Lines Matching refs:program
186 // Abort if program did not successfully compile and link
188 ALOGE("ShaderProgram: unexecutable program!");
287 // Scan for all uniforms in the program
296 ALOGE("Could not link shader program!");
349 GLuint program = glCreateProgram();
350 if (program) {
353 glAttachShader(program, shaders[i]);
358 glLinkProgram(program);
362 glGetProgramiv(program, GL_LINK_STATUS, &linked);
366 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
370 glGetProgramInfoLog(program, log_length, NULL, error_log);
375 glDeleteProgram(program);
376 program = 0;
379 return program;
459 LOG_FRAME("Using program %d", program_);
488 int fbo, program, buffer;
490 glGetIntegerv(GL_CURRENT_PROGRAM, &program);
492 ALOGV("RenderFrame: fbo %d prog %d buff %d", fbo, program, buffer);
559 // Activate shader program
672 ALOGE("ShaderProgram: Error: Must link program before querying uniforms!");
682 // Uniforms are local to the currently used program.
694 // Uniforms are local to the currently used program.
712 // Uniforms are local to the currently used program.
763 // Uniforms are local to the currently used program.
943 ALOGE("ShaderProgram: Error: Must link program before querying attributes!");