NotificationPlayer.java revision a99f5f43cdb24f60fd1adc3fdfcb8d6ff101a0fd
1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.server;
18
19import android.content.Context;
20import android.media.AudioManager;
21import android.media.MediaPlayer;
22import android.media.MediaPlayer.OnCompletionListener;
23import android.net.Uri;
24import android.os.Handler;
25import android.os.Looper;
26import android.os.Message;
27import android.os.PowerManager;
28import android.os.SystemClock;
29import android.util.Log;
30
31import java.io.IOException;
32import java.lang.IllegalStateException;
33import java.lang.Thread;
34import java.util.LinkedList;
35
36/**
37 * @hide
38 * This class is provides the same interface and functionality as android.media.AsyncPlayer
39 * with the following differences:
40 * - whenever audio is played, audio focus is requested,
41 * - whenever audio playback is stopped or the playback completed, audio focus is abandoned.
42 */
43public class NotificationPlayer implements OnCompletionListener {
44    private static final int PLAY = 1;
45    private static final int STOP = 2;
46    private static final boolean mDebug = false;
47
48    private static final class Command {
49        int code;
50        Context context;
51        Uri uri;
52        boolean looping;
53        int stream;
54        long requestTime;
55
56        public String toString() {
57            return "{ code=" + code + " looping=" + looping + " stream=" + stream
58                    + " uri=" + uri + " }";
59        }
60    }
61
62    private LinkedList<Command> mCmdQueue = new LinkedList();
63
64    private Looper mLooper;
65
66    /*
67     * Besides the use of audio focus, the only implementation difference between AsyncPlayer and
68     * NotificationPlayer resides in the creation of the MediaPlayer. For the completion callback,
69     * OnCompletionListener, to be called at the end of the playback, the MediaPlayer needs to
70     * be created with a looper running so its event handler is not null.
71     */
72    private final class PlayerCreationThread extends Thread {
73        public Command mCmd;
74        public PlayerCreationThread(Command cmd) {
75            super();
76            mCmd = cmd;
77        }
78
79        public void run() {
80            Looper.prepare();
81            mLooper = Looper.myLooper();
82            synchronized(this) {
83                AudioManager audioManager =
84                    (AudioManager) mCmd.context.getSystemService(Context.AUDIO_SERVICE);
85                try {
86                    MediaPlayer player = new MediaPlayer();
87                    player.setAudioStreamType(mCmd.stream);
88                    player.setDataSource(mCmd.context, mCmd.uri);
89                    player.setLooping(mCmd.looping);
90                    player.prepare();
91                    if (mCmd.looping) {
92                        audioManager.requestAudioFocus(null, mCmd.stream,
93                                AudioManager.AUDIOFOCUS_GAIN);
94                    } else {
95                        audioManager.requestAudioFocus(null, mCmd.stream,
96                                AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK);
97                    }
98                    player.setOnCompletionListener(NotificationPlayer.this);
99                    player.start();
100                    if (mPlayer != null) {
101                        mPlayer.release();
102                    }
103                    mPlayer = player;
104                }
105                catch (Exception e) {
106                    Log.w(mTag, "error loading sound for " + mCmd.uri, e);
107                }
108                mAudioManager = audioManager;
109                this.notify();
110            }
111            Looper.loop();
112        }
113    };
114
115    private void startSound(Command cmd) {
116        // Preparing can be slow, so if there is something else
117        // is playing, let it continue until we're done, so there
118        // is less of a glitch.
119        try {
120            if (mDebug) Log.d(mTag, "Starting playback");
121            //-----------------------------------
122            // This is were we deviate from the AsyncPlayer implementation and create the
123            // MediaPlayer in a new thread with which we're synchronized
124            PlayerCreationThread t = new PlayerCreationThread(cmd);
125            synchronized(t) {
126                t.start();
127                t.wait();
128            }
129            //-----------------------------------
130
131            long delay = SystemClock.uptimeMillis() - cmd.requestTime;
132            if (delay > 1000) {
133                Log.w(mTag, "Notification sound delayed by " + delay + "msecs");
134            }
135        }
136        catch (Exception e) {
137            Log.w(mTag, "error loading sound for " + cmd.uri, e);
138        }
139    }
140
141    private final class CmdThread extends java.lang.Thread {
142        CmdThread() {
143            super("NotificationPlayer-" + mTag);
144        }
145
146        public void run() {
147            while (true) {
148                Command cmd = null;
149
150                synchronized (mCmdQueue) {
151                    if (mDebug) Log.d(mTag, "RemoveFirst");
152                    cmd = mCmdQueue.removeFirst();
153                }
154
155                switch (cmd.code) {
156                case PLAY:
157                    if (mDebug) Log.d(mTag, "PLAY");
158                    startSound(cmd);
159                    break;
160                case STOP:
161                    if (mDebug) Log.d(mTag, "STOP");
162                    if (mPlayer != null) {
163                        long delay = SystemClock.uptimeMillis() - cmd.requestTime;
164                        if (delay > 1000) {
165                            Log.w(mTag, "Notification stop delayed by " + delay + "msecs");
166                        }
167                        mPlayer.stop();
168                        mPlayer.release();
169                        mPlayer = null;
170                        mAudioManager.abandonAudioFocus(null);
171                        mAudioManager = null;
172                        mLooper.quit();
173                    } else {
174                        Log.w(mTag, "STOP command without a player");
175                    }
176                    break;
177                }
178
179                synchronized (mCmdQueue) {
180                    if (mCmdQueue.size() == 0) {
181                        // nothing left to do, quit
182                        // doing this check after we're done prevents the case where they
183                        // added it during the operation from spawning two threads and
184                        // trying to do them in parallel.
185                        mThread = null;
186                        releaseWakeLock();
187                        return;
188                    }
189                }
190            }
191        }
192    }
193
194    public void onCompletion(MediaPlayer mp) {
195        if (mAudioManager != null) {
196            mAudioManager.abandonAudioFocus(null);
197        }
198    }
199
200    private String mTag;
201    private CmdThread mThread;
202    private MediaPlayer mPlayer;
203    private PowerManager.WakeLock mWakeLock;
204    private AudioManager mAudioManager;
205
206    // The current state according to the caller.  Reality lags behind
207    // because of the asynchronous nature of this class.
208    private int mState = STOP;
209
210    /**
211     * Construct a NotificationPlayer object.
212     *
213     * @param tag a string to use for debugging
214     */
215    public NotificationPlayer(String tag) {
216        if (tag != null) {
217            mTag = tag;
218        } else {
219            mTag = "NotificationPlayer";
220        }
221    }
222
223    /**
224     * Start playing the sound.  It will actually start playing at some
225     * point in the future.  There are no guarantees about latency here.
226     * Calling this before another audio file is done playing will stop
227     * that one and start the new one.
228     *
229     * @param context Your application's context.
230     * @param uri The URI to play.  (see {@link MediaPlayer#setDataSource(Context, Uri)})
231     * @param looping Whether the audio should loop forever.
232     *          (see {@link MediaPlayer#setLooping(boolean)})
233     * @param stream the AudioStream to use.
234     *          (see {@link MediaPlayer#setAudioStreamType(int)})
235     */
236    public void play(Context context, Uri uri, boolean looping, int stream) {
237        Command cmd = new Command();
238        cmd.requestTime = SystemClock.uptimeMillis();
239        cmd.code = PLAY;
240        cmd.context = context;
241        cmd.uri = uri;
242        cmd.looping = looping;
243        cmd.stream = stream;
244        synchronized (mCmdQueue) {
245            enqueueLocked(cmd);
246            mState = PLAY;
247        }
248    }
249
250    /**
251     * Stop a previously played sound.  It can't be played again or unpaused
252     * at this point.  Calling this multiple times has no ill effects.
253     */
254    public void stop() {
255        synchronized (mCmdQueue) {
256            // This check allows stop to be called multiple times without starting
257            // a thread that ends up doing nothing.
258            if (mState != STOP) {
259                Command cmd = new Command();
260                cmd.requestTime = SystemClock.uptimeMillis();
261                cmd.code = STOP;
262                enqueueLocked(cmd);
263                mState = STOP;
264            }
265        }
266    }
267
268    private void enqueueLocked(Command cmd) {
269        mCmdQueue.add(cmd);
270        if (mThread == null) {
271            acquireWakeLock();
272            mThread = new CmdThread();
273            mThread.start();
274        }
275    }
276
277    /**
278     * We want to hold a wake lock while we do the prepare and play.  The stop probably is
279     * optional, but it won't hurt to have it too.  The problem is that if you start a sound
280     * while you're holding a wake lock (e.g. an alarm starting a notification), you want the
281     * sound to play, but if the CPU turns off before mThread gets to work, it won't.  The
282     * simplest way to deal with this is to make it so there is a wake lock held while the
283     * thread is starting or running.  You're going to need the WAKE_LOCK permission if you're
284     * going to call this.
285     *
286     * This must be called before the first time play is called.
287     *
288     * @hide
289     */
290    public void setUsesWakeLock(Context context) {
291        if (mWakeLock != null || mThread != null) {
292            // if either of these has happened, we've already played something.
293            // and our releases will be out of sync.
294            throw new RuntimeException("assertion failed mWakeLock=" + mWakeLock
295                    + " mThread=" + mThread);
296        }
297        PowerManager pm = (PowerManager)context.getSystemService(Context.POWER_SERVICE);
298        mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, mTag);
299    }
300
301    private void acquireWakeLock() {
302        if (mWakeLock != null) {
303            mWakeLock.acquire();
304        }
305    }
306
307    private void releaseWakeLock() {
308        if (mWakeLock != null) {
309            mWakeLock.release();
310        }
311    }
312}
313
314