Lines Matching refs:lightmap
53 // the lightmap texture data needs to be kept in
143 byte *lightmap;
153 lightmap = surf->samples;
168 if (lightmap)
175 blocklights[i] += lightmap[i] * scale;
176 lightmap += size; // skip to next lightmap
220 Sys_Error ("Bad lightmap format");
394 // underwater warped with lightmap
442 // Binds lightmap to texenv 1
535 // underwater warped with lightmap
816 // add the poly to the proper lightmap chain
821 // check for lightmap modification
879 // check for lightmap modification
1532 // lightmap texture coordinates
1620 Builds the lightmap texture