Lines Matching refs:pureColor
107 // We could pass the pureColor into either Vertex or Frag Shader.
546 Color ShaderProgram::shaderColor(Color pureColor, float opacity)
548 float r = pureColor.red() / 255.0;
549 float g = pureColor.green() / 255.0;
550 float b = pureColor.blue() / 255.0;
551 float a = pureColor.alpha() / 255.0;
695 const Color& pureColor, const FloatRect& fillPortion,
723 pureColor.red() / 255.0, pureColor.green() / 255.0,
724 pureColor.blue() / 255.0, pureColor.alpha() / 255.0);
799 if (data->pureColor()) {