %d]: %d",
200                mBufferCount, buf);
201        return 0;
202    }
203    mSlots[buf].mRequestBufferCalled = true;
204    return mSlots[buf].mGraphicBuffer;
205}
206
207status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
208        uint32_t format, uint32_t usage) {
209    LOGV("SurfaceTexture::dequeueBuffer");
210
211    if ((w && !h) || (!w & h)) {
212        LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
213        return BAD_VALUE;
214    }
215
216    Mutex::Autolock lock(mMutex);
217
218    status_t returnFlags(OK);
219
220    int found, foundSync;
221    int dequeuedCount = 0;
222    bool tryAgain = true;
223    while (tryAgain) {
224        // We need to wait for the FIFO to drain if the number of buffer
225        // needs to change.
226        //
227        // The condition "number of buffer needs to change" is true if
228        // - the client doesn't care about how many buffers there are
229        // - AND the actual number of buffer is different from what was
230        //   set in the last setBufferCountServer()
231        //                         - OR -
232        //   setBufferCountServer() was set to a value incompatible with
233        //   the synchronization mode (for instance because the sync mode
234        //   changed since)
235        //
236        // As long as this condition is true AND the FIFO is not empty, we
237        // wait on mDequeueCondition.
238
239        int minBufferCountNeeded = mSynchronousMode ?
240                MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
241
242        if (!mClientBufferCount &&
243                ((mServerBufferCount != mBufferCount) ||
244                        (mServerBufferCount < minBufferCountNeeded))) {
245            // wait for the FIFO to drain
246            while (!mQueue.isEmpty()) {
247                mDequeueCondition.wait(mMutex);
248            }
249            minBufferCountNeeded = mSynchronousMode ?
250                    MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
251        }
252
253
254        if (!mClientBufferCount &&
255                ((mServerBufferCount != mBufferCount) ||
256                        (mServerBufferCount < minBufferCountNeeded))) {
257            // here we're guaranteed that mQueue is empty
258            freeAllBuffers();
259            mBufferCount = mServerBufferCount;
260            if (mBufferCount < minBufferCountNeeded)
261                mBufferCount = minBufferCountNeeded;
262            mCurrentTexture = INVALID_BUFFER_SLOT;
263            returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
264        }
265
266        // look for a free buffer to give to the client
267        found = INVALID_BUFFER_SLOT;
268        foundSync = INVALID_BUFFER_SLOT;
269        dequeuedCount = 0;
270        for (int i = 0; i < mBufferCount; i++) {
271            const int state = mSlots[i].mBufferState;
272            if (state == BufferSlot::DEQUEUED) {
273                dequeuedCount++;
274            }
275            if (state == BufferSlot::FREE /*|| i == mCurrentTexture*/) {
276                foundSync = i;
277                if (i != mCurrentTexture) {
278                    found = i;
279                    break;
280                }
281            }
282        }
283
284        // clients are not allowed to dequeue more than one buffer
285        // if they didn't set a buffer count.
286        if (!mClientBufferCount && dequeuedCount) {
287            return -EINVAL;
288        }
289
290        // See whether a buffer has been queued since the last setBufferCount so
291        // we know whether to perform the MIN_UNDEQUEUED_BUFFERS check below.
292        bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
293        if (bufferHasBeenQueued) {
294            // make sure the client is not trying to dequeue more buffers
295            // than allowed.
296            const int avail = mBufferCount - (dequeuedCount+1);
297            if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
298                LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded (dequeued=%d)",
299                        MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
300                        dequeuedCount);
301                return -EBUSY;
302            }
303        }
304
305        // we're in synchronous mode and didn't find a buffer, we need to wait
306        // for for some buffers to be consumed
307        tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
308        if (tryAgain) {
309            mDequeueCondition.wait(mMutex);
310        }
311    }
312
313    if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
314        // foundSync guaranteed to be != INVALID_BUFFER_SLOT
315        found = foundSync;
316    }
317
318    if (found == INVALID_BUFFER_SLOT) {
319        return -EBUSY;
320    }
321
322    const int buf = found;
323    *outBuf = found;
324
325    const bool useDefaultSize = !w && !h;
326    if (useDefaultSize) {
327        // use the default size
328        w = mDefaultWidth;
329        h = mDefaultHeight;
330    }
331
332    const bool updateFormat = (format != 0);
333    if (!updateFormat) {
334        // keep the current (or default) format
335        format = mPixelFormat;
336    }
337
338    // buffer is now in DEQUEUED (but can also be current at the same time,
339    // if we're in synchronous mode)
340    mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
341
342    const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
343    if ((buffer == NULL) ||
344        (uint32_t(buffer->width)  != w) ||
345        (uint32_t(buffer->height) != h) ||
346        (uint32_t(buffer->format) != format) ||
347        ((uint32_t(buffer->usage) & usage) != usage))
348    {
349        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
350        sp<GraphicBuffer> graphicBuffer(
351                mGraphicBufferAlloc->createGraphicBuffer(w, h, format, usage));
352        if (graphicBuffer == 0) {
353            LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed");
354            return NO_MEMORY;
355        }
356        if (updateFormat) {
357            mPixelFormat = format;
358        }
359        mSlots[buf].mGraphicBuffer = graphicBuffer;
360        mSlots[buf].mRequestBufferCalled = false;
361        if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
362            eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage);
363            mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
364            mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
365        }
366        returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
367    }
368    return returnFlags;
369}
370
371status_t SurfaceTexture::setSynchronousMode(bool enabled) {
372    Mutex::Autolock lock(mMutex);
373
374    status_t err = OK;
375    if (!mAllowSynchronousMode && enabled)
376        return err;
377
378    if (!enabled) {
379        // going to asynchronous mode, drain the queue
380        while (mSynchronousMode != enabled && !mQueue.isEmpty()) {
381            mDequeueCondition.wait(mMutex);
382        }
383    }
384
385    if (mSynchronousMode != enabled) {
386        // - if we're going to asynchronous mode, the queue is guaranteed to be
387        // empty here
388        // - if the client set the number of buffers, we're guaranteed that
389        // we have at least 3 (because we don't allow less)
390        mSynchronousMode = enabled;
391        mDequeueCondition.signal();
392    }
393    return err;
394}
395
396status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp) {
397    LOGV("SurfaceTexture::queueBuffer");
398
399    sp<FrameAvailableListener> listener;
400
401    { // scope for the lock
402        Mutex::Autolock lock(mMutex);
403        if (buf < 0 || buf >= mBufferCount) {
404            LOGE("queueBuffer: slot index out of range [0, %d]: %d",
405                    mBufferCount, buf);
406            return -EINVAL;
407        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
408            LOGE("queueBuffer: slot %d is not owned by the client (state=%d)",
409                    buf, mSlots[buf].mBufferState);
410            return -EINVAL;
411        } else if (buf == mCurrentTexture) {
412            LOGE("queueBuffer: slot %d is current!", buf);
413            return -EINVAL;
414        } else if (!mSlots[buf].mRequestBufferCalled) {
415            LOGE("queueBuffer: slot %d was enqueued without requesting a "
416                    "buffer", buf);
417            return -EINVAL;
418        }
419
420        if (mSynchronousMode) {
421            // In synchronous mode we queue all buffers in a FIFO.
422            mQueue.push_back(buf);
423
424            // Synchronous mode always signals that an additional frame should
425            // be consumed.
426            listener = mFrameAvailableListener;
427        } else {
428            // In asynchronous mode we only keep the most recent buffer.
429            if (mQueue.empty()) {
430                mQueue.push_back(buf);
431
432                // Asynchronous mode only signals that a frame should be
433                // consumed if no previous frame was pending. If a frame were
434                // pending then the consumer would have already been notified.
435                listener = mFrameAvailableListener;
436            } else {
437                Fifo::iterator front(mQueue.begin());
438                // buffer currently queued is freed
439                mSlots[*front].mBufferState = BufferSlot::FREE;
440                // and we record the new buffer index in the queued list
441                *front = buf;
442            }
443        }
444
445        mSlots[buf].mBufferState = BufferSlot::QUEUED;
446        mSlots[buf].mCrop = mNextCrop;
447        mSlots[buf].mTransform = mNextTransform;
448        mSlots[buf].mTimestamp = timestamp;
449        mDequeueCondition.signal();
450    } // scope for the lock
451
452    // call back without lock held
453    if (listener != 0) {
454        listener->onFrameAvailable();
455    }
456    return OK;
457}
458
459void SurfaceTexture::cancelBuffer(int buf) {
460    LOGV("SurfaceTexture::cancelBuffer");
461    Mutex::Autolock lock(mMutex);
462    if (buf < 0 || buf >= mBufferCount) {
463        LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
464                mBufferCount, buf);
465        return;
466    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
467        LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
468                buf, mSlots[buf].mBufferState);
469        return;
470    }
471    mSlots[buf].mBufferState = BufferSlot::FREE;
472    mDequeueCondition.signal();
473}
474
475status_t SurfaceTexture::setCrop(const Rect& crop) {
476    LOGV("SurfaceTexture::setCrop");
477    Mutex::Autolock lock(mMutex);
478    mNextCrop = crop;
479    return OK;
480}
481
482status_t SurfaceTexture::setTransform(uint32_t transform) {
483    LOGV("SurfaceTexture::setTransform");
484    Mutex::Autolock lock(mMutex);
485    mNextTransform = transform;
486    return OK;
487}
488
489status_t SurfaceTexture::updateTexImage() {
490    LOGV("SurfaceTexture::updateTexImage");
491
492    Mutex::Autolock lock(mMutex);
493
494    int buf = mCurrentTexture;
495    if (!mQueue.empty()) {
496        // in asynchronous mode the list is guaranteed to be one buffer deep,
497        // while in synchronous mode we use the oldest buffer
498        Fifo::iterator front(mQueue.begin());
499        buf = *front;
500        mQueue.erase(front);
501        if (mQueue.isEmpty()) {
502            mDequeueCondition.signal();
503        }
504    }
505
506    // Initially both mCurrentTexture and buf are INVALID_BUFFER_SLOT,
507    // so this check will fail until a buffer gets queued.
508    if (mCurrentTexture != buf) {
509        // Update the GL texture object.
510        EGLImageKHR image = mSlots[buf].mEglImage;
511        if (image == EGL_NO_IMAGE_KHR) {
512            EGLDisplay dpy = eglGetCurrentDisplay();
513            image = createImage(dpy, mSlots[buf].mGraphicBuffer);
514            mSlots[buf].mEglImage = image;
515            mSlots[buf].mEglDisplay = dpy;
516            if (image == EGL_NO_IMAGE_KHR) {
517                // NOTE: if dpy was invalid, createImage() is guaranteed to
518                // fail. so we'd end up here.
519                return -EINVAL;
520            }
521        }
522
523        GLint error;
524        while ((error = glGetError()) != GL_NO_ERROR) {
525            LOGW("updateTexImage: clearing GL error: %#04x", error);
526        }
527
528        GLenum target = getTextureTarget(mSlots[buf].mGraphicBuffer->format);
529        if (target != mCurrentTextureTarget) {
530            glDeleteTextures(1, &mTexName);
531        }
532        glBindTexture(target, mTexName);
533        glEGLImageTargetTexture2DOES(target, (GLeglImageOES)image);
534
535        bool failed = false;
536        while ((error = glGetError()) != GL_NO_ERROR) {
537            LOGE("error binding external texture image %p (slot %d): %#04x",
538                    image, buf, error);
539            failed = true;
540        }
541        if (failed) {
542            return -EINVAL;
543        }
544
545        if (mCurrentTexture != INVALID_BUFFER_SLOT) {
546            // the current buffer becomes FREE if it was still in the queued
547            // state. If it has already been given to the client
548            // (synchronous mode), then it stays in DEQUEUED state.
549            if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED)
550                mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE;
551        }
552
553        // Update the SurfaceTexture state.
554        mCurrentTexture = buf;
555        mCurrentTextureTarget = target;
556        mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
557        mCurrentCrop = mSlots[buf].mCrop;
558        mCurrentTransform = mSlots[buf].mTransform;
559        mCurrentTimestamp = mSlots[buf].mTimestamp;
560        computeCurrentTransformMatrix();
561        mDequeueCondition.signal();
562    } else {
563        // We always bind the texture even if we don't update its contents.
564        glBindTexture(mCurrentTextureTarget, mTexName);
565    }
566    return OK;
567}
568
569bool SurfaceTexture::isExternalFormat(uint32_t format)
570{
571    switch (format) {
572    // supported YUV formats
573    case HAL_PIXEL_FORMAT_YV12:
574    // Legacy/deprecated YUV formats
575    case HAL_PIXEL_FORMAT_YCbCr_422_SP:
576    case HAL_PIXEL_FORMAT_YCrCb_420_SP:
577    case HAL_PIXEL_FORMAT_YCbCr_422_I:
578        return true;
579    }
580
581    // Any OEM format needs to be considered
582    if (format>=0x100 && format<=0x1FF)
583        return true;
584
585    return false;
586}
587
588GLenum SurfaceTexture::getTextureTarget(uint32_t format)
589{
590    GLenum target = GL_TEXTURE_2D;
591#if defined(GL_OES_EGL_image_external)
592    if (isExternalFormat(format)) {
593        target = GL_TEXTURE_EXTERNAL_OES;
594    }
595#endif
596    return target;
597}
598
599GLenum SurfaceTexture::getCurrentTextureTarget() const {
600    Mutex::Autolock lock(mMutex);
601    return mCurrentTextureTarget;
602}
603
604void SurfaceTexture::getTransformMatrix(float mtx[16]) {
605    Mutex::Autolock lock(mMutex);
606    memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
607}
608
609void SurfaceTexture::computeCurrentTransformMatrix() {
610    LOGV("SurfaceTexture::computeCurrentTransformMatrix");
611
612    float xform[16];
613    for (int i = 0; i < 16; i++) {
614        xform[i] = mtxIdentity[i];
615    }
616    if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
617        float result[16];
618        mtxMul(result, xform, mtxFlipH);
619        for (int i = 0; i < 16; i++) {
620            xform[i] = result[i];
621        }
622    }
623    if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
624        float result[16];
625        mtxMul(result, xform, mtxFlipV);
626        for (int i = 0; i < 16; i++) {
627            xform[i] = result[i];
628        }
629    }
630    if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
631        float result[16];
632        mtxMul(result, xform, mtxRot90);
633        for (int i = 0; i < 16; i++) {
634            xform[i] = result[i];
635        }
636    }
637
638    sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer);
639    float tx, ty, sx, sy;
640    if (!mCurrentCrop.isEmpty()) {
641        // In order to prevent bilinear sampling at the of the crop rectangle we
642        // may need to shrink it by 2 texels in each direction.  Normally this
643        // would just need to take 1/2 a texel off each end, but because the
644        // chroma channels will likely be subsampled we need to chop off a whole
645        // texel.  This will cause artifacts if someone does nearest sampling
646        // with 1:1 pixel:texel ratio, but it's impossible to simultaneously
647        // accomodate the bilinear and nearest sampling uses.
648        //
649        // If nearest sampling turns out to be a desirable usage of these
650        // textures then we could add the ability to switch a SurfaceTexture to
651        // nearest-mode.  Preferably, however, the image producers (video
652        // decoder, camera, etc.) would simply not use a crop rectangle (or at
653        // least not tell the framework about it) so that the GPU can do the
654        // correct edge behavior.
655        int xshrink = 0, yshrink = 0;
656        if (mCurrentCrop.left > 0) {
657            tx = float(mCurrentCrop.left + 1) / float(buf->getWidth());
658            xshrink++;
659        } else {
660            tx = 0.0f;
661        }
662        if (mCurrentCrop.right < int32_t(buf->getWidth())) {
663            xshrink++;
664        }
665        if (mCurrentCrop.bottom < int32_t(buf->getHeight())) {
666            ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) /
667                    float(buf->getHeight());
668            yshrink++;
669        } else {
670            ty = 0.0f;
671        }
672        if (mCurrentCrop.top > 0) {
673            yshrink++;
674        }
675        sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth());
676        sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight());
677    } else {
678        tx = 0.0f;
679        ty = 0.0f;
680        sx = 1.0f;
681        sy = 1.0f;
682    }
683    float crop[16] = {
684        sx, 0, 0, 0,
685        0, sy, 0, 0,
686        0, 0, 1, 0,
687        tx, ty, 0, 1,
688    };
689
690    float mtxBeforeFlipV[16];
691    mtxMul(mtxBeforeFlipV, crop, xform);
692
693    // SurfaceFlinger expects the top of its window textures to be at a Y
694    // coordinate of 0, so SurfaceTexture must behave the same way.  We don't
695    // want to expose this to applications, however, so we must add an
696    // additional vertical flip to the transform after all the other transforms.
697    mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
698}
699
700nsecs_t SurfaceTexture::getTimestamp() {
701    LOGV("SurfaceTexture::getTimestamp");
702    Mutex::Autolock lock(mMutex);
703    return mCurrentTimestamp;
704}
705
706void SurfaceTexture::setFrameAvailableListener(
707        const sp<FrameAvailableListener>& l) {
708    LOGV("SurfaceTexture::setFrameAvailableListener");
709    Mutex::Autolock lock(mMutex);
710    mFrameAvailableListener = l;
711}
712
713sp<IBinder> SurfaceTexture::getAllocator() {
714    LOGV("SurfaceTexture::getAllocator");
715    return mGraphicBufferAlloc->asBinder();
716}
717
718void SurfaceTexture::freeAllBuffers() {
719    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
720        mSlots[i].mGraphicBuffer = 0;
721        mSlots[i].mBufferState = BufferSlot::FREE;
722        if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
723            eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
724            mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
725            mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
726        }
727    }
728}
729
730EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
731        const sp<GraphicBuffer>& graphicBuffer) {
732    EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
733    EGLint attrs[] = {
734        EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE,
735        EGL_NONE,
736    };
737    EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
738            EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
739    if (image == EGL_NO_IMAGE_KHR) {
740        EGLint error = eglGetError();
741        LOGE("error creating EGLImage: %#x", error);
742    }
743    return image;
744}
745
746sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const {
747    Mutex::Autolock lock(mMutex);
748    return mCurrentTextureBuf;
749}
750
751Rect SurfaceTexture::getCurrentCrop() const {
752    Mutex::Autolock lock(mMutex);
753    return mCurrentCrop;
754}
755
756uint32_t SurfaceTexture::getCurrentTransform() const {
757    Mutex::Autolock lock(mMutex);
758    return mCurrentTransform;
759}
760
761int SurfaceTexture::query(int what, int* outValue)
762{
763    Mutex::Autolock lock(mMutex);
764    int value;
765    switch (what) {
766    case NATIVE_WINDOW_WIDTH:
767        value = mDefaultWidth;
768        if (!mDefaultWidth && !mDefaultHeight && mCurrentTextureBuf!=0)
769            value = mCurrentTextureBuf->width;
770        break;
771    case NATIVE_WINDOW_HEIGHT:
772        value = mDefaultHeight;
773        if (!mDefaultWidth && !mDefaultHeight && mCurrentTextureBuf!=0)
774            value = mCurrentTextureBuf->height;
775        break;
776    case NATIVE_WINDOW_FORMAT:
777        value = mPixelFormat;
778        break;
779    case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
780        value = mSynchronousMode ?
781                (MIN_UNDEQUEUED_BUFFERS-1) : MIN_UNDEQUEUED_BUFFERS;
782        break;
783    default:
784        return BAD_VALUE;
785    }
786    outValue[0] = value;
787    return NO_ERROR;
788}
789
790void SurfaceTexture::dump(String8& result) const
791{
792    char buffer[1024];
793    dump(result, "", buffer, 1024);
794}
795
796void SurfaceTexture::dump(String8& result, const char* prefix,
797        char* buffer, size_t SIZE) const
798{
799    Mutex::Autolock _l(mMutex);
800    snprintf(buffer, SIZE,
801            "%smBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
802            "mPixelFormat=%d, mTexName=%d\n",
803            prefix, mBufferCount, mSynchronousMode, mDefaultWidth, mDefaultHeight,
804            mPixelFormat, mTexName);
805    result.append(buffer);
806
807    String8 fifo;
808    int fifoSize = 0;
809    Fifo::const_iterator i(mQueue.begin());
810    while (i != mQueue.end()) {
811        snprintf(buffer, SIZE, "%02d ", *i++);
812        fifoSize++;
813        fifo.append(buffer);
814    }
815
816    snprintf(buffer, SIZE,
817            "%scurrent: {crop=[%d,%d,%d,%d], transform=0x%02x, current=%d, target=0x%04x}\n"
818            "%snext   : {crop=[%d,%d,%d,%d], transform=0x%02x, FIFO(%d)={%s}}\n"
819            ,
820            prefix, mCurrentCrop.left,
821            mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
822            mCurrentTransform, mCurrentTexture, mCurrentTextureTarget,
823            prefix, mNextCrop.left, mNextCrop.top, mNextCrop.right, mNextCrop.bottom,
824            mCurrentTransform, fifoSize, fifo.string()
825    );
826    result.append(buffer);
827
828    struct {
829        const char * operator()(int state) const {
830            switch (state) {
831                case BufferSlot::DEQUEUED: return "DEQUEUED";
832                case BufferSlot::QUEUED: return "QUEUED";
833                case BufferSlot::FREE: return "FREE";
834                default: return "Unknown";
835            }
836        }
837    } stateName;
838
839    for (int i=0 ; i<mBufferCount ; i++) {
840        const BufferSlot& slot(mSlots[i]);
841        snprintf(buffer, SIZE,
842                "%s%s[%02d] state=%-8s, crop=[%d,%d,%d,%d], transform=0x%02x, "
843                "timestamp=%lld\n",
844                prefix, (i==mCurrentTexture)?">":" ", i, stateName(slot.mBufferState),
845                slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, slot.mCrop.bottom,
846                slot.mTransform, slot.mTimestamp
847        );
848        result.append(buffer);
849    }
850}
851
852static void mtxMul(float out[16], const float a[16], const float b[16]) {
853    out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
854    out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
855    out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
856    out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
857
858    out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
859    out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
860    out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
861    out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
862
863    out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
864    out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
865    out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
866    out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
867
868    out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
869    out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
870    out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
871    out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
872}
873
874}; // namespace android
875