Lines Matching defs:field
143 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
144 const Element *f = e->mHal.state.fields[field];
157 s.append(e->mHal.state.fieldNames[field]);
167 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
168 const Element *f = e->mHal.state.fields[field];
169 const char *fn = e->mHal.state.fieldNames[field];
277 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
278 const Element *f = e->mHal.state.fields[field];
279 const char *fn = e->mHal.state.fieldNames[field];
301 if (e->mHal.state.fieldArraySizes[field] > 1) {
302 mShader.appendFormat("[%d]", e->mHal.state.fieldArraySizes[field]);
309 void RsdShader::logUniform(const Element *field, const float *fd, uint32_t arraySize ) {
310 RsDataType dataType = field->mHal.state.dataType;
311 uint32_t elementSize = field->mHal.state.elementSizeBytes / sizeof(float);
332 switch (field->mHal.state.vectorSize) {
355 void RsdShader::setUniform(const Context *rsc, const Element *field, const float *fd,
357 RsDataType dataType = field->mHal.state.dataType;
365 switch (field->mHal.state.vectorSize) {
528 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
529 const Element *f = e->mHal.state.fields[field];
530 const char *fieldName = e->mHal.state.fieldNames[field];
532 uint32_t offset = e->mHal.state.fieldOffsetBytes[field];
545 ALOGV("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i, name=%s",
546 slot, offset, ct, field, uidx, fieldName);