format.h revision 4f6e8d7a00cbeda1e70cc15be9c4af1018bdad53
1/* 2 * Copyright (C) 2005 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_PIXELFLINGER_FORMAT_H 18#define ANDROID_PIXELFLINGER_FORMAT_H 19 20#include <stdint.h> 21#include <sys/types.h> 22 23enum GGLPixelFormat { 24 // these constants need to match those 25 // in graphics/PixelFormat.java, ui/PixelFormat.h, BlitHardware.h 26 GGL_PIXEL_FORMAT_UNKNOWN = 0, 27 GGL_PIXEL_FORMAT_NONE = 0, 28 29 GGL_PIXEL_FORMAT_RGBA_8888 = 1, // 4x8-bit ARGB 30 GGL_PIXEL_FORMAT_RGBX_8888 = 2, // 3x8-bit RGB stored in 32-bit chunks 31 GGL_PIXEL_FORMAT_RGB_888 = 3, // 3x8-bit RGB 32 GGL_PIXEL_FORMAT_RGB_565 = 4, // 16-bit RGB 33 GGL_PIXEL_FORMAT_RGBA_5551 = 6, // 16-bit RGBA 34 GGL_PIXEL_FORMAT_RGBA_4444 = 7, // 16-bit RGBA 35 36 GGL_PIXEL_FORMAT_A_8 = 8, // 8-bit A 37 GGL_PIXEL_FORMAT_L_8 = 9, // 8-bit L (R=G=B = L) 38 GGL_PIXEL_FORMAT_LA_88 = 0xA, // 16-bit LA 39 GGL_PIXEL_FORMAT_RGB_332 = 0xB, // 8-bit RGB (non paletted) 40 41 // YCbCr formats 42 GGL_PIXEL_FORMAT_YCbCr_422_SP= 0x10, 43 GGL_PIXEL_FORMAT_YCbCr_420_SP= 0x11, 44 45 // reserved/special formats 46 GGL_PIXEL_FORMAT_Z_16 = 0x18, 47 GGL_PIXEL_FORMAT_S_8 = 0x19, 48 GGL_PIXEL_FORMAT_SZ_24 = 0x1A, 49 GGL_PIXEL_FORMAT_SZ_8 = 0x1B, 50}; 51 52enum GGLFormatComponents { 53 GGL_STENCIL_INDEX = 0x1901, 54 GGL_DEPTH_COMPONENT = 0x1902, 55 GGL_ALPHA = 0x1906, 56 GGL_RGB = 0x1907, 57 GGL_RGBA = 0x1908, 58 GGL_LUMINANCE = 0x1909, 59 GGL_LUMINANCE_ALPHA = 0x190A, 60 GGL_Y_CB_CR = 0x8000, 61}; 62 63enum GGLFormatComponentIndex { 64 GGL_INDEX_ALPHA = 0, 65 GGL_INDEX_RED = 1, 66 GGL_INDEX_GREEN = 2, 67 GGL_INDEX_BLUE = 3, 68 GGL_INDEX_STENCIL = 0, 69 GGL_INDEX_DEPTH = 1, 70 GGL_INDEX_Y = 0, 71 GGL_INDEX_CB = 1, 72 GGL_INDEX_CR = 2, 73}; 74 75typedef struct { 76#ifdef __cplusplus 77 enum { 78 ALPHA = GGL_INDEX_ALPHA, 79 RED = GGL_INDEX_RED, 80 GREEN = GGL_INDEX_GREEN, 81 BLUE = GGL_INDEX_BLUE, 82 STENCIL = GGL_INDEX_STENCIL, 83 DEPTH = GGL_INDEX_DEPTH, 84 LUMA = GGL_INDEX_Y, 85 CHROMAB = GGL_INDEX_CB, 86 CHROMAR = GGL_INDEX_CR, 87 }; 88 inline uint32_t mask(int i) const { 89 return ((1<<(c[i].h-c[i].l))-1)<<c[i].l; 90 } 91 inline uint32_t bits(int i) const { 92 return c[i].h - c[i].l; 93 } 94#endif 95 uint8_t size; // bytes per pixel 96 uint8_t bitsPerPixel; 97 union { 98 struct { 99 uint8_t ah; // alpha high bit position + 1 100 uint8_t al; // alpha low bit position 101 uint8_t rh; // red high bit position + 1 102 uint8_t rl; // red low bit position 103 uint8_t gh; // green high bit position + 1 104 uint8_t gl; // green low bit position 105 uint8_t bh; // blue high bit position + 1 106 uint8_t bl; // blue low bit position 107 }; 108 struct { 109 uint8_t h; 110 uint8_t l; 111 } __attribute__((__packed__)) c[4]; 112 } __attribute__((__packed__)); 113 uint16_t components; // GGLFormatComponents 114} GGLFormat; 115 116 117#ifdef __cplusplus 118extern "C" const GGLFormat* gglGetPixelFormatTable(size_t* numEntries = 0); 119#else 120const GGLFormat* gglGetPixelFormatTable(size_t* numEntries); 121#endif 122 123 124// ---------------------------------------------------------------------------- 125 126#endif // ANDROID_PIXELFLINGER_FORMAT_H 127