Lines Matching refs:stack
127 // Validate the projection stack (in fact, it's never needed)
152 // Validate the texture stack
387 stack = new matrixf_t[depth];
396 delete [] stack;
402 stack[depth].loadIdentity();
409 stack[depth].load(rhs);
415 stack[depth].load(rhs);
421 stack[depth].multiply(rhs);
427 stack[depth].translate(x,y,z);
433 stack[depth].scale(x,y,z);
443 stack[depth].rotate(a,x,y,z);
463 stack[depth+1] = stack[depth];
912 matrix_stack_t* stack = 0;
915 stack = &c->transforms.modelview;
918 stack = &c->transforms.projection;
921 stack = &c->transforms.texture[c->textures.active];
928 c->transforms.current = stack;