1776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn/*
2776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn * Copyright (C) 2011 The Android Open Source Project
3776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn *
4776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn * Licensed under the Apache License, Version 2.0 (the "License");
5776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn * you may not use this file except in compliance with the License.
6776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn * You may obtain a copy of the License at
7776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn *
8776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn *      http://www.apache.org/licenses/LICENSE-2.0
9776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn *
10776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn * Unless required by applicable law or agreed to in writing, software
11776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn * distributed under the License is distributed on an "AS IS" BASIS,
12776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn * See the License for the specific language governing permissions and
14776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn * limitations under the License.
15776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn */
16776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn
17776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn
18776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Rennpackage android.media.effect;
19776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn
20776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Rennimport android.filterfw.core.CachedFrameManager;
21776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Rennimport android.filterfw.core.FilterContext;
22776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Rennimport android.filterfw.core.FilterFactory;
23776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Rennimport android.filterfw.core.GLEnvironment;
24776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Rennimport android.filterfw.core.GLFrame;
25776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Rennimport android.filterfw.core.FrameManager;
26776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Rennimport android.opengl.GLES20;
27776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn
28776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn/**
29aaf40ac9627e3dd89601ac31268ab36ec3fe359bMarius Renn * <p>An EffectContext keeps all necessary state information to run Effects within a Open GL ES 2.0
30aaf40ac9627e3dd89601ac31268ab36ec3fe359bMarius Renn * context.</p>
31aaf40ac9627e3dd89601ac31268ab36ec3fe359bMarius Renn *
32aaf40ac9627e3dd89601ac31268ab36ec3fe359bMarius Renn * <p>Every EffectContext is bound to one GL context. The application is responsible for creating
33aaf40ac9627e3dd89601ac31268ab36ec3fe359bMarius Renn * this EGL context, and making it current before applying any effect. If your EGL context is
34aaf40ac9627e3dd89601ac31268ab36ec3fe359bMarius Renn * destroyed, the EffectContext becomes invalid and any effects bound to this context can no longer
35aaf40ac9627e3dd89601ac31268ab36ec3fe359bMarius Renn * be used. If you switch to another EGL context, you must create a new EffectContext. Each Effect
36aaf40ac9627e3dd89601ac31268ab36ec3fe359bMarius Renn * is bound to a single EffectContext, and can only be executed in that context.</p>
37776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn */
38776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Rennpublic class EffectContext {
39776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn
40776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    private final int GL_STATE_FBO          = 0;
41776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    private final int GL_STATE_PROGRAM      = 1;
42776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    private final int GL_STATE_ARRAYBUFFER  = 2;
43776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    private final int GL_STATE_COUNT        = 3;
44776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn
45776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    FilterContext mFilterContext;
46776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn
47776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    private EffectFactory mFactory;
48776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn
49776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    private int[] mOldState = new int[GL_STATE_COUNT];
50776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn
51776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    /**
52776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn     * Creates a context within the current GL context.
53776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn     *
54aaf40ac9627e3dd89601ac31268ab36ec3fe359bMarius Renn     * <p>Binds the EffectContext to the current OpenGL context. All subsequent calls to the
55776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn     * EffectContext must be made in the GL context that was active during creation.
56776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn     * When you have finished using a context, you must call {@link #release()}. to dispose of all
57aaf40ac9627e3dd89601ac31268ab36ec3fe359bMarius Renn     * resources associated with this context.</p>
58776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn     */
59776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    public static EffectContext createWithCurrentGlContext() {
60776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        EffectContext result = new EffectContext();
61776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        result.initInCurrentGlContext();
62776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        return result;
63776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    }
64776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn
65776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    /**
66776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn     * Returns the EffectFactory for this context.
67776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn     *
68aaf40ac9627e3dd89601ac31268ab36ec3fe359bMarius Renn     * <p>The EffectFactory returned from this method allows instantiating new effects within this
69aaf40ac9627e3dd89601ac31268ab36ec3fe359bMarius Renn     * context.</p>
70776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn     *
71c2ab83c3be33a48d47b10c9c141e7ef2180956a5Marius Renn     * @return The EffectFactory instance for this context.
72776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn     */
73776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    public EffectFactory getFactory() {
74776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        return mFactory;
75776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    }
76776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn
77776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    /**
78776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn     * Releases the context.
79776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn     *
80aaf40ac9627e3dd89601ac31268ab36ec3fe359bMarius Renn     * <p>Releases all the resources and effects associated with the EffectContext. This renders the
81aaf40ac9627e3dd89601ac31268ab36ec3fe359bMarius Renn     * context and all the effects bound to this context invalid. You must no longer use the context
82aaf40ac9627e3dd89601ac31268ab36ec3fe359bMarius Renn     * or any of its bound effects after calling release().</p>
83aaf40ac9627e3dd89601ac31268ab36ec3fe359bMarius Renn     *
84aaf40ac9627e3dd89601ac31268ab36ec3fe359bMarius Renn     * <p>Note that this method must be called with the proper EGL context made current, as the
85aaf40ac9627e3dd89601ac31268ab36ec3fe359bMarius Renn     * EffectContext and its effects may release internal GL resources.</p>
86776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn     */
87776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    public void release() {
88776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        mFilterContext.tearDown();
89776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        mFilterContext = null;
90776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    }
91776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn
92776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    private EffectContext() {
93776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        mFilterContext = new FilterContext();
94776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        mFilterContext.setFrameManager(new CachedFrameManager());
95776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        mFactory = new EffectFactory(this);
96776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    }
97776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn
98776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    private void initInCurrentGlContext() {
99776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        if (!GLEnvironment.isAnyContextActive()) {
100776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn            throw new RuntimeException("Attempting to initialize EffectContext with no active "
101776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn                + "GL context!");
102776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        }
103776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        GLEnvironment glEnvironment = new GLEnvironment();
104776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        glEnvironment.initWithCurrentContext();
105776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        mFilterContext.initGLEnvironment(glEnvironment);
106776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    }
107776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn
108776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    final void assertValidGLState() {
109776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        GLEnvironment glEnv = mFilterContext.getGLEnvironment();
110776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        if (glEnv == null || !glEnv.isContextActive()) {
111776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn            if (GLEnvironment.isAnyContextActive()) {
112776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn                throw new RuntimeException("Applying effect in wrong GL context!");
113776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn            } else {
114776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn                throw new RuntimeException("Attempting to apply effect without valid GL context!");
115776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn            }
116776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        }
117776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    }
118776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn
119776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    final void saveGLState() {
120776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        GLES20.glGetIntegerv(GLES20.GL_FRAMEBUFFER_BINDING, mOldState, GL_STATE_FBO);
121776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        GLES20.glGetIntegerv(GLES20.GL_CURRENT_PROGRAM, mOldState, GL_STATE_PROGRAM);
122776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        GLES20.glGetIntegerv(GLES20.GL_ARRAY_BUFFER_BINDING, mOldState, GL_STATE_ARRAYBUFFER);
123776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    }
124776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn
125776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    final void restoreGLState() {
126776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mOldState[GL_STATE_FBO]);
127776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        GLES20.glUseProgram(mOldState[GL_STATE_PROGRAM]);
128776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn        GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mOldState[GL_STATE_ARRAYBUFFER]);
129776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn    }
130776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn}
131776102d45a18a5df53d2ec76c5d93f20b3e99da1Marius Renn
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