SurfaceFlinger.cpp revision 9b8fc65b0353db3a962ab52dc556c356d556fcc1
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <stdint.h>
20#include <unistd.h>
21#include <fcntl.h>
22#include <errno.h>
23#include <math.h>
24#include <limits.h>
25#include <sys/types.h>
26#include <sys/stat.h>
27#include <sys/ioctl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35#include <binder/PermissionCache.h>
36
37#include <utils/String8.h>
38#include <utils/String16.h>
39#include <utils/StopWatch.h>
40
41#include <ui/GraphicBufferAllocator.h>
42#include <ui/GraphicLog.h>
43#include <ui/PixelFormat.h>
44
45#include <pixelflinger/pixelflinger.h>
46#include <GLES/gl.h>
47
48#include "clz.h"
49#include "GLExtensions.h"
50#include "DdmConnection.h"
51#include "Layer.h"
52#include "LayerDim.h"
53#include "SurfaceFlinger.h"
54
55#include "DisplayHardware/DisplayHardware.h"
56#include "DisplayHardware/HWComposer.h"
57
58#include <private/surfaceflinger/SharedBufferStack.h>
59
60/* ideally AID_GRAPHICS would be in a semi-public header
61 * or there would be a way to map a user/group name to its id
62 */
63#ifndef AID_GRAPHICS
64#define AID_GRAPHICS 1003
65#endif
66
67#define DISPLAY_COUNT       1
68
69namespace android {
70// ---------------------------------------------------------------------------
71
72const String16 sHardwareTest("android.permission.HARDWARE_TEST");
73const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
74const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
75const String16 sDump("android.permission.DUMP");
76
77// ---------------------------------------------------------------------------
78
79SurfaceFlinger::SurfaceFlinger()
80    :   BnSurfaceComposer(), Thread(false),
81        mTransactionFlags(0),
82        mResizeTransationPending(false),
83        mLayersRemoved(false),
84        mBootTime(systemTime()),
85        mVisibleRegionsDirty(false),
86        mHwWorkListDirty(false),
87        mDeferReleaseConsole(false),
88        mFreezeDisplay(false),
89        mElectronBeamAnimationMode(0),
90        mFreezeCount(0),
91        mFreezeDisplayTime(0),
92        mDebugRegion(0),
93        mDebugBackground(0),
94        mDebugDDMS(0),
95        mDebugDisableHWC(0),
96        mDebugInSwapBuffers(0),
97        mLastSwapBufferTime(0),
98        mDebugInTransaction(0),
99        mLastTransactionTime(0),
100        mBootFinished(false),
101        mConsoleSignals(0),
102        mSecureFrameBuffer(0)
103{
104    init();
105}
106
107void SurfaceFlinger::init()
108{
109    LOGI("SurfaceFlinger is starting");
110
111    // debugging stuff...
112    char value[PROPERTY_VALUE_MAX];
113
114    property_get("debug.sf.showupdates", value, "0");
115    mDebugRegion = atoi(value);
116
117    property_get("debug.sf.showbackground", value, "0");
118    mDebugBackground = atoi(value);
119
120    property_get("debug.sf.ddms", value, "0");
121    mDebugDDMS = atoi(value);
122    if (mDebugDDMS) {
123        DdmConnection::start(getServiceName());
124    }
125
126    LOGI_IF(mDebugRegion,       "showupdates enabled");
127    LOGI_IF(mDebugBackground,   "showbackground enabled");
128    LOGI_IF(mDebugDDMS,         "DDMS debugging enabled");
129}
130
131SurfaceFlinger::~SurfaceFlinger()
132{
133    glDeleteTextures(1, &mWormholeTexName);
134}
135
136sp<IMemoryHeap> SurfaceFlinger::getCblk() const
137{
138    return mServerHeap;
139}
140
141sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
142{
143    sp<ISurfaceComposerClient> bclient;
144    sp<Client> client(new Client(this));
145    status_t err = client->initCheck();
146    if (err == NO_ERROR) {
147        bclient = client;
148    }
149    return bclient;
150}
151
152sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
153{
154    sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
155    return gba;
156}
157
158const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const
159{
160    LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy);
161    const GraphicPlane& plane(mGraphicPlanes[dpy]);
162    return plane;
163}
164
165GraphicPlane& SurfaceFlinger::graphicPlane(int dpy)
166{
167    return const_cast<GraphicPlane&>(
168        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy));
169}
170
171void SurfaceFlinger::bootFinished()
172{
173    const nsecs_t now = systemTime();
174    const nsecs_t duration = now - mBootTime;
175    LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
176    mBootFinished = true;
177
178    // wait patiently for the window manager death
179    const String16 name("window");
180    sp<IBinder> window(defaultServiceManager()->getService(name));
181    if (window != 0) {
182        window->linkToDeath(this);
183    }
184
185    // stop boot animation
186    property_set("ctl.stop", "bootanim");
187}
188
189void SurfaceFlinger::binderDied(const wp<IBinder>& who)
190{
191    // the window manager died on us. prepare its eulogy.
192
193    // unfreeze the screen in case it was... frozen
194    mFreezeDisplayTime = 0;
195    mFreezeCount = 0;
196    mFreezeDisplay = false;
197
198    // reset screen orientation
199    setOrientation(0, eOrientationDefault, 0);
200
201    // restart the boot-animation
202    property_set("ctl.start", "bootanim");
203}
204
205void SurfaceFlinger::onFirstRef()
206{
207    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY);
208
209    // Wait for the main thread to be done with its initialization
210    mReadyToRunBarrier.wait();
211}
212
213static inline uint16_t pack565(int r, int g, int b) {
214    return (r<<11)|(g<<5)|b;
215}
216
217status_t SurfaceFlinger::readyToRun()
218{
219    LOGI(   "SurfaceFlinger's main thread ready to run. "
220            "Initializing graphics H/W...");
221
222    // we only support one display currently
223    int dpy = 0;
224
225    {
226        // initialize the main display
227        GraphicPlane& plane(graphicPlane(dpy));
228        DisplayHardware* const hw = new DisplayHardware(this, dpy);
229        plane.setDisplayHardware(hw);
230    }
231
232    // create the shared control-block
233    mServerHeap = new MemoryHeapBase(4096,
234            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap");
235    LOGE_IF(mServerHeap==0, "can't create shared memory dealer");
236
237    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase());
238    LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
239
240    new(mServerCblk) surface_flinger_cblk_t;
241
242    // initialize primary screen
243    // (other display should be initialized in the same manner, but
244    // asynchronously, as they could come and go. None of this is supported
245    // yet).
246    const GraphicPlane& plane(graphicPlane(dpy));
247    const DisplayHardware& hw = plane.displayHardware();
248    const uint32_t w = hw.getWidth();
249    const uint32_t h = hw.getHeight();
250    const uint32_t f = hw.getFormat();
251    hw.makeCurrent();
252
253    // initialize the shared control block
254    mServerCblk->connected |= 1<<dpy;
255    display_cblk_t* dcblk = mServerCblk->displays + dpy;
256    memset(dcblk, 0, sizeof(display_cblk_t));
257    dcblk->w            = plane.getWidth();
258    dcblk->h            = plane.getHeight();
259    dcblk->format       = f;
260    dcblk->orientation  = ISurfaceComposer::eOrientationDefault;
261    dcblk->xdpi         = hw.getDpiX();
262    dcblk->ydpi         = hw.getDpiY();
263    dcblk->fps          = hw.getRefreshRate();
264    dcblk->density      = hw.getDensity();
265
266    // Initialize OpenGL|ES
267    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
268    glPixelStorei(GL_PACK_ALIGNMENT, 4);
269    glEnableClientState(GL_VERTEX_ARRAY);
270    glEnable(GL_SCISSOR_TEST);
271    glShadeModel(GL_FLAT);
272    glDisable(GL_DITHER);
273    glDisable(GL_CULL_FACE);
274
275    const uint16_t g0 = pack565(0x0F,0x1F,0x0F);
276    const uint16_t g1 = pack565(0x17,0x2f,0x17);
277    const uint16_t textureData[4] = { g0, g1, g1, g0 };
278    glGenTextures(1, &mWormholeTexName);
279    glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
280    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
281    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
282    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
283    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
284    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0,
285            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData);
286
287    glViewport(0, 0, w, h);
288    glMatrixMode(GL_PROJECTION);
289    glLoadIdentity();
290    // put the origin in the left-bottom corner
291    glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h
292
293    mReadyToRunBarrier.open();
294
295    /*
296     *  We're now ready to accept clients...
297     */
298
299    // start boot animation
300    property_set("ctl.start", "bootanim");
301
302    return NO_ERROR;
303}
304
305// ----------------------------------------------------------------------------
306#if 0
307#pragma mark -
308#pragma mark Events Handler
309#endif
310
311void SurfaceFlinger::waitForEvent()
312{
313    while (true) {
314        nsecs_t timeout = -1;
315        const nsecs_t freezeDisplayTimeout = ms2ns(5000);
316        if (UNLIKELY(isFrozen())) {
317            // wait 5 seconds
318            const nsecs_t now = systemTime();
319            if (mFreezeDisplayTime == 0) {
320                mFreezeDisplayTime = now;
321            }
322            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
323            timeout = waitTime>0 ? waitTime : 0;
324        }
325
326        sp<MessageBase> msg = mEventQueue.waitMessage(timeout);
327
328        // see if we timed out
329        if (isFrozen()) {
330            const nsecs_t now = systemTime();
331            nsecs_t frozenTime = (now - mFreezeDisplayTime);
332            if (frozenTime >= freezeDisplayTimeout) {
333                // we timed out and are still frozen
334                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
335                        mFreezeDisplay, mFreezeCount);
336                mFreezeDisplayTime = 0;
337                mFreezeCount = 0;
338                mFreezeDisplay = false;
339            }
340        }
341
342        if (msg != 0) {
343            switch (msg->what) {
344                case MessageQueue::INVALIDATE:
345                    // invalidate message, just return to the main loop
346                    return;
347            }
348        }
349    }
350}
351
352void SurfaceFlinger::signalEvent() {
353    mEventQueue.invalidate();
354}
355
356bool SurfaceFlinger::authenticateSurfaceTexture(
357        const sp<ISurfaceTexture>& surfaceTexture) const {
358    Mutex::Autolock _l(mStateLock);
359    sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder());
360
361    // Check the visible layer list for the ISurface
362    const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
363    size_t count = currentLayers.size();
364    for (size_t i=0 ; i<count ; i++) {
365        const sp<LayerBase>& layer(currentLayers[i]);
366        sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
367        if (lbc != NULL) {
368            wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
369            if (lbcBinder == surfaceTextureBinder) {
370                return true;
371            }
372        }
373    }
374
375    // Check the layers in the purgatory.  This check is here so that if a
376    // SurfaceTexture gets destroyed before all the clients are done using it,
377    // the error will not be reported as "surface XYZ is not authenticated", but
378    // will instead fail later on when the client tries to use the surface,
379    // which should be reported as "surface XYZ returned an -ENODEV".  The
380    // purgatorized layers are no less authentic than the visible ones, so this
381    // should not cause any harm.
382    size_t purgatorySize =  mLayerPurgatory.size();
383    for (size_t i=0 ; i<purgatorySize ; i++) {
384        const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
385        sp<LayerBaseClient> lbc(layer->getLayerBaseClient());
386        if (lbc != NULL) {
387            wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder();
388            if (lbcBinder == surfaceTextureBinder) {
389                return true;
390            }
391        }
392    }
393
394    return false;
395}
396
397status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
398        nsecs_t reltime, uint32_t flags)
399{
400    return mEventQueue.postMessage(msg, reltime, flags);
401}
402
403status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
404        nsecs_t reltime, uint32_t flags)
405{
406    status_t res = mEventQueue.postMessage(msg, reltime, flags);
407    if (res == NO_ERROR) {
408        msg->wait();
409    }
410    return res;
411}
412
413// ----------------------------------------------------------------------------
414#if 0
415#pragma mark -
416#pragma mark Main loop
417#endif
418
419bool SurfaceFlinger::threadLoop()
420{
421    waitForEvent();
422
423    // check for transactions
424    if (UNLIKELY(mConsoleSignals)) {
425        handleConsoleEvents();
426    }
427
428    // if we're in a global transaction, don't do anything.
429    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
430    uint32_t transactionFlags = peekTransactionFlags(mask);
431    if (UNLIKELY(transactionFlags)) {
432        handleTransaction(transactionFlags);
433    }
434
435    // post surfaces (if needed)
436    handlePageFlip();
437
438    if (UNLIKELY(mHwWorkListDirty)) {
439        // build the h/w work list
440        handleWorkList();
441    }
442
443    const DisplayHardware& hw(graphicPlane(0).displayHardware());
444    if (LIKELY(hw.canDraw() && !isFrozen())) {
445        // repaint the framebuffer (if needed)
446
447        const int index = hw.getCurrentBufferIndex();
448        GraphicLog& logger(GraphicLog::getInstance());
449
450        logger.log(GraphicLog::SF_REPAINT, index);
451        handleRepaint();
452
453        // inform the h/w that we're done compositing
454        logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index);
455        hw.compositionComplete();
456
457        logger.log(GraphicLog::SF_SWAP_BUFFERS, index);
458        postFramebuffer();
459
460        logger.log(GraphicLog::SF_REPAINT_DONE, index);
461    } else {
462        // pretend we did the post
463        hw.compositionComplete();
464        usleep(16667); // 60 fps period
465    }
466    return true;
467}
468
469void SurfaceFlinger::postFramebuffer()
470{
471    if (!mInvalidRegion.isEmpty()) {
472        const DisplayHardware& hw(graphicPlane(0).displayHardware());
473        const nsecs_t now = systemTime();
474        mDebugInSwapBuffers = now;
475        hw.flip(mInvalidRegion);
476        mLastSwapBufferTime = systemTime() - now;
477        mDebugInSwapBuffers = 0;
478        mInvalidRegion.clear();
479    }
480}
481
482void SurfaceFlinger::handleConsoleEvents()
483{
484    // something to do with the console
485    const DisplayHardware& hw = graphicPlane(0).displayHardware();
486
487    int what = android_atomic_and(0, &mConsoleSignals);
488    if (what & eConsoleAcquired) {
489        hw.acquireScreen();
490        // this is a temporary work-around, eventually this should be called
491        // by the power-manager
492        SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode);
493    }
494
495    if (mDeferReleaseConsole && hw.isScreenAcquired()) {
496        // We got the release signal before the acquire signal
497        mDeferReleaseConsole = false;
498        hw.releaseScreen();
499    }
500
501    if (what & eConsoleReleased) {
502        if (hw.isScreenAcquired()) {
503            hw.releaseScreen();
504        } else {
505            mDeferReleaseConsole = true;
506        }
507    }
508
509    mDirtyRegion.set(hw.bounds());
510}
511
512void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
513{
514    Mutex::Autolock _l(mStateLock);
515    const nsecs_t now = systemTime();
516    mDebugInTransaction = now;
517
518    // Here we're guaranteed that some transaction flags are set
519    // so we can call handleTransactionLocked() unconditionally.
520    // We call getTransactionFlags(), which will also clear the flags,
521    // with mStateLock held to guarantee that mCurrentState won't change
522    // until the transaction is committed.
523
524    const uint32_t mask = eTransactionNeeded | eTraversalNeeded;
525    transactionFlags = getTransactionFlags(mask);
526    handleTransactionLocked(transactionFlags);
527
528    mLastTransactionTime = systemTime() - now;
529    mDebugInTransaction = 0;
530    invalidateHwcGeometry();
531    // here the transaction has been committed
532}
533
534void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
535{
536    const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
537    const size_t count = currentLayers.size();
538
539    /*
540     * Traversal of the children
541     * (perform the transaction for each of them if needed)
542     */
543
544    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
545    if (layersNeedTransaction) {
546        for (size_t i=0 ; i<count ; i++) {
547            const sp<LayerBase>& layer = currentLayers[i];
548            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
549            if (!trFlags) continue;
550
551            const uint32_t flags = layer->doTransaction(0);
552            if (flags & Layer::eVisibleRegion)
553                mVisibleRegionsDirty = true;
554        }
555    }
556
557    /*
558     * Perform our own transaction if needed
559     */
560
561    if (transactionFlags & eTransactionNeeded) {
562        if (mCurrentState.orientation != mDrawingState.orientation) {
563            // the orientation has changed, recompute all visible regions
564            // and invalidate everything.
565
566            const int dpy = 0;
567            const int orientation = mCurrentState.orientation;
568            const uint32_t type = mCurrentState.orientationType;
569            GraphicPlane& plane(graphicPlane(dpy));
570            plane.setOrientation(orientation);
571
572            // update the shared control block
573            const DisplayHardware& hw(plane.displayHardware());
574            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy;
575            dcblk->orientation = orientation;
576            dcblk->w = plane.getWidth();
577            dcblk->h = plane.getHeight();
578
579            mVisibleRegionsDirty = true;
580            mDirtyRegion.set(hw.bounds());
581        }
582
583        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
584            // freezing or unfreezing the display -> trigger animation if needed
585            mFreezeDisplay = mCurrentState.freezeDisplay;
586            if (mFreezeDisplay)
587                 mFreezeDisplayTime = 0;
588        }
589
590        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
591            // layers have been added
592            mVisibleRegionsDirty = true;
593        }
594
595        // some layers might have been removed, so
596        // we need to update the regions they're exposing.
597        if (mLayersRemoved) {
598            mLayersRemoved = false;
599            mVisibleRegionsDirty = true;
600            const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
601            const size_t count = previousLayers.size();
602            for (size_t i=0 ; i<count ; i++) {
603                const sp<LayerBase>& layer(previousLayers[i]);
604                if (currentLayers.indexOf( layer ) < 0) {
605                    // this layer is not visible anymore
606                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen);
607                }
608            }
609        }
610    }
611
612    commitTransaction();
613}
614
615sp<FreezeLock> SurfaceFlinger::getFreezeLock() const
616{
617    return new FreezeLock(const_cast<SurfaceFlinger *>(this));
618}
619
620void SurfaceFlinger::computeVisibleRegions(
621    const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion)
622{
623    const GraphicPlane& plane(graphicPlane(0));
624    const Transform& planeTransform(plane.transform());
625    const DisplayHardware& hw(plane.displayHardware());
626    const Region screenRegion(hw.bounds());
627
628    Region aboveOpaqueLayers;
629    Region aboveCoveredLayers;
630    Region dirty;
631
632    bool secureFrameBuffer = false;
633
634    size_t i = currentLayers.size();
635    while (i--) {
636        const sp<LayerBase>& layer = currentLayers[i];
637        layer->validateVisibility(planeTransform);
638
639        // start with the whole surface at its current location
640        const Layer::State& s(layer->drawingState());
641
642        /*
643         * opaqueRegion: area of a surface that is fully opaque.
644         */
645        Region opaqueRegion;
646
647        /*
648         * visibleRegion: area of a surface that is visible on screen
649         * and not fully transparent. This is essentially the layer's
650         * footprint minus the opaque regions above it.
651         * Areas covered by a translucent surface are considered visible.
652         */
653        Region visibleRegion;
654
655        /*
656         * coveredRegion: area of a surface that is covered by all
657         * visible regions above it (which includes the translucent areas).
658         */
659        Region coveredRegion;
660
661
662        // handle hidden surfaces by setting the visible region to empty
663        if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
664            const bool translucent = !layer->isOpaque();
665            const Rect bounds(layer->visibleBounds());
666            visibleRegion.set(bounds);
667            visibleRegion.andSelf(screenRegion);
668            if (!visibleRegion.isEmpty()) {
669                // Remove the transparent area from the visible region
670                if (translucent) {
671                    visibleRegion.subtractSelf(layer->transparentRegionScreen);
672                }
673
674                // compute the opaque region
675                const int32_t layerOrientation = layer->getOrientation();
676                if (s.alpha==255 && !translucent &&
677                        ((layerOrientation & Transform::ROT_INVALID) == false)) {
678                    // the opaque region is the layer's footprint
679                    opaqueRegion = visibleRegion;
680                }
681            }
682        }
683
684        // Clip the covered region to the visible region
685        coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
686
687        // Update aboveCoveredLayers for next (lower) layer
688        aboveCoveredLayers.orSelf(visibleRegion);
689
690        // subtract the opaque region covered by the layers above us
691        visibleRegion.subtractSelf(aboveOpaqueLayers);
692
693        // compute this layer's dirty region
694        if (layer->contentDirty) {
695            // we need to invalidate the whole region
696            dirty = visibleRegion;
697            // as well, as the old visible region
698            dirty.orSelf(layer->visibleRegionScreen);
699            layer->contentDirty = false;
700        } else {
701            /* compute the exposed region:
702             *   the exposed region consists of two components:
703             *   1) what's VISIBLE now and was COVERED before
704             *   2) what's EXPOSED now less what was EXPOSED before
705             *
706             * note that (1) is conservative, we start with the whole
707             * visible region but only keep what used to be covered by
708             * something -- which mean it may have been exposed.
709             *
710             * (2) handles areas that were not covered by anything but got
711             * exposed because of a resize.
712             */
713            const Region newExposed = visibleRegion - coveredRegion;
714            const Region oldVisibleRegion = layer->visibleRegionScreen;
715            const Region oldCoveredRegion = layer->coveredRegionScreen;
716            const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
717            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
718        }
719        dirty.subtractSelf(aboveOpaqueLayers);
720
721        // accumulate to the screen dirty region
722        dirtyRegion.orSelf(dirty);
723
724        // Update aboveOpaqueLayers for next (lower) layer
725        aboveOpaqueLayers.orSelf(opaqueRegion);
726
727        // Store the visible region is screen space
728        layer->setVisibleRegion(visibleRegion);
729        layer->setCoveredRegion(coveredRegion);
730
731        // If a secure layer is partially visible, lock-down the screen!
732        if (layer->isSecure() && !visibleRegion.isEmpty()) {
733            secureFrameBuffer = true;
734        }
735    }
736
737    // invalidate the areas where a layer was removed
738    dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
739    mDirtyRegionRemovedLayer.clear();
740
741    mSecureFrameBuffer = secureFrameBuffer;
742    opaqueRegion = aboveOpaqueLayers;
743}
744
745
746void SurfaceFlinger::commitTransaction()
747{
748    mDrawingState = mCurrentState;
749    mResizeTransationPending = false;
750    mTransactionCV.broadcast();
751}
752
753void SurfaceFlinger::handlePageFlip()
754{
755    bool visibleRegions = mVisibleRegionsDirty;
756    const LayerVector& currentLayers(mDrawingState.layersSortedByZ);
757    visibleRegions |= lockPageFlip(currentLayers);
758
759        const DisplayHardware& hw = graphicPlane(0).displayHardware();
760        const Region screenRegion(hw.bounds());
761        if (visibleRegions) {
762            Region opaqueRegion;
763            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion);
764
765            /*
766             *  rebuild the visible layer list
767             */
768            const size_t count = currentLayers.size();
769            mVisibleLayersSortedByZ.clear();
770            mVisibleLayersSortedByZ.setCapacity(count);
771            for (size_t i=0 ; i<count ; i++) {
772                if (!currentLayers[i]->visibleRegionScreen.isEmpty())
773                    mVisibleLayersSortedByZ.add(currentLayers[i]);
774            }
775
776            mWormholeRegion = screenRegion.subtract(opaqueRegion);
777            mVisibleRegionsDirty = false;
778            invalidateHwcGeometry();
779        }
780
781    unlockPageFlip(currentLayers);
782    mDirtyRegion.andSelf(screenRegion);
783}
784
785void SurfaceFlinger::invalidateHwcGeometry()
786{
787    mHwWorkListDirty = true;
788}
789
790bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
791{
792    bool recomputeVisibleRegions = false;
793    size_t count = currentLayers.size();
794    sp<LayerBase> const* layers = currentLayers.array();
795    for (size_t i=0 ; i<count ; i++) {
796        const sp<LayerBase>& layer(layers[i]);
797        layer->lockPageFlip(recomputeVisibleRegions);
798    }
799    return recomputeVisibleRegions;
800}
801
802void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
803{
804    const GraphicPlane& plane(graphicPlane(0));
805    const Transform& planeTransform(plane.transform());
806    size_t count = currentLayers.size();
807    sp<LayerBase> const* layers = currentLayers.array();
808    for (size_t i=0 ; i<count ; i++) {
809        const sp<LayerBase>& layer(layers[i]);
810        layer->unlockPageFlip(planeTransform, mDirtyRegion);
811    }
812}
813
814void SurfaceFlinger::handleWorkList()
815{
816    mHwWorkListDirty = false;
817    HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer());
818    if (hwc.initCheck() == NO_ERROR) {
819        const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ);
820        const size_t count = currentLayers.size();
821        hwc.createWorkList(count);
822        hwc_layer_t* const cur(hwc.getLayers());
823        for (size_t i=0 ; cur && i<count ; i++) {
824            currentLayers[i]->setGeometry(&cur[i]);
825            if (mDebugDisableHWC) {
826                cur[i].compositionType = HWC_FRAMEBUFFER;
827                cur[i].flags |= HWC_SKIP_LAYER;
828            }
829        }
830    }
831}
832
833void SurfaceFlinger::handleRepaint()
834{
835    // compute the invalid region
836    mInvalidRegion.orSelf(mDirtyRegion);
837
838    if (UNLIKELY(mDebugRegion)) {
839        debugFlashRegions();
840    }
841
842    // set the frame buffer
843    const DisplayHardware& hw(graphicPlane(0).displayHardware());
844    glMatrixMode(GL_MODELVIEW);
845    glLoadIdentity();
846
847    uint32_t flags = hw.getFlags();
848    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
849        (flags & DisplayHardware::BUFFER_PRESERVED))
850    {
851        // we can redraw only what's dirty, but since SWAP_RECTANGLE only
852        // takes a rectangle, we must make sure to update that whole
853        // rectangle in that case
854        if (flags & DisplayHardware::SWAP_RECTANGLE) {
855            // TODO: we really should be able to pass a region to
856            // SWAP_RECTANGLE so that we don't have to redraw all this.
857            mDirtyRegion.set(mInvalidRegion.bounds());
858        } else {
859            // in the BUFFER_PRESERVED case, obviously, we can update only
860            // what's needed and nothing more.
861            // NOTE: this is NOT a common case, as preserving the backbuffer
862            // is costly and usually involves copying the whole update back.
863        }
864    } else {
865        if (flags & DisplayHardware::PARTIAL_UPDATES) {
866            // We need to redraw the rectangle that will be updated
867            // (pushed to the framebuffer).
868            // This is needed because PARTIAL_UPDATES only takes one
869            // rectangle instead of a region (see DisplayHardware::flip())
870            mDirtyRegion.set(mInvalidRegion.bounds());
871        } else {
872            // we need to redraw everything (the whole screen)
873            mDirtyRegion.set(hw.bounds());
874            mInvalidRegion = mDirtyRegion;
875        }
876    }
877
878    // compose all surfaces
879    composeSurfaces(mDirtyRegion);
880
881    // clear the dirty regions
882    mDirtyRegion.clear();
883}
884
885void SurfaceFlinger::composeSurfaces(const Region& dirty)
886{
887    if (UNLIKELY(!mWormholeRegion.isEmpty())) {
888        // should never happen unless the window manager has a bug
889        // draw something...
890        drawWormhole();
891    }
892
893    status_t err = NO_ERROR;
894    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
895    size_t count = layers.size();
896
897    const DisplayHardware& hw(graphicPlane(0).displayHardware());
898    HWComposer& hwc(hw.getHwComposer());
899    hwc_layer_t* const cur(hwc.getLayers());
900
901    LOGE_IF(cur && hwc.getNumLayers() != count,
902            "HAL number of layers (%d) doesn't match surfaceflinger (%d)",
903            hwc.getNumLayers(), count);
904
905    // just to be extra-safe, use the smallest count
906    if (hwc.initCheck() == NO_ERROR) {
907        count = count < hwc.getNumLayers() ? count : hwc.getNumLayers();
908    }
909
910    /*
911     *  update the per-frame h/w composer data for each layer
912     *  and build the transparent region of the FB
913     */
914    Region transparent;
915    if (cur) {
916        for (size_t i=0 ; i<count ; i++) {
917            const sp<LayerBase>& layer(layers[i]);
918            layer->setPerFrameData(&cur[i]);
919        }
920        err = hwc.prepare();
921        LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
922
923        if (err == NO_ERROR) {
924            for (size_t i=0 ; i<count ; i++) {
925                if (cur[i].hints & HWC_HINT_CLEAR_FB) {
926                    const sp<LayerBase>& layer(layers[i]);
927                    if (layer->isOpaque()) {
928                        transparent.orSelf(layer->visibleRegionScreen);
929                    }
930                }
931            }
932
933            /*
934             *  clear the area of the FB that need to be transparent
935             */
936            transparent.andSelf(dirty);
937            if (!transparent.isEmpty()) {
938                glClearColor(0,0,0,0);
939                Region::const_iterator it = transparent.begin();
940                Region::const_iterator const end = transparent.end();
941                const int32_t height = hw.getHeight();
942                while (it != end) {
943                    const Rect& r(*it++);
944                    const GLint sy = height - (r.top + r.height());
945                    glScissor(r.left, sy, r.width(), r.height());
946                    glClear(GL_COLOR_BUFFER_BIT);
947                }
948            }
949        }
950    }
951
952
953    /*
954     * and then, render the layers targeted at the framebuffer
955     */
956    for (size_t i=0 ; i<count ; i++) {
957        if (cur) {
958            if ((cur[i].compositionType != HWC_FRAMEBUFFER) &&
959                !(cur[i].flags & HWC_SKIP_LAYER)) {
960                // skip layers handled by the HAL
961                continue;
962            }
963        }
964
965        const sp<LayerBase>& layer(layers[i]);
966        const Region clip(dirty.intersect(layer->visibleRegionScreen));
967        if (!clip.isEmpty()) {
968            layer->draw(clip);
969        }
970    }
971}
972
973void SurfaceFlinger::debugFlashRegions()
974{
975    const DisplayHardware& hw(graphicPlane(0).displayHardware());
976    const uint32_t flags = hw.getFlags();
977
978    if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
979            (flags & DisplayHardware::BUFFER_PRESERVED))) {
980        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ?
981                mDirtyRegion.bounds() : hw.bounds());
982        composeSurfaces(repaint);
983    }
984
985    glDisable(GL_BLEND);
986    glDisable(GL_DITHER);
987    glDisable(GL_SCISSOR_TEST);
988
989    static int toggle = 0;
990    toggle = 1 - toggle;
991    if (toggle) {
992        glColor4f(1, 0, 1, 1);
993    } else {
994        glColor4f(1, 1, 0, 1);
995    }
996
997    Region::const_iterator it = mDirtyRegion.begin();
998    Region::const_iterator const end = mDirtyRegion.end();
999    while (it != end) {
1000        const Rect& r = *it++;
1001        GLfloat vertices[][2] = {
1002                { r.left,  r.top },
1003                { r.left,  r.bottom },
1004                { r.right, r.bottom },
1005                { r.right, r.top }
1006        };
1007        glVertexPointer(2, GL_FLOAT, 0, vertices);
1008        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1009    }
1010
1011    if (mInvalidRegion.isEmpty()) {
1012        mDirtyRegion.dump("mDirtyRegion");
1013        mInvalidRegion.dump("mInvalidRegion");
1014    }
1015    hw.flip(mInvalidRegion);
1016
1017    if (mDebugRegion > 1)
1018        usleep(mDebugRegion * 1000);
1019
1020    glEnable(GL_SCISSOR_TEST);
1021    //mDirtyRegion.dump("mDirtyRegion");
1022}
1023
1024void SurfaceFlinger::drawWormhole() const
1025{
1026    const Region region(mWormholeRegion.intersect(mDirtyRegion));
1027    if (region.isEmpty())
1028        return;
1029
1030    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1031    const int32_t width = hw.getWidth();
1032    const int32_t height = hw.getHeight();
1033
1034    glDisable(GL_BLEND);
1035    glDisable(GL_DITHER);
1036
1037    if (LIKELY(!mDebugBackground)) {
1038        glClearColor(0,0,0,0);
1039        Region::const_iterator it = region.begin();
1040        Region::const_iterator const end = region.end();
1041        while (it != end) {
1042            const Rect& r = *it++;
1043            const GLint sy = height - (r.top + r.height());
1044            glScissor(r.left, sy, r.width(), r.height());
1045            glClear(GL_COLOR_BUFFER_BIT);
1046        }
1047    } else {
1048        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
1049                { width, height }, { 0, height }  };
1050        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } };
1051        glVertexPointer(2, GL_SHORT, 0, vertices);
1052        glTexCoordPointer(2, GL_SHORT, 0, tcoords);
1053        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1054#if defined(GL_OES_EGL_image_external)
1055        if (GLExtensions::getInstance().haveTextureExternal()) {
1056            glDisable(GL_TEXTURE_EXTERNAL_OES);
1057        }
1058#endif
1059        glEnable(GL_TEXTURE_2D);
1060        glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
1061        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1062        glMatrixMode(GL_TEXTURE);
1063        glLoadIdentity();
1064        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
1065        Region::const_iterator it = region.begin();
1066        Region::const_iterator const end = region.end();
1067        while (it != end) {
1068            const Rect& r = *it++;
1069            const GLint sy = height - (r.top + r.height());
1070            glScissor(r.left, sy, r.width(), r.height());
1071            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1072        }
1073        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1074        glDisable(GL_TEXTURE_2D);
1075        glLoadIdentity();
1076        glMatrixMode(GL_MODELVIEW);
1077    }
1078}
1079
1080void SurfaceFlinger::debugShowFPS() const
1081{
1082    static int mFrameCount;
1083    static int mLastFrameCount = 0;
1084    static nsecs_t mLastFpsTime = 0;
1085    static float mFps = 0;
1086    mFrameCount++;
1087    nsecs_t now = systemTime();
1088    nsecs_t diff = now - mLastFpsTime;
1089    if (diff > ms2ns(250)) {
1090        mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff;
1091        mLastFpsTime = now;
1092        mLastFrameCount = mFrameCount;
1093    }
1094    // XXX: mFPS has the value we want
1095 }
1096
1097status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
1098{
1099    Mutex::Autolock _l(mStateLock);
1100    addLayer_l(layer);
1101    setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1102    return NO_ERROR;
1103}
1104
1105status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
1106{
1107    ssize_t i = mCurrentState.layersSortedByZ.add(layer);
1108    return (i < 0) ? status_t(i) : status_t(NO_ERROR);
1109}
1110
1111ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
1112        const sp<LayerBaseClient>& lbc)
1113{
1114    // attach this layer to the client
1115    size_t name = client->attachLayer(lbc);
1116
1117    Mutex::Autolock _l(mStateLock);
1118
1119    // add this layer to the current state list
1120    addLayer_l(lbc);
1121
1122    return ssize_t(name);
1123}
1124
1125status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
1126{
1127    Mutex::Autolock _l(mStateLock);
1128    status_t err = purgatorizeLayer_l(layer);
1129    if (err == NO_ERROR)
1130        setTransactionFlags(eTransactionNeeded);
1131    return err;
1132}
1133
1134status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
1135{
1136    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient());
1137    if (lbc != 0) {
1138        mLayerMap.removeItem( lbc->getSurfaceBinder() );
1139    }
1140    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
1141    if (index >= 0) {
1142        mLayersRemoved = true;
1143        return NO_ERROR;
1144    }
1145    return status_t(index);
1146}
1147
1148status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
1149{
1150    // First add the layer to the purgatory list, which makes sure it won't
1151    // go away, then remove it from the main list (through a transaction).
1152    ssize_t err = removeLayer_l(layerBase);
1153    if (err >= 0) {
1154        mLayerPurgatory.add(layerBase);
1155    }
1156
1157    layerBase->onRemoved();
1158
1159    // it's possible that we don't find a layer, because it might
1160    // have been destroyed already -- this is not technically an error
1161    // from the user because there is a race between Client::destroySurface(),
1162    // ~Client() and ~ISurface().
1163    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
1164}
1165
1166status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
1167{
1168    layer->forceVisibilityTransaction();
1169    setTransactionFlags(eTraversalNeeded);
1170    return NO_ERROR;
1171}
1172
1173uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags)
1174{
1175    return android_atomic_release_load(&mTransactionFlags);
1176}
1177
1178uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
1179{
1180    return android_atomic_and(~flags, &mTransactionFlags) & flags;
1181}
1182
1183uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags)
1184{
1185    uint32_t old = android_atomic_or(flags, &mTransactionFlags);
1186    if ((old & flags)==0) { // wake the server up
1187        signalEvent();
1188    }
1189    return old;
1190}
1191
1192
1193void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state) {
1194    Mutex::Autolock _l(mStateLock);
1195
1196    uint32_t flags = 0;
1197    const size_t count = state.size();
1198    for (size_t i=0 ; i<count ; i++) {
1199        const ComposerState& s(state[i]);
1200        sp<Client> client( static_cast<Client *>(s.client.get()) );
1201        flags |= setClientStateLocked(client, s.state);
1202    }
1203    if (flags) {
1204        setTransactionFlags(flags);
1205    }
1206
1207    signalEvent();
1208
1209    // if there is a transaction with a resize, wait for it to
1210    // take effect before returning.
1211    while (mResizeTransationPending) {
1212        status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
1213        if (CC_UNLIKELY(err != NO_ERROR)) {
1214            // just in case something goes wrong in SF, return to the
1215            // called after a few seconds.
1216            LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
1217            mResizeTransationPending = false;
1218            break;
1219        }
1220    }
1221}
1222
1223status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
1224{
1225    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1226        return BAD_VALUE;
1227
1228    Mutex::Autolock _l(mStateLock);
1229    mCurrentState.freezeDisplay = 1;
1230    setTransactionFlags(eTransactionNeeded);
1231
1232    // flags is intended to communicate some sort of animation behavior
1233    // (for instance fading)
1234    return NO_ERROR;
1235}
1236
1237status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
1238{
1239    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1240        return BAD_VALUE;
1241
1242    Mutex::Autolock _l(mStateLock);
1243    mCurrentState.freezeDisplay = 0;
1244    setTransactionFlags(eTransactionNeeded);
1245
1246    // flags is intended to communicate some sort of animation behavior
1247    // (for instance fading)
1248    return NO_ERROR;
1249}
1250
1251int SurfaceFlinger::setOrientation(DisplayID dpy,
1252        int orientation, uint32_t flags)
1253{
1254    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
1255        return BAD_VALUE;
1256
1257    Mutex::Autolock _l(mStateLock);
1258    if (mCurrentState.orientation != orientation) {
1259        if (uint32_t(orientation)<=eOrientation270 || orientation==42) {
1260            mCurrentState.orientationType = flags;
1261            mCurrentState.orientation = orientation;
1262            setTransactionFlags(eTransactionNeeded);
1263            mTransactionCV.wait(mStateLock);
1264        } else {
1265            orientation = BAD_VALUE;
1266        }
1267    }
1268    return orientation;
1269}
1270
1271sp<ISurface> SurfaceFlinger::createSurface(
1272        ISurfaceComposerClient::surface_data_t* params,
1273        const String8& name,
1274        const sp<Client>& client,
1275        DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
1276        uint32_t flags)
1277{
1278    sp<LayerBaseClient> layer;
1279    sp<ISurface> surfaceHandle;
1280
1281    if (int32_t(w|h) < 0) {
1282        LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
1283                int(w), int(h));
1284        return surfaceHandle;
1285    }
1286
1287    //LOGD("createSurface for pid %d (%d x %d)", pid, w, h);
1288    sp<Layer> normalLayer;
1289    switch (flags & eFXSurfaceMask) {
1290        case eFXSurfaceNormal:
1291            normalLayer = createNormalSurface(client, d, w, h, flags, format);
1292            layer = normalLayer;
1293            break;
1294        case eFXSurfaceBlur:
1295            // for now we treat Blur as Dim, until we can implement it
1296            // efficiently.
1297        case eFXSurfaceDim:
1298            layer = createDimSurface(client, d, w, h, flags);
1299            break;
1300    }
1301
1302    if (layer != 0) {
1303        layer->initStates(w, h, flags);
1304        layer->setName(name);
1305        ssize_t token = addClientLayer(client, layer);
1306
1307        surfaceHandle = layer->getSurface();
1308        if (surfaceHandle != 0) {
1309            params->token = token;
1310            params->identity = layer->getIdentity();
1311            if (normalLayer != 0) {
1312                Mutex::Autolock _l(mStateLock);
1313                mLayerMap.add(layer->getSurfaceBinder(), normalLayer);
1314            }
1315        }
1316
1317        setTransactionFlags(eTransactionNeeded);
1318    }
1319
1320    return surfaceHandle;
1321}
1322
1323sp<Layer> SurfaceFlinger::createNormalSurface(
1324        const sp<Client>& client, DisplayID display,
1325        uint32_t w, uint32_t h, uint32_t flags,
1326        PixelFormat& format)
1327{
1328    // initialize the surfaces
1329    switch (format) { // TODO: take h/w into account
1330    case PIXEL_FORMAT_TRANSPARENT:
1331    case PIXEL_FORMAT_TRANSLUCENT:
1332        format = PIXEL_FORMAT_RGBA_8888;
1333        break;
1334    case PIXEL_FORMAT_OPAQUE:
1335#ifdef NO_RGBX_8888
1336        format = PIXEL_FORMAT_RGB_565;
1337#else
1338        format = PIXEL_FORMAT_RGBX_8888;
1339#endif
1340        break;
1341    }
1342
1343#ifdef NO_RGBX_8888
1344    if (format == PIXEL_FORMAT_RGBX_8888)
1345        format = PIXEL_FORMAT_RGBA_8888;
1346#endif
1347
1348    sp<Layer> layer = new Layer(this, display, client);
1349    status_t err = layer->setBuffers(w, h, format, flags);
1350    if (LIKELY(err != NO_ERROR)) {
1351        LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
1352        layer.clear();
1353    }
1354    return layer;
1355}
1356
1357sp<LayerDim> SurfaceFlinger::createDimSurface(
1358        const sp<Client>& client, DisplayID display,
1359        uint32_t w, uint32_t h, uint32_t flags)
1360{
1361    sp<LayerDim> layer = new LayerDim(this, display, client);
1362    layer->initStates(w, h, flags);
1363    return layer;
1364}
1365
1366status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid)
1367{
1368    /*
1369     * called by the window manager, when a surface should be marked for
1370     * destruction.
1371     *
1372     * The surface is removed from the current and drawing lists, but placed
1373     * in the purgatory queue, so it's not destroyed right-away (we need
1374     * to wait for all client's references to go away first).
1375     */
1376
1377    status_t err = NAME_NOT_FOUND;
1378    Mutex::Autolock _l(mStateLock);
1379    sp<LayerBaseClient> layer = client->getLayerUser(sid);
1380    if (layer != 0) {
1381        err = purgatorizeLayer_l(layer);
1382        if (err == NO_ERROR) {
1383            setTransactionFlags(eTransactionNeeded);
1384        }
1385    }
1386    return err;
1387}
1388
1389status_t SurfaceFlinger::destroySurface(const wp<LayerBaseClient>& layer)
1390{
1391    // called by ~ISurface() when all references are gone
1392    status_t err = NO_ERROR;
1393    sp<LayerBaseClient> l(layer.promote());
1394    if (l != NULL) {
1395        Mutex::Autolock _l(mStateLock);
1396        err = removeLayer_l(l);
1397        if (err == NAME_NOT_FOUND) {
1398            // The surface wasn't in the current list, which means it was
1399            // removed already, which means it is in the purgatory,
1400            // and need to be removed from there.
1401            ssize_t idx = mLayerPurgatory.remove(l);
1402            LOGE_IF(idx < 0,
1403                    "layer=%p is not in the purgatory list", l.get());
1404        }
1405        LOGE_IF(err<0 && err != NAME_NOT_FOUND,
1406                "error removing layer=%p (%s)", l.get(), strerror(-err));
1407    }
1408    return err;
1409}
1410
1411uint32_t SurfaceFlinger::setClientStateLocked(
1412        const sp<Client>& client,
1413        const layer_state_t& s)
1414{
1415    uint32_t flags = 0;
1416    sp<LayerBaseClient> layer(client->getLayerUser(s.surface));
1417    if (layer != 0) {
1418        const uint32_t what = s.what;
1419        if (what & ePositionChanged) {
1420            if (layer->setPosition(s.x, s.y))
1421                flags |= eTraversalNeeded;
1422        }
1423        if (what & eLayerChanged) {
1424            ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
1425            if (layer->setLayer(s.z)) {
1426                mCurrentState.layersSortedByZ.removeAt(idx);
1427                mCurrentState.layersSortedByZ.add(layer);
1428                // we need traversal (state changed)
1429                // AND transaction (list changed)
1430                flags |= eTransactionNeeded|eTraversalNeeded;
1431            }
1432        }
1433        if (what & eSizeChanged) {
1434            if (layer->setSize(s.w, s.h)) {
1435                flags |= eTraversalNeeded;
1436                mResizeTransationPending = true;
1437            }
1438        }
1439        if (what & eAlphaChanged) {
1440            if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
1441                flags |= eTraversalNeeded;
1442        }
1443        if (what & eMatrixChanged) {
1444            if (layer->setMatrix(s.matrix))
1445                flags |= eTraversalNeeded;
1446        }
1447        if (what & eTransparentRegionChanged) {
1448            if (layer->setTransparentRegionHint(s.transparentRegion))
1449                flags |= eTraversalNeeded;
1450        }
1451        if (what & eVisibilityChanged) {
1452            if (layer->setFlags(s.flags, s.mask))
1453                flags |= eTraversalNeeded;
1454        }
1455    }
1456    return flags;
1457}
1458
1459void SurfaceFlinger::screenReleased(int dpy)
1460{
1461    // this may be called by a signal handler, we can't do too much in here
1462    android_atomic_or(eConsoleReleased, &mConsoleSignals);
1463    signalEvent();
1464}
1465
1466void SurfaceFlinger::screenAcquired(int dpy)
1467{
1468    // this may be called by a signal handler, we can't do too much in here
1469    android_atomic_or(eConsoleAcquired, &mConsoleSignals);
1470    signalEvent();
1471}
1472
1473status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
1474{
1475    const size_t SIZE = 4096;
1476    char buffer[SIZE];
1477    String8 result;
1478
1479    if (!PermissionCache::checkCallingPermission(sDump)) {
1480        snprintf(buffer, SIZE, "Permission Denial: "
1481                "can't dump SurfaceFlinger from pid=%d, uid=%d\n",
1482                IPCThreadState::self()->getCallingPid(),
1483                IPCThreadState::self()->getCallingUid());
1484        result.append(buffer);
1485    } else {
1486
1487        // figure out if we're stuck somewhere
1488        const nsecs_t now = systemTime();
1489        const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
1490        const nsecs_t inTransaction(mDebugInTransaction);
1491        nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
1492        nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
1493
1494        // Try to get the main lock, but don't insist if we can't
1495        // (this would indicate SF is stuck, but we want to be able to
1496        // print something in dumpsys).
1497        int retry = 3;
1498        while (mStateLock.tryLock()<0 && --retry>=0) {
1499            usleep(1000000);
1500        }
1501        const bool locked(retry >= 0);
1502        if (!locked) {
1503            snprintf(buffer, SIZE,
1504                    "SurfaceFlinger appears to be unresponsive, "
1505                    "dumping anyways (no locks held)\n");
1506            result.append(buffer);
1507        }
1508
1509        /*
1510         * Dump the visible layer list
1511         */
1512        const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
1513        const size_t count = currentLayers.size();
1514        snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count);
1515        result.append(buffer);
1516        for (size_t i=0 ; i<count ; i++) {
1517            const sp<LayerBase>& layer(currentLayers[i]);
1518            layer->dump(result, buffer, SIZE);
1519            const Layer::State& s(layer->drawingState());
1520            s.transparentRegion.dump(result, "transparentRegion");
1521            layer->transparentRegionScreen.dump(result, "transparentRegionScreen");
1522            layer->visibleRegionScreen.dump(result, "visibleRegionScreen");
1523        }
1524
1525        /*
1526         * Dump the layers in the purgatory
1527         */
1528
1529        const size_t purgatorySize =  mLayerPurgatory.size();
1530        snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize);
1531        result.append(buffer);
1532        for (size_t i=0 ; i<purgatorySize ; i++) {
1533            const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i));
1534            layer->shortDump(result, buffer, SIZE);
1535        }
1536
1537        /*
1538         * Dump SurfaceFlinger global state
1539         */
1540
1541        snprintf(buffer, SIZE, "SurfaceFlinger global state:\n");
1542        result.append(buffer);
1543
1544        const GLExtensions& extensions(GLExtensions::getInstance());
1545        snprintf(buffer, SIZE, "GLES: %s, %s, %s\n",
1546                extensions.getVendor(),
1547                extensions.getRenderer(),
1548                extensions.getVersion());
1549        result.append(buffer);
1550        snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension());
1551        result.append(buffer);
1552
1553        mWormholeRegion.dump(result, "WormholeRegion");
1554        const DisplayHardware& hw(graphicPlane(0).displayHardware());
1555        snprintf(buffer, SIZE,
1556                "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n",
1557                mFreezeDisplay?"yes":"no", mFreezeCount,
1558                mCurrentState.orientation, hw.canDraw());
1559        result.append(buffer);
1560        snprintf(buffer, SIZE,
1561                "  last eglSwapBuffers() time: %f us\n"
1562                "  last transaction time     : %f us\n",
1563                mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0);
1564        result.append(buffer);
1565
1566        if (inSwapBuffersDuration || !locked) {
1567            snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n",
1568                    inSwapBuffersDuration/1000.0);
1569            result.append(buffer);
1570        }
1571
1572        if (inTransactionDuration || !locked) {
1573            snprintf(buffer, SIZE, "  transaction time: %f us\n",
1574                    inTransactionDuration/1000.0);
1575            result.append(buffer);
1576        }
1577
1578        /*
1579         * Dump HWComposer state
1580         */
1581        HWComposer& hwc(hw.getHwComposer());
1582        snprintf(buffer, SIZE, "  h/w composer %s and %s\n",
1583                hwc.initCheck()==NO_ERROR ? "present" : "not present",
1584                mDebugDisableHWC ? "disabled" : "enabled");
1585        result.append(buffer);
1586        hwc.dump(result, buffer, SIZE);
1587
1588        /*
1589         * Dump gralloc state
1590         */
1591        const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
1592        alloc.dump(result);
1593        hw.dump(result);
1594
1595        if (locked) {
1596            mStateLock.unlock();
1597        }
1598    }
1599    write(fd, result.string(), result.size());
1600    return NO_ERROR;
1601}
1602
1603status_t SurfaceFlinger::onTransact(
1604    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
1605{
1606    switch (code) {
1607        case CREATE_CONNECTION:
1608        case SET_TRANSACTION_STATE:
1609        case SET_ORIENTATION:
1610        case FREEZE_DISPLAY:
1611        case UNFREEZE_DISPLAY:
1612        case BOOT_FINISHED:
1613        case TURN_ELECTRON_BEAM_OFF:
1614        case TURN_ELECTRON_BEAM_ON:
1615        {
1616            // codes that require permission check
1617            IPCThreadState* ipc = IPCThreadState::self();
1618            const int pid = ipc->getCallingPid();
1619            const int uid = ipc->getCallingUid();
1620            if ((uid != AID_GRAPHICS) &&
1621                    !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
1622                LOGE("Permission Denial: "
1623                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1624                return PERMISSION_DENIED;
1625            }
1626            break;
1627        }
1628        case CAPTURE_SCREEN:
1629        {
1630            // codes that require permission check
1631            IPCThreadState* ipc = IPCThreadState::self();
1632            const int pid = ipc->getCallingPid();
1633            const int uid = ipc->getCallingUid();
1634            if ((uid != AID_GRAPHICS) &&
1635                    !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
1636                LOGE("Permission Denial: "
1637                        "can't read framebuffer pid=%d, uid=%d", pid, uid);
1638                return PERMISSION_DENIED;
1639            }
1640            break;
1641        }
1642    }
1643
1644    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
1645    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
1646        CHECK_INTERFACE(ISurfaceComposer, data, reply);
1647        if (UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) {
1648            IPCThreadState* ipc = IPCThreadState::self();
1649            const int pid = ipc->getCallingPid();
1650            const int uid = ipc->getCallingUid();
1651            LOGE("Permission Denial: "
1652                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
1653            return PERMISSION_DENIED;
1654        }
1655        int n;
1656        switch (code) {
1657            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
1658            case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
1659                return NO_ERROR;
1660            case 1002:  // SHOW_UPDATES
1661                n = data.readInt32();
1662                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
1663                return NO_ERROR;
1664            case 1003:  // SHOW_BACKGROUND
1665                n = data.readInt32();
1666                mDebugBackground = n ? 1 : 0;
1667                return NO_ERROR;
1668            case 1008:  // toggle use of hw composer
1669                n = data.readInt32();
1670                mDebugDisableHWC = n ? 1 : 0;
1671                invalidateHwcGeometry();
1672                // fall-through...
1673            case 1004:{ // repaint everything
1674                Mutex::Autolock _l(mStateLock);
1675                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1676                mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe
1677                signalEvent();
1678                return NO_ERROR;
1679            }
1680            case 1005:{ // force transaction
1681                setTransactionFlags(eTransactionNeeded|eTraversalNeeded);
1682                return NO_ERROR;
1683            }
1684            case 1006:{ // enable/disable GraphicLog
1685                int enabled = data.readInt32();
1686                GraphicLog::getInstance().setEnabled(enabled);
1687                return NO_ERROR;
1688            }
1689            case 1007: // set mFreezeCount
1690                mFreezeCount = data.readInt32();
1691                mFreezeDisplayTime = 0;
1692                return NO_ERROR;
1693            case 1010:  // interrogate.
1694                reply->writeInt32(0);
1695                reply->writeInt32(0);
1696                reply->writeInt32(mDebugRegion);
1697                reply->writeInt32(mDebugBackground);
1698                return NO_ERROR;
1699            case 1013: {
1700                Mutex::Autolock _l(mStateLock);
1701                const DisplayHardware& hw(graphicPlane(0).displayHardware());
1702                reply->writeInt32(hw.getPageFlipCount());
1703            }
1704            return NO_ERROR;
1705        }
1706    }
1707    return err;
1708}
1709
1710// ---------------------------------------------------------------------------
1711
1712status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
1713        GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
1714{
1715    if (!GLExtensions::getInstance().haveFramebufferObject())
1716        return INVALID_OPERATION;
1717
1718    // get screen geometry
1719    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
1720    const uint32_t hw_w = hw.getWidth();
1721    const uint32_t hw_h = hw.getHeight();
1722    GLfloat u = 1;
1723    GLfloat v = 1;
1724
1725    // make sure to clear all GL error flags
1726    while ( glGetError() != GL_NO_ERROR ) ;
1727
1728    // create a FBO
1729    GLuint name, tname;
1730    glGenTextures(1, &tname);
1731    glBindTexture(GL_TEXTURE_2D, tname);
1732    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1733            hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1734    if (glGetError() != GL_NO_ERROR) {
1735        while ( glGetError() != GL_NO_ERROR ) ;
1736        GLint tw = (2 << (31 - clz(hw_w)));
1737        GLint th = (2 << (31 - clz(hw_h)));
1738        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
1739                tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1740        u = GLfloat(hw_w) / tw;
1741        v = GLfloat(hw_h) / th;
1742    }
1743    glGenFramebuffersOES(1, &name);
1744    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
1745    glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
1746            GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
1747
1748    // redraw the screen entirely...
1749    glClearColor(0,0,0,1);
1750    glClear(GL_COLOR_BUFFER_BIT);
1751    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
1752    const size_t count = layers.size();
1753    for (size_t i=0 ; i<count ; ++i) {
1754        const sp<LayerBase>& layer(layers[i]);
1755        layer->drawForSreenShot();
1756    }
1757
1758    // back to main framebuffer
1759    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1760    glDisable(GL_SCISSOR_TEST);
1761    glDeleteFramebuffersOES(1, &name);
1762
1763    *textureName = tname;
1764    *uOut = u;
1765    *vOut = v;
1766    return NO_ERROR;
1767}
1768
1769// ---------------------------------------------------------------------------
1770
1771status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
1772{
1773    status_t result = PERMISSION_DENIED;
1774
1775    if (!GLExtensions::getInstance().haveFramebufferObject())
1776        return INVALID_OPERATION;
1777
1778    // get screen geometry
1779    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1780    const uint32_t hw_w = hw.getWidth();
1781    const uint32_t hw_h = hw.getHeight();
1782    const Region screenBounds(hw.bounds());
1783
1784    GLfloat u, v;
1785    GLuint tname;
1786    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1787    if (result != NO_ERROR) {
1788        return result;
1789    }
1790
1791    GLfloat vtx[8];
1792    const GLfloat texCoords[4][2] = { {0,1}, {0,1-v}, {u,1-v}, {u,1} };
1793    glBindTexture(GL_TEXTURE_2D, tname);
1794    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1795    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1796    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1797    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1798    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1799    glVertexPointer(2, GL_FLOAT, 0, vtx);
1800
1801    /*
1802     * Texture coordinate mapping
1803     *
1804     *                 u
1805     *    1 +----------+---+
1806     *      |     |    |   |  image is inverted
1807     *      |     V    |   |  w.r.t. the texture
1808     *  1-v +----------+   |  coordinates
1809     *      |              |
1810     *      |              |
1811     *      |              |
1812     *    0 +--------------+
1813     *      0              1
1814     *
1815     */
1816
1817    class s_curve_interpolator {
1818        const float nbFrames, s, v;
1819    public:
1820        s_curve_interpolator(int nbFrames, float s)
1821        : nbFrames(1.0f / (nbFrames-1)), s(s),
1822          v(1.0f + expf(-s + 0.5f*s)) {
1823        }
1824        float operator()(int f) {
1825            const float x = f * nbFrames;
1826            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1827        }
1828    };
1829
1830    class v_stretch {
1831        const GLfloat hw_w, hw_h;
1832    public:
1833        v_stretch(uint32_t hw_w, uint32_t hw_h)
1834        : hw_w(hw_w), hw_h(hw_h) {
1835        }
1836        void operator()(GLfloat* vtx, float v) {
1837            const GLfloat w = hw_w + (hw_w * v);
1838            const GLfloat h = hw_h - (hw_h * v);
1839            const GLfloat x = (hw_w - w) * 0.5f;
1840            const GLfloat y = (hw_h - h) * 0.5f;
1841            vtx[0] = x;         vtx[1] = y;
1842            vtx[2] = x;         vtx[3] = y + h;
1843            vtx[4] = x + w;     vtx[5] = y + h;
1844            vtx[6] = x + w;     vtx[7] = y;
1845        }
1846    };
1847
1848    class h_stretch {
1849        const GLfloat hw_w, hw_h;
1850    public:
1851        h_stretch(uint32_t hw_w, uint32_t hw_h)
1852        : hw_w(hw_w), hw_h(hw_h) {
1853        }
1854        void operator()(GLfloat* vtx, float v) {
1855            const GLfloat w = hw_w - (hw_w * v);
1856            const GLfloat h = 1.0f;
1857            const GLfloat x = (hw_w - w) * 0.5f;
1858            const GLfloat y = (hw_h - h) * 0.5f;
1859            vtx[0] = x;         vtx[1] = y;
1860            vtx[2] = x;         vtx[3] = y + h;
1861            vtx[4] = x + w;     vtx[5] = y + h;
1862            vtx[6] = x + w;     vtx[7] = y;
1863        }
1864    };
1865
1866    // the full animation is 24 frames
1867    char value[PROPERTY_VALUE_MAX];
1868    property_get("debug.sf.electron_frames", value, "24");
1869    int nbFrames = (atoi(value) + 1) >> 1;
1870    if (nbFrames <= 0) // just in case
1871        nbFrames = 24;
1872
1873    s_curve_interpolator itr(nbFrames, 7.5f);
1874    s_curve_interpolator itg(nbFrames, 8.0f);
1875    s_curve_interpolator itb(nbFrames, 8.5f);
1876
1877    v_stretch vverts(hw_w, hw_h);
1878    glEnable(GL_BLEND);
1879    glBlendFunc(GL_ONE, GL_ONE);
1880    for (int i=0 ; i<nbFrames ; i++) {
1881        float x, y, w, h;
1882        const float vr = itr(i);
1883        const float vg = itg(i);
1884        const float vb = itb(i);
1885
1886        // clear screen
1887        glColorMask(1,1,1,1);
1888        glClear(GL_COLOR_BUFFER_BIT);
1889        glEnable(GL_TEXTURE_2D);
1890
1891        // draw the red plane
1892        vverts(vtx, vr);
1893        glColorMask(1,0,0,1);
1894        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1895
1896        // draw the green plane
1897        vverts(vtx, vg);
1898        glColorMask(0,1,0,1);
1899        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1900
1901        // draw the blue plane
1902        vverts(vtx, vb);
1903        glColorMask(0,0,1,1);
1904        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1905
1906        // draw the white highlight (we use the last vertices)
1907        glDisable(GL_TEXTURE_2D);
1908        glColorMask(1,1,1,1);
1909        glColor4f(vg, vg, vg, 1);
1910        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1911        hw.flip(screenBounds);
1912    }
1913
1914    h_stretch hverts(hw_w, hw_h);
1915    glDisable(GL_BLEND);
1916    glDisable(GL_TEXTURE_2D);
1917    glColorMask(1,1,1,1);
1918    for (int i=0 ; i<nbFrames ; i++) {
1919        const float v = itg(i);
1920        hverts(vtx, v);
1921        glClear(GL_COLOR_BUFFER_BIT);
1922        glColor4f(1-v, 1-v, 1-v, 1);
1923        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1924        hw.flip(screenBounds);
1925    }
1926
1927    glColorMask(1,1,1,1);
1928    glEnable(GL_SCISSOR_TEST);
1929    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1930    glDeleteTextures(1, &tname);
1931    glDisable(GL_TEXTURE_2D);
1932    return NO_ERROR;
1933}
1934
1935status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
1936{
1937    status_t result = PERMISSION_DENIED;
1938
1939    if (!GLExtensions::getInstance().haveFramebufferObject())
1940        return INVALID_OPERATION;
1941
1942
1943    // get screen geometry
1944    const DisplayHardware& hw(graphicPlane(0).displayHardware());
1945    const uint32_t hw_w = hw.getWidth();
1946    const uint32_t hw_h = hw.getHeight();
1947    const Region screenBounds(hw.bounds());
1948
1949    GLfloat u, v;
1950    GLuint tname;
1951    result = renderScreenToTextureLocked(0, &tname, &u, &v);
1952    if (result != NO_ERROR) {
1953        return result;
1954    }
1955
1956    // back to main framebuffer
1957    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
1958    glDisable(GL_SCISSOR_TEST);
1959
1960    GLfloat vtx[8];
1961    const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
1962    glBindTexture(GL_TEXTURE_2D, tname);
1963    glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1964    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1965    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1966    glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
1967    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
1968    glVertexPointer(2, GL_FLOAT, 0, vtx);
1969
1970    class s_curve_interpolator {
1971        const float nbFrames, s, v;
1972    public:
1973        s_curve_interpolator(int nbFrames, float s)
1974        : nbFrames(1.0f / (nbFrames-1)), s(s),
1975          v(1.0f + expf(-s + 0.5f*s)) {
1976        }
1977        float operator()(int f) {
1978            const float x = f * nbFrames;
1979            return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f;
1980        }
1981    };
1982
1983    class v_stretch {
1984        const GLfloat hw_w, hw_h;
1985    public:
1986        v_stretch(uint32_t hw_w, uint32_t hw_h)
1987        : hw_w(hw_w), hw_h(hw_h) {
1988        }
1989        void operator()(GLfloat* vtx, float v) {
1990            const GLfloat w = hw_w + (hw_w * v);
1991            const GLfloat h = hw_h - (hw_h * v);
1992            const GLfloat x = (hw_w - w) * 0.5f;
1993            const GLfloat y = (hw_h - h) * 0.5f;
1994            vtx[0] = x;         vtx[1] = y;
1995            vtx[2] = x;         vtx[3] = y + h;
1996            vtx[4] = x + w;     vtx[5] = y + h;
1997            vtx[6] = x + w;     vtx[7] = y;
1998        }
1999    };
2000
2001    class h_stretch {
2002        const GLfloat hw_w, hw_h;
2003    public:
2004        h_stretch(uint32_t hw_w, uint32_t hw_h)
2005        : hw_w(hw_w), hw_h(hw_h) {
2006        }
2007        void operator()(GLfloat* vtx, float v) {
2008            const GLfloat w = hw_w - (hw_w * v);
2009            const GLfloat h = 1.0f;
2010            const GLfloat x = (hw_w - w) * 0.5f;
2011            const GLfloat y = (hw_h - h) * 0.5f;
2012            vtx[0] = x;         vtx[1] = y;
2013            vtx[2] = x;         vtx[3] = y + h;
2014            vtx[4] = x + w;     vtx[5] = y + h;
2015            vtx[6] = x + w;     vtx[7] = y;
2016        }
2017    };
2018
2019    // the full animation is 12 frames
2020    int nbFrames = 8;
2021    s_curve_interpolator itr(nbFrames, 7.5f);
2022    s_curve_interpolator itg(nbFrames, 8.0f);
2023    s_curve_interpolator itb(nbFrames, 8.5f);
2024
2025    h_stretch hverts(hw_w, hw_h);
2026    glDisable(GL_BLEND);
2027    glDisable(GL_TEXTURE_2D);
2028    glColorMask(1,1,1,1);
2029    for (int i=nbFrames-1 ; i>=0 ; i--) {
2030        const float v = itg(i);
2031        hverts(vtx, v);
2032        glClear(GL_COLOR_BUFFER_BIT);
2033        glColor4f(1-v, 1-v, 1-v, 1);
2034        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2035        hw.flip(screenBounds);
2036    }
2037
2038    nbFrames = 4;
2039    v_stretch vverts(hw_w, hw_h);
2040    glEnable(GL_BLEND);
2041    glBlendFunc(GL_ONE, GL_ONE);
2042    for (int i=nbFrames-1 ; i>=0 ; i--) {
2043        float x, y, w, h;
2044        const float vr = itr(i);
2045        const float vg = itg(i);
2046        const float vb = itb(i);
2047
2048        // clear screen
2049        glColorMask(1,1,1,1);
2050        glClear(GL_COLOR_BUFFER_BIT);
2051        glEnable(GL_TEXTURE_2D);
2052
2053        // draw the red plane
2054        vverts(vtx, vr);
2055        glColorMask(1,0,0,1);
2056        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2057
2058        // draw the green plane
2059        vverts(vtx, vg);
2060        glColorMask(0,1,0,1);
2061        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2062
2063        // draw the blue plane
2064        vverts(vtx, vb);
2065        glColorMask(0,0,1,1);
2066        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
2067
2068        hw.flip(screenBounds);
2069    }
2070
2071    glColorMask(1,1,1,1);
2072    glEnable(GL_SCISSOR_TEST);
2073    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
2074    glDeleteTextures(1, &tname);
2075    glDisable(GL_TEXTURE_2D);
2076
2077    return NO_ERROR;
2078}
2079
2080// ---------------------------------------------------------------------------
2081
2082status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
2083{
2084    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2085    if (!hw.canDraw()) {
2086        // we're already off
2087        return NO_ERROR;
2088    }
2089    if (mode & ISurfaceComposer::eElectronBeamAnimationOff) {
2090        electronBeamOffAnimationImplLocked();
2091    }
2092
2093    // always clear the whole screen at the end of the animation
2094    glClearColor(0,0,0,1);
2095    glDisable(GL_SCISSOR_TEST);
2096    glClear(GL_COLOR_BUFFER_BIT);
2097    glEnable(GL_SCISSOR_TEST);
2098    hw.flip( Region(hw.bounds()) );
2099
2100    hw.setCanDraw(false);
2101    return NO_ERROR;
2102}
2103
2104status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
2105{
2106    class MessageTurnElectronBeamOff : public MessageBase {
2107        SurfaceFlinger* flinger;
2108        int32_t mode;
2109        status_t result;
2110    public:
2111        MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode)
2112            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2113        }
2114        status_t getResult() const {
2115            return result;
2116        }
2117        virtual bool handler() {
2118            Mutex::Autolock _l(flinger->mStateLock);
2119            result = flinger->turnElectronBeamOffImplLocked(mode);
2120            return true;
2121        }
2122    };
2123
2124    sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode);
2125    status_t res = postMessageSync(msg);
2126    if (res == NO_ERROR) {
2127        res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult();
2128
2129        // work-around: when the power-manager calls us we activate the
2130        // animation. eventually, the "on" animation will be called
2131        // by the power-manager itself
2132        mElectronBeamAnimationMode = mode;
2133    }
2134    return res;
2135}
2136
2137// ---------------------------------------------------------------------------
2138
2139status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode)
2140{
2141    DisplayHardware& hw(graphicPlane(0).editDisplayHardware());
2142    if (hw.canDraw()) {
2143        // we're already on
2144        return NO_ERROR;
2145    }
2146    if (mode & ISurfaceComposer::eElectronBeamAnimationOn) {
2147        electronBeamOnAnimationImplLocked();
2148    }
2149    hw.setCanDraw(true);
2150
2151    // make sure to redraw the whole screen when the animation is done
2152    mDirtyRegion.set(hw.bounds());
2153    signalEvent();
2154
2155    return NO_ERROR;
2156}
2157
2158status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)
2159{
2160    class MessageTurnElectronBeamOn : public MessageBase {
2161        SurfaceFlinger* flinger;
2162        int32_t mode;
2163        status_t result;
2164    public:
2165        MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode)
2166            : flinger(flinger), mode(mode), result(PERMISSION_DENIED) {
2167        }
2168        status_t getResult() const {
2169            return result;
2170        }
2171        virtual bool handler() {
2172            Mutex::Autolock _l(flinger->mStateLock);
2173            result = flinger->turnElectronBeamOnImplLocked(mode);
2174            return true;
2175        }
2176    };
2177
2178    postMessageAsync( new MessageTurnElectronBeamOn(this, mode) );
2179    return NO_ERROR;
2180}
2181
2182// ---------------------------------------------------------------------------
2183
2184status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
2185        sp<IMemoryHeap>* heap,
2186        uint32_t* w, uint32_t* h, PixelFormat* f,
2187        uint32_t sw, uint32_t sh,
2188        uint32_t minLayerZ, uint32_t maxLayerZ)
2189{
2190    status_t result = PERMISSION_DENIED;
2191
2192    // only one display supported for now
2193    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2194        return BAD_VALUE;
2195
2196    // make sure none of the layers are protected
2197    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ);
2198    const size_t count = layers.size();
2199    for (size_t i=0 ; i<count ; ++i) {
2200        const sp<LayerBase>& layer(layers[i]);
2201        const uint32_t z = layer->drawingState().z;
2202        if (z >= minLayerZ && z <= maxLayerZ) {
2203            if (layer->isProtected()) {
2204                return INVALID_OPERATION;
2205            }
2206        }
2207    }
2208
2209    if (!GLExtensions::getInstance().haveFramebufferObject())
2210        return INVALID_OPERATION;
2211
2212    // get screen geometry
2213    const DisplayHardware& hw(graphicPlane(dpy).displayHardware());
2214    const uint32_t hw_w = hw.getWidth();
2215    const uint32_t hw_h = hw.getHeight();
2216
2217    if ((sw > hw_w) || (sh > hw_h))
2218        return BAD_VALUE;
2219
2220    sw = (!sw) ? hw_w : sw;
2221    sh = (!sh) ? hw_h : sh;
2222    const size_t size = sw * sh * 4;
2223
2224    //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d",
2225    //        sw, sh, minLayerZ, maxLayerZ);
2226
2227    // make sure to clear all GL error flags
2228    while ( glGetError() != GL_NO_ERROR ) ;
2229
2230    // create a FBO
2231    GLuint name, tname;
2232    glGenRenderbuffersOES(1, &tname);
2233    glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname);
2234    glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh);
2235    glGenFramebuffersOES(1, &name);
2236    glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
2237    glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES,
2238            GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname);
2239
2240    GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
2241
2242    if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
2243
2244        // invert everything, b/c glReadPixel() below will invert the FB
2245        glViewport(0, 0, sw, sh);
2246        glScissor(0, 0, sw, sh);
2247        glEnable(GL_SCISSOR_TEST);
2248        glMatrixMode(GL_PROJECTION);
2249        glPushMatrix();
2250        glLoadIdentity();
2251        glOrthof(0, hw_w, hw_h, 0, 0, 1);
2252        glMatrixMode(GL_MODELVIEW);
2253
2254        // redraw the screen entirely...
2255        glClearColor(0,0,0,1);
2256        glClear(GL_COLOR_BUFFER_BIT);
2257
2258        for (size_t i=0 ; i<count ; ++i) {
2259            const sp<LayerBase>& layer(layers[i]);
2260            const uint32_t z = layer->drawingState().z;
2261            if (z >= minLayerZ && z <= maxLayerZ) {
2262                layer->drawForSreenShot();
2263            }
2264        }
2265
2266        // XXX: this is needed on tegra
2267        glEnable(GL_SCISSOR_TEST);
2268        glScissor(0, 0, sw, sh);
2269
2270        // check for errors and return screen capture
2271        if (glGetError() != GL_NO_ERROR) {
2272            // error while rendering
2273            result = INVALID_OPERATION;
2274        } else {
2275            // allocate shared memory large enough to hold the
2276            // screen capture
2277            sp<MemoryHeapBase> base(
2278                    new MemoryHeapBase(size, 0, "screen-capture") );
2279            void* const ptr = base->getBase();
2280            if (ptr) {
2281                // capture the screen with glReadPixels()
2282                glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
2283                if (glGetError() == GL_NO_ERROR) {
2284                    *heap = base;
2285                    *w = sw;
2286                    *h = sh;
2287                    *f = PIXEL_FORMAT_RGBA_8888;
2288                    result = NO_ERROR;
2289                }
2290            } else {
2291                result = NO_MEMORY;
2292            }
2293        }
2294        glEnable(GL_SCISSOR_TEST);
2295        glViewport(0, 0, hw_w, hw_h);
2296        glMatrixMode(GL_PROJECTION);
2297        glPopMatrix();
2298        glMatrixMode(GL_MODELVIEW);
2299    } else {
2300        result = BAD_VALUE;
2301    }
2302
2303    // release FBO resources
2304    glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
2305    glDeleteRenderbuffersOES(1, &tname);
2306    glDeleteFramebuffersOES(1, &name);
2307
2308    hw.compositionComplete();
2309
2310    // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK");
2311
2312    return result;
2313}
2314
2315
2316status_t SurfaceFlinger::captureScreen(DisplayID dpy,
2317        sp<IMemoryHeap>* heap,
2318        uint32_t* width, uint32_t* height, PixelFormat* format,
2319        uint32_t sw, uint32_t sh,
2320        uint32_t minLayerZ, uint32_t maxLayerZ)
2321{
2322    // only one display supported for now
2323    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT))
2324        return BAD_VALUE;
2325
2326    if (!GLExtensions::getInstance().haveFramebufferObject())
2327        return INVALID_OPERATION;
2328
2329    class MessageCaptureScreen : public MessageBase {
2330        SurfaceFlinger* flinger;
2331        DisplayID dpy;
2332        sp<IMemoryHeap>* heap;
2333        uint32_t* w;
2334        uint32_t* h;
2335        PixelFormat* f;
2336        uint32_t sw;
2337        uint32_t sh;
2338        uint32_t minLayerZ;
2339        uint32_t maxLayerZ;
2340        status_t result;
2341    public:
2342        MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy,
2343                sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f,
2344                uint32_t sw, uint32_t sh,
2345                uint32_t minLayerZ, uint32_t maxLayerZ)
2346            : flinger(flinger), dpy(dpy),
2347              heap(heap), w(w), h(h), f(f), sw(sw), sh(sh),
2348              minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
2349              result(PERMISSION_DENIED)
2350        {
2351        }
2352        status_t getResult() const {
2353            return result;
2354        }
2355        virtual bool handler() {
2356            Mutex::Autolock _l(flinger->mStateLock);
2357
2358            // if we have secure windows, never allow the screen capture
2359            if (flinger->mSecureFrameBuffer)
2360                return true;
2361
2362            result = flinger->captureScreenImplLocked(dpy,
2363                    heap, w, h, f, sw, sh, minLayerZ, maxLayerZ);
2364
2365            return true;
2366        }
2367    };
2368
2369    sp<MessageBase> msg = new MessageCaptureScreen(this,
2370            dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ);
2371    status_t res = postMessageSync(msg);
2372    if (res == NO_ERROR) {
2373        res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult();
2374    }
2375    return res;
2376}
2377
2378// ---------------------------------------------------------------------------
2379
2380sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const
2381{
2382    sp<Layer> result;
2383    Mutex::Autolock _l(mStateLock);
2384    result = mLayerMap.valueFor( sur->asBinder() ).promote();
2385    return result;
2386}
2387
2388// ---------------------------------------------------------------------------
2389
2390Client::Client(const sp<SurfaceFlinger>& flinger)
2391    : mFlinger(flinger), mNameGenerator(1)
2392{
2393}
2394
2395Client::~Client()
2396{
2397    const size_t count = mLayers.size();
2398    for (size_t i=0 ; i<count ; i++) {
2399        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote());
2400        if (layer != 0) {
2401            mFlinger->removeLayer(layer);
2402        }
2403    }
2404}
2405
2406status_t Client::initCheck() const {
2407    return NO_ERROR;
2408}
2409
2410size_t Client::attachLayer(const sp<LayerBaseClient>& layer)
2411{
2412    Mutex::Autolock _l(mLock);
2413    size_t name = mNameGenerator++;
2414    mLayers.add(name, layer);
2415    return name;
2416}
2417
2418void Client::detachLayer(const LayerBaseClient* layer)
2419{
2420    Mutex::Autolock _l(mLock);
2421    // we do a linear search here, because this doesn't happen often
2422    const size_t count = mLayers.size();
2423    for (size_t i=0 ; i<count ; i++) {
2424        if (mLayers.valueAt(i) == layer) {
2425            mLayers.removeItemsAt(i, 1);
2426            break;
2427        }
2428    }
2429}
2430sp<LayerBaseClient> Client::getLayerUser(int32_t i) const
2431{
2432    Mutex::Autolock _l(mLock);
2433    sp<LayerBaseClient> lbc;
2434    wp<LayerBaseClient> layer(mLayers.valueFor(i));
2435    if (layer != 0) {
2436        lbc = layer.promote();
2437        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i));
2438    }
2439    return lbc;
2440}
2441
2442
2443status_t Client::onTransact(
2444    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
2445{
2446    // these must be checked
2447     IPCThreadState* ipc = IPCThreadState::self();
2448     const int pid = ipc->getCallingPid();
2449     const int uid = ipc->getCallingUid();
2450     const int self_pid = getpid();
2451     if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS && uid != 0)) {
2452         // we're called from a different process, do the real check
2453         if (!PermissionCache::checkCallingPermission(sAccessSurfaceFlinger))
2454         {
2455             LOGE("Permission Denial: "
2456                     "can't openGlobalTransaction pid=%d, uid=%d", pid, uid);
2457             return PERMISSION_DENIED;
2458         }
2459     }
2460     return BnSurfaceComposerClient::onTransact(code, data, reply, flags);
2461}
2462
2463
2464sp<ISurface> Client::createSurface(
2465        ISurfaceComposerClient::surface_data_t* params,
2466        const String8& name,
2467        DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2468        uint32_t flags)
2469{
2470    /*
2471     * createSurface must be called from the GL thread so that it can
2472     * have access to the GL context.
2473     */
2474
2475    class MessageCreateSurface : public MessageBase {
2476        sp<ISurface> result;
2477        SurfaceFlinger* flinger;
2478        ISurfaceComposerClient::surface_data_t* params;
2479        Client* client;
2480        const String8& name;
2481        DisplayID display;
2482        uint32_t w, h;
2483        PixelFormat format;
2484        uint32_t flags;
2485    public:
2486        MessageCreateSurface(SurfaceFlinger* flinger,
2487                ISurfaceComposerClient::surface_data_t* params,
2488                const String8& name, Client* client,
2489                DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
2490                uint32_t flags)
2491            : flinger(flinger), params(params), client(client), name(name),
2492              display(display), w(w), h(h), format(format), flags(flags)
2493        {
2494        }
2495        sp<ISurface> getResult() const { return result; }
2496        virtual bool handler() {
2497            result = flinger->createSurface(params, name, client,
2498                    display, w, h, format, flags);
2499            return true;
2500        }
2501    };
2502
2503    sp<MessageBase> msg = new MessageCreateSurface(mFlinger.get(),
2504            params, name, this, display, w, h, format, flags);
2505    mFlinger->postMessageSync(msg);
2506    return static_cast<MessageCreateSurface*>( msg.get() )->getResult();
2507}
2508status_t Client::destroySurface(SurfaceID sid) {
2509    return mFlinger->removeSurface(this, sid);
2510}
2511
2512// ---------------------------------------------------------------------------
2513
2514GraphicBufferAlloc::GraphicBufferAlloc() {}
2515
2516GraphicBufferAlloc::~GraphicBufferAlloc() {}
2517
2518sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
2519        PixelFormat format, uint32_t usage, status_t* error) {
2520    sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
2521    status_t err = graphicBuffer->initCheck();
2522    *error = err;
2523    if (err != 0 || graphicBuffer->handle == 0) {
2524        if (err == NO_MEMORY) {
2525            GraphicBuffer::dumpAllocationsToSystemLog();
2526        }
2527        LOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) "
2528             "failed (%s), handle=%p",
2529                w, h, strerror(-err), graphicBuffer->handle);
2530        return 0;
2531    }
2532    return graphicBuffer;
2533}
2534
2535// ---------------------------------------------------------------------------
2536
2537GraphicPlane::GraphicPlane()
2538    : mHw(0)
2539{
2540}
2541
2542GraphicPlane::~GraphicPlane() {
2543    delete mHw;
2544}
2545
2546bool GraphicPlane::initialized() const {
2547    return mHw ? true : false;
2548}
2549
2550int GraphicPlane::getWidth() const {
2551    return mWidth;
2552}
2553
2554int GraphicPlane::getHeight() const {
2555    return mHeight;
2556}
2557
2558void GraphicPlane::setDisplayHardware(DisplayHardware *hw)
2559{
2560    mHw = hw;
2561
2562    // initialize the display orientation transform.
2563    // it's a constant that should come from the display driver.
2564    int displayOrientation = ISurfaceComposer::eOrientationDefault;
2565    char property[PROPERTY_VALUE_MAX];
2566    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
2567        //displayOrientation
2568        switch (atoi(property)) {
2569        case 90:
2570            displayOrientation = ISurfaceComposer::eOrientation90;
2571            break;
2572        case 270:
2573            displayOrientation = ISurfaceComposer::eOrientation270;
2574            break;
2575        }
2576    }
2577
2578    const float w = hw->getWidth();
2579    const float h = hw->getHeight();
2580    GraphicPlane::orientationToTransfrom(displayOrientation, w, h,
2581            &mDisplayTransform);
2582    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
2583        mDisplayWidth = h;
2584        mDisplayHeight = w;
2585    } else {
2586        mDisplayWidth = w;
2587        mDisplayHeight = h;
2588    }
2589
2590    setOrientation(ISurfaceComposer::eOrientationDefault);
2591}
2592
2593status_t GraphicPlane::orientationToTransfrom(
2594        int orientation, int w, int h, Transform* tr)
2595{
2596    uint32_t flags = 0;
2597    switch (orientation) {
2598    case ISurfaceComposer::eOrientationDefault:
2599        flags = Transform::ROT_0;
2600        break;
2601    case ISurfaceComposer::eOrientation90:
2602        flags = Transform::ROT_90;
2603        break;
2604    case ISurfaceComposer::eOrientation180:
2605        flags = Transform::ROT_180;
2606        break;
2607    case ISurfaceComposer::eOrientation270:
2608        flags = Transform::ROT_270;
2609        break;
2610    default:
2611        return BAD_VALUE;
2612    }
2613    tr->set(flags, w, h);
2614    return NO_ERROR;
2615}
2616
2617status_t GraphicPlane::setOrientation(int orientation)
2618{
2619    // If the rotation can be handled in hardware, this is where
2620    // the magic should happen.
2621
2622    const DisplayHardware& hw(displayHardware());
2623    const float w = mDisplayWidth;
2624    const float h = mDisplayHeight;
2625    mWidth = int(w);
2626    mHeight = int(h);
2627
2628    Transform orientationTransform;
2629    GraphicPlane::orientationToTransfrom(orientation, w, h,
2630            &orientationTransform);
2631    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
2632        mWidth = int(h);
2633        mHeight = int(w);
2634    }
2635
2636    mOrientation = orientation;
2637    mGlobalTransform = mDisplayTransform * orientationTransform;
2638    return NO_ERROR;
2639}
2640
2641const DisplayHardware& GraphicPlane::displayHardware() const {
2642    return *mHw;
2643}
2644
2645DisplayHardware& GraphicPlane::editDisplayHardware() {
2646    return *mHw;
2647}
2648
2649const Transform& GraphicPlane::transform() const {
2650    return mGlobalTransform;
2651}
2652
2653EGLDisplay GraphicPlane::getEGLDisplay() const {
2654    return mHw->getEGLDisplay();
2655}
2656
2657// ---------------------------------------------------------------------------
2658
2659}; // namespace android
2660